#8946 closed patch (invalid)
GC/WII: Corrects squashing on non-interlaved res.
Reported by: | hkzlab | Owned by: | dhewg |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: |
Description
If the ScummVM GC/Wii port is forced to run in non-interlaved resolution on a TV/RGB monitor, it would look horizontally squashed because of wrong aspect ratio. This little patch fixes the problem.
As of now, the only way i found to get non-interlaved resolution on the GC/Wii port is to force video mode detection in the code, but there could be other (external and less invasive) ways, and this patch should solve the problems that could arise.
BTW, old games with low resolution looks really better without interlacing.
Ticket imported from: #2466401. Ticket imported from: patches/1051.
Attachments (1)
Change History (10)
by , 16 years ago
Attachment: | gc-noninterlaved-fix.diff added |
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comment:1 by , 16 years ago
Owner: | set to |
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Summary: | [GC/Wii] Corrects squashing on non-interlaved res. → GC/WII: Corrects squashing on non-interlaved res. |
comment:5 by , 15 years ago
The idea of this items is valid, but I think this patch breaks AR for other video modes. I have to research a little bit to find a way how to solve this cleanly, lets keep this open as a reminder :)
comment:7 by , 15 years ago
Finally got around to rewrite the GFX part of the Wii port, this feature request is now implemented ;)
comment:8 by , 15 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:9 by , 6 years ago
Component: | → Port: Wii |
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GC/Wii Patch to fix squashing on non interlaved resolutions