Timeline
Feb 15, 2024:
- 10:52 PM Changeset [95d26488]branch-2-9 by
- CHAMBER: remove setjmp/longjmp for restart and SCR_4D_PriorityCommand.
- 12:41 PM Changeset [9b1ff3a2]branch-2-9 by
- SWITCH: remove dual panel touch remnants from Vita
- 11:39 AM Ticket #14962 (M4: Orion Burger: Demo crashes when using the gun on the ice cube in ...) created by
- This is on Windows 10, with ScummVM 2.9.0git, build from master HEAD …
- 3:49 AM Ticket #14941 (Orion Burger: Cutscenes ends audio a bit early) closed by
- fixed
- 3:48 AM Changeset [74cfff3b]branch-2-9 by
- M4: Fix release_trigger_digi_check to properly wait for sounds to finish
Feb 14, 2024:
- 6:51 PM Ticket #14961 (TINYGL: glScissor is not implemented in TinyGL) created by
- glScissor is not implemented in TinyGL. There is a function header, …
- 4:03 PM Changeset [1c03d9c7]branch-2-9 by
- M4: Fix upper limit of loop in krn_fade_to_grey
- 11:59 AM Changeset [c2c2e1ba]branch-2-9 by
- FREESCAPE: fix warning from override clang flagged this: …
- 9:46 AM Ticket #14960 (The nuvie feature 'Use Custom Actor Tiles' is non functional) created by
- Load Ultima VI, press Escape>Select Video Options>Use Custom Actor …
- 9:43 AM Ticket #14959 (Cannot Cast Spells using Keyboard in Ultima VI) created by
- In Ultima VI, press C to Cast a Spell. In vanilla/GOG/nuvie Ultima VI, …
- 9:42 AM Ticket #14958 (ULTIMA6: Move Item command doesn't prompt to split an item stack) created by
- In vanilla/GOG/Nuvie Ultima VI, if you Move an inventory item, you are …
- 9:40 AM Ticket #14957 (Using an Enchanted Staff spell crashes the game in Ultima VI) created by
- In Ultima VI, Enchant a yew staff with a spell. Try to use it = game …
- 6:07 AM Ticket #14909 (Orion Burger crashes in the Intro in the German version) closed by
- worksforme: I've tried and failed to replicate any problem both with local 32 & 64 …
- 5:09 AM Ticket #14930 (Orion Burger: Wilbur no mouth animations) closed by
- fixed
- 5:09 AM Changeset [8245a2c4]branch-2-9 by
- M4: Fix animating lips for look responses
- 5:00 AM Changeset [f8ed6bf]branch-2-9 by
- M4: Cleanups for wilbur speech started/finished enums
- 4:23 AM Changeset [4c73bfa4]branch-2-9 by
- M4: Fix mouth animations in room 706
- 3:09 AM Ticket #14925 (Orion Burger: Crash at rocker) closed by
- fixed
- 3:09 AM Changeset [a5c59eec]branch-2-9 by
- M4: Change viper to vipe in room 145
- 3:03 AM Changeset [1c51799a]branch-2-9 by
- M4: Fix freeze talking to Vipe
- 2:21 AM Ticket #14942 (Orion Burger: Soft Lock in test 3 labyrinth) closed by
- worksforme: Temporarily added some test code to cycle through all the entrances …
- 2:19 AM Changeset [765cc9e]branch-2-9 by
- M4: Revert temporarily adding X as a hotkey for testing mine entrances …
Feb 13, 2024:
- 11:02 PM Ticket #14956 (Unknown game variant for gob) created by
- The game in 'Raumschiff' seems to be an unknown game variant. Please …
- 1:53 PM Changeset [d659bb05]branch-2-9 by
- FREESCAPE: implemented eng game sequence in eclipse
- 1:53 PM Changeset [a14165ee]branch-2-9 by
- FREESCAPE: implemented rest key in eclipse
- 1:53 PM Changeset [5bf0d2c]branch-2-9 by
- FREESCAPE: purge keyboard events before calling save/load dialogs
- 1:53 PM Changeset [3e757424]branch-2-9 by
- FREESCAPE: removed old message list and add info menu in eclipse
- 1:53 PM Changeset [3f82028d]branch-2-9 by
- FREESCAPE: falling handling fixes for eclipse
- 1:53 PM Changeset [8ed649d]branch-2-9 by
- FREESCAPE: end game fixes for dark and eclipse
- 1:53 PM Changeset [c946163d]branch-2-9 by
- FREESCAPE: refactoring of checkIfGameEnded and endGame for driller, …
- 1:53 PM Changeset [7cb83f4b]branch-2-9 by
- FREESCAPE: refactoring of initGameState and add _gameStateControl variable
- 4:44 AM Changeset [945ef9d]branch-2-9 by
- M4: Remove deprecated sprite code
- 4:02 AM Ticket #14937 (Orion Burger: No shadows for any character) closed by
- fixed: And thanks for reporting all the bugs. Finally fixed remaining issue …
- 4:00 AM Changeset [c4ce1912]branch-2-9 by
- M4: Finish fixing shadow rendering
- 3:11 AM Changeset [722d56e6]branch-2-9 by
- M4: Temporarily add X as a hotkey for testing mine entrances There …
Feb 12, 2024:
- 10:13 PM Changeset [6fa7403b]branch-2-9 by
- LIBRETRO: BUILD: add -rdynamic for debug builds
- 10:13 PM Changeset [3904a7dd]branch-2-9 by
- LIBRETRO: add process_key_event_wrapper
- 10:12 PM Changeset [d3ecd6c1]branch-2-9 by
- LIBRETRO: fix condition for playlist separator
- 10:12 PM Changeset [1acd0748]branch-2-9 by
- LIBRETRO: remove unused vars
- 7:21 PM Changeset [23be1cea]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation (German) Currently translated at 99.5% (2058 …
- 11:04 AM Changeset [96dacfaa]branch-2-9 by
- AGS: Update blackwell1-5 entries (mac)
- 10:06 AM Changeset [21c08536]branch-2-9 by
- DIRECTOR: Manage filmloop composed of other filmloops. This patch …
- 4:56 AM Ticket #14951 (M4: Orion Burger demo crashes when waiting around for more than 8 minutes) closed by
- fixed
- 4:55 AM Changeset [e8117fdb]branch-2-9 by
- M4: Don't set up full game timed events list for demo
- 4:44 AM Ticket #14936 (Orion Burger: Missing animation for Drumz in Test5) closed by
- fixed
- 4:44 AM Changeset [7bc8b9c2]branch-2-9 by
- M4: Fix and cleanup for Drumz animation in test 5
- 12:49 AM Ticket #14946 (Orion Burger: Main menu new music after completing game) closed by
- fixed
- 12:44 AM Changeset [5e529c0d]branch-2-9 by
- M4: Fix optional allowing sound to keep playing between rooms
Feb 11, 2024:
- 11:45 PM Changeset [5469d132]branch-2-9 by
- OPENDINGUX: remove -ffast-math While this flag did not exhibit known …
- 10:42 PM Ticket #14953 (Unknown game variant for ags) closed by
- fixed: Hi Ramón, thanks for the report! Added in …
- 10:22 PM Changeset [e6183f7c]branch-2-9 by
- AGS: Update blackwell2-5 entries (win/linux) + yip quest 1.1 (TRAC 14953)
- 10:22 PM Changeset [71e45393]branch-2-9 by
- AGS: Fix partial outlines for some letters in Kathy Rain Clifftop's …
- 9:53 PM Changeset [2e229629]branch-2-9 by
- NANCY: Add support for TextBoxWrite with no string Somewhere around …
- 9:53 PM Changeset [f85277f]branch-2-9 by
- NANCY: Add support for nancy9 SliderPuzzle The record works …
- 9:53 PM Changeset [88574bd]branch-2-9 by
- NANCY: Fix crash in Conversation
- 9:53 PM Changeset [b2231ac3]branch-2-9 by
- NANCY: Implement Autotext with hotspots Added support for hotspots …
- 9:53 PM Changeset [e25018f8]branch-2-9 by
- NANCY: Allow later games to have 999 saves Added a hidden ConfMan …
- 6:27 PM Changeset [3c6efd65]branch-2-9 by
- M4: Fix free movement in test 5 junkyard
- 5:43 PM Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by
- Thanks for testing! Closing the bugreport then
- 4:48 PM Ticket #14872 (GRAPHICS: HQScaler crash when exiting Indy3-Mac in HQ3X) closed by
- fixed: The pull request has been merged (both to master and to branch-2-8), …
- 3:35 PM Changeset [1acc434b]branch-2-9 by
- GUI: Improve algorithm of drag-selection process in gui/console.cpp …
- 3:35 PM Changeset [cc214d0f]branch-2-9 by
- GUI: Implement auto scrolling when drag-selecting text
- 3:35 PM Changeset [2f552e42]branch-2-9 by
- GUI: Add feature to copy text from console
- 3:35 PM Changeset [05a50082]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translations templates
- 3:35 PM Changeset [8b1493b5]branch-2-8branch-2-8-1branch-2-8-1-android by
- I18N: Update translation files Updated by "Update PO files to match …
- 3:35 PM Changeset [0e36250c]branch-2-8branch-2-8-1branch-2-8-1-android by
- SURFACESDL: Refresh cursor scaler along whith standard scaler (bug …
- 3:34 PM Changeset [57893f8d]branch-2-9 by
- SURFACESDL: Refresh cursor scaler along whith standard scaler (bug …
- 3:16 PM Changeset [4f82bfa5]branch-2-9 by
- DIRECTOR: Add detection for Barbie and her Magical House
- 3:15 PM Changeset [20ae5c18]branch-2-9 by
- DIRECTOR: Add detection for Oscar Wilde's The Selfish Giant
- 5:49 AM Changeset [6152568a]branch-2-9 by
- M4: Compilation fix for MIN macro usage
- 4:32 AM Changeset [0e9a6ccd]branch-2-9 by
- M4: Adding shadows rendering The shadowing alpha blending seems okay, …
- 2:28 AM Ticket #14943 (Orion Burger: Animation error for Stolie) closed by
- fixed
- 2:28 AM Changeset [340d7e94]branch-2-9 by
- M4: Fix incorrect Stolie animation in test 5
- 1:09 AM Ticket #14955 (SCI: QFG4: Squid Stone Runes Dial Not Working) created by
- I am using ScummVM version 2.8.0. In Quest for Glory IV, I am unable …
Feb 10, 2024:
- 11:43 PM Ticket #14934 (Orion Burger: Missing graphic at transporter room at end) closed by
- fixed
- 11:43 PM Changeset [f7b55985]branch-2-9 by
- M4: Fix fade back in endgame cutscene
- 11:41 PM Changeset [4541d085]branch-2-9 by
- NANCY: Disable buttons/save when a Movie is active The original …
- 11:41 PM Changeset [5695018c]branch-2-9 by
- NANCY: Implement InteractiveVideo Implemented an action record type …
- 11:41 PM Changeset [01eefff]branch-2-9 by
- NANCY: Fix memory leak in ResourceManager
- 11:41 PM Changeset [758db1bf]branch-2-9 by
- NANCY: Fix memory leak when reading .dat file
- 11:41 PM Changeset [3d9a61f9]branch-2-9 by
- NANCY: Fix memory leak in Conversation
- 11:41 PM Changeset [0c2e5441]branch-2-9 by
- NANCY: Update engine status comment
- 11:41 PM Changeset [ad21d8b5]branch-2-9 by
- NANCY: Fix ResourceManager memory leak The ResourceManager was never …
- 11:41 PM Changeset [4d5c4fcf]branch-2-9 by
- NANCY: Rename graphics and cursor managers Changed the names of the …
- 11:41 PM Changeset [3a6e2562]branch-2-9 by
- NANCY: Implement nancy8 TileMove puzzle Added support for the changes …
- 8:30 PM Ticket #14954 (TETRAEDGE: Syberia 2 - Texture Problems) created by
- Hello, while playing Syberia 2 I noticed that there are texture …
- 7:55 PM Ticket #14939 (Orion Burger: Bork in living room no movement) closed by
- fixed
- 7:55 PM Changeset [c0fc7a84]branch-2-9 by
- M4: Fix animation of purple bork
- 7:05 PM Ticket #14938 (Orion Burger: Gizmo in Test 4 not working as expected) closed by
- fixed: Fixed. Just needed some extra code actually call ScummVM's event …
- 7:00 PM Changeset [0d643e32]branch-2-9 by
- M4: Fixes for gizmo display
- 5:08 PM Ticket #14881 (SWORD1: Unknown game variant) closed by
- invalid: Well, no answers in three weeks and the folder name looks suspiciously …
- 4:18 PM Changeset [0a5b2d7c]branch-2-9 by
- MTROPOLIS: Permit empty mToon frames. Fixes error on MTI credits.
- 1:51 PM Changeset [06a5114]branch-2-9 by
- SCUMM: (LOOM/MAC) - sync launcher and menu settings for music quality …
- 1:31 PM Ticket #14953 (Unknown game variant for ags) created by
- The game in 'Yip Quest\' seems to be an unknown game variant. Please …
- 12:27 PM Changeset [07a95628]branch-2-9 by
- NANCY: Fix nancy1 crash Fixed a crash caused by the recent changes to …
- 12:27 PM Changeset [afbeb4ab]branch-2-9 by
- NANCY: Support Conversation response add rules Conversation responses …
- 12:27 PM Changeset [b85ede6c]branch-2-9 by
- NANCY: Correctly evaluate Conversation orFlags The previous …
- 12:27 PM Changeset [0f4ce356]branch-2-9 by
- NANCY: Add support for nancy8 PianoPuzzle The puzzle is used for the …
- 12:27 PM Changeset [c0a529c7]branch-2-9 by
- NANCY: Add sensible default listener on new scene Whenever a …
- 12:27 PM Changeset [b508ea47]branch-2-9 by
- NANCY: Add sensible sound defaults
- 12:27 PM Changeset [477006c8]branch-2-9 by
- NANCY: Add PopScene() failsafe When trying to pop an item scene with …
- 12:27 PM Changeset [f5aef15d]branch-2-9 by
- NANCY: Allow invalid item ids in some Scene functions The …
- 12:27 PM Changeset [4558690e]branch-2-9 by
- NANCY: Implement GoInvViewScene record type This record goes to an …
- 12:27 PM Changeset [5683e5f6]branch-2-9 by
- NANCY: Implement even terser Conversation records Implemented the …
- 11:17 AM Changeset [a04bb51b]branch-2-9 by
- ICB: compile fix for GCC 14 - cast const away to allow modification …
- 10:20 AM Ticket #14947 (Unknown game variant for ags) closed by
- fixed: Thanks! Added in …
- 9:43 AM Changeset [e14e571e]branch-2-9 by
- GUI: Hopefully fix download dialog regression I don't know how to …
- 9:35 AM Changeset [d4c91352]branch-2-9 by
- GRIM: Fix .ogv player regression... sort of After discussing with …
- 4:02 AM Ticket #14933 (Orion Burger: Hard crash when using Gizmo in Test 4) closed by
- fixed
- 4:02 AM Changeset [b9b30584]branch-2-9 by
- M4: Fix crash pressing Gizmo green button
- 3:32 AM Ticket #14949 (M4: Orion Burger: Demo is missing interaction with the kibble in the ...) closed by
- fixed
- 3:32 AM Changeset [dae8fa2b]branch-2-9 by
- M4: Fixes for slipping on kibble
- 2:21 AM Changeset [7ec6f59d]branch-2-9 by
- M4: Remove unwanted call to unload() for a sound
- 2:21 AM Changeset [e81e01c3]branch-2-9 by
- M4: Fix speech cue sequence using the kibble This was tested in the …
- 1:10 AM Changeset [48333ad]branch-2-9 by
- DIRECTOR: Fix return value of b_power Fixes the puzzle minigame in …
- 1:09 AM Changeset [d68b8354]branch-2-9 by
- AGS: Update blackwell1, add detection for new games
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