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Results (501 - 600 of 15487)

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Status: closed (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#4382 DC: Bargon Attack, virtual keyboard non-responsive zeldin defect high Engine: Gob
#4392 COMI: Music delayed during snake segment defect high Engine: SCUMM
#4400 DIG: Cutscene does not stop existing music before playing aquadran defect high Engine: SCUMM
#4403 GUI: "Help" dialog causes crash @ 320x200 sev- defect high GUI
#4404 DW2: disappearing cursor script dreammaster defect high Engine: Tinsel
#4408 CRUISE: Inactive cursor click in Cruise dreammaster defect high Engine: Cruise
#4409 DIG: Skipping planetarium animation disables F5 menu script Kirben defect high Engine: SCUMM
#4414 DW1: Taking book early causes dead end script dreammaster defect high Engine: Tinsel
#4423 CRUISE: Crash on most any action (OSX) joostp defect high Engine: Cruise
#4430 AGI: PQ1 help not showing the first time you press F1 sev- defect high Engine: AGI
#4431 AGI: PQ1 All function keys are broken after restart sev- defect high Engine: AGI
#4433 FT Crash driving towards Vultures hideout defect high Engine: SCUMM
#4435 ITE: compressed sounds don't play defect high Engine: SAGA
#4465 DRASCULA: Text wrapping error eriktorbjorn defect high Engine: Drascula
#4466 DRASCULA: Cursor GFX error sev- defect high Engine: Drascula
#4467 DRASCULA: Graveyard GFX error sev- defect high Engine: Drascula
#4487 AGI: KQ1: ScummVM Crash SF/buddha_ defect high Engine: AGI
#4516 GOB3: Scrolling locked after cutscene DrMcCoy defect high Engine: Gob
#4522 GUI: Incorrect behavior of sliders lordhoto defect high GUI
#4539 PSP: AGI games are unbearably slow sev- defect high Engine: AGI
#4555 WAXWORKS: Can't go down corridor in pyramid Kirben defect high Engine: AGOS
#4567 GP2X: BASS Sound problems defect high Engine: Sky
#4582 AGI: Crash when saving fallback-matched game lordhoto defect high Engine: AGI
#4588 DW1: Act 2 Amazon dialog skipping defect high Engine: Tinsel
#4596 DRASCULA: Glitch when using cross on vampire guard sev- defect high Engine: Drascula
#4627 RTZ: crash when take a photo from Molly (German version) johndoe123 defect high Engine: MADE
#4661 NIPPON: Music Missing in credits peres defect high Engine: Parallaction
#4662 NIPPON: Only one tune seems to play everywhere peres defect high Engine: Parallaction
#4669 NIPPON: No Elder bluegr defect high Engine: Parallaction
#4699 DW1: psychiatrist scene isn't playing (German version) script dreammaster defect high Engine: Tinsel
#4712 GUI Tools: cannot use lame with compress_scumm_sou criezy defect high Tools
#4748 DRASCULA: Graphic Glitches sev- defect high Engine: Drascula
#4751 COMI: speech sound crash fingolfin defect high Engine: SCUMM
#4752 COMI: cutscene falls to internal debugger sev- defect high Engine: SCUMM
#4756 ARM: gfxarm.s is not updated for new 16 bit palette support build agent-q defect high Ports
#4761 WII: overscan regression dhewg defect high Port: Wii
#4768 GUI: Caret blink shaves pixels from the letter underneath lordhoto defect high GUI
#4769 HE (16Bit): Inventory items (Cursors) have wrong color Kirben defect high Engine: SCUMM
#4774 MADE: Screen effects sometimes look wrong/bad johndoe123 defect high Engine: MADE
#4779 LSL1: Crash after using scumm menu save defect high Engine: AGI
#4795 HE SAM1: Music in kitchen slightly off (regression) lordhoto defect high Engine: SCUMM
#4806 NIPPON: Crash in Intro lordhoto defect high Engine: Parallaction
#4807 NIPPON: Kos sprite broken (regression) Kirben defect high Engine: Parallaction
#4811 NIPPON: Assertion at Dough's House (regression) peres defect high Engine: Parallaction
#4812 DW2: Weird "PC SPEAKER-like" sound distortion. fingolfin defect high Engine: Tinsel
#4835 DRACI: Segfault Crash When Leaving Inventory rspalek defect high Engine: Draci
#4840 NIPPON: Crash at character introduction (regression) Kirben defect high Engine: Parallaction
#4866 WOODRUFF: Reproducible crash creating Intuition formula DrMcCoy defect high Engine: Gob
#4875 KYRA3: Assertion Error lordhoto defect high Engine: Kyra
#4884 FF: Crackling/static popping eriktorbjorn defect high Engine: AGOS
#4891 LURE: Goewin stuck at the counter dreammaster defect high Engine: Lure
#4895 WAXWORKS: Save games don't track completed waxworks Kirben defect high Engine: AGOS
#4896 WAXWORKS: Crash retrieving spear from the crocodile carcass Kirben defect high Engine: AGOS
#4897 WAXWORKS: Doors remain open after loading earlier save game Kirben defect high Engine: AGOS
#4898 WAXWORKS: Tomb visitors check in, they don't check out Kirben defect high Engine: AGOS
#4904 AGI: No music with the new MIDI patch sev- defect high Engine: AGI
#4908 AGI: PQ1: Flickering newspaper bluegr defect high Engine: AGI
#4928 AGI: SQ2 : Falling Off Log Almost Immediate m-kiewitz defect high Engine: AGI
#5058 KQ4SCI Early: Stuck on door m-kiewitz defect high Engine: SCI
#5273 BS2: Detects games in wrong places detection bluegr defect high Engine: Sword2
#5274 BS1: Detects games in wrong places detection bluegr defect high Engine: Sword1
#5288 LB2Floppy: Game hangs loading 2nd tunnel after boiler room m-kiewitz defect high Engine: SCI
#5311 SQ1 AGI: keyboard special keys are not functioning properly eriktorbjorn defect high Engine: AGI
#5325 WINCE: broken sword 2 game crash CeRiAl defect high Engine: Sword2
#5356 ITE demo: patched sound at intro is not played correctly eriktorbjorn defect high Engine: SAGA
#5357 DRACI: Inventory word are truncated rspalek defect high Engine: Draci
#5372 DRASCULA: no subtitles in scene with "von Braun" criezy defect high Engine: Drascula
#5376 SAMNMAX: No music athrxx defect high Engine: SCUMM
#5386 AGI LSL1: TAB stops working after restart bluegr defect high Engine: AGI
#5397 AGI Mother Goose: No text in speech bubble m-kiewitz defect high Engine: AGI
#5398 AGI Mother Goose: White bar in intro bluegr defect high Engine: AGI
#5453 GUI: Choosing a theme bypasses Cancel/Ok lordhoto defect high GUI
#5523 AGI FAN Beyond the Titanic 2: Crash on Item Viewing script bluegr defect high Engine: AGI
#5567 BASS: Invalid Mode when giving shades to travel agent script joostp defect high Engine: Sky
#5579 KYRA: Crash on startup on OS X due to invalid PAK file lordhoto defect high Engine: Kyra
#5588 FOA: Wrong colors in the Amiga version lordhoto defect high Engine: SCUMM
#5622 TOON: Palette problems sylvaintv defect high Engine: Toon
#5643 ScummTools do not compress monster.sou of german fdd-version criezy defect high Tools
#5648 SCI: QFG2 can't buy healing pills wjp defect high Engine: SCI
#5662 SCI: HOYLE4: Cribbage bug script bluegr defect high Engine: SCI
#5674 AGI: SQ2: Gfx glitch at intro logo "Chapter 2" m-kiewitz defect high Engine: AGI
#5693 SCI: LB1 (Amiga) - Intro stuck bluegr defect high Engine: SCI
#5831 MACOSX: Language auto-detection does not work correctly criezy defect high Port: Mac OS X
#5840 MAEMO: No music. Possible regression tsoliman defect high Port: Maemo
#5843 MACOSX: SystemStubs library no longer available on 10.7. build criezy defect high Port: Mac OS X
#5858 AGI: Manhunter - No ENTER key after Launcher Load m-kiewitz defect high Engine: AGI
#5914 IPHONE: swipe to simulate arrow keys doesn't work criezy defect high Port: iOS
#5917 TINSEL: Discworld (Polish) Detection Regression dreammaster defect high Engine: Tinsel
#5922 TINSEL: DW Crash in Subtitle Menu bluegr defect high Engine: Tinsel
#5932 Soltys WINCE: Scummvm crash at start digitall defect high Engine: CGE
#5962 ANDROID: Texture corruption when not in full-screen fuzzie defect high Port: Android
#5977 LB: Mouse events processed when they shouldn't be fuzzie defect high Engine: Mohawk
#5986 AGOS: Simon1 Amiga CD32 Verb Area missing Kirben defect high Engine: AGOS
#5995 SCI: LB1-Amiga crashes at the end of the introduction bluegr defect high Engine: SCI
#6022 PSP: ScummVM 1.5.0 svn freezing on PSP while adding Games joostp defect high Port: PSP
#6036 POSIX: Use XDG dirs instead of HOME lordhoto defect high Port: Linux
#6049 TOON: Russian Version Crash at Voice Scanner sylvaintv defect high Engine: Toon
#6058 FF DE: Game crashes after wearing pink dress defect high Engine: AGOS
#6084 TSAGE: Blue Force - Character stuck on animation loop dreammaster defect high Engine: TsAGE
#6091 COMPOSER: Leftover sprites remain fuzzie defect high Engine: Composer
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