Timeline



Feb 5, 2023:

10:35 PM Changeset [242ee48d]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
10:32 PM Changeset [ad54b163]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
AGS: Add detection for various old games From TRAC reports
10:32 PM Changeset [230919ee]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
AGS: Add new versions of some commercial games
10:32 PM Changeset [e64d7c8b]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
AGS: Add detection for many new versions
10:32 PM Changeset [abcdba07]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
AGS: Add detection for new games * Maniac Mansion Mania 101 * The …
10:27 PM Changeset [80aa42e1]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:27 PM Changeset [bdc43eeb]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
10:26 PM Changeset [93190f04]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
STARK: Fix memory leak
10:26 PM Changeset [50d7086d]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
TINYGL: Fix memory leak
10:26 PM Changeset [0af9e4b5]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
COMMON: Simplify API for getHumanReadableBytes()
10:18 PM Changeset [6186f311]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:17 PM Changeset [84e2f57f]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
GUI: Don't create a popup for anti-aliasing levels if they're not supported
10:16 PM Changeset [0deaf0d0]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
GUI: Don't create a popup for 3D renderers if they're not supported
10:16 PM Changeset [9dc81425]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
GUI: Don't create popups for scalers if they're not supported
10:16 PM Changeset [4c1593a7]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ccawley2011
GUI: Don't create a popup for the stretch mode if it's not supported
10:16 PM Changeset [c165cfb6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
GUI: Don't create a popup for anti-aliasing levels if they're not supported
10:16 PM Changeset [5f7f2422]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
GUI: Don't create a popup for 3D renderers if they're not supported
10:16 PM Changeset [ce4bbb2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
GUI: Don't create popups for scalers if they're not supported
10:16 PM Changeset [5f06b599]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
GUI: Don't create a popup for the stretch mode if it's not supported
10:14 PM Changeset [38064331]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
GRAPHICS: Support flipping in scaleBlit and rotoscaleBlit
10:12 PM Changeset [a4632136]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sluicebox <22204938+sluicebox@…>
CREATE_PROJECT: Set Xcode MACOSX_DEPLOYMENT_TARGET
10:12 PM Changeset [d97bd0c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sluicebox <22204938+sluicebox@…>
CREATE_PROJECT: Set Xcode MACOSX_DEPLOYMENT_TARGET
10:10 PM Changeset [382e67f3]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
DEVTOOLS: Updates to README file Fix deprecated url for dumper …
10:09 PM Changeset [e442ce17]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
DEVTOOLS: COMPANION: Fix python error for createmacfonts Error was in …
10:09 PM Changeset [9bebbf2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
DEVTOOLS: Updates to README file Fix deprecated url for dumper …
10:09 PM Changeset [3044a8dd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
DEVTOOLS: COMPANION: Fix python error for createmacfonts Error was in …
10:08 PM Changeset [6903fb4b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
COMMON: Simplify API for getHumanReadableBytes()
10:03 PM Changeset [e3c25807]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
3DS: Specify version in .cia metadata .cia supports version only in …
10:03 PM Changeset [442365ec]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
3DS: Specify version in .cia metadata .cia supports version only in …
10:02 PM Changeset [434316f2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
NEWS: Mention KolibriOS support
10:01 PM Changeset [5d50286a]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
NEWS: Mention KolibriOS support
10:01 PM Changeset [b45e76f0]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
CONFIGURE: Support for kolibri OS
10:00 PM Changeset [589ca41e]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
KOLIBRI: Add a launch wrapper Exporting symbols from main binary is …
10:00 PM Changeset [73d93545]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
KOLIBRI: Add kolibrios backend
10:00 PM Changeset [4440de10]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
SDL: Allow joystick init to fail It's not critical so can be skipped
9:59 PM Changeset [e6153bb8]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
SDL: Stub for Kolibri OS resolution
9:59 PM Changeset [ed4f0354]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
SDL: Don't use SDLK_UNDO prior to its introduction in SDL-1.2.3
9:58 PM Ticket #14132 (scummvm opengl: gui_scale bug) created by legluondunet
Hello, in global options, when I change graphic mode from sdl_surface …
9:56 PM Changeset [d9da411b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by rvanlaar
DIRECTOR: LINGO: Fix segfaults in clean up Split resetLingo into the …
9:55 PM Changeset [31071d79]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
CONFIGURE: Support for kolibri OS
9:55 PM Changeset [37230e79]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
KOLIBRI: Add a launch wrapper Exporting symbols from main binary is …
9:55 PM Changeset [4bcd4671]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
KOLIBRI: Add kolibrios backend
9:55 PM Changeset [3a3da1b4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
SDL: Allow joystick init to fail It's not critical so can be skipped
9:55 PM Changeset [8a77ad45]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
SDL: Stub for Kolibri OS resolution
9:55 PM Changeset [17c5a0ce]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
SDL: Don't use SDLK_UNDO prior to its introduction in SDL-1.2.3
9:31 PM Changeset [58e96a87]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
OPENGL: Check if GL_TEXTURE_MAX_LEVEL is supported before using it
9:31 PM Changeset [64f6354b]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by eientei95 <einstein95@…>
MACOS: Fix warning about CFBundleTypeRole When run from terminal, …
9:31 PM Changeset [10e69c75]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by eientei95 <einstein95@…>
MACOS: Fix warning about CFBundleTypeRole When run from terminal, …
9:08 PM Changeset [db0495af]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
IMMORTAL: Remove redundant includes
9:06 PM Changeset [1e9ee277]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
IMMORTAL: Sort files alphabetically in module.mk
9:04 PM Changeset [cae5e1ca]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
JANITORIAL: Fix namespace comments
8:59 PM Changeset [878fbe40]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Clean up some of the header dependancies
8:59 PM Changeset [4116c881]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Change loadPalette to use readUint16LE() instead of read()
8:59 PM Changeset [ffb7ffc6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Pass flameSet list by reference instead of copy
8:59 PM Changeset [deb37946]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Use AStyle to fix indentation and format issues across all files
8:59 PM Changeset [9c2e1a55]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Remove unused debug console channel method
8:59 PM Changeset [8a1c1764]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add TODO comments for unimplemented methods
8:59 PM Changeset [7e0c5b39]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fix formatting for casting
8:59 PM Changeset [4103ebe6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fix formatting for switch statements
8:59 PM Changeset [9cbe97d5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: IMMORTAL_IMMORTAL_H -> IMMORTAL_H
8:59 PM Changeset [9824763]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Remove unnecessary commented line
8:59 PM Changeset [55590df2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fix whitespace at end of most files
8:59 PM Changeset [e16f087c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Rewrite loadUniv() based on new understanding of CNM
8:59 PM Changeset [8232bfd3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Update disk.cpp to use strncpy() instead of strcpy()
8:59 PM Changeset [3feb762d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement loadUniv() and add stub for makeBlisters()
8:59 PM Changeset [a188dced]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Formatting and comment adjustments across all several files
8:59 PM Changeset [d47efc74]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Preliminary loadMazeGraphics() and loadUniv() functions
8:59 PM Changeset [9e911f29]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Text rendering through textSub() and associated functions …
8:59 PM Changeset [13ab4219]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL Remove kStrNoDesc because kStrNull exists
8:59 PM Changeset [4ca64366]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: flameSet and Cycle utilize g_immortal instead of utilities
8:59 PM Changeset [72848263]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: g_engine -> g_immortal + minor adjustments
8:59 PM Changeset [bf95330f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: level.cpp no longer passes pointers to room object
8:59 PM Changeset [5c2163db]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Room object utilizes g_immortal instead of passing pointers …
8:59 PM Changeset [c996c64b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: uint8 -> uint16 for several variables + initStoryStatic …
8:59 PM Changeset [a3697c3b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: univAddSprite() calls addSprite() through g_immortal instead …
8:59 PM Changeset [cdf322b9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: BMW is assumed to be in bytes and is converted to pixels for …
8:59 PM Changeset [a2bd437c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: addSprite() moved out of utilities
8:59 PM Changeset [0467dbdb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Enable sprite drawing in printChr() and drawGauge()
8:59 PM Changeset [d8944244]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement sprite drawing through superSprites()
8:59 PM Changeset [8d9994ba]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Sprite drawing preliminarily implemented
8:59 PM Changeset [b2798847]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement utilities::inside() and insideRect()
8:59 PM Changeset [89cbe597]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Initial implementation of superSprites() + adjustment to …
8:59 PM Changeset [ff06e73d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Room includes reference to sprite data from ImmortalEngine
8:59 PM Changeset [4b28cc26]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Remove redundant namespaces in Utilities
8:59 PM Changeset [259e993f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Spaces -> Tabs
8:59 PM Changeset [d13fbf16]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement flameSet.cpp
8:59 PM Changeset [821a539b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement Cycles more accurately, under Room instead of …
8:59 PM Changeset [5940f231]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add univAddSprite to univ.cpp
8:59 PM Changeset [ef711df1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Util -> Utilities, and addition of addSprite to utilities
8:59 PM Changeset [1336c89b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add non-level static Cycle defintions + enum
8:59 PM Changeset [c0c1d2e7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: All engine members initialized to values now
8:59 PM Changeset [6ba6e0fa]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Translation of Cycle is more accurate with addition of cycPtrs
8:59 PM Changeset [55be069f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Implement Cycles from Cyc.GS
8:59 PM Changeset [8b5b74fc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Move CycID to definitions.h
8:59 PM Changeset [435727b5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Util::X -> Immortal::Util::X
8:59 PM Changeset [3d696d0e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Frame -> Image, and Image/DataSprite/Cycle moved to sprite_list.h
8:59 PM Changeset [22a3535e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: levelLoadFile initializes level doors
8:59 PM Changeset [fe6ef5d0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Spaces -> Tabs
8:59 PM Changeset [63a6fe28]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Update room skeleton, add flameSet, Univ, Door, and Bullet
8:59 PM Changeset [b761800c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add definitions.h and move enums str, motives, and cyc from …
8:59 PM Changeset [af28dec2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add bitmask.h and move bitmask enums from immortal.h to bitmask.h
8:59 PM Changeset [9410617d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add util.h and util.cpp, move several misc functions to util.cpp
8:59 PM Changeset [204dda79]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add static story STR definitions
8:59 PM Changeset [bb56b8cd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add skeleton of Room Object
8:59 PM Changeset [35d8b166]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Level 0 of story.cpp completed, story.h filled out, and …
8:59 PM Changeset [8516b39a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add story.cpp and related additions to story.h
8:59 PM Changeset [8ecffca]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add level skeleton
8:59 PM Changeset [09078a9d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: MonsterID enum moved to immortal.h
8:59 PM Changeset [a1b5ea71]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Final two functions of Logic skeleton filled out …
8:59 PM Changeset [daa43ce0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Space/tab formatting
8:59 PM Changeset [076742a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Logic skeleton filled out and necessary parts of story.h added
8:59 PM Changeset [c942b7f0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add drawChr.cpp with function declarations and entry in module.mk
8:59 PM Changeset [8391e33]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add SpriteFrame enum
8:59 PM Changeset [db485ce3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fill out much of logic.cpp skeleton
8:59 PM Changeset [09a1bba0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add _playing and _themePaused
8:59 PM Changeset [d475e36f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: New functions added to kernal + update to initdatasprite in …
8:59 PM Changeset [032377fe]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add wizard data sprite indexes
8:59 PM Changeset [0310509f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Minor formatting in disk.h
8:59 PM Changeset [c5181c75]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Indentation spaces -> tabs
8:59 PM Changeset [676cf5f7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Update to engine skeleton and addition of sprite_list, …
8:59 PM Changeset [d77cc8f5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Compression is part of engine class, also minor changes to a …
8:59 PM Changeset [e8d06bf6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Disk.cpp bug fix to parse correct number of files
8:59 PM Changeset [432ecfb1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Preliminary translation of game loop from kernal.gs, …
8:59 PM Changeset [0c9b09a4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Better comments and additional extension enum entry
8:59 PM Changeset [3da314ad]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fix incorrect conditional in primary while loop of …
8:59 PM Changeset [df41580e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Fix file data offset calculation error in sapling and tree files
8:59 PM Changeset [05bfec4b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: unCompress() returns memoryReadStream instead of int, and …
8:59 PM Changeset [3e560a0c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: ProDos -> ProDOS
8:59 PM Changeset [566d3b3c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Translation of source decompression to compression.cpp
8:59 PM Changeset [8ee7878d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Volume bitmap stored as byte * instead of Common::Array
8:59 PM Changeset [2d67a8cf]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add check for file data null pointer and fix file name parameter
8:59 PM Changeset [9b7f4f37]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Add disk archive object to SearchMan
8:59 PM Changeset [4c30f057]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: ProDos disk file support with implementation of Archive
8:59 PM Changeset [650e0ce7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Quote58 <michael.hayman54@…>
IMMORTAL: Initial skeleton for Immortal engine
8:33 PM Changeset [c28da3a7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
EFH: Fix warnings
8:30 PM Changeset [a24acf90]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming and comments
8:30 PM Changeset [9c02a5b5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: rename _tileBankSubFileArray, move teamChar initialization to its …
8:30 PM Changeset [3a68ef3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Simplify code in addNewOpponents, add a comment in useObject() …
8:30 PM Changeset [fdd742bf]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: refactor TeamMonster
8:30 PM Changeset [41e39d27]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug when using bugle
8:30 PM Changeset [598a6690]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Refactor TeamChar
8:30 PM Changeset [4e8c31e9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove unused original debug code, start grouping team and …
8:30 PM Changeset [c6f3e50a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Rename 3 previously unknown variables
8:30 PM Changeset [103b590d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove useless parameter from …
8:30 PM Changeset [e5cd8dc6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add comment in checkMonsterMovementType, refactor …
8:30 PM Changeset [2a48a8f6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix issue in regen
8:30 PM Changeset [cb467912]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More code simplification
8:30 PM Changeset [bd88a709]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove an unused buffer, rename another one
8:30 PM Changeset [116e15b3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add code to keep track of character 2 status (and related …
8:30 PM Changeset [21ea9c97]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start making code less verbose, remove a useless parameter to …
8:30 PM Changeset [e20186c0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming in drawMap
8:30 PM Changeset [de2f2390]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Introduce getArticle(), some renaming
8:30 PM Changeset [f41c0e85]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add code to dump decoded maps
8:30 PM Changeset [956913fb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add brackets for look consistency
8:30 PM Changeset [cdd3004c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Make use of dump-scripts command instead of defines
8:30 PM Changeset [b62431dd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix fileorder in makefile
8:30 PM Changeset [0ee97e0a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Use hex values for palette definition
8:30 PM Changeset [207bbbbb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn some debug into debugC()
8:30 PM Changeset [a33db72d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move songDelay, playNote and PlaySong to sound.sound.cpp
8:30 PM Changeset [6c027c03]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming
8:30 PM Changeset [90ceabd3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Delete _mainSurface on exit
8:30 PM Changeset [6fa1582b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add the last sound generation functions
8:30 PM Changeset [16cc90a9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement generateSound3
8:30 PM Changeset [f5285251]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implementation of generateSound2 (based on assembly, no idea …
8:30 PM Changeset [a25e1b09]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Improve delay length in title music
8:30 PM Changeset [af35f1c3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Sync volume settings, add a purge of keyboard events to stop …
8:30 PM Changeset [577fbde5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: ... Music implementation! 0_o
8:30 PM Changeset [04f3b5ff]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some work on song parsing
8:30 PM Changeset [6179bb75]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Rename last SUB function
8:30 PM Changeset [a95b4960]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Split handleFight_MobstersAttack out of handleFight()
8:30 PM Changeset [03746ad3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: some renaming in handleFight_lastAction_A, invert some if …
8:30 PM Changeset [0b9d9b14]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Rename displayEncounterInfo()
8:30 PM Changeset [e501c8a8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove saveEfhGame, directly call the appropriate dialog
8:30 PM Changeset [f997af97]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix (hopefully) several Clang warnings
8:30 PM Changeset [7b1e1c73]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix missing bit in savegames
8:30 PM Changeset [8f7bf6b2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: rewrite the pre-loading of "map" files, related refactoring
8:30 PM Changeset [6e402815]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate 3 more functions
8:30 PM Changeset [a0ae5cb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move handleDamageOnArmor to fight.cpp
8:30 PM Changeset [ba52ee0c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: rename handleDamageOnArmor() and getTeamAttackRoundPlans(), …
8:30 PM Changeset [adc85ef1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More validations and renaming
8:30 PM Changeset [b9424bd3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add safeguards in transitionMap() and setSpecialTechZone(), move …
8:30 PM Changeset [e8fed6ff]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate 4 more functions, fix a bug in chooseCharacterToReplace()
8:30 PM Changeset [ddb0cc8d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: rename determineTeamTarget(), fix issues in it
8:30 PM Changeset [789917e1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix issues in getDeathTypeDescription, renaming
8:30 PM Changeset [2ec85960]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate more functions, renaming
8:30 PM Changeset [90e16512]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix CppCheck warnings, add some comments, validate loadPlacesFile()
8:30 PM Changeset [d6650f6c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate addNewOpponents(), some renaming
8:30 PM Changeset [ac5da028]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Renaming
8:30 PM Changeset [b8544bb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a couple of issues in sub1C956, renaming
8:30 PM Changeset [0e6a5d9d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug in characterSearchesMonsterCorpse()
8:30 PM Changeset [a2e496f7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add a new enum, validate some more functions, some renaming
8:30 PM Changeset [a5407440]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate one more function, renaming
8:30 PM Changeset [f5246243]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Rename displayString_3 to displayStringInSmallWindowWithBorder
8:30 PM Changeset [dad84346]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate handleStatusMenu, remove duplicate code
8:30 PM Changeset [751f2859]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in giveItemTo()
8:30 PM Changeset [5bc5534c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Make menu code slightly more readable by using an enum
8:30 PM Changeset [d773048]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix several issues in handleStatusMenu() / Trade
8:30 PM Changeset [a976d28]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in unequipItem(), fix a bug in displayString_3()
8:30 PM Changeset [cd888fec]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug in tryToggleEquipped()
8:30 PM Changeset [ba46f70a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Change include order in EFH.H (sev's review)
8:30 PM Changeset [87857631]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Change EFH_EFH_H_ to EFH_H based on sev's review. Fix a typo
8:30 PM Changeset [1f15de9b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move getTeamMonsterAnimId to fight.cpp (and validate it), some …
8:30 PM Changeset [3dbb8bb1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix implementation of checkSpecialItemsOnCurrentPlace(), modify …
8:30 PM Changeset [cb8897d7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More renaming
8:30 PM Changeset [8f3ad372]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in handleFight_lastAction_A, validate multiple …
8:30 PM Changeset [d5eb4d85]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: fix a bug in sub22293(), validate 2 functions, some renaming
8:30 PM Changeset [36ea4314]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: WIP sound code
8:30 PM Changeset [c28ff199]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: refactor findMapSpecialTileIndex, validate a couple of functions, …
8:30 PM Changeset [0d8ba6ba]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Rename last field in MapMonster structure
8:30 PM Changeset [7122fd54]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More renaming
8:30 PM Changeset [231a5bca]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug in tryToggleEquipped, renaming and validation of some …
8:30 PM Changeset [69e5fb04]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate 2 functions, renaming
8:30 PM Changeset [594156ae]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in handleFight, fix handleFight_lastAction_U, rename …
8:30 PM Changeset [946b1740]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a (likely) bug in sub1D8C2()
8:30 PM Changeset [204f23ba]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: refactor the use of InvObject._stat1, fix a bug in …
8:30 PM Changeset [9a293d2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: finish pronoun refactoring, some renaming
8:30 PM Changeset [4eb3e39e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a (likely) original bug, renaming and partial refactoring of …
8:30 PM Changeset [fea76a97]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Review two more functions, small refactoring and some renaming
8:30 PM Changeset [2042def6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate some more functions, more renaming
8:30 PM Changeset [a28c93b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix display of low status window
8:30 PM Changeset [4a9ac53f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Validate some more functions, more renaming
8:30 PM Changeset [88ad3db3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Review giveItemTo(), renaming + fix a bug in handleStatusMenu()
8:30 PM Changeset [ec7bafa2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Renaming, fix bug in sub1BE9A()
8:30 PM Changeset [d705fe97]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bugs in handleFight_lastAction_A(), renaming
8:30 PM Changeset [88c3402]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move initialization code to init.cpp, fix bug in script_parse …
8:30 PM Changeset [968499e2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Renaming, validate some more functions
8:30 PM Changeset [6aea8334]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Verify some more functions, some renaming
8:30 PM Changeset [1708c032]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix endian issue, some renaming
8:30 PM Changeset [f0044571]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: turn _unk2C8AA into a int16, lot of renaming related to monster moves
8:30 PM Changeset [eaee54c0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move more functions to menu.cpp, change savegame format, some renaming
8:30 PM Changeset [6e589904]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move several functions from EFH to Menu and Fight
8:30 PM Changeset [a354207]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Disable saving during intro, winning sequence and after death, …
8:30 PM Changeset [4395cfc1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Double check more functions, some renaming
8:30 PM Changeset [7e326f5c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: validate some more functions, some renaming and code simplification
8:30 PM Changeset [19fae17e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in checkMonsterCollision(), some renaming
8:30 PM Changeset [86b0c137]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: move some functions from efh to fight, tag some more functions as …
8:30 PM Changeset [41dd4d0b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming, verify some more functions (and use debugC for those)
8:30 PM Changeset [d598eefa]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug in displayImp1Text, renaming
8:30 PM Changeset [6c11b653]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: turn some more char[] into Common::String
8:30 PM Changeset [db6ba84b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix another warning
8:30 PM Changeset [68b66cad]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: turn some more char[] into Common::String, fix 4 warnings
8:30 PM Changeset [0df6c4b8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove an original unused debug flag, fix some warnings
8:30 PM Changeset [88299f79]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: turn _messageToBePrinted into a Common::String
8:30 PM Changeset [452eedce]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: move some more functions out of efh.cpp, some renaming
8:30 PM Changeset [bc7de3a1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Split some more functions from efh.cpp
8:30 PM Changeset [d03b0043]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix formatting, remove an obsolete comment
8:30 PM Changeset [8f115830]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: remove the use of int16 in most loops, fix a compilation warning
8:30 PM Changeset [1f7fe868]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix missing space in while statements
8:30 PM Changeset [4605be81]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Change uint8 to uint in some loops
8:30 PM Changeset [c833b8a5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Partial rewrite of file loading
8:30 PM Changeset [22227d37]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: take into account some more comments raised by sev during the …
8:30 PM Changeset [17a6120f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start splitting efh.cpp
8:30 PM Changeset [e10d31a6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix alignment in metaengine, reorder some includes, remove a …
8:30 PM Changeset [7ec543b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Remove game type, simplify game descriptions
8:30 PM Changeset [473b74a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix headers (GPLv3)
8:30 PM Changeset [a3046a0b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Janitorial - Remove trailing spaces & tabs
8:30 PM Changeset [143c483b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Load from launcher
8:30 PM Changeset [df4ac48e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix loading (hopefully)
8:30 PM Changeset [0d158f15]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix parsing of savegame
8:30 PM Changeset [e54b01d4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Partial loading code
8:30 PM Changeset [63869644]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add save date & time
8:30 PM Changeset [d695ab34]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Partial implementation of savegames. Loading is missing.
8:30 PM Changeset [b6291456]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Preload maps
8:30 PM Changeset [8acbbcaf]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix typo in combats
8:30 PM Changeset [8251081c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start preparing TECH and MAP files for savegames
8:30 PM Changeset [2d6f4f7f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: "Remove" copyString()
8:30 PM Changeset [0258f700]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: more work on Common::String, somehow fix a crash in dialogs
8:30 PM Changeset [cf5dd14]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More conversions from char [] to Common::String
8:30 PM Changeset [8008d096]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _characterNamePt1 into a Common::String
8:30 PM Changeset [3ca7a67c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _characterNamePt2 into a Common::String
8:30 PM Changeset [c6bd02fb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _enemyNamePt2 into a Common::String
8:30 PM Changeset [27b7beae]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fixa couple of previously usages of "copystring"
8:30 PM Changeset [1043a315]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _nameBuffer into a Common::String
8:30 PM Changeset [7f2c5499]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix compilation
8:30 PM Changeset [c4c96555]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add stubs for sound generation
8:30 PM Changeset [43d189fd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix typo in the message about armor effect
8:30 PM Changeset [36a6700a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bug in combat system
8:30 PM Changeset [b8f84a33]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement animFl in handleAndMapInput, fix a check in sub191FF, …
8:30 PM Changeset [654b6ad1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: some renaming, fix a debug message
8:30 PM Changeset [d88b4bce]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add comments, fix a bug in handleFight_lastAction_A
8:30 PM Changeset [73fabe71]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a bug in the fight system, change the type of an argument to bool
8:30 PM Changeset [8082c472]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Change the safeguard in getRandom to make it more robust, change …
8:30 PM Changeset [f1d9b538]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a couple of issues in the Y/N check related to save/load …
8:30 PM Changeset [024ba4e0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix another issue in sub21820
8:30 PM Changeset [164b5825]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix double execution of opcodes, start fixing encounter of …
8:30 PM Changeset [272b688b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix crash when interacting with a special character
8:30 PM Changeset [1071de9f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add some comments in the script parser, fix the display of …
8:30 PM Changeset [309f10be]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming in drawMap
8:30 PM Changeset [144819e5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix moonwalk occurring when getting close to the left and top …
8:30 PM Changeset [a3916952]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming, add a note in drawChar
8:30 PM Changeset [fb064ef2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix DrawColorRect usage in sub1C219 (fix display when reading …
8:30 PM Changeset [abfd4848]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix transparency
8:30 PM Changeset [d1acf3e1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix readNumberArray. It's now possible to teleport!! \o/
8:30 PM Changeset [14bb81d7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix bugs in opcode 12 and 13, fix issues in readNumberArray and …
8:30 PM Changeset [0acc221f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix the display of the gate first message and the board.
8:30 PM Changeset [c66d0eee]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix opening dialog when using phone booth
8:30 PM Changeset [cbe49b22]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix getInputBlocking
8:30 PM Changeset [70147a03]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix display of the last part of the intro
8:30 PM Changeset [8f5128f1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming in script_parse
8:30 PM Changeset [c253ae5a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix getStringWidth (fix 2nd text page in the intro)
8:30 PM Changeset [cadc61de]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix debug string for drawText
8:30 PM Changeset [a651ff0b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix missing initialization in handleFight
8:30 PM Changeset [67966340]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: more renaming
8:30 PM Changeset [2435653b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming, improve some comments
8:30 PM Changeset [f9471c12]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming
8:30 PM Changeset [11c5a898]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix delay, fix a kind of collision
8:30 PM Changeset [902e1f06]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix an issue in displayAnimFrame, small refactoring, add some …
8:30 PM Changeset [c5707c70]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Put debug traces everywhere
8:30 PM Changeset [d29e4ed7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix unitialized variables in constructor, remove initializations …
8:30 PM Changeset [20b099c0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix loading of _mapGameMap (regression introduced 2 or 3 commits ago)
8:30 PM Changeset [b3299300]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _tileFact into an array of struct, add comments on object …
8:30 PM Changeset [8cffee5e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Turn _mapGameMap and _curPlace into arrays
8:30 PM Changeset [5cb54e59]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Small modification in NPCStruct, some renaming
8:30 PM Changeset [f3bf1bfb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add some debug traces, some renaming
8:30 PM Changeset [e6e84a6c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement sub1BE9A
8:30 PM Changeset [fd7b6755]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement 2 more stubs, rename a function
8:30 PM Changeset [7ac43704]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement one more stub
8:30 PM Changeset [2584221a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement 4 more functions
8:30 PM Changeset [9b34c676]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement getXPAndSearchCorpse
8:30 PM Changeset [7f38961]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix issue in getDeathTypeDescription, some renaming
8:30 PM Changeset [668b33d2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement getDeathTypeDescription
8:30 PM Changeset [70127ffe]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement 1 stubs
8:30 PM Changeset [73d6cf6b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement 2 more stubs in handleFight
8:30 PM Changeset [706496f1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement 3 more stubs in handleFight
8:30 PM Changeset [4b7e91fe]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More work on handleFight
8:30 PM Changeset [f63a3905]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement handlefight - lastAction D, H and U
8:30 PM Changeset [790f00cb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Finish the implementation of handleFight / Action A
8:30 PM Changeset [f3c3f630]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More work on handleFight / Action A (2)
8:30 PM Changeset [c164d485]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More work on handleFight / Action A
8:30 PM Changeset [13e6100e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start working on handleFight
8:30 PM Changeset [2cf05c04]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add keyboard mapping for save and load game
8:30 PM Changeset [468aeeaa]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add 3 missing key mapped in main loop (some more are still missing)
8:30 PM Changeset [c8ee5e07]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix issue in sub221FA()
8:30 PM Changeset [5f3c3621]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement some more stubs
8:30 PM Changeset [232e2604]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix handleCharacterJoining, add chooseCharacterToReplace
8:30 PM Changeset [36744e2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some renaming, fix a couple of issues
8:30 PM Changeset [6cc1cc1a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
Fix selectOtherCharFromTeam()
8:30 PM Changeset [c6ae1340]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement object manipulation (sub19E2E), move some functions to …
8:30 PM Changeset [6357fd7b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement sub22AA8, refactor _mapUnknownPtr
8:30 PM Changeset [902b1398]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement some stubs
8:30 PM Changeset [a3cbeb58]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement displayCharacterSummary
8:30 PM Changeset [bc88c247]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More work on status menu
8:30 PM Changeset [40ad50f1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix number of menu lines, add some convenient keycodes in the …
8:30 PM Changeset [50803c32]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement various menu functions
8:30 PM Changeset [cc86b830]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement handleNewRoundEffetcs
8:30 PM Changeset [51d4c3f9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement handleWinSequence and getInput
8:30 PM Changeset [c51010cc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix redraw, implement sub15581, renaming
8:30 PM Changeset [e70972c1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement sub174A0
8:30 PM Changeset [28bf1807]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start implementing interactions with monsters
8:30 PM Changeset [2e280359]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix map initialization (loading savegame)
8:30 PM Changeset [f20fd2d9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Some more renaming
8:30 PM Changeset [8874d2f9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix event handler, some renaming
8:30 PM Changeset [63534f8a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Start implementing main loop
8:30 PM Changeset [e48753cf]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Disable noisy useless code
8:30 PM Changeset [05ba2b7d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement drawMap, some renaming
8:30 PM Changeset [9f3174bd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement getEquipmentDefense
8:30 PM Changeset [2bbd63c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement displayLowStatusScreen and some other functions, …
8:30 PM Changeset [99f3f1e7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement string display
8:30 PM Changeset [f7c609eb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix a couple of crashes
8:30 PM Changeset [159ba2b5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement script_parse() and several underlying functions, some …
8:30 PM Changeset [2d5377a2]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Refactor a bit the intro, implement getLastCharAfterAnimCount, …
8:30 PM Changeset [6ca67255]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement drawBox
8:30 PM Changeset [2ab89d40]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Renaming, remove unused parameters in a couple of functions
8:30 PM Changeset [24aca224]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Move font data to constants
8:30 PM Changeset [e87ddaf1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix rImageFile, init palette, hack a display function
8:30 PM Changeset [db4dc8ab]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement copyCurrentPlaceToBuffer
8:30 PM Changeset [1a291491]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix crash in previous commit, implement decryptImpFile()
8:30 PM Changeset [2ec0e43a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement loadMapMonsters, add encounter monster const array
8:30 PM Changeset [825d755a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Fix issue in loadTechMapImp
8:30 PM Changeset [0ba64729]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH : Add some more functions
8:30 PM Changeset [ed94879]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Clean decompression code, add DumpFile, fix some uselessly …
8:30 PM Changeset [acec8304]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement decompression, add searchman directories
8:30 PM Changeset [d679199d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: More work on initEngine
8:30 PM Changeset [01fb53ec]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Implement some functions loading files
8:30 PM Changeset [76f7fad0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Partial implementation of initEngine()
8:30 PM Changeset [4e6c72b9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Strangerke <arnaud.boutonne@…>
EFH: Add skeleton engine
8:12 PM Ticket #14104 ([AGS] unknown game variant for 'ags-fallback' (5 Dragons)) closed by tag2015
fixed
8:11 PM Ticket #14101 ([AGS] unknown game variant for 'ags-fallback' (3 Minutes a Fart)) closed by tag2015
fixed
8:11 PM Changeset [46f69af4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix QuickRef in combat to show remaining comobat party
8:11 PM Changeset [dea9cdb3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Combat field renaming
8:11 PM Ticket #14129 ([AGS] unknown game variant for 'barnrunner5p3') closed by tag2015
fixed
8:10 PM Ticket #14128 ([AGS] unknown game variant for 'barnrunner5p2') closed by tag2015
fixed
8:10 PM Ticket #14127 ([AGS] unknown game variant for 'barnrunner5p1') closed by tag2015
fixed
8:10 PM Ticket #14126 ([AGS] unknown game variant for 'ags-fallback' (Barn Runner 3: Don't ...) closed by tag2015
fixed
8:10 PM Ticket #14125 ([AGS] unknown game variant for 'barnrunnerhall1') closed by tag2015
fixed
8:07 PM Ticket #14124 ([AGS] unknown game variant for 'ags-fallback' (Before the Dark Crystal I)) closed by tag2015
fixed
8:07 PM Ticket #14123 ([AGS] unknown game variant for 'ags-fallback' (Basedon)) closed by tag2015
fixed
8:07 PM Ticket #14122 ([AGS] unknown game variant for 'ags-fallback' (Balls)) closed by tag2015
fixed
8:07 PM Ticket #14121 ([AGS] unknown game variant for 'ags-fallback' (Lowe Quest)) closed by tag2015
fixed
8:06 PM Ticket #14119 ([AGS] unknown game variant for 'ags-fallback' (Al Lowe's Secret Island)) closed by tag2015
fixed
8:06 PM Ticket #14118 ([AGS] unknown game variant for 'aractaur') closed by tag2015
fixed
8:06 PM Ticket #14117 ([AGS] unknown game variant for 'ags-fallback' (A Life Worth Losing)) closed by tag2015
fixed
8:06 PM Ticket #14116 ([AGS] unknown game variant for 'ags-fallback' (Pinky the Silly Alien)) closed by tag2015
fixed
8:06 PM Ticket #14115 ([AGS] unknown game variant for 'ags-fallback' (AGS Tech Support Game)) closed by tag2015
fixed
8:05 PM Ticket #14114 ([AGS] unknown game variant for 'agsfootballer-demo') closed by tag2015
fixed
8:05 PM Ticket #14113 ([AGS] unknown game variant for 'ags-fallback' (AGS Rock, Paper, Scissors)) closed by tag2015
fixed
8:05 PM Ticket #14112 ([AGS] unknown game variant for 'ags-fallback' (Santa Claus in A Flight ...) closed by tag2015
fixed
8:05 PM Ticket #14111 ([AGS] unknown game variant for 'ags-fallback' (A Knight Pursuit)) closed by tag2015
fixed
8:04 PM Ticket #14109 ([AGS] unknown game variant for 'ags-fallback' (A Heart Between Parts)) closed by tag2015
fixed
8:04 PM Ticket #14108 ([AGS] unknown game variant for 'ags-fallback' (2000 Ways To Play ...) closed by tag2015
fixed: Thanks! Added in …
8:01 PM Changeset [582bf7c0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for various old games From TRAC reports
7:53 PM Changeset [6031cca3]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by Le Philousophe <lephilousophe@…>
BACKENDS: OPENGL: Use a floating point cursor size When scaler …
7:48 PM Changeset [97c8746d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Le Philousophe <lephilousophe@…>
BACKENDS: OPENGL: Use a floating point cursor size When scaler …
7:34 PM Changeset [2dca8d87]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix indexing of attack type messages
7:28 PM Changeset [f7123680]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Cleaned up calculating char defense adjusts damage
7:22 PM Changeset [ed1a0cbd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Renaming of character HP fields
7:19 PM Changeset [8ae35291]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix calculating damage when monster attacks
7:03 PM Ticket #14131 (Legend of Kyrandia problem in menu options - stable Future 2.7.x also ...) created by gabberhead
in the german version of the game under "optionen", then …
5:11 PM Changeset [b67cf123]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: implemented area connections in dark
5:11 PM Changeset [7797331c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: improve dark UI for dos release and demo
5:11 PM Changeset [4e59cf8f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: refactor game bits handling and set bit 31 when colliding
5:11 PM Changeset [8501ccc9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: read strings from dark EGA releases (and demo)
5:11 PM Changeset [0f9f46a5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: refactor to use executeMovementConditions instead of …
5:03 PM Changeset [8570fda9]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
5:03 PM Changeset [14d47b8b]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by Le Philousophe <lephilousophe@…>
GUI: Fix width and height calculation _defaultW and _defaultH are …
5:00 PM Changeset [ecea1d5c]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Le Philousophe <lephilousophe@…>
GUI: Fix width and height calculation _defaultW and _defaultH are …
11:21 AM Changeset [f6654b8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by rvanlaar
DIRECTOR: LINGO: Reset lingo parameters Reset a few lingo the …
10:56 AM Ticket #14056 (TETRAEDGE: WIN32: Loading game fails after intro) closed by lotharsm
fixed
10:50 AM Changeset [4f4c372a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Lothar Serra Mari <mail@…>
MM: MM1: Fix compliation error due to missing c_str() call
10:36 AM Ticket #14130 ([AGS] unknown game variant for 'ags-fallback' (Buddy Brick)) created by MarcoBorrini99
The game in 'brickbuddy [ags-fallback]' seems to be an unknown game …
10:24 AM Changeset [ca7228fa]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Fix path usage for videos. The game should now be pretty …
10:21 AM Ticket #14129 ([AGS] unknown game variant for 'barnrunner5p3') created by MarcoBorrini99
The game in 'BR5_Game_3' seems to be an unknown game variant. Please …
10:19 AM Ticket #14128 ([AGS] unknown game variant for 'barnrunner5p2') created by MarcoBorrini99
The game in 'BR5_Game_2' seems to be an unknown game variant. Please …
10:15 AM Ticket #14127 ([AGS] unknown game variant for 'barnrunner5p1') created by MarcoBorrini99
The game in 'BR5_Game_1' seems to be an unknown game variant. Please …
10:10 AM Ticket #14126 ([AGS] unknown game variant for 'ags-fallback' (Barn Runner 3: Don't ...) created by MarcoBorrini99
The game in 'BR3_Game' seems to be an unknown game variant. Please …
10:05 AM Ticket #14125 ([AGS] unknown game variant for 'barnrunnerhall1') created by MarcoBorrini99
The game in 'BR_Halloween1_Game' seems to be an unknown game variant. …
9:45 AM Ticket #14124 ([AGS] unknown game variant for 'ags-fallback' (Before the Dark Crystal I)) created by MarcoBorrini99
The game in 'Before_the_Dark_Crystal' seems to be an unknown game …
9:37 AM Ticket #14123 ([AGS] unknown game variant for 'ags-fallback' (Basedon)) created by MarcoBorrini99
The game in 'Basedon' seems to be an unknown game variant. Please …
9:32 AM Ticket #14122 ([AGS] unknown game variant for 'ags-fallback' (Balls)) created by MarcoBorrini99
The game in 'Balls' seems to be an unknown game variant. Please …
9:28 AM Ticket #14121 ([AGS] unknown game variant for 'ags-fallback' (Lowe Quest)) created by MarcoBorrini99
The game in 'Lowe Quest' seems to be an unknown game variant. Please …
5:38 AM Changeset [849ea4da]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Change subtractDamageFromChar to return string
5:30 AM Changeset [2f7e07e1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Move subtractDamage to Combat class
5:19 AM Changeset [a91ba40f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Remove more deprecated name formatting
4:50 AM Changeset [0edaaf02]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Added enhanced mode automap dialog
12:17 AM Ticket #14103 ([AGS] unknown game variant for 'beyondowlsgard') closed by tag2015
fixed
12:17 AM Ticket #14098 (Unknown game variant for ags (Resonance from gog.com detected)) closed by tag2015
fixed: Thanks! Added in …
12:15 AM Ticket #14093 ([AGS] unknown game variant for 'ags-fallback' (Starship Quasar)) closed by tag2015
fixed
12:11 AM Changeset [b4dabe60]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add new versions of some commercial games

Feb 4, 2023:

11:48 PM Changeset [49aa5435]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix highlighting next round
11:07 PM Changeset [31862a68]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Limit head rotation in both directions As amusing as it …
11:07 PM Changeset [c6c91025]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Note direction of logic in showMarkers
11:02 PM Changeset [fc86b54e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Refactor to use FSNode instead of Path Most places which …
11:02 PM Changeset [7a782f5b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Fixes for TinyGL rendering, almost works
11:02 PM Changeset [894a24dd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
JANITORIAL: Clarify comments about screenFormat
10:19 PM Ticket #14120 ([AGS] unknown game variant for 'ags-fallback' (Bach's Dead)) created by MarcoBorrini99
The game in 'Bach's Dead' seems to be an unknown game variant. Please …
10:08 PM Ticket #14119 ([AGS] unknown game variant for 'ags-fallback' (Al Lowe's Secret Island)) created by MarcoBorrini99
The game in 'Al Lowe's Secret Island' seems to be an unknown game …
9:59 PM Ticket #14118 ([AGS] unknown game variant for 'aractaur') created by MarcoBorrini99
The game in 'aractaur7' seems to be an unknown game variant. Please …
9:29 PM Ticket #14117 ([AGS] unknown game variant for 'ags-fallback' (A Life Worth Losing)) created by MarcoBorrini99
The game in 'alifeworthlosing-v1.0' seems to be an unknown game …
9:17 PM Ticket #14116 ([AGS] unknown game variant for 'ags-fallback' (Pinky the Silly Alien)) created by MarcoBorrini99
The game in 'alien' seems to be an unknown game variant. Please …
8:05 PM Ticket #14100 ([AGS] unknown game variant for 'metaphobia') closed by tag2015
fixed
8:05 PM Ticket #14099 ([AGS] unknown game variant for 'challengetentacle') closed by tag2015
fixed
8:05 PM Ticket #14097 ([AGS] unknown game variant for 'unfair') closed by tag2015
fixed
8:05 PM Ticket #14096 ([AGS] unknown game variant for 'twoghosts') closed by tag2015
fixed
8:04 PM Ticket #14095 ([AGS] unknown game variant for 'thewill') closed by tag2015
fixed
8:04 PM Ticket #14094 ([AGS] unknown game variant for 'ags-fallback' (Stellar Mess Demo)) closed by tag2015
fixed
8:03 PM Ticket #14092 ([AGS] unknown game variant for 'rocktravis') closed by tag2015
fixed
8:03 PM Ticket #14091 ([AGS] unknown game variant for 'losno') closed by tag2015
fixed
8:03 PM Ticket #14090 ([AGS] unknown game variant for 'flightrobotsch2') closed by tag2015
fixed
8:03 PM Ticket #14089 ([AGS] unknown game variant for 'irentedaboat') closed by tag2015
fixed
8:02 PM Ticket #14088 ([AGS] unknown game variant for 'graceward-demo' (Complete Edition)) closed by tag2015
fixed
8:02 PM Ticket #14087 ([AGS] unknown game variant for 'graceward-demo' (v1.2.0)) closed by tag2015
fixed
8:02 PM Ticket #14086 ([AGS] unknown game variant for 'content') closed by tag2015
fixed
8:01 PM Ticket #14085 ([AGS] unknown game variant for 'clotildesoffritti2') closed by tag2015
fixed
8:01 PM Ticket #14084 ([AGS] unknown game variant for 'brotherswreckers-demo') closed by tag2015
fixed
8:01 PM Ticket #14083 ([AGS] unknown game variant for 'anothermuseum') closed by tag2015
fixed
8:00 PM Ticket #14082 ([AGS] unknown game variant for 'asecondface') closed by tag2015
fixed
7:51 PM Changeset [4ed5e694]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for many new versions
5:29 PM Changeset [6d00afb7]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
5:20 PM Changeset [21b72c5b]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Handle DW2 saves that had Noir-sized SysVars With this change …
5:11 PM Ticket #13907 (MOHAWK: Myst-ME: clicks on screen don't work with OpenGL graphics mode) closed by lephilousophe
fixed: Fixed in PR #4417
5:11 PM Changeset [bbc32662]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Remove pent_include.h
5:11 PM Changeset [7ea747ff]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Remove istring.h from pent_include.h
5:11 PM Changeset [c30df70a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Remove debugger.h from pent_include.h
5:03 PM Ticket #13897 (TINSEL: DW2: Older savegames won't run on ScummVM 2.6.x) closed by dwatteau
fixed: With the PR above, it all looks good now, thanks! It will also …
4:33 PM Ticket #14115 ([AGS] unknown game variant for 'ags-fallback' (AGS Tech Support Game)) created by MarcoBorrini99
The game in 'AGS Tech Support Game' seems to be an unknown game …
4:22 PM Ticket #14114 ([AGS] unknown game variant for 'agsfootballer-demo') created by MarcoBorrini99
The game in 'AGS Footballer TechDemo3' seems to be an unknown game …
4:11 PM Ticket #14113 ([AGS] unknown game variant for 'ags-fallback' (AGS Rock, Paper, Scissors)) created by MarcoBorrini99
The game in 'AGS Rock,Paper, Scissors' seems to be an unknown game …
3:44 PM Changeset [3a21c360]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Fix build
3:39 PM Ticket #11753 (BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable) closed by lephilousophe
3:30 PM Ticket #14112 ([AGS] unknown game variant for 'ags-fallback' (Santa Claus in A Flight ...) created by MarcoBorrini99
The game in 'AFlightToRememberRemasteredWindows' seems to be an …
3:06 PM Ticket #14111 ([AGS] unknown game variant for 'ags-fallback' (A Knight Pursuit)) created by MarcoBorrini99
The game in 'a-knights-pursuit' seems to be an unknown game variant. …
2:59 PM Ticket #14110 (ANDROID: STARK: Actors are missing when using the OpenGL with shaders ...) created by ccawley2011
This occurs on a Samsung Galaxy Tab E SM-T560 running Android 4.4.4.
2:48 PM Changeset [be623052]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Implemented debugger commands for drawing bitmapcast …
2:40 PM Ticket #14109 ([AGS] unknown game variant for 'ags-fallback' (A Heart Between Parts)) created by MarcoBorrini99
The game in 'A HEART BETWEEN PARTS' seems to be an unknown game …
2:32 PM Ticket #13327 (ANDROID: ScummVM crashes on startup when compiling shaders) closed by ccawley2011
fixed: This was fixed in https://github.com/scummvm/scummvm/pull/3734
2:31 PM Ticket #14108 ([AGS] unknown game variant for 'ags-fallback' (2000 Ways To Play ...) created by MarcoBorrini99
The game in '2000' seems to be an unknown game variant. Please report …
2:25 PM Ticket #14107 ([AGS] unknown game variant for 'ags-fallback' (The 1000 Hour RPG)) created by MarcoBorrini99
The game in '1000 Hour RPG' seems to be an unknown game variant. …
2:20 PM Ticket #14079 (Unknown game variant for director) closed by tag2015
worksforme
2:19 PM Ticket #14106 (DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed) created by legluondunet
Hello, I just tried to launch "Jewels of the Oracle" with ScummVM git …
2:19 PM Ticket #14080 (Unknown game variant for ags) closed by tag2015
fixed: Thanks! Added in …
2:17 PM Changeset [bacbdf6b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Add detection for new games * Maniac Mansion Mania 101 * The …
2:07 PM Ticket #14105 (GRAPHICS: ScummVM crash when I activate Opengl for GUI) created by legluondunet
Hello, If I activate Opengl for ScummVM gui, it immediatly crashes. I …
1:59 PM Changeset [d008f85d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Override debugger prompt in repl mode
1:58 PM Changeset [b97b2b0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
GUI: Add possibility to specify Debugger prompt
1:53 PM Ticket #14104 ([AGS] unknown game variant for 'ags-fallback' (5 Dragons)) created by MarcoBorrini99
The game in '5_Dragons' seems to be an unknown game variant. Please …
1:36 PM Ticket #14103 ([AGS] unknown game variant for 'beyondowlsgard') created by MarcoBorrini99
The game in 'Beyond The Edge Of Owlsgard' seems to be an unknown game …
1:33 PM Changeset [007d9496]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Truly fix repl in debugger
1:30 PM Ticket #14102 (GRAPHICS: Scummvm Window not scaled) created by legluondunet
Hello, it's a global graphic bug, scummVM in window mode sometimes …
1:23 PM Ticket #14101 ([AGS] unknown game variant for 'ags-fallback' (3 Minutes a Fart)) created by MarcoBorrini99
The game in '3-minutes-a-fart' seems to be an unknown game variant. …
1:17 PM Ticket #14100 ([AGS] unknown game variant for 'metaphobia') created by MarcoBorrini99
The game in 'Windows' seems to be an unknown game variant. Please …
1:09 PM Ticket #14099 ([AGS] unknown game variant for 'challengetentacle') created by MarcoBorrini99
The game in 'Challenge of the Tentacle' seems to be an unknown game …
11:06 AM Changeset [a8bbb5f0]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
AGS: Check sound stream isn't null before playing
11:05 AM Changeset [13b04ba8]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
HUGO: Disable overwriting slot 99
11:05 AM Changeset [d9177e88]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
HUGO: Use slot 99 as the fallback save Use slot 99 as fallback …
10:57 AM Changeset [45d7978b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
AGS: Check sound stream isn't null before playing
10:15 AM Ticket #14098 (Unknown game variant for ags (Resonance from gog.com detected)) created by c0dev0id
The game in 'Resonance' seems to be an unknown game variant. Please …
9:57 AM Ticket #11559 (HUGO: Hugo1, Hugo 2 : Savestate slot 0 is gone after ScummVM relaunch) closed by tag2015
fixed
9:27 AM Ticket #14097 ([AGS] unknown game variant for 'unfair') created by MarcoBorrini99
The game in 'Unfair' seems to be an unknown game variant. Please …
9:24 AM Ticket #14096 ([AGS] unknown game variant for 'twoghosts') created by MarcoBorrini99
The game in 'two-ghosts' seems to be an unknown game variant. Please …
9:19 AM Ticket #14095 ([AGS] unknown game variant for 'thewill') created by MarcoBorrini99
The game in 'The Will' seems to be an unknown game variant. Please …
8:00 AM Changeset [366c1e50]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by Einar Johan Trøan Sømåen <somaen@…>
TINSEL: Handle DW2 saves that had Noir-sized SysVars With this change …
7:57 AM Changeset [96298d75]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
HUGO: Disable overwriting slot 99
7:57 AM Changeset [08ad9d9f]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
HUGO: Use slot 99 as the fallback save Use slot 99 as fallback …
5:58 AM Changeset [872c667b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Remove some deprecated checks for | character Originally I …
5:51 AM Changeset [35517553]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix check for party being incapacitated
5:46 AM Changeset [2a3da91a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix display of monster attacking results
4:58 AM Changeset [15633658]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix setting up _attackersCount
4:45 AM Changeset [b2b8d328]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix initial combat rendering if monster attacks first
2:44 AM Changeset [259654a7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix to checking monster spell action
2:25 AM Ticket #14094 ([AGS] unknown game variant for 'ags-fallback' (Stellar Mess Demo)) created by MarcoBorrini99
The game in 'StellarMessDemo_WIN' seems to be an unknown game variant. …
2:20 AM Ticket #14093 ([AGS] unknown game variant for 'ags-fallback' (Starship Quasar)) created by MarcoBorrini99
The game in 'Starship Quasar' seems to be an unknown game variant. …
2:08 AM Ticket #14092 ([AGS] unknown game variant for 'rocktravis') created by MarcoBorrini99
The game in 'rock travis - camilla's case' seems to be an unknown game …
2:02 AM Ticket #14091 ([AGS] unknown game variant for 'losno') created by MarcoBorrini99
The game in 'losno-windows-v1.1b' seems to be an unknown game variant. …
1:55 AM Ticket #14090 ([AGS] unknown game variant for 'flightrobotsch2') created by MarcoBorrini99
The game in 'Windows' seems to be an unknown game variant. Please …
1:49 AM Ticket #14089 ([AGS] unknown game variant for 'irentedaboat') created by MarcoBorrini99
The game in 'I_rented_a_boat_windows' seems to be an unknown game …
1:16 AM Ticket #14088 ([AGS] unknown game variant for 'graceward-demo' (Complete Edition)) created by MarcoBorrini99
The game in 'Graceward_CE_DEMO' seems to be an unknown game variant. …
1:12 AM Ticket #14087 ([AGS] unknown game variant for 'graceward-demo' (v1.2.0)) created by MarcoBorrini99
The game in 'Graceward_Demo' seems to be an unknown game variant. …
12:53 AM Ticket #14086 ([AGS] unknown game variant for 'content') created by MarcoBorrini99
The game in 'Content_220131_2' seems to be an unknown game variant. …
12:42 AM Ticket #14085 ([AGS] unknown game variant for 'clotildesoffritti2') created by MarcoBorrini99
The game in 'Clotilde2' seems to be an unknown game variant. Please …
12:32 AM Ticket #14084 ([AGS] unknown game variant for 'brotherswreckers-demo') created by MarcoBorrini99
The game in 'Brothers & Wreckers 1.0.3' seems to be an unknown game …
12:12 AM Ticket #14083 ([AGS] unknown game variant for 'anothermuseum') created by MarcoBorrini99
The game in 'Another Museum' seems to be an unknown game variant. …
12:03 AM Ticket #14082 ([AGS] unknown game variant for 'asecondface') created by MarcoBorrini99
The game in 'ASF' seems to be an unknown game variant. Please report …

Feb 3, 2023:

10:19 PM Changeset [4e8ce049]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
STARK: Fix memory leak
10:18 PM Changeset [ad6dab7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Fix memory leak
10:06 PM Changeset [4b2e3e67]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Use realloc to increase the size of the vertex array
9:55 PM Changeset [c89cc0bc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Implement FindSys Xlib. Used in teamxtreme2-win. Now the …
9:24 PM Ticket #14081 (ITE: Inherit the Earth Amiga version crashing on macOS x64) created by internetzel
The upcoming 2.7.0 (macosx-x86_64-stable-9ba4a77a) nearly always …
8:45 PM Ticket #14080 (Unknown game variant for ags) created by Termimad
The game in 'Windows' seems to be an unknown game variant. Please …
6:06 PM Changeset [320492d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Use gl_malloc() and gl_free() for the TexelBuffer classes
6:06 PM Changeset [2773eea0]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Move more TexelBuffer code into texelbuffer.cpp
6:06 PM Changeset [4c1fdb81]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Make use of ColorMask templates for NearestTexelBuffer
5:54 PM Changeset [5317bdfd]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by Lothar Serra Mari <mail@…>
I18N: Update GUI translations datafile
5:08 PM Changeset [a967465b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
DIRECTOR: Use english title for pepperon Game had some localized …
4:53 PM Changeset [f933f4ce]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
DIRECTOR: Move betterd among D4 entries
12:41 PM Changeset [eb3aa007]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TINYGL: Fix potential buffer overflow in glMaterialfv When setting …
10:04 AM Ticket #13930 (KQ3 Redux crashes with "Error: SetTextOverlay internal error: ...) closed by tag2015
fixed
9:14 AM Ticket #14079 (Unknown game variant for director) created by KainXVIII
Valmaison au fil des saisons (French language) {"START95.EXE", 0, …
5:18 AM Changeset [3cf7a2fe]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fix defeated monsters display at end of combat
5:18 AM Changeset [2c919436]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Move to next char/monster after a monster flees
12:37 AM Changeset [1558f7a7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
STARK: Add a method for drawing filled rectangles
12:37 AM Changeset [aa5076fb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
STARK: Move the Color struct into a separate header
12:23 AM Changeset [46118c21]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Cleanup shutdown methods
12:23 AM Changeset [f0bd3fb3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Replace FORGET_OBJECT macro with delete and nullptr …
12:23 AM Changeset [992c2579]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by OMGPizzaGuy
ULTIMA8: Replace CANT_HAPPEN macro usage with warning or error

Feb 2, 2023:

11:51 PM Changeset [758f074a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Small debug message cleanups
11:51 PM Changeset [20b4f7c5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Remove superfluous debugging from renderer
11:51 PM Changeset [9df0c012]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Make optional destructor static to avoid MSVC issues
11:51 PM Changeset [5db996cf]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Clear codec on load failure
11:51 PM Changeset [fe402678]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Free surface before deleting
11:51 PM Changeset [719bc656]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Remove unneccessary use of longs In most places where long …
11:51 PM Changeset [83d073e3]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Whitespace
9:54 PM Changeset [76f831b9]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: RESTOREDCONTENT: Missing quotes for Dispatch, McCoy …
9:53 PM Changeset [31a4a4f1]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: RESTORED CONTENT: NR04 quote for DEU-ESP-ITA
9:53 PM Changeset [5d856bb3]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: RESTOREDCONTENT: Quote for Lance in UG16 Quote does not …
9:53 PM Changeset [8f7e71bc]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: Restore content and localization fixes in RC04 Also …
9:53 PM Changeset [d7e859ab]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: RESTOREDCONTENT: Fix McCoy's inner talk if confessed
9:53 PM Changeset [f2f4bddc]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by antoniou79
BLADERUNNER: Fix inconsistent dialogue in KIA Includes minor restored …
9:45 PM Changeset [d874de2e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: RESTOREDCONTENT: Missing quotes for Dispatch, McCoy …
9:20 PM Changeset [59ed5a0e]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: RESTORED CONTENT: NR04 quote for DEU-ESP-ITA
8:39 PM Changeset [001df3d1]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: RESTOREDCONTENT: Quote for Lance in UG16 Quote does not …
8:25 PM Changeset [36d0dd3a]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by tag2015
HUGO: Fix wrong check for error in save/load On succesful save …
8:07 PM Changeset [8b216fbb]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
DIRECTOR: LINGO: Allow floats be as arguments in b_sound Used in …
7:42 PM Changeset [873cdb51]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: Restore content and localization fixes in RC04 Also …
6:54 PM Changeset [e7c405f9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
TINYGL: Remove unused code
6:33 PM Changeset [21ef4972]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
GRAPHICS: Implemented PixelFormat::isCLUT8()
6:33 PM Changeset [c5d91134]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
BACKENDS: DS: Use icCLUT8()
6:33 PM Changeset [e0736936]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
BACKENDS: OPENGL: Use isCLUT8()
6:33 PM Changeset [0722f5e9]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
GRAPHICS: Implemented PixelFormat::isCLUT8()
5:39 PM Changeset [89d945e4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
MTROPOLIS: Remove widescreen and subtitle options from incompatible …
5:24 PM Changeset [9ba4a77a]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
AD: Set scan depth when adding globs generated from the entries. …
5:24 PM Changeset [7b76c345]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
DIRECTOR: Set depth of 5 for directory globs This fixes teamxtreme2 …
5:23 PM Changeset [d1dcfb95]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
AD: Set scan depth when adding globs generated from the entries. …
5:23 PM Changeset [cce1cca6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Set depth of 5 for directory globs This fixes teamxtreme2 …
4:43 PM Changeset [41a34251]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by elasota
MTROPOLIS: Remove widescreen and subtitle options from incompatible …
4:43 PM Changeset [295f1fc0]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by elasota
MTROPOLIS: Add boot+detection for Obsidian Macintosh Japanese version
4:37 PM Changeset [c1152b82]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
4:37 PM Changeset [441ee7b9]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
GUI: Fix black rectangle around cursor in modern remastered them …
4:36 PM Changeset [ef3eda01]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
GUI: Fix black rectangle around cursor in modern remastered them …
4:36 PM Changeset [bb9aff93]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
4:35 PM Changeset [08bb040f]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Skip creating hotbox for "making of" is it's unavailable. …
4:35 PM Changeset [bfc5e73f]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Add ResourceMan::exists helper function This is …
4:35 PM Changeset [6418fdf]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Remove outdated comment
4:35 PM Changeset [0062f3b4]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Fix crash on NHC-only resources This happens when …
4:34 PM Changeset [d3f87c97]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
NEVERHOOD: Skip creating hotbox for "making of" is it's unavailable. …
4:34 PM Changeset [31618a13]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
NEVERHOOD: Add ResourceMan::exists helper function This is …
4:34 PM Changeset [0d3f068d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
NEVERHOOD: Remove outdated comment
4:34 PM Changeset [46a18e0d]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
NEVERHOOD: Fix crash on NHC-only resources This happens when …
1:59 PM Changeset [02164ebd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
HUGO: Fix wrong check for error in save/load On succesful save …
1:47 PM Changeset [c4629edd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
WINTERMUTE: Add detection for newer 5 lethal demons
1:42 PM Changeset [a2fd0af]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: RESTOREDCONTENT: Fix McCoy's inner talk if confessed
1:29 PM Changeset [f5b7fec6]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by antoniou79
BLADERUNNER: Fix inconsistent dialogue in KIA Includes minor restored …
5:48 AM Changeset [c44c26bd]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Fixes for displaying monsters run away
5:48 AM Changeset [1c85b9bc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by dreammaster
MM: MM1: Better implementation of string uppercasing All strings in …
2:57 AM Changeset [348e0d7a]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by elasota
MTROPOLIS: Add boot+detection for Obsidian Macintosh Japanese version

Feb 1, 2023:

10:12 PM Changeset [2f8b8920]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
BASE: Fix NPE when executable name is not available
10:08 PM Changeset [1daf70c7]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by phcoder
BASE: Fix NPE when executable name is not available
1:49 PM Changeset [2dca26a4]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by neuromancer
HYPNO: finish level c30 when all the objectives are complete in wet
1:49 PM Changeset [304d3132]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by neuromancer
HYPNO: added missing cutscene in wet for level c20
1:48 PM Changeset [962383eb]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by ccawley2011
STARK: Better check for texture and bitmap formats
1:48 PM Changeset [f9bdbf27]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by neuromancer
FREESCAPE: basic parsing of Dark Side DOS demo
1:48 PM Changeset [13670ea6]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by neuromancer
FREESCAPE: added some initial code for supporting dos release of dark
12:27 PM Ticket #14078 (Wetlands : end of level trigger issue for Zone 3 / Oxygen facility) closed by neuromancer
fixed: Replying to Kalagan74: > Mission objective : destroy 10 …
12:14 PM Changeset [818797fc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
HYPNO: finish level c30 when all the objectives are complete in wet
9:47 AM Ticket #14078 (Wetlands : end of level trigger issue for Zone 3 / Oxygen facility) created by Kalagan74
Mission objective : destroy 10 "fuse" under 6 minutes to escape the …
8:26 AM Ticket #14077 (Wetlands : Missing cutscene) closed by neuromancer
fixed
8:20 AM Changeset [bb90b1b8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
HYPNO: added missing cutscene in wet for level c20
8:20 AM Changeset [db1b2cbc]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: basic parsing of Dark Side DOS demo
8:20 AM Changeset [9bc385c5]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by neuromancer
FREESCAPE: added some initial code for supporting dos release of dark
5:16 AM Ticket #14076 (SCI: PQ2: Crash "[VM] Trying to instantiate class 6 by ..." on room change) closed by sluicebox
fixed: Hello! Thanks for reporting this. This bug was fixed several months …

Jan 31, 2023:

10:53 PM Ticket #14077 (Wetlands : Missing cutscene) created by Kalagan74
The cutscence in C20\C20O2S.SMK is not playing during walkthrough. To …
8:49 PM Ticket #14070 (PHANTASMAGORIA: Cutscenes are cut in Italian Version) closed by popovi76
invalid: Yes, you're right... I only messed up the files copying them from the …
3:30 PM Ticket #14076 (SCI: PQ2: Crash "[VM] Trying to instantiate class 6 by ..." on room change) created by ahnurmi
I have a save game (attached) that's stuck. If I load it and walk up …
3:10 PM Changeset [2cd111b7]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by Paweł Kołodziejski <aquadran@…>
GRIM: Restore LUA W/A for release. It might still needed for old save …
1:39 PM Changeset [c7edbb86]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
DIRECTOR: LINGO: Implemented mGetVM from MemoryXObj
1:12 PM Changeset [f8a30abb]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
DIRECTOR: LINGO: Do not freak out when romanLingo is set to 1, as we …
12:56 PM Ticket #6454 (WME: Rosemary - Icons glitch) closed by tag2015
fixed
12:51 PM Changeset [664221ac]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Fix crash on expiring animated sprite backref Thanks a lot …
12:51 PM Changeset [53cd4e4e]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Fix loading nhc from <extrapath>/language
12:51 PM Ticket #14075 (AUDIO: Volume settings are not applied on startup) created by mausimus
It seems mixer volumes are not applied on startup, only synced if you …
12:50 PM Changeset [4aea7990]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by phcoder
NEVERHOOD: Fix wrong hints in Japanese version Reported by: Rigel
12:25 PM Changeset [0d59ab9a]branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1 by sev-
DIRECTOR: Mark engine as highres
12:25 PM Changeset [91c01df4]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by sev-
DIRECTOR: Mark engine as highres
11:38 AM Ticket #14063 (Unknown game variant for director) closed by tag2015
fixed
11:31 AM Changeset [6fc6981b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by tag2015
DIRECTOR: Add detection for ronja launcher (trac #14063)
9:07 AM Ticket #10587 (BACKENDS: WIN32 - Launching (Myst) via .cmd file with OpenGL and ...) closed by lotharsm
outdated
9:06 AM Ticket #10586 (MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10) closed by lotharsm
outdated
8:18 AM Changeset [c17976ea]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Fix rendering of character shadow
8:18 AM Changeset [23719b7b]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Avoid integer underflow on empty point list
8:18 AM Changeset [76430201]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Improve comments
8:18 AM Changeset [7a337a81]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mduggan
TETRAEDGE: Clean whitespace
3:49 AM Changeset [efc03d8]branch-2-8branch-2-8-0branch-2-8-1branch-2-8-1-android by mistydemeo
DIRECTOR: switch Cellofania to tailmd5
Note: See TracTimeline for information about the timeline view.