Timeline
Feb 16, 2024:
- 4:27 PM Changeset [bca26826]branch-2-8branch-2-8-1branch-2-8-1-android by
- BACKENDS: (PSP) Fix missing General Midi device error
- 4:25 PM Changeset [fcddbb0f] by
- BACKENDS: (PSP) Fix missing General Midi device error
- 4:15 PM Changeset [a55375eb]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:14 PM Changeset [57a79d4]branch-2-8branch-2-8-1branch-2-8-1-android by
- BACKENDS: (Switch/PSP2) Fix General Midi device error
- 4:14 PM Changeset [c09039a3]branch-2-8branch-2-8-1branch-2-8-1-android by
- SWITCH: remove dual panel touch remnants from Vita
- 4:12 PM Changeset [5fe3c560] by
- BACKENDS: (Switch/PSP2) Fix General Midi device error
- 12:29 PM Changeset [b6a20c26] by
- AGS: Update blackhawk entires, add Perfect Tides S2S
- 12:10 PM Changeset [bd7179b9] by
- AGS: add detection entry for The Adventures of The Black Hawk
- 10:20 AM Changeset [836cebad]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translations templates
- 10:20 AM Changeset [7feceb1b]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation files Updated by "Update PO files to match …
- 10:09 AM Changeset [02365a0d]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix return value of b_power Fixes the puzzle minigame in …
- 10:09 AM Changeset [5f5343b8]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix Channel::setClean resetting the same video Fixes …
- 10:09 AM Changeset [3be280d3]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Add CD loading delay quirk Spaceship Warlock is optimised …
- 10:06 AM Changeset [38208e36]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix handling of relative path markers It is possible to use …
- 9:43 AM Changeset [aa4512f8]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Allow calls to b_label with integer argument Fixes the …
- 9:43 AM Changeset [cb69ac62]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Cap palette cycling framerate to _fpsLimit
- 9:43 AM Changeset [c51dee37]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Clear cast ID in D2 when sprite is a shape Fixes various …
- 9:43 AM Changeset [b52de552]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Prevent repeats in DirectorSound::playExternalSound This …
- 9:43 AM Changeset [6319baad]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix MacArchive::getFileSize()
- 9:41 AM Changeset [62779d5f]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Add Encyclopedia of Clamps to detection list
- 9:41 AM Changeset [35b03fe1]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix regression with tempo selection Restores all of the …
- 9:41 AM Changeset [459b0b49]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Re-add sprite copy before applying delta frames
- 9:41 AM Changeset [19bf3107]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Persist editable status on sprites if cast is the same …
- 9:41 AM Changeset [5b07f52c]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Clean up Score methods that previously needed frameId
- 9:41 AM Changeset [eb02c0c5]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Don't render transitions when movie is paused Fixes …
- 9:41 AM Changeset [dfc4557c]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Rework event ordering to be closer to original Confirmed to …
- 9:41 AM Changeset [50a085b9]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: LINGO: Allow reversed bound args to b_spriteBox Fixes the …
- 9:41 AM Changeset [6231a61c]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix bounds of kTransPushUp Fixes artifacting when changing …
- 9:41 AM Changeset [4c73a8bc]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix use-after-free in EXE loader
- 9:38 AM Changeset [96a34525]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Remove channel copying bodge It is unclear what problem it …
- 9:38 AM Changeset [05102502]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Add property breakpoints to debugger
- 9:38 AM Changeset [ec00da33]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Fix the commandKey behaviour for Windows According to the …
- 9:38 AM Changeset [477ed25e]branch-2-8branch-2-8-1branch-2-8-1-android by
- DIRECTOR: Add patcher for individual script handlers This gives the …
- 6:29 AM Ticket #14963 (MD5: TEENAGENT: TeenAgent Czech Language support not working) created by
- In the ticket 7746 is written, that there is a detection only for …
- 4:00 AM Ticket #14945 (Orion Burger: Cancel dialogue) closed by
- wontfix: Hmm.. With ordinary look responses, it simply starts playing the …
- 3:53 AM Ticket #14918 (Orion Burger: Game breaking bug at Test 2 hamster wheel) closed by
- fixed: Hot damn. Maybe it was the memory overrun identified by antoniou79, or …
- 3:47 AM Ticket #14944 (Orion Burger: Crash at distillery in test 3) closed by
- fixed: I'll tentatively mark this as complete - as was pointed out to me in …
- 3:39 AM Ticket #14962 (M4: Orion Burger: Demo crashes when using the gun on the ice cube in ...) closed by
- fixed: I checked, and no it's not an issue with the full game. It has a …
- 3:32 AM Changeset [a2ed8657] by
- M4: Fix crash melting ice in middle/upper cage floors in demo
- 2:55 AM Changeset [c95fdfe2]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translations templates
- 2:55 AM Changeset [d3c3b2f6]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation files Updated by "Update PO files to match …
- 2:40 AM Changeset [6848ce8a]branch-2-8branch-2-8-1branch-2-8-1-android by
- SCI32: Fix LIGHTHOUSE uninit variable read on VMD playback Fixes bug …
- 2:40 AM Changeset [45bbc02]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Handle compressed V3 volumes in V2 games (CoCo3) CoCo3 games use …
- 2:40 AM Changeset [9aa94960]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Document CoCo3 games in detection table
- 2:40 AM Changeset [d71734ff]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Remove superfluous AGI version setup for AGDS games
- 2:40 AM Changeset [9667ee5]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Get rid of the older game flags These are leftovers from Sarien, …
- 2:40 AM Changeset [8cf76f89]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Fix opcode table version detection - Fixes Manhunter 1 Amiga / …
- 2:40 AM Changeset [f2221d9]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Use correct Amiga platform value The correct value for variable …
- 2:40 AM Changeset [6f346f96]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Fix Manhunter 2 Amiga emulated version Fixes the hold.key opcode …
- 2:39 AM Changeset [b5458e3]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Fix Mixed-Up Mother Goose Amiga emulated version Fixes the wrong …
- 2:39 AM Changeset [4671c96]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Allow message box to be drawn over menu Fixes five Mixed-Up …
- 2:39 AM Changeset [f17b8127]branch-2-8branch-2-8-1branch-2-8-1-android by
- SCI: Fix HOYLE4 unexpected discard in Euchre Fixes bug #14874 Thanks …
- 2:39 AM Changeset [9f4049a6]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Cleanup graphics code
- 2:38 AM Changeset [b21288d4]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Cleanup loader code Most of these changes resolve …
- 2:26 AM Changeset [c6dc29d6]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Rewrite logic decoding for clarity, OOB fixes
- 2:26 AM Changeset [249d4d0e]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Remove unused unload code
- 2:26 AM Changeset [f878d206]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Use parameter names in function declarations
- 2:26 AM Changeset [87f982d]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Add more error checks when loading sounds Applies the previous …
- 2:26 AM Changeset [2a35eb30]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Add error check when loading sounds Fixes the CoCo3 version of …
- 2:26 AM Changeset [312b421]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Remove unused function declarations
- 2:26 AM Changeset [f81324d8]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Detect V3 volume format in V2 games The CoCo3 version of Xmas …
- 2:26 AM Changeset [7241b9fe]branch-2-8branch-2-8-1branch-2-8-1-android by
- AGI: Fix Cmd_RunOpcode output
Feb 15, 2024:
- 10:52 PM Changeset [95d26488] by
- CHAMBER: remove setjmp/longjmp for restart and SCR_4D_PriorityCommand.
- 12:41 PM Changeset [9b1ff3a2] by
- SWITCH: remove dual panel touch remnants from Vita
- 11:39 AM Ticket #14962 (M4: Orion Burger: Demo crashes when using the gun on the ice cube in ...) created by
- This is on Windows 10, with ScummVM 2.9.0git, build from master HEAD …
- 3:49 AM Ticket #14941 (Orion Burger: Cutscenes ends audio a bit early) closed by
- fixed
- 3:48 AM Changeset [74cfff3b] by
- M4: Fix release_trigger_digi_check to properly wait for sounds to finish
Feb 14, 2024:
- 6:51 PM Ticket #14961 (TINYGL: glScissor is not implemented in TinyGL) created by
- glScissor is not implemented in TinyGL. There is a function header, …
- 4:03 PM Changeset [1c03d9c7] by
- M4: Fix upper limit of loop in krn_fade_to_grey
- 11:59 AM Changeset [c2c2e1ba] by
- FREESCAPE: fix warning from override clang flagged this: …
- 9:46 AM Ticket #14960 (The nuvie feature 'Use Custom Actor Tiles' is non functional) created by
- Load Ultima VI, press Escape>Select Video Options>Use Custom Actor …
- 9:43 AM Ticket #14959 (Cannot Cast Spells using Keyboard in Ultima VI) created by
- In Ultima VI, press C to Cast a Spell. In vanilla/GOG/nuvie Ultima VI, …
- 9:42 AM Ticket #14958 (ULTIMA6: Move Item command doesn't prompt to split an item stack) created by
- In vanilla/GOG/Nuvie Ultima VI, if you Move an inventory item, you are …
- 9:40 AM Ticket #14957 (Using an Enchanted Staff spell crashes the game in Ultima VI) created by
- In Ultima VI, Enchant a yew staff with a spell. Try to use it = game …
- 6:07 AM Ticket #14909 (Orion Burger crashes in the Intro in the German version) closed by
- worksforme: I've tried and failed to replicate any problem both with local 32 & 64 …
- 5:09 AM Ticket #14930 (Orion Burger: Wilbur no mouth animations) closed by
- fixed
- 5:09 AM Changeset [8245a2c4] by
- M4: Fix animating lips for look responses
- 5:00 AM Changeset [f8ed6bf] by
- M4: Cleanups for wilbur speech started/finished enums
- 4:23 AM Changeset [4c73bfa4] by
- M4: Fix mouth animations in room 706
- 3:09 AM Ticket #14925 (Orion Burger: Crash at rocker) closed by
- fixed
- 3:09 AM Changeset [a5c59eec] by
- M4: Change viper to vipe in room 145
- 3:03 AM Changeset [1c51799a] by
- M4: Fix freeze talking to Vipe
- 2:21 AM Ticket #14942 (Orion Burger: Soft Lock in test 3 labyrinth) closed by
- worksforme: Temporarily added some test code to cycle through all the entrances …
- 2:19 AM Changeset [765cc9e] by
- M4: Revert temporarily adding X as a hotkey for testing mine entrances …
Feb 13, 2024:
- 11:02 PM Ticket #14956 (Unknown game variant for gob) created by
- The game in 'Raumschiff' seems to be an unknown game variant. Please …
- 1:53 PM Changeset [d659bb05] by
- FREESCAPE: implemented eng game sequence in eclipse
- 1:53 PM Changeset [a14165ee] by
- FREESCAPE: implemented rest key in eclipse
- 1:53 PM Changeset [5bf0d2c] by
- FREESCAPE: purge keyboard events before calling save/load dialogs
- 1:53 PM Changeset [3e757424] by
- FREESCAPE: removed old message list and add info menu in eclipse
- 1:53 PM Changeset [3f82028d] by
- FREESCAPE: falling handling fixes for eclipse
- 1:53 PM Changeset [8ed649d] by
- FREESCAPE: end game fixes for dark and eclipse
- 1:53 PM Changeset [c946163d] by
- FREESCAPE: refactoring of checkIfGameEnded and endGame for driller, …
- 1:53 PM Changeset [7cb83f4b] by
- FREESCAPE: refactoring of initGameState and add _gameStateControl variable
- 4:44 AM Changeset [945ef9d] by
- M4: Remove deprecated sprite code
- 4:02 AM Ticket #14937 (Orion Burger: No shadows for any character) closed by
- fixed: And thanks for reporting all the bugs. Finally fixed remaining issue …
- 4:00 AM Changeset [c4ce1912] by
- M4: Finish fixing shadow rendering
- 3:11 AM Changeset [722d56e6] by
- M4: Temporarily add X as a hotkey for testing mine entrances There …
Feb 12, 2024:
- 10:13 PM Changeset [6fa7403b] by
- LIBRETRO: BUILD: add -rdynamic for debug builds
- 10:13 PM Changeset [3904a7dd] by
- LIBRETRO: add process_key_event_wrapper
- 10:12 PM Changeset [d3ecd6c1] by
- LIBRETRO: fix condition for playlist separator
- 10:12 PM Changeset [1acd0748] by
- LIBRETRO: remove unused vars
- 7:21 PM Changeset [23be1cea]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation (German) Currently translated at 99.5% (2058 …
- 11:04 AM Changeset [96dacfaa] by
- AGS: Update blackwell1-5 entries (mac)
- 10:06 AM Changeset [21c08536] by
- DIRECTOR: Manage filmloop composed of other filmloops. This patch …
- 4:56 AM Ticket #14951 (M4: Orion Burger demo crashes when waiting around for more than 8 minutes) closed by
- fixed
- 4:55 AM Changeset [e8117fdb] by
- M4: Don't set up full game timed events list for demo
- 4:44 AM Ticket #14936 (Orion Burger: Missing animation for Drumz in Test5) closed by
- fixed
- 4:44 AM Changeset [7bc8b9c2] by
- M4: Fix and cleanup for Drumz animation in test 5
- 12:49 AM Ticket #14946 (Orion Burger: Main menu new music after completing game) closed by
- fixed
- 12:44 AM Changeset [5e529c0d] by
- M4: Fix optional allowing sound to keep playing between rooms
Feb 11, 2024:
- 11:45 PM Changeset [5469d132] by
- OPENDINGUX: remove -ffast-math While this flag did not exhibit known …
- 10:42 PM Ticket #14953 (Unknown game variant for ags) closed by
- fixed: Hi Ramón, thanks for the report! Added in …
- 10:22 PM Changeset [e6183f7c] by
- AGS: Update blackwell2-5 entries (win/linux) + yip quest 1.1 (TRAC 14953)
- 10:22 PM Changeset [71e45393] by
- AGS: Fix partial outlines for some letters in Kathy Rain Clifftop's …
- 9:53 PM Changeset [2e229629] by
- NANCY: Add support for TextBoxWrite with no string Somewhere around …
- 9:53 PM Changeset [f85277f] by
- NANCY: Add support for nancy9 SliderPuzzle The record works …
- 9:53 PM Changeset [88574bd] by
- NANCY: Fix crash in Conversation
- 9:53 PM Changeset [b2231ac3] by
- NANCY: Implement Autotext with hotspots Added support for hotspots …
- 9:53 PM Changeset [e25018f] by
- NANCY: Allow later games to have 999 saves Added a hidden ConfMan …
- 6:27 PM Changeset [3c6efd65] by
- M4: Fix free movement in test 5 junkyard
- 5:43 PM Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by
- Thanks for testing! Closing the bugreport then
- 4:48 PM Ticket #14872 (GRAPHICS: HQScaler crash when exiting Indy3-Mac in HQ3X) closed by
- fixed: The pull request has been merged (both to master and to branch-2-8), …
- 3:35 PM Changeset [1acc434b] by
- GUI: Improve algorithm of drag-selection process in gui/console.cpp …
- 3:35 PM Changeset [cc214d0f] by
- GUI: Implement auto scrolling when drag-selecting text
- 3:35 PM Changeset [2f552e42] by
- GUI: Add feature to copy text from console
- 3:35 PM Changeset [05a50082]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translations templates
- 3:35 PM Changeset [8b1493b5]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation files Updated by "Update PO files to match …
- 3:35 PM Changeset [0e36250c]branch-2-8branch-2-8-1branch-2-8-1-android by
- SURFACESDL: Refresh cursor scaler along whith standard scaler (bug …
- 3:34 PM Changeset [57893f8d] by
- SURFACESDL: Refresh cursor scaler along whith standard scaler (bug …
- 3:16 PM Changeset [4f82bfa5] by
- DIRECTOR: Add detection for Barbie and her Magical House
- 3:15 PM Changeset [20ae5c18] by
- DIRECTOR: Add detection for Oscar Wilde's The Selfish Giant
- 5:49 AM Changeset [6152568a] by
- M4: Compilation fix for MIN macro usage
- 4:32 AM Changeset [0e9a6ccd] by
- M4: Adding shadows rendering The shadowing alpha blending seems okay, …
- 2:28 AM Ticket #14943 (Orion Burger: Animation error for Stolie) closed by
- fixed
- 2:28 AM Changeset [340d7e94] by
- M4: Fix incorrect Stolie animation in test 5
- 1:09 AM Ticket #14955 (SCI: QFG4: Squid Stone Runes Dial Not Working) created by
- I am using ScummVM version 2.8.0. In Quest for Glory IV, I am unable …
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