Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#762 closed defect (fixed)

ZAK256: opcode 00 in SC scripts?

Reported by: SF/hibernatus Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Zak McKracken

Description

Hi, i don't know if it's the right place to say that, but Zak256 seems to use the opcode 00 (stopObjectCode) differently in 'SC' scripts. See: - 49.LFL at 0x88A3 - 49.LFL at 0x8F5E - 49.LFL at 0xA297 - 49.LFL at 0xA6DC It seems to only take a byte as a parameter. Also, there isn't any stopObjectScript instruction (6E) in any 'SC' script. So maybe 00 replaces it?

Ticket imported from: #733964. Ticket imported from: bugs/762.

Change History (9)

comment:1 by fingolfin, 22 years ago

The patch tracker is not the right place, no (esp. when you don't attach a patch :-). The mailing list, or even better, our IRC channel, would be better suited.

Anyway, I am absolutly certain that no opcodes are treated differently in there. opcode 0 takes no parameter, it just exits the current script, and is in fact used in many scripts/games, not just Zak256.

Anyway, it's not quite clear to me waht you want to tell us with this report... did you mean to suggest a change in scummvm, or descumm, or just wanted to ask a question, or... :-)

comment:2 by SF/hibernatus, 22 years ago

Ok, sorry :) btw, i really think somebody in the scummvm team should look at that instruction in zak256. It happens only 4 times, so maybe it's not very useful, but i'm pretty sure that 00 opcode is used differently and takes a parameter (a byte) when it's in 'SC' scripts. 2 of the 4 scripts are invalid (they end "too early") if you read 00 as scummvm does. For the other 2 scripts scummvm just gets luckily realigned after a few instructions. So i'm just trying to show you a bug.

comment:3 by fingolfin, 22 years ago

OK, thanks for the clarification. I'll look into it when I find the time; but tha should stop everybody else to look into this before me, I am pretty busy (hm, maybe tonight, if I can finisht this stupid assignment soon).

comment:4 by fingolfin, 22 years ago

Just to clarify this: I know without doubt, that it's not handled "differently" in SC scripts. If it has an additional parameter for Zak256 (which I still very much doubt), then everywhere, not just in SC scripts.

And the 00 opcode is used in dozens if not hundreds of placed throughout all scripts. So *if* there is a bug in ScummVM, I am 99% sure it is not in the opcode 0 code.

BTW, uhm.. you are refering to scummvm, right? You are not talking about descumm, used on scripts you extracted from the .LFL files, right?

If so, I wonder why you refer to file address in 49.LFL - it would be much more useful to tell me the name of the script file dumped by ScummVM...

comment:5 by fingolfin, 22 years ago

OK I fixed the descumm bugs; and indeed only 4 occurance of this in SC script remained (but I didn't dump all available scripts). In all four places, immediately before the offendint stopObjectCode, there was a startMusic - and these are the only occurancs of startMusic, too. So an alternate (IMHO more likely) hypothesis would be that startMusic takes an additional 2 bytes as parameters in Zak256... but of course to be fully clear, we'll have to check the disassmbly.

No matter which of both is correct, this is a very good find, thanks :-)

comment:6 by SF/hibernatus, 22 years ago

Woops, yes i didn't notice it's always startMusic before :) I agree it's a better hypothesis. In case it helps, here are the only other places where you will find startMusic: - 16.LFL at 0x1467A - 50.LFL at 0x32619 The code there is consistent with your hypothesis :)

About refering the scripts etc. I actually use my own program which directly reads all the scripts in the whole game. I just said it was a bug in scummvm because i copied it of course.

comment:7 by SF/hibernatus, 22 years ago

50.LFL at 0x7F6B not 0x32619, sorry (the program writes in decimal :)

comment:8 by fingolfin, 22 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:9 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Zak McKracken
Note: See TracTickets for help on using tickets.