Opened 3 years ago
Last modified 3 years ago
#13268 new defect
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
Reported by: | laenion | Owned by: | neuromancer |
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Priority: | normal | Component: | Engine: Hypno |
Version: | Keywords: | ||
Cc: | Game: | Marvel Comics Spider-Man: The Sinister Six |
Description
In the German version of "Spider-Man: Die Gnadenlosen Sechs", when playing the Mysterio sequence (both in the adventure part and from the training menu) the music seems quite distorted - I'm not sure whether it is really supposed to sound *that* strange.
Moreover when winning the minigame (but not when loosing it) the sound will just continue playing and overlay any other music.
I've recorded a short video to illustrate what I mean: http://digitalimagecorp.de/files/scummvm_hypno1-2022-02-13_01.07.15.ogg
(Test setup: Current git checkout, using data files directly from CD.)
Change History (9)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
Resolution: | → fixed |
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Status: | new → closed |
Thanks a lot, confirming the fix!
comment:3 by , 3 years ago
Btw, I just pushed more missing music from different scenes (so please update your build). If you notice something wrong, please report it so I can fix it. In case you need to check with the original game, you can take a quick look using this list of YouTube videos:
https://www.youtube.com/watch?v=IUpQS1d1Y0w&list=PLvFk3QopsJRBycU_NZ-az6rDb_A8tZTk1
Thanks in advance!
comment:4 by , 3 years ago
Resolution: | fixed |
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Status: | closed → new |
I just noticed: Now it seems to be playing not enough music :-)
As soon as I'm talking to anyone in a scene, the music is stopped, e.g. in the first scene in the studio or the second scene on the roof...
comment:6 by , 3 years ago
Please test https://github.com/scummvm/scummvm/commit/fa6fcfc2ad9496b864b7727769fd9e5f529671ea to see if it is fixed.
comment:7 by , 3 years ago
Now the music stops playing when someone starts talking and starts again after the whole dialogue is finished. From what I've seen in the Let's Play video you linked above the music should just continue playing during the dialogues...
comment:8 by , 3 years ago
Uhm, I will improve this detail during a refactoring. Thanks for the help, please keep looking for issues (but open new ones for unrelated ones).
comment:9 by , 3 years ago
Summary: | HYPNO: Distorted & neverending sound in "Mysterio" sequence → HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished |
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Good catch! The sound system is still evolving so there could be some missing or distorted sounds here and there, but please let me know about it. I think https://github.com/scummvm/scummvm/commit/da4022374824a91bcedd81c526eb1c21fd1a8927 should fix at least some of them, please test it.
Thanks!