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Results (6801 - 6900 of 14417)

Ticket Summary Owner Type Priority Component Version
#6708 SCI: QFG1 VGA - combat escape music does not play with cheetaur wjp defect normal Engine: SCI
#6709 SAGA: IHNM - Ellen disappears sometimes when loading a save bluegr defect normal Engine: SAGA
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" AndywinXp defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" AndywinXp defect normal Engine: SCUMM
#6714 SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device AndywinXp defect normal Engine: SCUMM
#6715 Android-Port Cursor jumps in upper left corner defect normal Port: Android
#6717 SCI fallback detection assert failure bluegr defect normal Engine: SCI
#6718 SCI: LSL6 Polish - Engine aborts with error when "Settings" button used bluegr defect normal Engine: SCI
#6719 SCUMM: In-game help missing line of text on 2nd help screen bluegr defect normal Engine: SCUMM
#6720 SWORD1: Speech cluster file endian detection fails in some Mac variants criezy defect normal Engine: Sword1
#6723 SCI: Jones - Main Menu items disabled after saved game load bluegr defect normal Engine: SCI
#6724 SCUMM: Freddi Fish 1 Crash in Russian Version Kirben defect normal Engine: SCUMM
#6725 SCI: LSL5 Mac doesn't launch with MT-32 music bluegr defect normal Engine: SCI
#6726 SCI: KQ5 - Missing music during Sledding and Wolves bluegr defect normal Engine: SCI
#6727 KYRA (LOL): Engine assertion at various dialogues if no items in inventory digitall defect normal Engine: Kyra
#6728 BS1: Crash loading a save game using ScummVM menu while in Bull's head location criezy defect normal Engine: Sword1
#6729 SCI32: GK1 - Can not give Clay Mold to Sam bluegr defect normal Engine: SCI
#6731 The Dig Demo (Mac) detection is broken Kirben defect normal Engine: SCUMM
#6732 SFINX: Unable to use non-flying carpet defect normal Engine: CGE2
#6733 SFINX: Sfx volume setting not working properly uruk defect normal Engine: CGE2
#6734 Not possible to use the scanner and arrow keys dreammaster defect normal Engine: TsAGE
#6735 WME: Bickadoodle - Unknown version somaen defect normal Engine: Wintermute
#6737 AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded m-kiewitz defect normal Engine: AGI
#6738 BACKENDS: Dingux - Not possible to save in Simon 1 sev- defect normal Port: Dingux
#6739 SCUMM: Strings from resources are not translated Kirben defect normal Engine: SCUMM
#6740 Wii: Enter key on USB keyboard does not work for SCI games. digitall defect normal Port: Wii
#6741 ANDROID: AssetFdStream deletes ref too early SF/mthreepwood defect normal Port: Android
#6742 PJGAMES: Crash upon playing Happy Fun Squares on Hard Kirben defect normal Engine: SCUMM
#6743 ANDROID: ScummVM fails to start V5.0 (Lollipop) devices fuzzie defect normal Port: Android
#6744 SCI: Camelot - Textbox glitch on Map after loading m-kiewitz defect normal Engine: SCI
#6745 MOHAWK: Two unknown Living Book game variants... digitall defect normal Engine: Mohawk
#6746 ANDROID: Crashes after progress bar on Android L 5.0 Nexus 9 fuzzie defect normal Port: Android
#6747 WIN32: Start menu recent items ignores noconsole selection sev- defect normal Port: Win32
#6750 KQ6CD: no speech during Lord Azure and Lady Aeriel scenes m-kiewitz defect normal Engine: SCI
#6751 SCI: Longbow - Invalid arithmetic operation m-kiewitz defect normal Engine: SCI
#6752 KYRA2: Crash when using swampsnake potion on Zanthia lordhoto defect normal Engine: Kyra
#6753 TOUCHE / ANDROID: Right Click Menu Not Operable sev- defect normal Engine: Touche
#6754 TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da Vinci Boat defect normal Engine: Touche
#6755 ScummVM Crashes in OS X after multiple full screen changes criezy defect normal Port: Mac OS X
#6757 Eye of the Beholder 1 (mouse pointer in inventory) athrxx defect normal Engine: Kyra
#6758 Eye of the Beholder 1: no "silver key" in the beginning of the Level 2 athrxx defect normal Engine: Kyra
#6759 SCUMM: iMuse crashes with assertion failure on CoMI csnover defect normal Engine: SCUMM
#6760 ZVISION: German version of ZGI doesn't work - no game found RichieSams defect normal Engine: ZVision
#6761 ZVISION: Missing sounds when using the knocker in Zork: Nemesis RichieSams defect normal Engine: ZVision
#6762 ZGI crashes when attempting to enter alternative inventory screens. bluegr defect normal Engine: ZVision
#6763 ZGI crashes when attempting to examine mug in inventory bluegr defect normal Engine: ZVision
#6764 Spanish version of ZGI doesn't work - no game found bluegr defect normal Engine: ZVision
#6765 Wrong error code if directory missing digitall defect normal --Other--
#6766 ZVISION: ZGI text screen is illegible bluegr defect normal Engine: ZVision
#6767 ZVISION: Ambient sounds keep playing after leaving the relevant area bluegr defect normal Engine: ZVision
#6768 ZVISION: Game will not save during prison sequence bluegr defect normal Engine: ZVision
#6769 Inset video location/size error in alchemical display bluegr defect normal Engine: ZVision
#6770 ZVISION: Control lever still visible after opening Perils of Magic time tunnel eriktorbjorn defect normal Engine: ZVision
#6771 ZVISION: Unable to leave room after loading saved game bluegr defect normal Engine: ZVision
#6772 ZVISION: Wrong characters in subtitles (Unicode issue?) eriktorbjorn defect normal Engine: ZVision
#6773 ALL: Infinite loop showing error dialog when engine missing SF/mthreepwood defect normal Engine: SCUMM
#6774 ZVISION: Spell book broken after getting "glorf" spell eriktorbjorn defect normal Engine: ZVision
#6775 ZVISION: Core dump when starting Zork Nemesis bluegr defect normal Engine: ZVision
#6776 ZVISION: Nothing happens when I click on the rope in the bell room bluegr defect normal Engine: ZVision
#6778 Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS DrMcCoy defect normal Engine: SCUMM
#6779 BACKENDS: Symbian - ZVISION is unusable because of a bug in scanf() defect normal Port: Symbian
#6780 ZVISION: Non-working, game-breaking hotspot at bottom of tower bluegr defect normal Engine: ZVision
#6782 ZVISION: Temple door knocker knocks far too fast defect normal Engine: ZVision
#6783 ZVISION: Earth pavilion door puzzle missing sound effects bluegr defect normal Engine: ZVision
#6784 ZVISION: Earth pavilion door puzzle inset videos out of alignment bluegr defect normal Engine: ZVision
#6786 ZVISION: Italian Language Version Not Detected sev- defect normal Engine: ZVision
#6787 Backgrounds tend to turn green when overlaid decals change eriktorbjorn defect normal Engine: ZVision
#6788 SCUMM HE : Inaccurate MIDI Emulation sev- defect normal Engine: SCUMM
#6789 SCI: KQ4 - Engine abort at saved game load defect normal Engine: SCI
#6790 ANDROID: Can't add games. Engines not loaded. defect normal Port: Android
#6791 ZVISION: Game feels sluggish around Frobozz Electric building (script bug) bluegr defect normal Engine: ZVision
#6792 ANDROID: ScummVM v1.7.0 fails to start on Android 5.0.2 / Nexus 10 defect normal Engine: ZVision
#6793 ZVISION: Saving at bottom of staircase creates buggy savegame bluegr defect normal Engine: ZVision
#6794 ZVISION: Yoruk's coffin instant death bluegr defect normal Engine: ZVision
#6795 UBUNTU: Fullscreen/Windowed with ALT+ENTER fails in 14.04 csnover defect normal Port: Linux
#6796 The Dig crashes ScummVM in the middle of the opening movie. criezy defect normal Engine: SCUMM
#6799 HUGO: Silent quit when using inventory eriktorbjorn defect normal Engine: Hugo
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available ccawley2011 defect normal Port: Android
#6801 ZVISION: Bad word-wrapping in original save dialog RichieSams defect normal Engine: ZVision
#6802 FREDDI2: assert() error BenCastricum defect normal Engine: SCUMM
#6803 ZVISION: Tuning fork box glitch (probably a script bug) bluegr defect normal Engine: ZVision
#6804 SWORD25: add option to choose language speech sev- feature request normal Engine: Sword25
#6805 SWORD25: no video in BS2.5 criezy defect normal Engine: Sword25
#6807 SCI: QFG3: Export Character Magic spell open skill being bump up. m-kiewitz defect normal Engine: SCI
#6810 BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations sev- defect normal Ports
#6811 BACKENDS: Android - kyra.dat error on loading EOB sev- defect normal Port: Android
#6812 KYRA1: Segfault on openpandora athrxx defect normal Engine: Kyra
#6813 GUI: Tooltips eat keypresses eriktorbjorn defect normal GUI
#6814 IHNM: Items taken can still be interacted with in original location bluegr defect normal Engine: SAGA
#6816 SCI: SQ1VGA: game crash when looking at force field generator m-kiewitz defect normal Engine: SCI
#6817 maniac-v1: Characters are drawn one pixel too high sev- defect normal Engine: SCUMM
#6818 SCI: LSL2: After customs m-kiewitz defect normal Engine: SCI
#6819 AGOS: StS - Music Issue NMIError defect normal Engine: AGOS
#6821 GUI: FluidSynth settings button not working in Edit Game lordhoto defect normal GUI
#6822 AGOS: Elvira 1 - Amiga music issue Kirben defect normal Engine: AGOS
#6823 TONY: italian version not detected dreammaster defect normal Engine: Tony
#6824 KQ6 CD Demo MD5 m-kiewitz defect normal Engine: SCI
#6825 Darby and Gregory german version detectet as french or english version and crash sev- defect normal Engine: Composer
#6826 Rex Nebular Log Lines Animation dreammaster defect normal Engine: MADS
#6827 Rex Nebular Throw Burger to sea monster animation dreammaster defect normal Engine: MADS
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