#7841 closed feature request (wontfix)
Cloud storage saves
Reported by: | SF/foxman1982 | Owned by: | |
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Priority: | normal | Component: | --Other-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
It would be really cool to have save games persisted in the cloud using Dropbox, Google drive or any of the other cloud storage solutions. This way save games can be synchronized across devices automatically.
Ticket imported from: #3523302. Ticket imported from: feature-requests/657.
Change History (4)
comment:1 by , 11 years ago
comment:2 by , 11 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:3 by , 11 years ago
You can change ScummVM's savegame directory to point to a directory synced by Dropbox/Copy, e.g. My Documents\Dropbox\ScummVM Saves. Thus, this can easily be handled by Dropbox/Copy/whatever cloud sync app
comment:4 by , 6 years ago
Component: | → --Other-- |
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This is very unlikely to be implemented for several major reasons: 1. Technical: ScummVM has no network API in OSystem, partly as this is not required for most point and click adventures which are single player.
Security: Adding this would expose user devices to possible attack from network devices and we would not like to deal with the impact of that.
Freedom: Though the services you describe are free to use i.e. as in beer, they are not libre i.e. free as in freedom.
Better Alternatives: If the team were going to implement network functionality, it would likely be support for a standard network drive support for users to store game data and savegames on local home NAS storage. We have some limited support for this in some ports already implemented by their support libraries, exposed into the OSystem FS API i.e. Wii/Gamecube.
Savegame portability: Although we try very hard to ensure savegames are portable between platforms, this can fail in some cases i.e. if one platform compresses savegames and the other does not as zlib is not available or present.
Overall, I think the view would be that this is out of scope i.e. you can implement this by syncing your savegame directories between devices using an external program and this would cover most use-cases e.g. using Dropbox on Android/IOS/Win32 etc. should work fine, barring the caveat above about savegame portability.
Closing as later... maybe.