Opened 3 years ago

Last modified 2 weeks ago

#13429 new defect

BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.

Reported by: kas1e Owned by:
Priority: normal Component: Graphics
Version: Keywords: OpenGL ES, graphics, GUI, Launcher, AmigaOS4
Cc: Game:

Description

Find out that at least on AmigaOS4 (maybe on some other platforms too), when we run ScummVM with "OpenGL with Shaders" (so OGLES2 build) every spawn of GUI Launcher cause some visuall glitches.

Issue maybe related to ScummVM's context removal/creation when switching from GUI to 3D game , or from game to GUI.

I made a video some days ago to show how those engines with shaders like GRIM, Myst3, Stark and WME3D looks like) and there you can see those glitches.

Video: https://youtu.be/vgo_hIOauEk

Glitches can be seen on :
1:35 - when we just run scummvm
1:44 - when we run a game from laucher
10:57 - when we exit from game via ctrl+f5 to back to launcher

Change History (1)

comment:1 by sev-, 2 weeks ago

Summary: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
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