Timeline



Oct 28, 2024:

11:40 PM Changeset [ddba9e0f] by sev-
QDENGINE: More renames in triangles.dll minigame
11:31 PM Changeset [207a65c8] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: increase initial value of max w/h to max engines request
11:30 PM Changeset [d7276b9e] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: add readability test to isDirectory() and getParent()
11:30 PM Changeset [db646930] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: add neon support
11:13 PM Changeset [a211c59e] by sev-
QDENGINE: Renames in triangles.dll minigame
7:30 PM Changeset [2886132f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implemented stub for wme_link plugin used for play bink videos
7:28 PM Changeset [0fcf39c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restored renderShadowGeometry() previous placement
7:17 PM Changeset [ab342144] by Le Philousophe <lephilousophe@…>
WINTERMUTE: Fix build when 3D is not enabled
6:43 PM Changeset [cc2e3db9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement Direct3DDevice and DirectDrawInterface stubs
1:40 PM Changeset [c47c3f56] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID 1433551
1:37 PM Changeset [16e0b2b0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID 1433288
1:34 PM Changeset [dba71c85] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID: 1403372
1:31 PM Changeset [3041271b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID: 1403174
1:23 PM Changeset [26197578] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID: 1010059
1:17 PM Changeset [63313fe2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID 1003778
12:56 PM Changeset [79b2a09b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID: 1003777
12:04 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) closed by tag2015
invalid
11:53 AM Changeset [15e384f0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: CID 1003606
11:22 AM Changeset [fa2ac215] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixes for CID: 1433465, 1433347, 1433346, 1428715, 1412327
11:01 AM Changeset [bc460682] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixes for CID: 1497889, 1551694, 1551823, 1551889, …
10:13 AM Changeset [12175266] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixes for CID: 1497100, 1497101, 1497102
9:49 AM Changeset [24cae0ce] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixes CID: 1564711, 1564703, 1564699, 1564698, 1563428
7:25 AM Changeset [c4ffaa7e] by Weblate <noreply@…>
I18N: Update translations templates
7:24 AM Changeset [62ed773] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Remember when music is stopped, even while it's muted …
7:24 AM Changeset [f831831c] by AndywinXp
SCUMM: Fix scroll screen transition for _macScreen games
7:24 AM Changeset [6989b220] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Clean up dissolveEffect() slighty for Mac versions
7:24 AM Changeset [bdbc4ac6] by AndywinXp
SCUMM: MI1 (Mac): Correctly handle dissolve effect path
7:24 AM Changeset [ce6e1f70] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: INDY3 (Mac): Use iris effect instead of dissolve I'm uncertain …
7:24 AM Changeset [28cf83ae] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Handle differences in options dialog for V5 games Only …
7:24 AM Changeset [fe184d5e] by AndywinXp
SCUMM: LOOM (Mac): Use iris fade instead of dissolveEffect This …
7:24 AM Changeset [4e6dd939] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix default widget for several dialogs This was …
7:24 AM Changeset [90094b99] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Tiny cleanup
7:24 AM Changeset [f4725a72] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Rename some variables for consistency
7:24 AM Changeset [15daa77e] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add defines for some magic numbers
7:24 AM Changeset [d5b65655] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Update widget list comment for V5 options dialog
7:24 AM Changeset [95ad13f6] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Eliminate more hard-coded widget IDs Instead of …
7:24 AM Changeset [74c57ebc] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Make standard open/close dialogs more robust Widget …
7:24 AM Changeset [5afeb485] by AndywinXp
SCUMM: GFX: Remove dissolve effect from Mac versions This should now …
7:24 AM Changeset [cc9624ec] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix Open dialog regression We use the widget index to …
7:24 AM Changeset [b48c8758] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Minor cosmetic fixes for the menu When pausing the …
7:24 AM Changeset [261b4019] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Scribble on the fake Mac menu bar when opening dialogs …
7:24 AM Changeset [16f24b9c] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Improved the fake save/load "widgets" The "dropdown" …
7:24 AM Changeset [2194bcab] by AndywinXp
SCUMM: MACGUI: Fix cursor handling when saving/loading
7:24 AM Changeset [001e43d1] by AndywinXp
SCUMM: MACGUI: Fix Speech settings menu Patch by eriktorbjorn
7:24 AM Changeset [1c3d41ed] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Move default save/load into macgui_impl.cpp Plus some …
7:24 AM Changeset [6d2b4e63] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Remove special palette case for Macintosh black-and-white Both …
7:24 AM Changeset [cf74d2d] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix invalid read at end of string parsing Instead of …
7:24 AM Changeset [144c0449] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix uninitialized variable in Monkey Island 1
7:24 AM Changeset [da21a245] by AndywinXp
SCUMM: Disable some main menu (and other stuff) for _macGui games
7:24 AM Changeset [24d41f5b] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix memory leaks
7:24 AM Changeset [0dff9ec1] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Cheat to make "Monkey Island 2" look correct We …
7:24 AM Changeset [82394235] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Improve the rendering of "Monkey Island 2" I think …
7:24 AM Changeset [d91e4c35] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Clean up the "extra bold" About style There is nothing …
7:24 AM Changeset [4c5410cf] by AndywinXp
SCUMM: Update macgui_v5 comment
7:24 AM Changeset [1310dd09] by AndywinXp
SCUMM: Rename MacMI1Gui to MacV5Gui and macgui_mi1.* to macgui_v5.*
7:24 AM Changeset [4ec15a79] by AndywinXp
SCUMM: Move Mac STRS handling to macgui_strings.cpp
7:24 AM Changeset [47ed8016] by AndywinXp
SCUMM: INDY3/LOOM: Fix artifacts caused by Mac screen Y offset
7:24 AM Changeset [c5b62faf] by AndywinXp
SCUMM: Fix and clean up more STRS handling
7:24 AM Changeset [71bb8340] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add LucasArts logo to the MI1/MI2/Indy4 About dialogs …
7:24 AM Changeset [9e4a4f8c] by Torbjörn Andersson <eriktorbjorn@…>
GRAPHICS: Cleaned up and renamed unpackBitsRgn() This is actually …
7:24 AM Changeset [007d56d9] by AndywinXp
SCUMM: Fix "rough" command on MI1 Mac
7:24 AM Changeset [4ad96f14] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add size information about some other Mac games
7:24 AM Changeset [0324de1b] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add another Monkey Island 2 variant This needs to be …
7:24 AM Changeset [6e1879f6] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add strings table for another Fate of Atlantis version
7:24 AM Changeset [ae795675] by AndywinXp
SCUMM: Rework Mac STRS handling
7:24 AM Changeset [0b02574b] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add the monkey graphics to the MI1 About dialog
7:24 AM Changeset [93b9e231] by AndywinXp
SCUMM: Fix Mac PICT hardcoded black and white colors
7:24 AM Changeset [f3e1a1f] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Moved some common code into runAboutDialog()
7:24 AM Changeset [d63e086a] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Finish up the "rough" command Of course, we have to …
7:24 AM Changeset [c3934602] by athrxx
SCUMM: (Indy3/Mac) - fix menu sound toggle options
7:24 AM Changeset [70ca4bd3] by athrxx
SCUMM: (Loom/Mac) - make sound toggle widget use ConfMan settings …
7:24 AM Changeset [252ff4c8] by AndywinXp
SCUMM: INDY4: Admit more executable names These are executables found …
7:24 AM Changeset [63fa8125] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Initial implementation of the "rough" command
7:24 AM Changeset [9d0dec6a] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix GUI colors, most noticeably in Fate of Atlantis …
7:24 AM Changeset [ce721e3d] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add the remaining MI2 About screens The "Monkey Island …
7:24 AM Changeset [fd58a2b4] by AndywinXp
SCUMM: Add kWMModeForceMacFonts flag on Mac GUI
7:24 AM Changeset [90b5a738] by AndywinXp
GRAPHICS: MACGUI: Add kWMModeForceMacFonts flag This flag prevents …
7:24 AM Changeset [9d5f734a] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add initial work on MI2 About dialog This is …
7:24 AM Changeset [f8c03575] by athrxx
SCUMM: remove unused var
7:24 AM Changeset [ec135b3f] by athrxx
SCUMM: (MI1/Mac) - finish menu option for sound enabling/disabling
7:24 AM Changeset [7cb1e890] by athrxx
SCUMM: add sound enable menu options (WIP) Seems to work, but I yet …
7:24 AM Changeset [fa4b573] by AndywinXp
SCUMM: MI1 (Mac): Stub GUI options for enabling/disabling sound
7:24 AM Changeset [73c50e95] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add About dialog for Fate of Atlantis This should work …
7:24 AM Changeset [387f4cfa] by AndywinXp
SCUMM: v5 (Mac): Fix Y offset glitches during Mac GUI interactions
7:24 AM Changeset [8cf49f4e] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Move 16 color constants to its own header file This …
7:24 AM Changeset [3670cd93] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Remove last hard-coded colors from common code
7:24 AM Changeset [9708884d] by AndywinXp
SCUMM: MI2/INDY4: Parse Mac STRS strings
7:24 AM Changeset [61f19fa4] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Remove palette handling for PICT images We used to be …
7:24 AM Changeset [94ffe091] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Remove most hard-coded blacks and whites from common …
7:24 AM Changeset [679d3eab] by AndywinXp
IMAGE: PICT: Add opcodes PnPat, ShortLine, ShortLineFrom
7:24 AM Changeset [9067c96f] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix switch fallthrough
7:24 AM Changeset [469ff7e6] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Add initial version of MI1 Mac About dialog Our PICT …
7:24 AM Changeset [6b28d2c8] by AndywinXp
SCUMM: Assign Mac smoothing to config entry & implement Speech menu
7:24 AM Changeset [0558adf4] by AndywinXp
SCUMM: Refactor Mac scaling algorithms to implement cursor handling
7:24 AM Changeset [41cfe0f] by AndywinXp
SCUMM: Clean up Mac screen filtering code
7:24 AM Changeset [8f99ad12] by AndywinXp
SCUMM: Fix warning in input.cpp
7:24 AM Changeset [a68ded44] by AndywinXp
SCUMM: Fix EPX algorithm edge case
7:24 AM Changeset [ffaacd80] by AndywinXp
SCUMM: Implement proper Mac cursors for MI2 and INDY4
7:24 AM Changeset [2e03c25b] by AndywinXp
SCUMM: Fix nullptr usage
7:24 AM Changeset [705d6ded] by AndywinXp
SCUMM: Add preliminary support for Mac GUI for remaining v5 games
7:24 AM Changeset [2d12a2f5] by AndywinXp
SCUMM: Add post-load fix comments
7:24 AM Changeset [9f319cdd] by AndywinXp
SCUMM: Add Mac screen implementation for remaining LEC games This …
7:24 AM Changeset [1e8aea7] by AndywinXp
SCUMM: MI1 (Mac): Bring Mac menu to a non-crashing state
7:24 AM Changeset [67b0440a] by AndywinXp
SCUMM: MI1 (Mac): Implement EPX scaling and a stub for the menu
7:24 AM Changeset [7d3a3532] by AndywinXp
SCUMM: Implement gamma correction for Mac games
7:19 AM Ticket #15435 (DGDS: dragon: "Maybe save before arcade" reappears after saving and loading) created by mduggan
Before the arcade sequences in Rise of the Dragon, a dialog saying you …
7:15 AM Ticket #15434 (DGDS: dragon: EGA menu colors are wrong) created by mduggan
The menu colors in DGDS are hard-coded and currently use the VGA …
7:13 AM Ticket #15433 (DGDS: Hot area keyboard shortcuts not supported) created by mduggan
Although keyboard support has been added for menus and dialogs, the …
7:11 AM Ticket #15432 (DGDS: dragon: key mapping not supported for arcade sequences) created by mduggan
Currently the key mapper is not supported for the arcade sequence part …
7:10 AM Ticket #15431 (DGDS: dragon: Background around Karyn disappears when talking to her ...) created by mduggan
After talking to Karyn for a while in the city office, sometimes the …
7:02 AM Changeset [4a72c039] by Eric Fry <yuv422@…>
DARKSEED: Add death music. Add runDrekethSequence().
6:51 AM Changeset [a8cc0f51] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Fix erroneous fallthrough in room 201 (thanks Digitall for …
6:45 AM Changeset [0491c31a] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: partial implementation of room 207 (daemon)
6:40 AM Ticket #15430 (DGDS: Rise of the Dragon thought bubbles are slightly off) created by eriktorbjorn
It's a very minor point, but the Rise of the Dragon thought bubbles …
5:59 AM Changeset [ef2b2e86] by dreammaster
M4: RIDDLE: Minor cruncher comments cleanup
5:58 AM Changeset [011a9bed] by dreammaster
M4: RIDDLE: Remove unused ws_nosepick method
5:31 AM Changeset [748c4d2] by dreammaster
M4: RIDDLE: Fix for properly dumping pcode opcodes
5:23 AM Changeset [82fb33a8] by mduggan
NEWS: Add Rise of the Dragon
5:23 AM Changeset [fd0c9cc0] by mduggan
DGDS: Move some games from unstable to testing They are just about …
5:04 AM Changeset [cc696d50] by dreammaster
M4: RIDDLE: Add debugging of (animation) script execution

Oct 27, 2024:

11:40 PM Changeset [8725c3f6] by dreammaster
M4: RIDDLE: Stop walk end trigger getting called multiple times Due …
11:17 PM Changeset [1ec1f88c] by sev-
QDENGINE: Rename class variables in minigames/adv/RunTime.cpp
11:02 PM Changeset [27e9d1d5] by athrxx
KYRA: (EOB) - fix scripted direction change for flying objects
10:53 PM Changeset [ad2df7fa] by sev-
JANITORIAL: Whitespace fixes
9:07 PM Changeset [71435fc8] by neuromancer
FREESCAPE: enable spirits damage in castle
9:07 PM Changeset [b4dfe4d1] by neuromancer
FREESCAPE: reset shakeOffset to zero when not used
9:07 PM Changeset [fce08233] by neuromancer
FREESCAPE: implemented castle dos endgame
9:07 PM Changeset [03d7c1a0] by neuromancer
FREESCAPE: change variable state when crawling
9:07 PM Changeset [b0a9133] by neuromancer
FREESCAPE: missing entrance in castle for dos
8:34 PM Changeset [bcdd54ee] by NMIError
DARKSEED: Add CD version music player
8:29 PM Ticket #15429 (FREESCAPE: gate effect is missing in Castle Master) created by neuromancer
The gate effect when the game starts or ends is missing in all the …
7:02 PM Changeset [70b1b16a] by Le Philousophe <lephilousophe@…>
ANDROID: Monitor shader changes when building assets
6:15 PM Changeset [3d58e57] by sluicebox <22204938+sluicebox@…>
FREESCAPE: Fix MSVC build
5:57 PM Changeset [d665cbb3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added W/A. WME 2D Technology Demo has null name entries.
5:53 PM Changeset [2e71b64a] by digitall
QDENGINE: Fix Signed vs. Unsigned GCC Compiler Warnings
5:19 PM Changeset [dc9ca64d] by digitall
M4: RIDDLE: Fix Fallthrough GCC Compiler Warning
4:56 PM Changeset [3260af46] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed warnings
4:29 PM Changeset [888f8726] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Moved 3d helpers to original location
4:27 PM Ticket #15428 (Unknown game variant for plumbers (Zeliard not supported?)) created by Fornitm
The game in 'Zeliard\' seems to be an unknown game variant. Please …
4:09 PM Changeset [61f9a69a] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
2:24 PM Changeset [4bac56b7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restore original code for walking/talking animation
2:21 PM Changeset [c8365a29] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Improve and correct replacing extensions for geometry and …
10:46 AM Changeset [0e86eda0] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Fix Atari Atari only support 8.3 file names and adding …
10:02 AM Ticket #15427 (STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu) created by AsciiWolf
ScummVM 2.8.1 Linux x86_64 (Flatpak), Stark engine with Windows build …
9:50 AM Changeset [36b18fff] by mduggan
DGDS: Fix some coverity warnings
9:25 AM Changeset [ad2e8218] by sev-
I18N: Update translation (Ukrainian) Currently translated at 97.0% …
9:18 AM Changeset [8db2a9bf] by sev-
I18N: Update translation (Ukrainian) Currently translated at 96.9% …
9:07 AM Changeset [44eb7fec] by neuromancer
FREESCAPE: ugly workaround for collision detection in certain castle areas
9:07 AM Changeset [ffc4cc53] by neuromancer
FREESCAPE: rise can fail if there is no place
9:07 AM Changeset [d1f8da8a] by neuromancer
FREESCAPE: avoid duplicate objects if they already exist when adding …
8:54 AM Changeset [d5239df0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync code with original. Matched names comparing
8:43 AM Changeset [1a1315e] by Le Philousophe <lephilousophe@…>
ANDROID: Drop androidx appcompat requirement
8:43 AM Changeset [3269bb00] by Le Philousophe <lephilousophe@…>
ANDROID: Fix indentation
8:14 AM Changeset [7778c065] by Le Philousophe <lephilousophe@…>
SKY: Don't open file from mixing callback loadNewMusic is called …
8:14 AM Changeset [e5a7add4] by Le Philousophe <lephilousophe@…>
TINSEL: Don't open file from mixing callback readSampleData is called …
7:25 AM Changeset [ea50292] by mduggan
DGDS: JANITORIAL: Fix whitespace
7:25 AM Changeset [50cface6] by mduggan
DGDS: Implement Heart of China intro natives The full intro cinematic …
6:39 AM Changeset [8d12eac5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Make sure comparing names are case-insensitive like in original
6:31 AM Changeset [ca347632] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original
5:51 AM Ticket #15426 (SWORD25: After death fmv was playing, load savegame screen defaces) created by joerg-nafcom
After death fmv was playing, load savegame screen defaces Means the …
4:51 AM Changeset [07e04aeb] by dreammaster
M4: RIDDLE: Remove redundant checks if globals is initialized
4:47 AM Changeset [cac06eae] by dreammaster
M4: RIDDLE: Naming of facing parameter in sendWSMessage_10000
2:11 AM Changeset [5f1ec8ff] by dreammaster
M4: RIDDLE: Add missing room 201 daemon code

Oct 26, 2024:

11:46 PM Changeset [12132efa] by dreammaster
M4: RIDDLE: Added room 201 parser
11:15 PM Changeset [3f9d18d] by Einar Johan Trøan Sømåen <somaen@…>
WATCHMAKER: Wrap Camera handling in a class to avoid global constructors
10:49 PM Changeset [274f11b7] by dreammaster
M4: RIDDLE: Finished room 201 daemon
9:54 PM Changeset [b735819b] by mduggan
DGDS: Don't draw dialog backgrounds before running scripts Although …
9:45 PM Changeset [ae4833ce] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restore original code for 3ds keyframer
9:40 PM Changeset [e95b2d79] by sev-
QDENGINE: Made kartiny.dll code more readable
9:37 PM Changeset [a7a64d63] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restored original functionality. Fixed matching names …
9:23 PM Changeset [cd716c91] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced viewport code with original
9:05 PM Ticket #15425 (SCUMM: FOA: Broken music when loading savegame in Thera and Crete) created by Papierwaite
This only seems to affect a very specific moment of a very specific …
8:38 PM Changeset [78250db9] by Weblate <noreply@…>
I18N: Update translations templates
8:37 PM Changeset [2e5c4da] by sluicebox <22204938+sluicebox@…>
AGI: Cleanup mouse config
8:37 PM Changeset [c1a31b97] by sluicebox <22204938+sluicebox@…>
ENGINES: Add newline at EOF
7:49 PM Ticket #15424 (SWORD25: at the York Airport the background sfx just stops) created by joerg-nafcom
I found another issue where at the York Airport the background sfx …
5:38 PM Changeset [ed3ffe0c] by mikrosk
TEENAGENT: Rename Czech->Polish and add Polish Floppy version - there …
3:51 PM Changeset [cb643ba3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small cleanup
3:37 PM Changeset [9fd22563] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restore original code for 3ds loader
1:35 PM Changeset [dc0a8d9b] by criezy
CRAB: Remove unused function
12:14 PM Changeset [1269ac9] by Deledrius
AGS: Add detection for Crimson Diamond variants
12:14 PM Changeset [b806b984] by Deledrius
AGS: Correct platform info for Crimson Diamond
11:00 AM Changeset [452051b1] by neuromancer
FREESCAPE: various fixes for castle
11:00 AM Changeset [5e8bd109] by neuromancer
FREESCAPE: missing entrance in castle for dos
11:00 AM Changeset [1dadbd51] by neuromancer
FREESCAPE: correctly preserve type of condition when executing
11:00 AM Changeset [7f3e4e80] by neuromancer
FREESCAPE: v8 initialization in castle for dos
11:00 AM Changeset [a83522af] by neuromancer
FREESCAPE: avoid crash in castle dos demo
11:00 AM Changeset [eb01f342] by neuromancer
FREESCAPE: improved initial config menu for several games
9:07 AM Changeset [60583324] by mduggan
DGDS: Fix word wrapping of dialogs to be more like original This …
7:08 AM Changeset [8bc2db26] by mduggan
GRAPHICS: Add wrapping mode that ignores trailing space The DGDS …
5:31 AM Changeset [2a20049a] by dreammaster
M4: RIDDLE: In progress room 201 daemon
5:05 AM Changeset [3141414e] by mduggan
DGDS: Fix Dragon arcade sequences a bit Dragon arcade sequences …
5:05 AM Changeset [81ca1d62] by mduggan
DGDS: Fix dialog drawing on scene change
12:25 AM Changeset [ff237e81] by athrxx
KYRA: (EOB) - fix invalid mem access This is an original bug which is …

Oct 25, 2024:

11:42 PM Ticket #15423 (CRAB: Unrest is very slow on RISC OS) created by ccawley2011
The slow speed means that moving from one point to another takes a …
11:36 PM Ticket #15422 (CRAB: Resolution option is non-functional) created by ccawley2011
Unrest has an option in the in-game settings menu for changing the …
11:24 PM Changeset [fa23c252] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: partial implementation of room 207 (preload, init, pre-parser)
9:17 PM Changeset [1b04af56] by sev-
AGS: Better usage of ManagedSurface new APIs
9:12 PM Changeset [56565c65] by sev-
GRAPHICS: MACGUI: Fix regression after ManagedSurface usage changes
9:01 PM Changeset [d8c8f8d7] by Torbjörn Andersson <eriktorbjorn@…>
CRAB: Make sure _texture is created in all Image::load() methods
8:13 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") closed by bluegr
fixed: This feature is now disabled by default. It can be enabled with a new …
8:11 PM Changeset [8f4c8c2] by Weblate <noreply@…>
I18N: Update translations templates
8:10 PM Changeset [5f525b14] by antoniou79
AGI: Make predictive dialog option disabled by default Also make the …
8:10 PM Changeset [d085ff82] by antoniou79
AGI: Expose predictive dialog option for remaining game versions …
8:10 PM Changeset [cbd2d794] by antoniou79
AGI: Make predictive input dialogue on mouse click optional This …
7:00 PM Changeset [9a50af1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed restoring original code, typo in variable.
6:56 PM Changeset [25db1aee] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small cleanup
6:40 PM Changeset [99c9c041] by neuromancer
FREESCAPE: support some special entrances in castle
6:27 PM Changeset [2ab71a68] by Weblate <noreply@…>
I18N: Update translations templates
6:27 PM Changeset [f6ff9f3d] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: move paths checks to applyBackendSettings()
6:27 PM Changeset [3a94cf76] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: add path checks on settings change
6:26 PM Changeset [dbc70396] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: split settings path checks in separate function
6:26 PM Changeset [576e2251] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: add checks for iconspath
6:25 PM Changeset [27c7b5e5] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: add readability condition to load paths
6:24 PM Changeset [9d53e29a] by antoniou79
GUI: Clarify usage of groupId, groupLeaderId in comments …
6:06 PM Changeset [37efaaff] by Weblate <noreply@…>
I18N: Update translations templates
6:06 PM Changeset [8a91b6a1] by ccawley2011
GUI: Fix a crash when exiting the grid view
5:29 PM Changeset [13b1688d] by athrxx
NEWS: mention EOB improvements (PR 6198)
5:14 PM Ticket #15421 (CRAB: Unrest crashes on startup) closed by sev-
fixed: Ah, fixed.
5:13 PM Changeset [26938f60] by sev-
CRAB: Fix regresion from ManagedSurface rwrite. Bug #15421
4:01 PM Changeset [59f3278b] by Paweł Kołodziejski <aquadran@…>
Revert "WINTERMUTE: Plug memory leak. CID 1563426" This reverts …
3:27 PM Changeset [656ae925] by sev-
Revert "COMMON: Add destructor to TextToSpeechManager. CID 1453087" …
2:00 PM Changeset [1d66a0d] by Weblate <noreply@…>
I18N: Update translations templates
1:59 PM Changeset [dae38909] by sev-
HADESCH: Fix potnetial division by zero. CID 1435877
1:59 PM Changeset [565bc2db] by sev-
HADESCH: Fix potential division by zero. CID 1438144
1:59 PM Changeset [045f4577] by sev-
AGS: Fix potential division by zero. CID 1458721, 1458728
1:59 PM Changeset [60d2b72f] by sev-
BACKENDS: OPENGLSDL: Fix potential division by zero. CID 1452787
1:59 PM Changeset [82e3286f] by sev-
ZVISION: Plug memory leak. CID 1432261
1:59 PM Changeset [593aa1e9] by sev-
WINTERMUTE: Plug memory leak. CID 1563426 _ptr was not freed in the …
1:59 PM Changeset [c383b98f] by sev-
SLUDGE: Plug memory leak. CID 1383944
1:59 PM Changeset [ca9ad6e] by sev-
DGDS: Plug memory leak. CID 1563899
1:59 PM Changeset [d06a7f11] by sev-
COMMON: Add destructor to TextToSpeechManager. CID 1453087
1:59 PM Changeset [0c67d7fb] by sev-
WAGE: Fix potential use after free. CID 1559336
1:01 PM Changeset [0e56a245] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Update credits
12:53 PM Changeset [7563b63b] by Eric Fry <yuv422@…>
DARKSEED: Add wiring for loading music
12:49 PM Changeset [c995cc6e] by Eric Fry <yuv422@…>
DARKSEED: Add comment to watch logic
11:05 AM Changeset [89629f10] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression for Xmesh::update() not returning proper …
8:17 AM Changeset [ed9e28f] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: finish the implementation of room 806 (parser)
7:12 AM Ticket #15421 (CRAB: Unrest crashes on startup) created by eriktorbjorn
GOG version of the game, current Git version of ScummVM. When …

Oct 24, 2024:

9:41 PM Ticket #15420 (DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame) created by huntekye
Version: I encountered this issue first on ScummVM 2.8.1, and then …
9:34 PM Changeset [23997443] by sev-
CRAB: Capitalize engine name. It stands for Conversation Roleplaying …
9:34 PM Changeset [d3c97ac3] by sev-
CRAB: Enable engine by default
9:33 PM Changeset [aa2ee339] by sev-
CRAB: Mark Unrest for testing
9:32 PM Changeset [dab3cae1] by sev-
NEWS: Announce Unrest as supported
6:29 PM Changeset [9b1d6d75] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced renderer function with original
6:08 PM Ticket #15419 (AGI: option to disable "predictive input keyboard dialog popup") created by Taiyaki777
An option to disable the predictive input keyboard popups in AGI games …
5:34 PM Changeset [520aa29a] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup - Const correctness - Assign boolean values to …
5:30 PM Changeset [9aa8b99c] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness. Use while loop where needed
5:29 PM Changeset [11b0b290] by Filippos Karapetis <bluegr@…>
DARKSEED: Mark unreachable code Also, add default switch case
5:28 PM Changeset [b74a64c] by Filippos Karapetis <bluegr@…>
DARKSEED: Initialize class members
5:28 PM Changeset [0f44b354] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness and remove superfluous variable …
5:26 PM Changeset [f60ada9d] by Filippos Karapetis <bluegr@…>
DARKSEED: Const correctness Also, enclose defines with calculations …
5:24 PM Changeset [ed2c4f1d] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup and remove superfluous initializers
4:58 PM Changeset [9336c3f2] by Filippos Karapetis <bluegr@…>
DARKSEED: Cleanup and fix naming conventions - Capitalize words in …
3:24 PM Changeset [e2438c2f] by ccawley2011
BAGEL: Allow using pixel formats other than RGB565
2:28 PM Changeset [5a38ffd2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync with original code
1:55 PM Changeset [11b68bda] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced api in renderer with original code
1:15 PM Changeset [7d34cc84] by Weblate <noreply@…>
I18N: Update translations templates
1:15 PM Changeset [9f9f71c] by sev-
WATCHMAKER: sprintf() -> snprintf()
1:07 PM Changeset [11ae6a97] by sev-
ULTIMA: Fixed usage of obsolete ManagedSurface methods
1:07 PM Changeset [1b110723] by sev-
TWINE: Comment out unused class variables
1:07 PM Changeset [2a0ba895] by sev-
SWORD1: Silence warning on potential typo warning: suspicious …
1:07 PM Changeset [af1eca2] by sev-
STARK: Rename clashing enum members
1:07 PM Changeset [aae5703d] by sev-
SLUDGE: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [8bd8388] by sev-
MTROPOLIS: Fix warnings about unused variables Instead of commenting …
1:07 PM Changeset [6f13985f] by sev-
M4: RIDDLE: Fix printf format specifiers While the assembly might …
1:07 PM Changeset [265afcf] by sev-
FREESCAPE: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [1a1ac058] by sev-
FREESCAPE: Fix warnings on print format Since we know that the files …
1:07 PM Changeset [d01189b2] by sev-
STARTREK: Sort files in module.mk alphabetically
1:07 PM Changeset [54f145cc] by sev-
DGDS: Comment out unused variables and methods
1:07 PM Changeset [99fd1666] by sev-
JANITORIAL: Remove trailing whitespaces
1:07 PM Changeset [65860159] by sev-
CRYO: Fix warning
1:07 PM Changeset [96a3dbae] by sev-
CRAB: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [c08c2af4] by sev-
BLADERUNNER: Fix warning about unused variable
1:07 PM Changeset [05f9fef3] by sev-
AGS: Get rid of global constructors
1:07 PM Changeset [19bd29cd] by sev-
AGS: Fixed usage of deprecated ManagedSurface methods
1:07 PM Changeset [ac03403] by sev-
TSAGE: Remove usage of deprecated ManagedSurface methods
1:07 PM Changeset [1e3c0468] by sev-
TSAGE: Reduce header dependency
1:07 PM Changeset [c191ea24] by sev-
GRAPHICS: MACGUI: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [4b778244] by sev-
GUI: Fix usage of deprecated ManagedSurface methods
1:07 PM Changeset [3ef17b9] by sev-
GUI: Fix shadowing of overloaded method
12:52 PM Changeset [30de47be] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to game engine original coordinate system
11:23 AM Changeset [8d4e946d] by neuromancer
FREESCAPE: fixed uninitialized value for borderExtra in driller
11:23 AM Changeset [223123ac] by neuromancer
FREESCAPE: better support for perspective matrix changes per game
11:23 AM Changeset [0ad3732b] by neuromancer
FREESCAPE: better handling for group operations
11:23 AM Changeset [d880355a] by neuromancer
FREESCAPE: fixes for castle
11:23 AM Changeset [05392e3] by neuromancer
FREESCAPE: improved cga palette for eclipse
11:21 AM Changeset [35c66b64] by Weblate <noreply@…>
I18N: Update translations templates
11:10 AM Changeset [934fa3d6] by sev-
STARTREK: Fix linking on ARM64 macOS This requires function pointers …
11:00 AM Changeset [f11ec00e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added TODOs for reimplement shadows for shader renderer
9:33 AM Changeset [2d67f70f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Disable shadows also in enableShadows()
5:58 AM Changeset [488c86c3] by dreammaster
M4: RIDDLE: Fix selecting travel destination from George in room 301
5:55 AM Changeset [c89ef098] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Minor sync with original code
5:32 AM Ticket #15411 (TWINE: Glitched background during main menu idle credits (Regression, ...) closed by mgerhardy
fixed
5:32 AM Changeset [fcab03ef] by mgerhardy
TWINE: Glitched background during main menu idle credits …
5:22 AM Changeset [a1514bc2] by dreammaster
M4: RIDDLE: Room 301 cleanups and fixes
2:26 AM Changeset [5983c479] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync in ad_scene
2:05 AM Changeset [f6bf3dcf] by dreammaster
M4: RIDDLE: Script fixes identified by Sev

Oct 23, 2024:

10:55 PM Changeset [672cb656] by sev-
SCUMM: MOONBASE: Fix copy/paste error. CID 1545102
10:48 PM Changeset [5bed2298] by sev-
DIRECTOR: Fix copy/paste error. CID 1549852
9:56 PM Changeset [62ba5ac3] by sev-
DARKSEED: Fix comparison for clarity. CID 1563442
8:24 PM Changeset [f75439f] by mgerhardy
TWINE: the W key was supposed to only do Action on Normal see #15408: …
7:58 PM Changeset [7eb1ba34] by Weblate <noreply@…>
I18N: Update translations templates
7:58 PM Changeset [e31c7ff1] by Vladimir Vrzić <vvrzic@…>
KYRA: (EOB) - Fix projectile weapon damage Note: All changes are …
7:47 PM Changeset [6c040227] by Weblate <noreply@…>
I18N: Update translations templates
7:47 PM Changeset [66c4c864] by athrxx
KYRA: (EOB) - fix true seeing spell The spell effect was restored …
4:43 PM Changeset [37ff2f2a] by sev-
ICB: Fix infinite loop. CID 1433458
4:03 PM Changeset [c7f3554b] by sev-
HPL1: Avoid side effect in assert(). CID 1501715
3:54 PM Changeset [00cbde7e] by sev-
ICB: Add missing va_end(). CID 1433521
3:35 PM Changeset [7da0f705] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code regarding sorting
2:55 PM Changeset [a2c7b76d] by sev-
I18N: Update translation (Ukrainian) Currently translated at 96.0% …
2:22 PM Ticket #15417 (Blinky Bill and the Magician PC) closed by tag2015
invalid: Same as #15416
2:20 PM Ticket #15416 (Print and Play with Blinky Bill) closed by tag2015
invalid
1:59 PM Changeset [cd80d7b5] by tag2015
DIRECTOR: Add detection for a couple games
10:42 AM Changeset [787a8e2b] by mduggan
DGDS: Clear isLoading flag after restart
8:08 AM Changeset [d0ae2bfd] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 806 (daemon)
6:22 AM Changeset [562310f0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Updating view matrix is also needed for lights
6:03 AM Changeset [d04aa822] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small cleanup in renderer
5:52 AM Changeset [ed7a9d0b] by dreammaster
M4: RIDDLE: Some field cleanups for room 301
5:48 AM Changeset [87ef8d13] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Revert back to previous face indices order
3:51 AM Ticket #15418 (SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of ...) created by gabberhead
i think, i found a bugin scummvm. i am using scummtr and scummrp for …
3:05 AM Changeset [d12024fa] by mduggan
DGDS: Change engine name for consistency The engine name was …
2:50 AM Changeset [fdeef793] by dreammaster
M4: RIDDLE: Fix text color in conversation dialogs
Note: See TracTimeline for information about the timeline view.