Opened 8 years ago
Closed 4 years ago
#9707 closed defect (outdated)
AGI: PQ1 - Segfault during restore via GMM at cards game
Reported by: | waltervn | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Police Quest 1 |
Description
When trying to restore at the cards game using the GMM (at a time where the game does not allow it via F7), I frequently get a segfault.
Steps to reproduce:
- At the poker screen, type 'ante'
- Wait a few seconds
- Open the GMM
- Restore a save game
Backtrace:
0x00007ffba611c981 in strlen () from C:\WINDOWS\System32\msvcrt.dll
(gdb) bt
#0 0x00007ffba611c981 in strlen () from C:\WINDOWS\System32\msvcrt.dll
#1 0x00000000007e973c in Agi::AgiInstruction::argumentsLength (
this=0x96c0c8 <Agi::insV2+4392>) at ../engines/agi/opcodes.h:33
#2 0x000000000055c000 in Agi::AgiEngine::skipInstruction (this=0xacbaeb0,
op=203 '▒') at ../engines/agi/op_test.cpp:473
#3 0x000000000055c08f in Agi::AgiEngine::skipInstructionsUntil (
this=0xacbaeb0, v=255 '▒') at ../engines/agi/op_test.cpp:482
#4 0x000000000055be54 in Agi::AgiEngine::testIfCode (this=0xacbaeb0,
lognum=81) at ../engines/agi/op_test.cpp:445
#5 0x000000000055a511 in Agi::AgiEngine::runLogic (this=0xacbaeb0,
logicNr=81) at ../engines/agi/op_cmd.cpp:2368
#6 0x000000000055633d in Agi::cmdCall (state=0xacbaf58, vm=0xacbaeb0,
parameter=0x3049130 "Q") at ../engines/agi/op_cmd.cpp:1112
#7 0x000000000055a6e2 in Agi::AgiEngine::runLogic (this=0xacbaeb0,
logicNr=75) at ../engines/agi/op_cmd.cpp:2399
#8 0x000000000055633d in Agi::cmdCall (state=0xacbaf58, vm=0xacbaeb0,
parameter=0x30491dd "K") at ../engines/agi/op_cmd.cpp:1112
#9 0x00000000005563e1 in Agi::cmdCallF (state=0xacbaf58, vm=0xacbaeb0,
parameter=0x30492b0 "") at ../engines/agi/op_cmd.cpp:1123
#10 0x000000000055a6e2 in Agi::AgiEngine::runLogic (this=0xacbaeb0, logicNr=0)
at ../engines/agi/op_cmd.cpp:2399
#11 0x000000000054f59d in Agi::AgiEngine::interpretCycle (this=0xacbaeb0)
at ../engines/agi/cycle.cpp:149
#12 0x000000000054ff7e in Agi::AgiEngine::playGame (this=0xacbaeb0)
at ../engines/agi/cycle.cpp:442
#13 0x0000000000550339 in Agi::AgiEngine::runGame (this=0xacbaeb0)
at ../engines/agi/cycle.cpp:547
#14 0x000000000054b4fa in Agi::AgiEngine::go (this=0xacbaeb0)
at ../engines/agi/agi.cpp:551
#15 0x00000000007e9a2e in Agi::AgiBase::run (this=0xacbaeb0)
at ../engines/agi/agi.h:621
#16 0x0000000000405a26 in runGame (plugin=0x4f0ff70, system=...,
edebuglevels=...) at ../base/main.cpp:263
#17 0x0000000000406bc3 in scummvm_main (argc=1, argv=0x1a1f60)
at ../base/main.cpp:529
#18 0x0000000000403b1d in SDL_main (argc=1, argv=0x1a1f60)
at ../backends/platform/sdl/win32/win32-main.cpp:72
#19 0x0000000000403a68 in WinMain ()
at ../backends/platform/sdl/win32/win32-main.cpp:55
#20 0x0000000000968372 in main (flags=<optimized out>,
cmdline=<optimized out>, inst=<optimized out>)
I've attached a save game at the cards game for PQ1 2.0G DOS
Attachments (1)
Change History (8)
by , 8 years ago
comment:1 by , 8 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:2 by , 6 years ago
I assume that this was set pending on a retest to check that the segfault was fixed?
@waltervn: Since this should have been fixed by https://github.com/scummvm/scummvm/commit/be763b59aa44c126ace6f0b8854d3ebc2ff62d37, can you retest and confirm fixed?
Since this is pending and likely fixed, if this is not updated within 7 days, will close it out.
comment:4 by , 4 years ago
Summary: | PQ1AGI: Segfault during restore via GMM at cards game → AGI: PQ1 - Segfault during restore via GMM at cards game |
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comment:5 by , 4 years ago
ScummVM 2.2.0git (Jul 15 2020 10:24:49)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)
Is this still an issue?
I can't trigger this segfault/crash, then again i have a different AGI version of the game (see below). It even says so in the console:
User picked target 'pq1-amiga' (engine ID 'agi', game ID 'pq1')...
Looking for a plugin supporting this target... AGI preAGI + v2 + v3
AGI: Using recreation of Amiga Topaz font
Emulating Sierra AGI v3.002.149
WARNING: Game was saved with different gamedata - you may encounter problems!
Maybe it's only with a specific version of the game?
Police Quest I: In Pursuit of the Death Angel (2.0B 1989-02-22/Amiga/English)
AmigaO4 - PPC - BE - SDL
comment:7 by , 4 years ago
Resolution: | fixed → outdated |
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Status: | pending → closed |
@waltervn
Thank you for the feedback.
Closing as outdated.
Fixed with commit be763b5