Opened 18 years ago
Last modified 5 months ago
#7546 new feature request
SCUMM: Keymapper support for Sam and Max
Reported by: | SF/sonny_jim | Owned by: | agent-q |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | keymapper | |
Cc: | Game: | Sam and Max |
Description
Instead of using the D-pad to step through the actions (like in Sam and Max) could a GUI of icons not be implemented that pops up on a D-pad press.
Ticket imported from: #1665787. Ticket imported from: feature-requests/362.
Change History (7)
comment:1 by , 17 years ago
comment:2 by , 17 years ago
Owner: | set to |
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comment:3 by , 11 years ago
Component: | → Ports |
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comment:4 by , 6 years ago
Component: | Ports → Port: NDS |
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comment:5 by , 4 years ago
Component: | Port: NDS → Engine: SCUMM |
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Game: | → Sam and Max |
Keywords: | keymapper added |
comment:6 by , 5 months ago
Component: | Engine: SCUMM → Port: NDS |
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comment:7 by , 5 months ago
Component: | Port: NDS → Engine: SCUMM |
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Summary: | DS: Action GUI → SCUMM: Keymapper support for Sam and Max |
I’ve switched this back to Engine: SCUMM with a more accurate title for what’s needed.
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I never used a Nintendo DS, so I only am basing this on reading the NDS port homepage, but wouldn't that (at least for Sam&Max) just simply amount to displaying the inventory ("i" key) ?