Opened 3 years ago
Last modified 16 months ago
#12604 new defect
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
Reported by: | scureuil | Owned by: | |
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Priority: | low | Component: | Engine: AGS |
Version: | Keywords: | original | |
Cc: | Game: |
Description (last modified by )
Most "Maniac Mansion Mania" games are written in German/Deutsch at first,
and have shortcut issues with both original Windows AGS engine and ScummVM/AGS-engine.
https://www.maniac-mansion-mania.com/index.php/en/spiele/episoden/staffel-1.html
- For the German language version, the AGS action menu is:
Schau Benutze Nimm Öffne Schliesse Gib Ziehe Drücke Rede
The game expects this german keyboard layout,
and maps actions position-wise :
[Q] [W] [E] R T Z [A] [S] [D] E F G [Y] [X] [C] V B N
(so [E] is a shortcut for "Nimm", and [A] for "Öffne")
But on US keyboards (QWERTY), bottom-leftmost key is Z, not Y,
so the shortcut for "Ziehe" is misplaced.
Worst, French keyboard are like that:
[A] Z [E] R T [Y] [Q] [S] [D] F G H [W] [X] [C] V B N
which gives:
Öffne * Nimm * * Ziehe Shau Shliesse Gib * * * Benutze Drücke Rede * * *
- The English/Italian/Russian language version uses the US/IT/RU keyboard layout :
[Q] [W] [E] R T Y [A] [S] [D] E F G [Z] [X] [C] V B N
which gives the same issue when the user uses a different keyboard layout, both with ScummVM AGS-engine and the original Windows AGS executable.
- For shortcuts to work as expected, raw keycodes should be used instead of keymap-translated keys, and keyboard shortcuts for the action menu should be patched accordingly.
- Affected games:
At least Maniac Mansion Mania 1, 3-8 (Maniac Mansion Mania 8 doesn't adapt shortcuts to other languages at all), 10-11, 14-15, 17-18, 21-24, 27, 29-30.
Maniac Mansion Mania 2,9,16 use first letter based shortcuts for English language, MMM12 has no shortcuts.
Change History (6)
comment:1 by , 3 years ago
Description: | modified (diff) |
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comment:2 by , 3 years ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → pending |
comment:3 by , 17 months ago
Owner: | removed |
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comment:4 by , 17 months ago
This is still an issue even with the upstream interpreter and there's no timeline for it, most likely because any change would cause regressions in other games.
See https://github.com/adventuregamestudio/ags/issues/1391
Dropping priority
comment:5 by , 17 months ago
Priority: | normal → low |
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comment:6 by , 16 months ago
Resolution: | pending |
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Status: | pending → new |
I'm not sure how to test this, but since the codebase has been recently updated to match the stand-alone interpreter, there's every chance it could already have been fixed; if you could test and confirm?