Timeline
Oct 17, 2024:
- 11:50 PM Changeset [77a589e] by
- M4: RIDDLE: WIP implementation of room 805. Missing parser and some …
- 9:59 PM Ticket #15217 (MD5: GLK: Unknown game variant (Staub)) closed by
- fixed: Closing due to lack of communication. Added with placeholder serial
- 9:12 PM Changeset [3a7b0e75] by
- WINTERMUTE: Convert updateSkinnedMesh to use DX math
- 8:47 PM Changeset [2554549b] by
- SCI: Reduce variable scope
- 8:36 PM Changeset [40d2f85] by
- WINTERMUTE: Convert few more functions to use DX math
- 8:10 PM Changeset [a64b651c] by
- QDENGINE: Some compilation fixes in minigames/adv
- 7:49 PM Changeset [6acd8cb6] by
- QDENGINE: Added code for "advanced" minigames The code is added as …
- 7:27 PM Changeset [c779adb2] by
- SCI: Clip kStrCmp result before casting CID 1003896 CID 1003897
- 7:27 PM Changeset [20878e15] by
-
SCI: Fix
getSoundResourceId
validation CID 1551903 - 6:18 PM Changeset [721685db] by
- WINTERMUTE: Convert FrameNode::updateMatrices() to DX math
- 5:51 PM Ticket #15412 (SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM) created by
- ScummVM version: 2.8.1, 2.8.1.1, 2.9.Ogit9340-g53ccfaea30e Bug …
- 5:34 PM Changeset [214dbb4f] by
- WINTERMUTE: Remove leftover
- 5:32 PM Changeset [4459d10d] by
- WINTERMUTE: Update BoundingBox() to use DX math
- 5:18 PM Changeset [6aac0ba2] by
- WINTERMUTE: Convert XMesh::update to DX math
- 4:54 PM Changeset [414049f5] by
- WINTERMUTE: Convert math to DX for updateShadowVol() function
- 3:46 PM Changeset [4cf95415] by
- WINTERMUTE: Sync with original code for function convert2Dto3D
- 3:37 PM Changeset [63d69a36] by
- WINTERMUTE: Sync code with original for function getBonePosition3D
- 3:34 PM Changeset [a54bd953] by
- WINTERMUTE: Synced with original code for function getBonePosition2D
- 3:16 PM Changeset [e3ade792] by
- WINTERMUTE: Sync on isTransparentAt function. Fix gap in matrix inverse.
- 1:59 PM Changeset [49539fb9] by
- TWINE: re-added flagfade flag that was removed by accident see issue …
- 1:41 PM Changeset [1adc1ed5] by
- TWINE: improved center actor debug command to place the actor …
- 1:41 PM Changeset [ac12c150] by
- TWINE: renamed method to match original sources (createCellingGridColumn)
- 1:41 PM Changeset [219ba171] by
- TWINE: check against zoneGrm in CheckZoneSce - found in original sources
- 1:41 PM Changeset [e5c54cc] by
- TWINE: renamed members to match original sources (grid related)
- 1:41 PM Changeset [6839956b] by
- TWINE: added original function names as comments
- 1:41 PM Changeset [76c97779] by
- TWINE: fixed typo
- 1:06 PM Changeset [e90379f9] by
- WINTERMUTE: Get rid project() function from renderer
- 12:49 PM Changeset [e32006cc] by
- WINTERMUTE: Synced with original code for convert3DTo2D()
- 12:31 PM Changeset [a9e17606] by
- I18N: Update translations templates
- 12:31 PM Changeset [cf543baa] by
- TWINE: improved collision debug logging
- 12:31 PM Changeset [15553de7] by
- TWINE: new animation debug category
- 12:31 PM Changeset [7b3a0682] by
- TWINE: renamed members
- 11:55 AM Changeset [ae2447d0] by
- WINTERMUTE: Get rid rayIntoScene from renderer
- 8:53 AM Changeset [a4781543] by
- WINTERMUTE: Synced code with original and fixed produce view matrix
- 7:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) created by
- This was tested on Windows 10 with a recent build of ScummVM 2.9.0git …
- 5:41 AM Changeset [92cbe01] by
- CREATE_PROJECT: Add a52dec and libmpcdec
- 5:19 AM Changeset [b234f51d] by
- M4: RIDDLE: Fix room 303 cutscene Feng Li talk
- 5:11 AM Changeset [db8f8350] by
- M4: RIDDLE: Don't automatically update player info during cutscenes
- 4:32 AM Changeset [932caf3b] by
- M4: RIDDLE: Series name fixes for room 304 cutscene
- 4:32 AM Changeset [83733505] by
- M4: RIDDLE: Fix Mei's callback when finishing walking in room 304
- 4:32 AM Changeset [373fbe3f] by
- M4: RIDDLE: Cleanups for room 304
- 2:08 AM Ticket #15410 (TWINE: Little big adventure no menu music and a crash) created by
- when u start the game, after the intro, there is no menu music. testet …
- 12:02 AM Changeset [3f166cdd] by
- M4: RIDDLE: Some renaming in Section8Room
Oct 16, 2024:
- 11:46 PM Changeset [53ccfaea] by
- QDENGINE: Fix warning
- 11:46 PM Changeset [116dea7c] by
- QDENGINE: Added support for 3mice2-demo2 The demo contains only one …
- 11:32 PM Changeset [82400296] by
- M4: RIDDLE: Implement room 844 as a Sector8Room
- 11:27 PM Changeset [a6aa4989] by
- M4: RIDDLE: Fix an issue in rooms 824 and 834
- 11:10 PM Changeset [ee721829] by
- M4: RIDDLE: Implement room 834 as a Sector8Room
- 10:43 PM Changeset [558582ed] by
- WINTERMUTE: Sync renderer code with original
- 10:09 PM Changeset [27fb4f0e] by
-
SCI: Test
FSNode::getChildren
return value CID 1563746 - 9:57 PM Changeset [6695eb6f] by
- WINTERMUTE: Sync view matrix code in renderer
- 9:07 PM Changeset [bb8f3fe4] by
- M4: RIDDLE: Implement room 824 as a Sector8Room
- 9:07 PM Changeset [bdadc895] by
- M4: RIDDLE: Add preload() to Sector8Room
- 8:32 PM Changeset [282563b0] by
- M4: RIDDLE: Implement room 814 as a Sector8Room
- 8:32 PM Changeset [a8f60bd9] by
- M4: RIDDLE: Refactor room804, move move of the methods to a new …
- 7:58 PM Changeset [42cbbcd2] by
-
SCI: Fix
Window
destructor not running CID 1403309 - 6:35 PM Changeset [8ac2ed03] by
- TWINE: renamed members and methods to match original sources
- 6:35 PM Changeset [fd56abaf] by
- TWINE: fade the holomap trajectory
- 4:16 PM Changeset [980572c2] by
- SCI: (PC-98 audio) - fix sound enable switch for SCI0
- 2:52 PM Ticket #15409 (TWINE: the holomap rotation is slow and location interaction is weird) created by
- 2:00 PM Changeset [0047aaa0] by
- TWINE: fixed issue #15407 see https://bugs.scummvm.org/ticket/15407 …
- 2:00 PM Changeset [53e0eac9] by
- TWINE: removed unsetClip call that is not present in the original sources
- 2:00 PM Changeset [5972fb1c] by
- TWINE: handle the global flag of doSetInterAnimObjet
- 2:00 PM Changeset [1fc869a1] by
- TWINE: restore the life script offset after playing the obj found animation
- 2:00 PM Changeset [fe207a14] by
- TWINE: don't interfere with the actor animation state when doing the …
- 2:00 PM Changeset [a3d1b699] by
- TWINE: comments about future renames
- 2:00 PM Changeset [4149f826] by
- TWINE: started to unify animation code with original sources …
- 2:00 PM Changeset [85fef59c] by
- TWINE: use setInterAnimObjet2 for rendering the actors
- 2:00 PM Changeset [68f7c929] by
- TWINE: renamed members and functions to match original sources
- 2:00 PM Changeset [16249e34] by
- TWINE: added debug option for playing the object-found-animation
- 2:00 PM Changeset [02dd2688] by
- TWINE: reduced scope in Renderer::fillTextPolyNoClip
- 2:00 PM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) closed by
- fixed
- 12:49 PM Changeset [207d2e56] by
- QDENGINE: Plugged in 3Mice2_raskr2-4.dll
- 12:19 PM Changeset [53932b82] by
- QDENGINE: Added data from 3mice2_raskr2..4.dll. These minigames are …
- 10:38 AM Changeset [b396d625] by
- QDENGiNE: Made 3mice2_raskr_all minigame configurable
- 10:28 AM Changeset [a14b40ac] by
- QDENGINE: Renamed minigame Raskr1 to Raskr_All
- 10:12 AM Changeset [04310ba] by
- QDENGINE: Implement 3mice2_babochka.dll minigame
- 9:49 AM Ticket #15408 (TWINE: the W key was supposed to only do Action on Normal) created by
- the W key was supposed to only do Action on Normal, instead it is …
- 9:47 AM Ticket #15407 (TWINE: foundObject animation doesn't show correct the second time) created by
-
the
doFoundObj
animation shows correctly the first time, then it … - 9:35 AM Changeset [634331c0] by
- QDENGINE: Fix 3Mice2_raskr1.dll minigame. Now it is completable
- 9:35 AM Changeset [62c24fc1] by
- QDENGINE: Optimized logic implementation for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [48760980] by
- QDENGINE: Init method for 3mice2_raskr1.dll minigame
- 9:35 AM Changeset [4c68593a] by
- QDENGINE: Debugged 3mice2_plate.h mnigame
- 9:35 AM Changeset [eb267677] by
- QDENINGE: Implemented all methods for 3mice2_plate.dll minigame
- 9:35 AM Changeset [f6ec521a] by
- QDENINGE: Initial code for 3mice2_plate.dll minigame
- 9:35 AM Changeset [686efba8] by
- QDENGINE: Fix 3mice2_testo.dll minigame
- 8:52 AM Changeset [36fe1cdf] by
- DGDS: Fix ADS execution order again Closer inspection shows the "move …
- 8:51 AM Changeset [8b5bc71a] by
- DGDS: Clean up scene functions a little
- 5:35 AM Changeset [b6585551] by
- WINTERMUTE: Get rid _viewport3dRect
- 5:26 AM Changeset [15e1721] by
- M4: RIDDLE: Another machine sprite scaling fix
- 5:24 AM Changeset [e4f3e730] by
- WINTERMUTE: Sync renderer setProjection function with original code
- 5:14 AM Changeset [33edd617] by
- M4: RIDDLE: Fix calculating sprite scales in triggerMachineByHash_3000
- 3:20 AM Changeset [6074b243] by
- M4: RIDDLE: Fix triggering actions at end of walks
- 12:47 AM Changeset [1a6458d4] by
- M4: RIDDLE: Finish implementation of room 804 (parser is complete)
Oct 15, 2024:
- 8:45 PM Changeset [97a0f1a7] by
- I18N: Update translations templates
- 8:45 PM Changeset [08c9131b] by
- BACKENDS: FS: Fix Dreamcast build
- 8:45 PM Changeset [e61ad40d] by
- BACKENDS: WIN32: Use Win32 specific API to move file atomically This …
- 8:45 PM Changeset [fdd11d07] by
- BACKENDS: FS: Implement atomic file write for stdio stream backend …
- 8:45 PM Changeset [a5f8df2d] by
- BACKENDS: Make sure log file is not written anymore when closing it
- 8:45 PM Changeset [e61dac6c] by
- BACKENDS: Allow write streams to be created atomically When creating …
- 7:31 PM Changeset [5a6470e3] by
- SCI: Remove unused member
- 7:29 PM Changeset [9de5e090] by
- FREESCAPE: refactoring font handling for amiga/atari
- 7:24 PM Changeset [900f5178] by
- I18N: Update translations templates
- 7:24 PM Changeset [8cc72754] by
- GRIM: Patch saves on the fly This is a follow up to fix #13139 and …
- 6:05 PM Changeset [f14b591b] by
- WINTERMUTE: Restored methods names in base 3d renderer to work on it later.
- 5:32 PM Changeset [2852b5cb] by
- WINTERMUTE: Added missed change in previous commit
- 4:31 PM Changeset [b60ac3e5] by
- WINTERMUTE: Sync function name and placement in renderer 3d base class
- 11:19 AM Changeset [2b806608] by
- TWINE: renamed struct members to match original sources
- 8:48 AM Changeset [5fc91dfc] by
- WIN32: Fix missing include in Win9x
- 7:48 AM Changeset [bbeaa0ea] by
- FREESCAPE: correctly load title screen for dark and eclipse atari
- 7:05 AM Changeset [b81a05b9] by
- TWINE: fixed back position in the ring buffer broken in previous commit
- 6:57 AM Changeset [0c6a2e0a] by
- TWINE: moved member initialization into the ctor of the ringbuffer …
- 5:11 AM Changeset [df3fc2c2] by
- M4: RIDDLE: Further sendWSMessage param fix
- 5:03 AM Changeset [9eab979b] by
- WIN32: Make deleting save files UNICODE compatible
- 4:54 AM Changeset [00f47073] by
- M4: RIDDLE: Add missing break, case cleanup in room 804
- 4:54 AM Changeset [af64000c] by
- M4: RIDDLE: Fix parameter use in sendWSMessage
- 4:54 AM Changeset [67cb0464] by
- M4: RIDDLE: Cleanups of room 301
- 4:45 AM Changeset [42025159] by
- SCUMM HE: Handle "system_alert" message.
Oct 14, 2024:
- 11:42 PM Changeset [d4b0834] by
- M4: RIDDLE: Partial implementation of room 804 (WIP parser)
- 10:16 PM Ticket #15406 (A better way to enable or disable and configure gamepads/joysticks) created by
- Hello. The feature request is about putting a better way to make …
- 9:45 PM Changeset [fa0cd1d5] by
- DARKSEED: Add missing constructors PVS-Studio V730
- 9:34 PM Changeset [89bb1e5c] by
- DARKSEED: Remove duplicate condition in expression. PVS-Studio V501
- 8:49 PM Changeset [3db2277a] by
- I18N: Update translations templates
- 8:48 PM Changeset [f9941771] by
- SCUMM: fix pauseEngineIntern There was a mismatch of sound pause and …
- 8:28 PM Changeset [83706858] by
- TWINE: document the enhancements a little bit better
- 8:17 PM Changeset [486d15f8] by
- WINTERMUTE: Switch to internal skinmesh API for generate adjacency
- 7:49 PM Changeset [984eb9e2] by
- WINTERMUTE: Switch to skinmesh API for skinning
- 7:11 PM Changeset [fec46ac9] by
- TWINE: renamed member to match original sources
- 7:07 PM Changeset [bdee243b] by
- TWINE: renamed method to match original sources
- 6:37 PM Changeset [ef5e31aa] by
- IOS7: Fix crash (abort) on boot Some crash reports from AppStore was …
- 6:37 PM Changeset [f460c6cb] by
- IOS7: Add margins to on-screen control buttons The button images can …
- 6:37 PM Changeset [f2b1bbd2] by
- IOS7: Put burger menu button below touch mode button Put the menu …
- 6:37 PM Changeset [5ffb00df] by
- IOS7: Hide burger menu button when in launcher The burger menu button …
- 6:07 PM Changeset [6e6caf7d] by
- TWINE: fixed logic error from previous commit
- 6:06 PM Changeset [9b82d3b7] by
- TWINE: don't allow to bring up menus if we are in palette fading mode
- 5:58 PM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) closed by
- fixed: Thanks a lot for the report - fixed in …
- 5:56 PM Changeset [2fd6e9b3] by
- TWINE: LBA: Game and Main Menu Palette Issue after intro video …
- 5:56 PM Changeset [d89f9251] by
- TWINE: renamed to match original sources
- 5:56 PM Changeset [d9efa04b] by
- TWINE: fixed FrameMarker values for fps
- 5:56 PM Changeset [9d1abc02] by
- TWINE: use push/popid for showing multiple palettes to prevent an id clash
- 5:56 PM Changeset [69055592] by
- TWINE: added frame time visualisation for the imgui debugger
- 5:21 PM Ticket #15405 (DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error) created by
- Ray Bradbury's The Martian Chronicles Adventure Game gives a Divide by …
- 4:57 PM Changeset [5701ebdf] by
- WINTERMUTE: Synced code with original for Animate::update function
- 4:33 PM Changeset [c8618922] by
- WINTERMUTE: Sync function loadAnimationKeyData code with original
- 3:50 PM Changeset [957f8cfc] by
- I18N: Update translations templates
- 3:50 PM Changeset [15957c38] by
- GRIM: Put warning message for user after restore from save game. …
- 2:37 PM Changeset [d169ad5] by
- WINTERMUTE: Small code sync with original related to renderer class
- 2:25 PM Changeset [66840cc9] by
- WINTERMUTE: Sync convert3Dto2D function with original
- 12:58 PM Changeset [282e6b98] by
- M4: RIDDLE: Partial implementation of room 804 (no parser)
- 11:37 AM Changeset [066c3ff2] by
- WINTERMUTE: Coverity silince CID: 1563753, 1563764
- 10:45 AM Changeset [3f59290d] by
- I18N: Update translations templates
- 10:31 AM Changeset [d0fd267d] by
- FREESCAPE: correctly load title screen for driller atari
- 10:31 AM Changeset [11b40ecf] by
- FREESCAPE: correctly load title screen for driller amiga
- 10:31 AM Changeset [74c21e67] by
- FREESCAPE: load font for castle demo for amiga
- 10:31 AM Changeset [1b5df20e] by
- FREESCAPE: convert menu strings to uppercase
- 9:08 AM Ticket #15404 (SCUMM: DOTT: nothing clickable after loading save game) created by
- When i load a save game in DOTT, the actual save loads totally fine, …
- 8:19 AM Changeset [99c37e2f] by
- WINTERMUTE: Coverity fix CID: 1563757
- 5:52 AM Changeset [85d36663] by
- WINTERMUTE: Sync convert2Dto3D code with original
- 5:29 AM Changeset [0e52c23] by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:23 AM Changeset [5f069756] by
- WINTERMUTE: Small simplification in BaseObject::getMatrix
- 5:21 AM Changeset [f18edb5d] by
- WINTERMUTE: Sync BaseObject::getMatrix with original code
- 4:57 AM Changeset [e49533c7] by
- WINTERMUTE: Sync pickGetIntersect with original
- 4:45 AM Changeset [3dd4026c] by
- WINTERMUTE: Sync intersectTriangle
- 4:30 AM Changeset [cf703f94] by
- WINTERMUTE: Small sync code on isTransparentAt
- 1:48 AM Changeset [fdb23e74] by
- SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning
Oct 13, 2024:
- 11:29 PM Changeset [8d11c749] by
- M4: RIDDLE: Name 'series' as the first parameter of the setGlobals methods
- 9:39 PM Changeset [df9ae988] by
- AGS: Add new games and updated versions From AGS forums / Itch.io
- 9:39 PM Changeset [bb35d208] by
- AGS: Update Wadjet game entries
- 9:20 PM Changeset [4b6cbbb5] by
- WINTERMUTE: More sync with original code at isTransparentAt and renderer.
- 8:43 PM Changeset [1f1cab48] by
- GRIM: Bump savegame minor version to flag fixed broken patch
- 8:09 PM Changeset [60309537] by
- WINTERMUTE: Small sync with original sources for intersectTriangle and …
- 7:34 PM Changeset [fca45d1c] by
- WINTERMUTE: Handle case with null pointer vector for DXVec3Transform
- 7:24 PM Changeset [7330b833] by
- M4: RIDDLE: Introduction is now completable There seems to be an …
- 6:29 PM Tickets #14987,13139 batch updated by
- fixed: In 7e34e793: […]
- 6:29 PM Changeset [7e34e793] by
- GRIM: Fix vd patch to avoid error gettable tag error The original …
- 6:09 PM Changeset [bc0de545] by
- QDENGINE: Init class variables. PVS-Studio V730
- 6:09 PM Changeset [6371b286] by
- QDENGINE: Fix wrong semicolon. PVS-Studio V529
- 6:09 PM Changeset [6bb411a5] by
- QDENGINE: Code fixes to 3mice2_testo.dll minigame
- 6:09 PM Changeset [7541704] by
- QDENGINE: Completed code for 3mice2_testo.dll minigame
- 5:57 PM Changeset [1c27ed49] by
- DIRECTOR: Fix resolvePath to test extensions against all sources …
- 5:57 PM Changeset [94414058] by
- DIRECTOR: Update Pop Up Computer detection entry The game uses a …
- 5:57 PM Changeset [6e8d0611] by
- DIRECTOR: Remove endian bodge in Windows projector loader It is …
- 5:42 PM Changeset [ae69ae23] by
- M4: RIDDLE: Remove series_stream_check_series Replaced calls with …
- 5:28 PM Changeset [bdbd4846] by
- M4: RIDDLE: Fix intro room 902
- 4:34 PM Changeset [cc6ecc9b] by
- M4: RIDDLE: Add support for room specific savegame fields Now it …
- 1:14 PM Changeset [6d8c7dc1] by
- WINTERMUTE: Restore more code related renderer functions
- 1:05 PM Changeset [2178eb79] by
- WINTERMUTE: Sync cleanup with original code
- 1:03 PM Changeset [d1fcd206] by
- WINTERMUTE: Synced updateRect function arguments with original code
- 1:01 PM Changeset [ba322371] by
- WINTERMUTE: Rename variable to original name
- 12:35 PM Changeset [09353a06] by
- SCUMM: (MAC) - add disable/enable commands to sound player
- 10:04 AM Changeset [f889b042] by
- WINTERMUTE: Sync code with original, variable names.
- 10:03 AM Changeset [ca85e3d8] by
- WINTERMUTE: Restore getProjectionParams from original code
- 9:51 AM Changeset [8f41b62e] by
- WINTERMUTE: Added few more match helpers
- 9:49 AM Changeset [a1b20190] by
- WINTERMUTE: Indices should be 32bits
- 9:37 AM Changeset [e7031d60] by
- WINTERMUTE: Sync pickPoly function with original
- 9:19 AM Changeset [353947c8] by
- WINTERMUTE: Sync with original, remove code
- 8:57 AM Changeset [a69af71d] by
- WINTERMUTE: Sync missing compute normals for geometry
- 8:51 AM Changeset [079e4af2] by
- WINTERMUTE: Reorder functions placement to match original
- 7:50 AM Changeset [689d698b] by
- WINTERMUTE: Sync function names with original
- 7:35 AM Changeset [360014bf] by
- WINTERMUTE: Removed old mesh loader file. Use mesh internal skinning.
- 7:04 AM Ticket #15403 (SHERLOCK: Mouse clicks may be ignored) created by
- Tested on Windows 10 x64, and Android 12 (smartphone) with ScummVM …
- 6:21 AM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) created by
- This is tested on ScummVM 2.9.0git, from a recent build from master …
- 1:18 AM Changeset [d0336f56] by
- M4: RIDDLE: Remove an erroneous check in room 801, try to please his …
- 1:07 AM Changeset [ee89bac5] by
- M4: RIDDLE: Use KERNEL_RESTORING_GAME in rooms 802 and 803
- 1:06 AM Changeset [f64634f3] by
- M4: RIDDLE: Rework room801::init()
- 12:47 AM Changeset [7db04be5] by
- M4: RIDDLE: Finish the implementation of room 803 (parser added)
- 12:47 AM Changeset [f5634b10] by
- M4: RIDDLE: Fix tiny issue in Room802::parser()
Oct 12, 2024:
- 10:32 PM Changeset [fcd20fa0] by
- M4: RIDDLE: Remove a triggerMachineByHashCallbackNegative to fix …
- 10:28 PM Changeset [97b417b5] by
- M4: RIDDLE: Partial implementation of room 803 (no parser) - includes …
- 10:23 PM Changeset [8675c88c] by
- M4: RIDDLE: Show user interface after loading savegame
- 10:10 PM Changeset [b7789671] by
- WINTERMUTE: Fix Redundant Redeclaration GCC Compiler Warning
- 9:40 PM Changeset [3cbd38b9] by
- BACKENDS: IMGUI: Fix Redundant Redeclaration GCC Compiler Warning
- 9:27 PM Changeset [5ec11712] by
- M4: RIDDLE: Comment out unused variables
- 8:59 PM Changeset [47af7844] by
- DIRECTOR: DT: Added IDs to the table columns in score and channel …
- 8:59 PM Changeset [bf577703] by
- QDENGINE: Implement qd3mice2TestoMiniGame::quant()
- 7:40 PM Changeset [ab6b7619] by
- TWINE: fixed missing save-/restoreTimer calls for the holomap
- 7:40 PM Changeset [db2005c] by
- TWINE: fixed invalid timer handling for playing fla movies from move script
- 7:40 PM Changeset [f0f5c5c3] by
- TWINE: renamed functions and members to match original sources
- 7:40 PM Changeset [a8529931] by
- TWINE: removed ScopedEngineFreeze and updated lPLAY_FLA by using …
- 7:40 PM Changeset [6d4af03f] by
- TWINE: renamed methods to match the original sources
- 7:02 PM Changeset [14324cc9] by
- M4: RIDDLE: Remove negative hash callback method Turns out it was the …
- 6:31 PM Changeset [117b2231] by
- M4: RIDDLE: Fix display of Mei in room 303
- 6:30 PM Changeset [6bd71381] by
- TWINE: fixed a few freezeTime related issues as given in #15400 …
- 6:10 PM Ticket #15401 (TWINE: LBA - Twinsen drawning plays wrong animation (regression)) closed by
- fixed: fixed in 5c51993959144249709a39b35def53651911d9a9 - thanks for the report.
- 6:10 PM Changeset [5c519939] by
- TWINE: Reverted "use addLife even for hit damage" This reverts commit …
- 5:55 PM Changeset [231cc88e] by
- WINTERMUTE: Removed not used code
- 5:53 PM Changeset [e1d838a7] by
- WINTERMUTE: Moved matrix conversion to mesh loader
- 5:28 PM Changeset [b981f828] by
- M4: RIDDLE: Fix panning in large rooms
- 5:28 PM Changeset [0aca09c7] by
- M4: RIDDLE: Cleanup of Mei fields/setup in room 303
- 5:06 PM Ticket #15386 (TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door) closed by
- fixed
- 4:56 PM Changeset [da565869] by
- WINTERMUTE: Removed _vertexData
- 4:15 PM Changeset [53bdb233] by
- WINTERMUTE: Replace vertex data with vertex buffer as source for skinning
- 3:51 PM Changeset [a0d1f576] by
- WINTERMUTE: Removed _dxmesh
- 3:46 PM Changeset [bdb7493] by
- WINTERMUTE: Removed _vertexPositionData and _vertexNormalData
- 3:41 PM Changeset [3ecc12c6] by
- WINTERMUTE: Fixed regression regarding wrong index type in pickPoly
- 3:37 PM Changeset [8de74f70] by
- M4: RIDDLE: finish the implementation of room 802 (parser added)
- 3:37 PM Changeset [b133f68e] by
- M4: RIDDLE: Remove extra space/tabs in room 801, remove an extra …
- 2:16 PM Changeset [4e3a2ee1] by
- SCI: Added missing override keyword
- 2:15 PM Changeset [a56f1717] by
- QDENGINE: Implemented qd3mice2TestoMiniGame::init()
- 2:15 PM Changeset [0df9f2c6] by
- QDENGINE: Rename some variables and cleanup in 3mice2_testo.dll minigame
- 2:15 PM Changeset [cf134746] by
- QDENGINE: Compactify initializer for array in 3mice2_testo.dll
- 2:15 PM Changeset [7a9d3ed] by
- QDENGINE: Initial code for 3mice2_testo.dll init method
- 2:15 PM Changeset [4c7ecfcc] by
- QDENGINE: Added skeleton for 3mice2_testo.dll minigame
- 2:08 PM Changeset [6b653b84] by
- I18N: Update translations templates
- 2:07 PM Changeset [02794f26] by
- TWINE: fixed checkCarrier logic see issue #15386 …
- 2:05 PM Changeset [19b38843] by
- TWINE: added carriedBy flag to imgui debugger window
- 1:58 PM Changeset [c344768b] by
- TWINE: added new collision debug channel
- 12:25 PM Changeset [5118fa46] by
- DARKSEED: Started work on nightmare 3 cutscene
- 12:25 PM Changeset [84c24337] by
- DARKSEED: Add book & nightmare2 scenes.
- 12:25 PM Changeset [9611f503] by
- DARKSEED: Add doll cutscene.
- 12:25 PM Changeset [3bf0db42] by
- DARKSEED: Move and rename player flip sprite state var.
- 10:58 AM Changeset [1912619c] by
- FREESCAPE: border screen multi-language support for castle dos
- 10:58 AM Changeset [26995bad] by
- FREESCAPE: improved multi-language support for castle dos
- 10:58 AM Changeset [88b09b45] by
- FREESCAPE: improved multi-language support for castle dos
- 9:48 AM Changeset [d4308be5] by
- WINTERMUTE: Split mesh to static and blended
- 8:01 AM Changeset [cf40bb63] by
- WINTERMUTE: Eliminated _skinnedMesh
- 7:30 AM Changeset [87166527] by
- WINTERMUTE: Improved _skinnedMesh usage
- 7:03 AM Changeset [c1c1897d] by
- WINTERMUTE: Added DXComputeBoundingBox to math
- 7:02 AM Changeset [8bb6c23d] by
- WINTERMUTE: Removed generating adjacency while loading mesh
- 6:47 AM Changeset [88330e89] by
- WINTERMUTE: Eliminate meshObject from SkinMeshLoader
- 6:28 AM Changeset [5d3b98e0] by
- WINTERMUTE: Removed old _indexData
- 5:41 AM Changeset [e66b3bd1] by
- WINTERMUTE: Moved generate adjacency function
- 5:40 AM Changeset [27c6cea6] by
- WINTERMUTE: Added more DX math
- 5:03 AM Changeset [630a6472] by
- DGDS: Implement horizontal scroll for Heart of China
- 5:02 AM Changeset [36fe7616] by
- M4: RIDDLE: Fix sendWSMessage_10000 method missing array
- 12:15 AM Changeset [15217db] by
- M4: RIDDLE: Simplify the first "player_said()" reversed in room 801
Note:
See TracTimeline
for information about the timeline view.