#4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
|
zeldin
|
defect
|
high
|
Engine: Gob
|
#4392 |
COMI: Music delayed during snake segment
|
|
|
defect
|
high
|
Engine: SCUMM
|
#4400 |
DIG: Cutscene does not stop existing music before playing
|
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
#4403 |
GUI: "Help" dialog causes crash @ 320x200
|
|
sev-
|
defect
|
high
|
GUI
|
#4404 |
DW2: disappearing cursor
|
script
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#4408 |
CRUISE: Inactive cursor click in Cruise
|
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
#4409 |
DIG: Skipping planetarium animation disables F5 menu
|
script
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
#4414 |
DW1: Taking book early causes dead end
|
script
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#4423 |
CRUISE: Crash on most any action (OSX)
|
|
joostp
|
defect
|
high
|
Engine: Cruise
|
#4430 |
AGI: PQ1 help not showing the first time you press F1
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4431 |
AGI: PQ1 All function keys are broken after restart
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4433 |
FT Crash driving towards Vultures hideout
|
|
|
defect
|
high
|
Engine: SCUMM
|
#4435 |
ITE: compressed sounds don't play
|
|
|
defect
|
high
|
Engine: SAGA
|
#4465 |
DRASCULA: Text wrapping error
|
|
eriktorbjorn
|
defect
|
high
|
Engine: Drascula
|
#4466 |
DRASCULA: Cursor GFX error
|
|
sev-
|
defect
|
high
|
Engine: Drascula
|
#4467 |
DRASCULA: Graveyard GFX error
|
|
sev-
|
defect
|
high
|
Engine: Drascula
|
#4487 |
AGI: KQ1: ScummVM Crash
|
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
#4516 |
GOB3: Scrolling locked after cutscene
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#4522 |
GUI: Incorrect behavior of sliders
|
|
lordhoto
|
defect
|
high
|
GUI
|
#4539 |
PSP: AGI games are unbearably slow
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4555 |
WAXWORKS: Can't go down corridor in pyramid
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#4567 |
GP2X: BASS Sound problems
|
|
|
defect
|
high
|
Engine: Sky
|
#4582 |
AGI: Crash when saving fallback-matched game
|
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
#4588 |
DW1: Act 2 Amazon dialog skipping
|
|
|
defect
|
high
|
Engine: Tinsel
|
#4596 |
DRASCULA: Glitch when using cross on vampire guard
|
|
sev-
|
defect
|
high
|
Engine: Drascula
|
#4627 |
RTZ: crash when take a photo from Molly (German version)
|
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
#4661 |
NIPPON: Music Missing in credits
|
|
peres
|
defect
|
high
|
Engine: Parallaction
|
#4662 |
NIPPON: Only one tune seems to play everywhere
|
|
peres
|
defect
|
high
|
Engine: Parallaction
|
#4669 |
NIPPON: No Elder
|
|
bluegr
|
defect
|
high
|
Engine: Parallaction
|
#4699 |
DW1: psychiatrist scene isn't playing (German version)
|
script
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#4712 |
GUI Tools: cannot use lame with compress_scumm_sou
|
|
criezy
|
defect
|
high
|
Tools
|
#4748 |
DRASCULA: Graphic Glitches
|
|
sev-
|
defect
|
high
|
Engine: Drascula
|
#4751 |
COMI: speech sound crash
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#4752 |
COMI: cutscene falls to internal debugger
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#4756 |
ARM: gfxarm.s is not updated for new 16 bit palette support
|
build
|
agent-q
|
defect
|
high
|
Ports
|
#4761 |
WII: overscan regression
|
|
dhewg
|
defect
|
high
|
Port: Wii
|
#4768 |
GUI: Caret blink shaves pixels from the letter underneath
|
|
lordhoto
|
defect
|
high
|
GUI
|
#4769 |
HE (16Bit): Inventory items (Cursors) have wrong color
|
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
#4774 |
MADE: Screen effects sometimes look wrong/bad
|
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
#4779 |
LSL1: Crash after using scumm menu save
|
|
|
defect
|
high
|
Engine: AGI
|
#4795 |
HE SAM1: Music in kitchen slightly off (regression)
|
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
#4806 |
NIPPON: Crash in Intro
|
|
lordhoto
|
defect
|
high
|
Engine: Parallaction
|
#4807 |
NIPPON: Kos sprite broken (regression)
|
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
#4811 |
NIPPON: Assertion at Dough's House (regression)
|
|
peres
|
defect
|
high
|
Engine: Parallaction
|
#4812 |
DW2: Weird "PC SPEAKER-like" sound distortion.
|
|
fingolfin
|
defect
|
high
|
Engine: Tinsel
|
#4835 |
DRACI: Segfault Crash When Leaving Inventory
|
|
rspalek
|
defect
|
high
|
Engine: Draci
|
#4840 |
NIPPON: Crash at character introduction (regression)
|
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
#4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#4875 |
KYRA3: Assertion Error
|
|
lordhoto
|
defect
|
high
|
Engine: Kyra
|
#4884 |
FF: Crackling/static popping
|
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
#4891 |
LURE: Goewin stuck at the counter
|
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
#4895 |
WAXWORKS: Save games don't track completed waxworks
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#4896 |
WAXWORKS: Crash retrieving spear from the crocodile carcass
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#4897 |
WAXWORKS: Doors remain open after loading earlier save game
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#4898 |
WAXWORKS: Tomb visitors check in, they don't check out
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#4904 |
AGI: No music with the new MIDI patch
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4908 |
AGI: PQ1: Flickering newspaper
|
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
#5058 |
KQ4SCI Early: Stuck on door
|
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
#5273 |
BS2: Detects games in wrong places
|
detection
|
bluegr
|
defect
|
high
|
Engine: Sword2
|
#5274 |
BS1: Detects games in wrong places
|
detection
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
#5288 |
LB2Floppy: Game hangs loading 2nd tunnel after boiler room
|
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
#5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
|
eriktorbjorn
|
defect
|
high
|
Engine: AGI
|
#5325 |
WINCE: broken sword 2 game crash
|
|
CeRiAl
|
defect
|
high
|
Engine: Sword2
|
#5356 |
ITE demo: patched sound at intro is not played correctly
|
|
eriktorbjorn
|
defect
|
high
|
Engine: SAGA
|
#5357 |
DRACI: Inventory word are truncated
|
|
rspalek
|
defect
|
high
|
Engine: Draci
|
#5372 |
DRASCULA: no subtitles in scene with "von Braun"
|
|
criezy
|
defect
|
high
|
Engine: Drascula
|
#5376 |
SAMNMAX: No music
|
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
#5386 |
AGI LSL1: TAB stops working after restart
|
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#5397 |
AGI Mother Goose: No text in speech bubble
|
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
#5398 |
AGI Mother Goose: White bar in intro
|
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#5453 |
GUI: Choosing a theme bypasses Cancel/Ok
|
|
lordhoto
|
defect
|
high
|
GUI
|
#5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
script
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#5567 |
BASS: Invalid Mode when giving shades to travel agent
|
script
|
joostp
|
defect
|
high
|
Engine: Sky
|
#5579 |
KYRA: Crash on startup on OS X due to invalid PAK file
|
|
lordhoto
|
defect
|
high
|
Engine: Kyra
|
#5588 |
FOA: Wrong colors in the Amiga version
|
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
#5622 |
TOON: Palette problems
|
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
#5643 |
ScummTools do not compress monster.sou of german fdd-version
|
|
criezy
|
defect
|
high
|
Tools
|
#5648 |
SCI: QFG2 can't buy healing pills
|
|
wjp
|
defect
|
high
|
Engine: SCI
|
#5662 |
SCI: HOYLE4: Cribbage bug
|
script
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
#5693 |
SCI: LB1 (Amiga) - Intro stuck
|
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#5831 |
MACOSX: Language auto-detection does not work correctly
|
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
#5840 |
MAEMO: No music. Possible regression
|
|
tsoliman
|
defect
|
high
|
Port: Maemo
|
#5843 |
MACOSX: SystemStubs library no longer available on 10.7.
|
build
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
#5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
#5914 |
IPHONE: swipe to simulate arrow keys doesn't work
|
|
criezy
|
defect
|
high
|
Port: iOS
|
#5917 |
TINSEL: Discworld (Polish) Detection Regression
|
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#5922 |
TINSEL: DW Crash in Subtitle Menu
|
|
bluegr
|
defect
|
high
|
Engine: Tinsel
|
#5932 |
Soltys WINCE: Scummvm crash at start
|
|
digitall
|
defect
|
high
|
Engine: CGE
|
#5962 |
ANDROID: Texture corruption when not in full-screen
|
|
fuzzie
|
defect
|
high
|
Port: Android
|
#5977 |
LB: Mouse events processed when they shouldn't be
|
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
#5986 |
AGOS: Simon1 Amiga CD32 Verb Area missing
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#5995 |
SCI: LB1-Amiga crashes at the end of the introduction
|
|
bluegr
|
defect
|
high
|
Engine: SCI
|
#6022 |
PSP: ScummVM 1.5.0 svn freezing on PSP while adding Games
|
|
joostp
|
defect
|
high
|
Port: PSP
|
#6036 |
POSIX: Use XDG dirs instead of HOME
|
|
lordhoto
|
defect
|
high
|
Port: Linux
|
#6049 |
TOON: Russian Version Crash at Voice Scanner
|
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
#6058 |
FF DE: Game crashes after wearing pink dress
|
|
|
defect
|
high
|
Engine: AGOS
|
#6084 |
TSAGE: Blue Force - Character stuck on animation loop
|
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
#6091 |
COMPOSER: Leftover sprites remain
|
|
fuzzie
|
defect
|
high
|
Engine: Composer
|
(more results for this group on next page)
|