#8945 closed patch
GC/WII: Component cable autodetection on Gamecube
Reported by: | hkzlab | Owned by: | dhewg |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: |
Description
On the Wii you can choose progressive as your favourite/default video mode, so ScummVM runs in 480p without problems... but that is not possible (or is a lot harder) on the Cube. Running ScummVM from SDload always gives me an interlaced video mode (480i) no matter what i try, so i produced a little example patch (using code from snes9x-gx) that does component cable detection and activates progressive output on the Cube.
So far it gave me no problems, i've tested it against SVN revision 35490.
Ticket imported from: #2459371. Ticket imported from: patches/1050.
Attachments (1)
Change History (6)
by , 16 years ago
Attachment: | gamecube-480p-detect.patch added |
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comment:1 by , 16 years ago
Thanks for your submission, but this is a patch, not a feature request
Moving to the appropriate section
comment:2 by , 16 years ago
Owner: | set to |
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Summary: | [GC/Wii] Component cable autodetection on Gamecube → GC/WII: Component cable autodetection on Gamecube |
comment:3 by , 16 years ago
the problem is sdload: it just overwrites the video info. didn't catch that, because i used geckoloader.
thx for the patch, commited!
but i wonder why this isn't in libogc...
comment:4 by , 16 years ago
Status: | new → closed |
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comment:5 by , 6 years ago
Component: | → Port: Wii |
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Gamecube component cable detection patch