Opened 14 years ago
Last modified 4 years ago
#5381 new defect
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
Reported by: | SF/warepire | Owned by: | DrMcCoy |
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Priority: | low | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Goblins 3 |
Description
The cursor flickers whenever there is a semi-cinematic like when freeing Bizoo in clouds. Savegame at Clouds with enough equipment attached.
To recreate the problem, use the Spy-glass to look at the Stain. Behold the flickering.
ScummVM build: 1.2.0 REV 52800 win32 Game version: Goblins 3, CD/DOS/v1.02 (English)
Ticket imported from: #3072175. Ticket imported from: bugs/5381.
Attachments (1)
Change History (5)
by , 14 years ago
Attachment: | gob3cd.s04 added |
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comment:1 by , 14 years ago
Owner: | set to |
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Summary: | Goblins 3: Flickering cursor in "semi-cinematics" → GOB3: Flickering cursor in "semi-cinematics" |
comment:2 by , 14 years ago
Yes, cursor glitches are a known problem, thanks to the engine not having proper cursorOn/cursorOff opcodes, but instead trusting that the area will be overdrawn. Since in ScummVM, cursors are handled separately from the game screen, this leads to glitches like this.
comment:3 by , 14 years ago
Priority: | normal → low |
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comment:4 by , 4 years ago
Summary: | GOB3: Flickering cursor in "semi-cinematics" → GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" |
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ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
Confirmed still an issue with above version of ScummVM.
Goblins Quest 3 CD (v1.000/DOS/English (US))
AmigaOS4 - PPC - BE - SDL
Save game in Clouds right before it is time to identify the Stain