#6703 |
SCI: QFG1 VGA - Can't CTRL+S to access statistics
|
|
csnover
|
defect
|
normal
|
Engine: SCI
|
#6704 |
SCI: QFG1 VGA - Dryad Music does not play
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#6705 |
SCI: QFG1 VGA - Combat Music does not play when battling saurus
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#6707 |
SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#6708 |
SCI: QFG1 VGA - combat escape music does not play with cheetaur
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#6709 |
SAGA: IHNM - Ellen disappears sometimes when loading a save
|
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#6714 |
SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device
|
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#6715 |
Android-Port Cursor jumps in upper left corner
|
|
|
defect
|
normal
|
Port: Android
|
#6717 |
SCI fallback detection assert failure
|
detection
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6718 |
SCI: LSL6 Polish - Engine aborts with error when "Settings" button used
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6719 |
SCUMM: In-game help missing line of text on 2nd help screen
|
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
#6720 |
SWORD1: Speech cluster file endian detection fails in some Mac variants
|
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
#6723 |
SCI: Jones - Main Menu items disabled after saved game load
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6724 |
SCUMM: Freddi Fish 1 Crash in Russian Version
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#6725 |
SCI: LSL5 Mac doesn't launch with MT-32 music
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6726 |
SCI: KQ5 - Missing music during Sledding and Wolves
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6727 |
KYRA (LOL): Engine assertion at various dialogues if no items in inventory
|
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
#6728 |
BS1: Crash loading a save game using ScummVM menu while in Bull's head location
|
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
#6729 |
SCI32: GK1 - Can not give Clay Mold to Sam
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#6731 |
The Dig Demo (Mac) detection is broken
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#6732 |
SFINX: Unable to use non-flying carpet
|
|
|
defect
|
normal
|
Engine: CGE2
|
#6733 |
SFINX: Sfx volume setting not working properly
|
|
uruk
|
defect
|
normal
|
Engine: CGE2
|
#6734 |
Not possible to use the scanner and arrow keys
|
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#6735 |
WME: Bickadoodle - Unknown version
|
detection
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6737 |
AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded
|
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#6738 |
BACKENDS: Dingux - Not possible to save in Simon 1
|
|
sev-
|
defect
|
normal
|
Port: Dingux
|
#6739 |
SCUMM: Strings from resources are not translated
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#6740 |
Wii: Enter key on USB keyboard does not work for SCI games.
|
|
digitall
|
defect
|
normal
|
Port: Wii
|
#6741 |
ANDROID: AssetFdStream deletes ref too early
|
|
SF/mthreepwood
|
defect
|
normal
|
Port: Android
|
#6742 |
PJGAMES: Crash upon playing Happy Fun Squares on Hard
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#6743 |
ANDROID: ScummVM fails to start V5.0 (Lollipop) devices
|
|
fuzzie
|
defect
|
normal
|
Port: Android
|
#6744 |
SCI: Camelot - Textbox glitch on Map after loading
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6745 |
MOHAWK: Two unknown Living Book game variants...
|
|
digitall
|
defect
|
normal
|
Engine: Mohawk
|
#6746 |
ANDROID: Crashes after progress bar on Android L 5.0 Nexus 9
|
|
fuzzie
|
defect
|
normal
|
Port: Android
|
#6747 |
WIN32: Start menu recent items ignores noconsole selection
|
|
sev-
|
defect
|
normal
|
Port: Win32
|
#6750 |
KQ6CD: no speech during Lord Azure and Lady Aeriel scenes
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6751 |
SCI: Longbow - Invalid arithmetic operation
|
original script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6752 |
KYRA2: Crash when using swampsnake potion on Zanthia
|
|
lordhoto
|
defect
|
normal
|
Engine: Kyra
|
#6753 |
TOUCHE / ANDROID: Right Click Menu Not Operable
|
|
sev-
|
defect
|
normal
|
Engine: Touche
|
#6754 |
TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da Vinci Boat
|
original
|
|
defect
|
normal
|
Engine: Touche
|
#6755 |
ScummVM Crashes in OS X after multiple full screen changes
|
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
#6757 |
Eye of the Beholder 1 (mouse pointer in inventory)
|
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
#6758 |
Eye of the Beholder 1: no "silver key" in the beginning of the Level 2
|
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
#6759 |
SCUMM: iMuse crashes with assertion failure on CoMI
|
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
#6760 |
ZVISION: German version of ZGI doesn't work - no game found
|
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
#6761 |
ZVISION: Missing sounds when using the knocker in Zork: Nemesis
|
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
#6762 |
ZGI crashes when attempting to enter alternative inventory screens.
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6763 |
ZGI crashes when attempting to examine mug in inventory
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6764 |
Spanish version of ZGI doesn't work - no game found
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6765 |
Wrong error code if directory missing
|
|
digitall
|
defect
|
normal
|
--Other--
|
#6766 |
ZVISION: ZGI text screen is illegible
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6767 |
ZVISION: Ambient sounds keep playing after leaving the relevant area
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6768 |
ZVISION: Game will not save during prison sequence
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6769 |
Inset video location/size error in alchemical display
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6770 |
ZVISION: Control lever still visible after opening Perils of Magic time tunnel
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
#6771 |
ZVISION: Unable to leave room after loading saved game
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6772 |
ZVISION: Wrong characters in subtitles (Unicode issue?)
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
#6773 |
ALL: Infinite loop showing error dialog when engine missing
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
#6774 |
ZVISION: Spell book broken after getting "glorf" spell
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
#6775 |
ZVISION: Core dump when starting Zork Nemesis
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6776 |
ZVISION: Nothing happens when I click on the rope in the bell room
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6778 |
Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS
|
|
DrMcCoy
|
defect
|
normal
|
Engine: SCUMM
|
#6779 |
BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf()
|
SYMBIAN
|
|
defect
|
normal
|
Port: Symbian
|
#6780 |
ZVISION: Non-working, game-breaking hotspot at bottom of tower
|
script
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6782 |
ZVISION: Temple door knocker knocks far too fast
|
|
|
defect
|
normal
|
Engine: ZVision
|
#6783 |
ZVISION: Earth pavilion door puzzle missing sound effects
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6784 |
ZVISION: Earth pavilion door puzzle inset videos out of alignment
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6786 |
ZVISION: Italian Language Version Not Detected
|
|
sev-
|
defect
|
normal
|
Engine: ZVision
|
#6787 |
Backgrounds tend to turn green when overlaid decals change
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
#6788 |
SCUMM HE : Inaccurate MIDI Emulation
|
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#6789 |
SCI: KQ4 - Engine abort at saved game load
|
|
|
defect
|
normal
|
Engine: SCI
|
#6790 |
ANDROID: Can't add games. Engines not loaded.
|
|
|
defect
|
normal
|
Port: Android
|
#6791 |
ZVISION: Game feels sluggish around Frobozz Electric building (script bug)
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6792 |
ANDROID: ScummVM v1.7.0 fails to start on Android 5.0.2 / Nexus 10
|
|
|
defect
|
normal
|
Engine: ZVision
|
#6793 |
ZVISION: Saving at bottom of staircase creates buggy savegame
|
original
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6794 |
ZVISION: Yoruk's coffin instant death
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6795 |
UBUNTU: Fullscreen/Windowed with ALT+ENTER fails in 14.04
|
|
csnover
|
defect
|
normal
|
Port: Linux
|
#6796 |
The Dig crashes ScummVM in the middle of the opening movie.
|
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
#6799 |
HUGO: Silent quit when using inventory
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: Hugo
|
#6800 |
ZVISION Cannot be compiled on Android - FreeType2 isn't available
|
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
#6801 |
ZVISION: Bad word-wrapping in original save dialog
|
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
#6802 |
FREDDI2: assert() error
|
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
#6803 |
ZVISION: Tuning fork box glitch (probably a script bug)
|
original
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#6804 |
SWORD25: add option to choose language speech
|
|
sev-
|
feature request
|
normal
|
Engine: Sword25
|
#6805 |
SWORD25: no video in BS2.5
|
|
criezy
|
defect
|
normal
|
Engine: Sword25
|
#6807 |
SCI: QFG3: Export Character Magic spell open skill being bump up.
|
original script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6810 |
BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations
|
code-removal
|
sev-
|
defect
|
normal
|
Ports
|
#6811 |
BACKENDS: Android - kyra.dat error on loading EOB
|
|
sev-
|
defect
|
normal
|
Port: Android
|
#6812 |
KYRA1: Segfault on openpandora
|
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
#6813 |
GUI: Tooltips eat keypresses
|
|
eriktorbjorn
|
defect
|
normal
|
GUI
|
#6814 |
IHNM: Items taken can still be interacted with in original location
|
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
#6816 |
SCI: SQ1VGA: game crash when looking at force field generator
|
original script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6817 |
maniac-v1: Characters are drawn one pixel too high
|
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#6818 |
SCI: LSL2: After customs
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#6819 |
AGOS: StS - Music Issue
|
|
NMIError
|
defect
|
normal
|
Engine: AGOS
|
#6821 |
GUI: FluidSynth settings button not working in Edit Game
|
|
lordhoto
|
defect
|
normal
|
GUI
|
#6822 |
AGOS: Elvira 1 - Amiga music issue
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6823 |
TONY: italian version not detected
|
|
dreammaster
|
defect
|
normal
|
Engine: Tony
|
(more results for this group on next page)
|