#8269 closed patch
Resampling in extract / simon2mp3 no longer needed?
Reported by: | eriktorbjorn | Owned by: | fingolfin |
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Priority: | normal | Component: | Tools |
Version: | Keywords: | ||
Cc: | Game: |
Description
As far as I can tell, the recent mixer changes removes the need for the extract and simon2mp3 utilities to resample the sound data to 22 kHz before encoding.
This makes quite a noticeable difference in the size of the resulting files for FOA and Simon 2, where most (all?) sounds are 11 kHz. For the other games there is little or no change, but since oggenc seems to have problems with resampling (for me at least), this may be a good way to eliminate those problems once and for all.
Ticket imported from: #788860. Ticket imported from: patches/374.
Attachments (1)
Change History (6)
by , 21 years ago
Attachment: | no_resample.diff added |
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comment:1 by , 21 years ago
Of course, this would have to be reconsidered if we ever implement feature request #786569 ("Fix for codebook waste and resampling issues").
For all practical purposes, there seem to be only two sample rates to worry about though: 11 kHz and 22 kHz. Maybe we could split the original file into two, one for each frequency?
comment:2 by , 21 years ago
Owner: | set to |
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comment:3 by , 21 years ago
Assigning to Fingolfin, since he's doing the mixer changes. (But feel free to unassign yourself!)
comment:4 by , 21 years ago
Status: | new → closed |
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comment:5 by , 6 years ago
Component: | → Tools |
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Patch against an August 13 CVS snapshot