Opened 4 years ago
Last modified 3 years ago
#12480 new defect
ULTIMA4:: sound FX loops
Reported by: | bliznik | Owned by: | |
---|---|---|---|
Priority: | low | Component: | Engine: Ultima |
Version: | Keywords: | Ultima IV sound loop | |
Cc: | Game: | Ultima IV: Quest of the Avatar |
Description
I just noticed that some of the sounds for Ultima IV are too long and loop.
For example, the sound file for casting spells is spell_flash_25.ogg, and is about 1 second long. But when you cast the spell in the game, the sound plays for about 2 seconds. It does this by looping the sound a second time, and playing the first half of the spell_flash_25.ogg sound.
I'm unsure why time elements are included when sounds are played? I thought the game should cut off playing the sound when it reaches the end of the sound file?
Change History (1)
comment:1 by , 3 years ago
Summary: | Ultima IV: sound FX loops → ULTIMA4:: sound FX loops |
---|
Note:
See TracTickets
for help on using tickets.