Timeline



Oct 3, 2024:

6:29 PM Changeset [fdbf3d22] by AndywinXp
SCUMM: MACGUI: Improve pixel accuracy of Loom menus
6:19 PM Changeset [5a4b48a2] by neuromancer
NEWS: Added freescape changes
6:19 PM Changeset [5f1e0795] by neuromancer
FREESCAPE: correctly show riddle fonts in castle for dos
6:19 PM Changeset [dc489521] by neuromancer
FREESCAPE: fix font loading for castle
10:32 AM Changeset [2038894] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Update SkinMeshHelper with updated API
10:05 AM Changeset [76d49aef] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Removed indexRanges and materialIndices
6:40 AM Changeset [eb723eb0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Removed _numAttrs in Mesh
6:38 AM Changeset [9c10591f] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Fix build
6:35 AM Changeset [0c60d296] by Le Philousophe <lephilousophe@…>
Revert "BACKENDS: FS: Make file writing atomic" This reverts commit …
5:04 AM Changeset [53882215] by dreammaster
M4: RIDDLE: Implementing maze rooms
4:33 AM Changeset [4310ae9f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Removed not needed anymore indexCountPerFace
3:49 AM Changeset [68099ffd] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Removed not needed code

Oct 2, 2024:

10:06 PM Changeset [f24841d1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Removed no longer used materialReference and ColorValue
9:53 PM Changeset [dd4fda27] by Filippos Karapetis <bluegr@…>
WINTERMUTE: Fix Windows build normalOffset and textureOffset were …
8:48 PM Changeset [236817d9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: uint -> uint32
8:44 PM Changeset [88dd2c60] by neuromancer
FREESCAPE: added CD release of castle into detection tables
8:44 PM Changeset [d6faa4f1] by neuromancer
FREESCAPE: corrected CPC driller UI text positions
8:44 PM Changeset [f9d3dcbf] by neuromancer
FREESCAPE: corrected CPC dark UI text positions
8:44 PM Changeset [7b714f6d] by neuromancer
FREESCAPE: corrected Driller Amiga/Atari UI text positions
8:21 PM Changeset [4e3f14c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: uint -> uint32
7:52 PM Changeset [07226941] by Paweł Kołodziejski <aquadran@…>
GIT: Added create_xeen to gitignore
7:44 PM Changeset [9d26cb59] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: WME3D: Switch skin and mesh code from core to behind API
4:41 PM Changeset [c246a12f] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 100.0% …
3:28 PM Changeset [88b514f3] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 97.1% (2307 …
2:27 PM Changeset [4c0512e4] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.6% (2270 …
2:26 PM Changeset [bfb4ad95] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.6% (2270 …
2:15 PM Changeset [942fc773] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.5% (2269 …
2:11 PM Changeset [72465efb] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.5% (2269 …
2:11 PM Changeset [9cb72cb2] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.5% (2269 …
2:10 PM Changeset [0ed8f47e] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 95.5% (2269 …
12:59 PM Changeset [aff9e549] by Weblate <noreply@…>
I18N: Update translations templates
12:59 PM Changeset [af68eb01] by antoniou79
GLK: ADVSYS: Fix "crash" when matching with empty nouns array This …
11:20 AM Changeset [68ad7b06] by neuromancer
FREESCAPE: corrected dark ZX UI text positions
11:20 AM Changeset [34fbfbe] by neuromancer
FREESCAPE: corrected Driller ZX UI text positions
11:20 AM Changeset [30a27c15] by neuromancer
FREESCAPE: corrected Driller DOS UI text positions
11:05 AM Ticket #15392 (BACKENDS: FS: Make file writing atomic commit breaks saving changes to ...) created by necros2k7
WARNING: Couldn't save file …
10:34 AM Ticket #14623 (BACKENDS: iOS: Games and config being lost) closed by criezy
fixed: This should have been fixed by …
4:47 AM Changeset [09451663] by dreammaster
M4: RIDDLE: Starting to implement maze rooms
4:22 AM Changeset [461396bf] by dreammaster
M4: RIDDLE: Setting up maze room skeletons
4:22 AM Changeset [4d7933ea] by dreammaster
M4: RIDDLE: Finished room 615

Oct 1, 2024:

9:25 PM Changeset [0fdd4841] by neuromancer
FREESCAPE: big refactoring of font handling to use the common font code
8:43 PM Changeset [99dc7641] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Make file writing atomic A temporary file is used to …
8:43 PM Changeset [5d0d6b73] by Le Philousophe <lephilousophe@…>
BACKENDS: FS: Refactor StdioStream::makeFromPath This allows to avoid …
8:11 PM Changeset [6363f1d3] by Eric Warmenhoven <eric@…>
LIBRETRO: BUILD: Fix tvOS build
6:22 PM Changeset [fbb21c55] by Weblate <noreply@…>
I18N: Update translations templates
6:22 PM Changeset [3a757731] by ccawley2011
SDL: Support building with more than two renderers
5:56 PM Ticket #15391 (MD5: FREESCAPE: Total Eclipse II Unknown Game Varient) created by exoscoriae
The game in 'Total Eclipse II - The Sphinx Jinx (CPC)\' seems to be an …
3:30 PM Changeset [61e25cf7] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix resource memory leaks on exit
3:30 PM Changeset [e23ce9ac] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leaks in FontResource
3:30 PM Changeset [4e3ef0a1] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leak in BackgroundInstance Occurs in BBDOU when …
3:30 PM Changeset [1ebd95f0] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix BBDOU screen palette memory leak
3:30 PM Changeset [d03e6cb0] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leak in ScriptResource
3:30 PM Changeset [dce5ed56] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leak in ScreenText
3:30 PM Changeset [772476bc] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leaks in BBDOU special code
3:29 PM Changeset [e88d3ef1] by sluicebox <22204938+sluicebox@…>
ILLUSIONS: Fix memory leaks in BBDOU inventory
2:43 PM Ticket #15390 (Grim Fandango Crashes Year 3 upon opening safe door..) closed by tunnelsociety
duplicate: #14987
2:21 PM Changeset [b6fe161d] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 93.3% (2215 …
1:55 PM Changeset [9216c3a1] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 93.3% (2215 …
11:05 AM Changeset [fadc0044] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 91.7% (2178 …
10:06 AM Changeset [0ea26e6d] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 91.1% (2164 …
7:50 AM Changeset [efa741fb] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.7% (2083 …
7:29 AM Changeset [4b14f9ce] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2072 …
7:29 AM Changeset [a06bb79c] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
5:10 AM Changeset [6c417304] by dreammaster
M4: RIDDLE: In progress room 615
4:16 AM Ticket #15390 (Grim Fandango Crashes Year 3 upon opening safe door..) created by paul19920801
All I want to do is to finish Grim Fandango. I'm running Ubuntu 24.04 …
1:44 AM Changeset [11da196a] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2072 …
1:38 AM Changeset [4aebdc6c] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2072 …
1:34 AM Changeset [5530d2d] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2072 …
1:23 AM Changeset [9a90f13c] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2072 …
12:52 AM Changeset [bc862531] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 87.2% (2071 …
12:47 AM Changeset [5f4c8de6] by tag2015
AGS: Add detection for several games From AGS forums/itch.io
12:18 AM Changeset [0ed984d3] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 86.2% (2048 …

Sep 30, 2024:

4:30 PM Changeset [e5571f05] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 86.1% (2046 …
3:59 PM Changeset [35db15cb] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 86.1% (2046 …
3:52 PM Changeset [d74a876d] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 86.1% (2045 …
3:20 PM Changeset [469103f6] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.7% (2011 …
3:12 PM Changeset [3a3dc2b8] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.7% (2011 …
2:48 PM Changeset [667074a2] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.7% (2011 …
2:37 PM Ticket #15389 (ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't) created by eriktorbjorn
I'm trying to make myself an optimized walkthrough of Time Zone. …
2:21 PM Changeset [b0643fca] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.2% (2001 …
2:19 PM Changeset [8b566f97] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.2% (2001 …
1:56 PM Changeset [4c157a25] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 84.1% (1998 …
1:34 PM Changeset [c931adff] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 83.4% (1982 …
1:19 PM Changeset [06e9cef2] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 83.3% (1978 …
11:52 AM Changeset [7cbbd6ac] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 82.4% (1957 …
11:50 AM Changeset [57c3783] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 82.4% (1957 …
11:44 AM Changeset [fab21fb7] by Le Philousophe <lephilousophe@…>
CONFIGURE: Fix missing parentheses
11:31 AM Changeset [89ce8128] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 81.9% (1946 …
11:13 AM Changeset [94d70e43] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 81.2% (1929 …
11:01 AM Changeset [e8f5381f] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 80.9% (1921 …
10:58 AM Changeset [17983439] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 80.8% (1919 …
10:35 AM Changeset [9c691110] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 80.5% (1913 …
10:27 AM Changeset [da999696] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 80.4% (1910 …
9:53 AM Changeset [bffcd177] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 79.9% (1899 …
9:09 AM Changeset [aa48be13] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 79.9% (1898 …
7:57 AM Ticket #15388 (TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck ...) created by antoniou79
Happens in Windows 10, ScummVM 2.9.0git built from recent master HEAD. …
6:38 AM Changeset [cf9c8a76] by Le Philousophe <lephilousophe@…>
QDENGINE: Remove useless include It fails to build when OpenGL is …
6:38 AM Changeset [163501b0] by Le Philousophe <lephilousophe@…>
DIRECTOR: Remove useless include It fails to build when OpenGL is …
5:07 AM Changeset [74ddc4c6] by Torbjörn Andersson <eriktorbjorn@…>
DARKSEED: Add alternate English CD version
3:42 AM Changeset [c696ff7c] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 76.8% (1825 …
3:23 AM Changeset [b4545df] by dreammaster
M4: RIDDLE: Added room 610 daemon
2:49 AM Changeset [501a674] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 76.6% (1819 …
1:36 AM Changeset [340e4874] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 74.9% (1779 …
12:16 AM Changeset [37fe50b] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 74.3% (1764 …
12:00 AM Changeset [c42f1481] by dreammaster
M4: RIDDLE: Added room 610 parser

Sep 29, 2024:

10:24 PM Changeset [c127246] by Weblate <noreply@…>
I18N: Update translations templates
10:24 PM Changeset [c4d1359f] by ccawley2011
BACKENDS: Remove the legacy Dingux backend # Conflicts: …
10:22 PM Changeset [08dcf4b5] by sev-
CRYOMNI3D: Remove unreachable code. CID 1551856
9:56 PM Changeset [7d4353ee] by Weblate <noreply@…>
I18N: Update translations templates
9:56 PM Changeset [d764ca35] by Filippos Karapetis <bluegr@…>
DARKSEED: Whitespace fixes
9:56 PM Changeset [1608d380] by Eric Fry <yuv422@…>
DARKSEED: Add early returns to input logic to simplify conditional nesting.
9:56 PM Changeset [a91b50f4] by Eric Fry <yuv422@…>
DARKSEED: Change GameFont to extend Graphics::Font
9:56 PM Changeset [49b69cd5] by Eric Fry <yuv422@…>
DARKSEED: Rename ActionMode values to respect style convention. Remove …
9:56 PM Changeset [f3ec14a9] by Eric Fry <yuv422@…>
DARKSEED: Sort module.mk alphabetically
9:56 PM Changeset [7082c41d] by Eric Fry <yuv422@…>
DARKSEED: Fix naming for style guide
9:56 PM Changeset [4f55a0a2] by Eric Fry <yuv422@…>
DARKSEED: Fix array formatting, clean up some types. Added better …
9:56 PM Changeset [b8e571a0] by Eric Fry <yuv422@…>
DARKSEED: Fix whitespace in some case statements.
9:56 PM Changeset [fb2238ec] by Eric Fry <yuv422@…>
DARKSEED: Move fullscreen animations into Animation class
9:56 PM Changeset [769d9659] by Eric Fry <yuv422@…>
DARKSEED: Move core animation logic into its own class
9:56 PM Changeset [5eb4d271] by Eric Fry <yuv422@…>
DARKSEED: Formatting
9:56 PM Changeset [9eb35286] by Eric Fry <yuv422@…>
DARKSEED: Fix namespace scope for cpp files
9:56 PM Changeset [9e4e3204] by Eric Fry <yuv422@…>
DARKSEED: Mark engine as highres
9:56 PM Changeset [0b6ce225] by Eric Fry <yuv422@…>
DARKSEED: Fix compiler warnings
9:56 PM Changeset [fd180881] by Eric Fry <yuv422@…>
DARKSEED: Fix capitalisation on class variable names
9:56 PM Changeset [6383e97a] by Eric Fry <yuv422@…>
DARKSEED: Use Common::StringArray
9:56 PM Changeset [362b01e1] by Eric Fry <yuv422@…>
DARKSEED: Fix class variable naming
9:56 PM Changeset [d52cb051] by digitall
DARKSEED: Fix Signed vs. Unsigned Comparison GCC Compiler Warnings
9:56 PM Changeset [96f0240] by Filippos Karapetis <bluegr@…>
DARKSEED: Add missing newline at end of files
9:56 PM Changeset [83ed789d] by Filippos Karapetis <bluegr@…>
DARKSEED: Whitespace fixes
9:56 PM Changeset [2c713eb4] by Eric Fry <yuv422@…>
DARKSEED: CHORE: Fix namespace for math
9:56 PM Changeset [c0431bae] by Eric Fry <yuv422@…>
DARKSEED: Fix path on engine include files
9:56 PM Changeset [336bb127] by Eric Fry <yuv422@…>
DARKSEED: Alien born sequence
9:56 PM Changeset [7d6104d0] by Eric Fry <yuv422@…>
DARKSEED: Ship launch sequence
9:56 PM Changeset [7a161b08] by Eric Fry <yuv422@…>
DARKSEED: Title sequence animation embryo insertion
9:56 PM Changeset [e12f67ab] by Eric Fry <yuv422@…>
DARKSEED: Title sequence animation + credits
9:56 PM Changeset [f65e0433] by Eric Fry <yuv422@…>
DARKSEED: Title sequence animation + credits
9:56 PM Changeset [ed39fa92] by Eric Fry <yuv422@…>
DARKSEED: Title sequence cutscene.
9:56 PM Changeset [2f77feda] by Eric Fry <yuv422@…>
DARKSEED: Move cutscene logic into own class.
9:56 PM Changeset [514c9d4f] by Eric Fry <yuv422@…>
DARKSEED: redraw inventory when item removed.
9:56 PM Changeset [031c0773] by Eric Fry <yuv422@…>
DARKSEED: Add room change to exit dark world after ship has left.
9:56 PM Changeset [e5eeffe8] by Eric Fry <yuv422@…>
DARKSEED: Add keeper, sargo and dcop anim sequences.
9:56 PM Changeset [9fe3f9c3] by Eric Fry <yuv422@…>
DARKSEED: Palette swap fixes.
9:56 PM Changeset [28adeda3] by Eric Fry <yuv422@…>
DARKSEED: Hack to show tin cup in jail cell.
9:56 PM Changeset [6078023b] by Eric Fry <yuv422@…>
DARKSEED: Get out of jail. Room palette updates.
9:56 PM Changeset [85e165b4] by Eric Fry <yuv422@…>
DARKSEED: Added dirty draw support for inventory.
9:56 PM Changeset [81882bdd] by Eric Fry <yuv422@…>
DARKSEED: Replaced animFrameChanged with _FrameAdvanced. Clipped stair …
9:56 PM Changeset [6b80d4fe] by Eric Fry <yuv422@…>
DARKSEED: Replaced isAnimFinished_maybe with _ObjRestarted now shared …
9:56 PM Changeset [204cfef5] by Eric Fry <yuv422@…>
DARKSEED: Work on human world jail logic
9:56 PM Changeset [febbea2f] by Eric Fry <yuv422@…>
DARKSEED: Generic response logic
9:56 PM Changeset [d785239f] by Eric Fry <yuv422@…>
DARKSEED: Cleaned up todo comments. Added look generic call.
9:56 PM Changeset [c5ff265a] by Eric Fry <yuv422@…>
DARKSEED: Don't allow input while walking to bed
9:56 PM Changeset [9f6a545b] by Eric Fry <yuv422@…>
DARKSEED: Walk to bed logic
9:56 PM Changeset [c008ca54] by Eric Fry <yuv422@…>
DARKSEED: Replace hex values
9:56 PM Changeset [ad5871a5] by Eric Fry <yuv422@…>
DARKSEED: Fix leaving car and bookshelf rooms
9:56 PM Changeset [57ff313e] by Eric Fry <yuv422@…>
DARKSEED: Fix climbing up rope.
9:56 PM Changeset [63556af5] by Eric Fry <yuv422@…>
DARKSEED: power nexus animation, assemble special hammer
9:56 PM Changeset [29ce8a33] by Eric Fry <yuv422@…>
DARKSEED: Smash mirror
9:56 PM Changeset [e0cd7f0d] by Eric Fry <yuv422@…>
DARKSEED: Add remaining usecode functions.
9:56 PM Changeset [ecadd596] by Eric Fry <yuv422@…>
DARKSEED: Add stick usecode. Mike throws stick
9:56 PM Changeset [7211fadd] by Eric Fry <yuv422@…>
DARKSEED: Add delberts card usecode
9:56 PM Changeset [41198416] by Eric Fry <yuv422@…>
DARKSEED: Add grave dig animation
9:56 PM Changeset [6c4649fc] by Eric Fry <yuv422@…>
DARKSEED: Add bobbypin, keys, mirrorShard, binoculars and shovel usecode
9:56 PM Changeset [d3f80d0a] by Eric Fry <yuv422@…>
DARKSEED: Add librarian sequence
9:56 PM Changeset [37d64ef8] by Eric Fry <yuv422@…>
DARKSEED: Moved usecode tos lookup tables into seperate header file. …
9:56 PM Changeset [9ece6e77] by Eric Fry <yuv422@…>
DARKSEED: Move usecode logic into UseCode class.
9:56 PM Changeset [7b4816b7] by Eric Fry <yuv422@…>
DARKSEED: Package delivery logic.
9:56 PM Changeset [b67718dc] by Eric Fry <yuv422@…>
DARKSEED: Added phone ring logic
9:56 PM Changeset [82944a78] by Eric Fry <yuv422@…>
DARKSEED: Cop outside house logic
9:56 PM Changeset [62b63d0f] by Eric Fry <yuv422@…>
DARKSEED: Delbert stick throwing logic.
9:56 PM Changeset [0b8d8c4e] by Eric Fry <yuv422@…>
DARKSEED: Added changeDay debug command
9:56 PM Changeset [806f4602] by Eric Fry <yuv422@…>
DARKSEED: Added more logic to runObjects()
9:56 PM Changeset [0430f35a] by Eric Fry <efry@…>
DARKSEED: Added speech. More work on delbert shop scene.
9:56 PM Changeset [4b973da7] by Eric Fry <efry@…>
DARKSEED: More work on delbert shop scene
9:56 PM Changeset [366112c6] by Eric Fry <efry@…>
DARKSEED: Started on runObjects()
9:56 PM Changeset [94cbe63] by Eric Fry <efry@…>
DARKSEED: More usecode logic.
9:56 PM Changeset [09d06fc8] by Eric Fry <efry@…>
DARKSEED: Darken sky. Close shops. Jail logic.
9:56 PM Changeset [ca96c768] by Eric Fry <efry@…>
DARKSEED: start updating game time.
9:56 PM Changeset [2e068032] by Eric Fry <efry@…>
DARKSEED: print headache strings. Added day change logic.
9:56 PM Changeset [d5f539e6] by Eric Fry <efry@…>
DARKSEED: Fix palette on fullscreen pictures.
9:56 PM Changeset [d29bc6ba] by Eric Fry <efry@…>
DARKSEED: Added more room loading code.
9:56 PM Changeset [86c595b9] by Eric Fry <efry@…>
DARKSEED: Fixed ability to walk out onto balcony from attic after …
9:56 PM Changeset [e591f3a0] by Eric Fry <efry@…>
DARKSEED: Added more animation display logic
9:56 PM Changeset [464fba54] by Eric Fry <efry@…>
DARKSEED: Remove picked up inventory from room when loading. Added …
9:56 PM Changeset [c0ad8d56] by Eric Fry <efry@…>
DARKSEED: Added player animation 11 descending left ladder
9:56 PM Changeset [49304038] by Eric Fry <efry@…>
DARKSEED: Fixed bug which blocked picking up moveable objects
9:56 PM Changeset [d88e8fde] by Eric Fry <efry@…>
DARKSEED: Fixed gloves showing when glovebox is closed
9:56 PM Changeset [abd1c138] by Eric Fry <efry@…>
DARKSEED: Fixups for sprite display ordering
9:56 PM Changeset [6a28ff52] by Eric Fry <efry@…>
DARKSEED: Added load/save support.
9:56 PM Changeset [edb1e15c] by Eric Fry <efry@…>
DARKSEED: Update engine to latest master
9:56 PM Changeset [6bd58ba3] by Eric Fry <efry@…>
DARKSEED: Update engine to latest master
9:56 PM Changeset [b3965fd5] by Eric Fry <efry@…>
DARKSEED: Room entry animations.
9:56 PM Changeset [b9dd57b0] by Eric Fry <efry@…>
DARKSEED: Open/close cupboards and oven.
9:56 PM Changeset [47bddde6] by Eric Fry <efry@…>
DARKSEED: Work on room object sprites.
9:56 PM Changeset [c655cb8a] by Eric Fry <efry@…>
DARKSEED: Work on room object sprites.
9:56 PM Changeset [018631b4] by Eric Fry <efry@…>
DARKSEED: Added trunk push logic
9:56 PM Changeset [91fdc1d2] by Eric Fry <efry@…>
DARKSEED: more useCode.
9:56 PM Changeset [c876cb37] by Eric Fry <efry@…>
DARKSEED: more useCode.
9:56 PM Changeset [c295f382] by Eric Fry <efry@…>
DARKSEED: more useCode.
9:56 PM Changeset [d550896b] by Eric Fry <efry@…>
DARKSEED: more useCode. phones.
9:56 PM Changeset [1a54d467] by Eric Fry <efry@…>
DARKSEED: Inventory holding objects.
9:56 PM Changeset [b1838a28] by Eric Fry <efry@…>
DARKSEED: Inventory look code.
9:56 PM Changeset [549fcb67] by Eric Fry <efry@…>
DARKSEED: Working on displaying inventory icon bar
9:56 PM Changeset [0a5a2ef7] by Eric Fry <efry@…>
DARKSEED: Added more look code.
9:56 PM Changeset [98fe3b97] by Eric Fry <efry@…>
DARKSEED: Climb ladder to attic.
9:56 PM Changeset [19650c0] by Eric Fry <efry@…>
DARKSEED: More animations added.
9:56 PM Changeset [699e7f58] by Eric Fry <efry@…>
DARKSEED: Finished adding room exit animations.
9:56 PM Changeset [3fd44bdc] by Eric Fry <efry@…>
DARKSEED: Adding more room exit animations.
9:56 PM Changeset [5d2fc927] by Eric Fry <efry@…>
DARKSEED: Handle unreachable walk target
9:56 PM Changeset [a0f47c00] by Eric Fry <efry@…>
DARKSEED: debug added enablePathfinderOverlay to toggle the pathfinder …
9:56 PM Changeset [d131a15c] by Eric Fry <efry@…>
DARKSEED: Fix pathfinder closest connector logic
9:56 PM Changeset [b1798d9b] by Eric Fry <efry@…>
DARKSEED: Working on pathfinding
9:56 PM Changeset [7f5cf552] by Eric Fry <efry@…>
DARKSEED: Fixed spinning in a circle bug.
9:56 PM Changeset [cc96f636] by Eric Fry <efry@…>
DARKSEED: More work on player pathfinding.
9:56 PM Changeset [b62b638f] by Eric Fry <efry@…>
DARKSEED: Added basic support for look code.
9:56 PM Changeset [3bd3f149] by Eric Fry <efry@…>
DARKSEED: Work on non-pointer cursor logic.
9:56 PM Changeset [802526b3] by Eric Fry <efry@…>
DARKSEED: Cursor hotspot updates
9:56 PM Changeset [5ff6bf8d] by Eric Fry <efry@…>
DARKSEED: Lock game logic to 10fps
9:56 PM Changeset [ae283b9e] by Eric Fry <efry@…>
DARKSEED: Started to add object and invetory logic.
9:56 PM Changeset [ed2647fd] by Eric Fry <efry@…>
DARKSEED: fixing build config
9:56 PM Changeset [1cc274a3] by Eric Fry <efry@…>
DARKSEED: Adding console support.
9:56 PM Changeset [a031bf34] by Eric Fry <efry@…>
DARKSEED: Added dt debug command. Print day and time.
9:56 PM Changeset [3eaca56] by Eric Fry <efry@…>
DARKSEED: Started adding support for CD versions
9:56 PM Changeset [2f390ada] by Eric Fry <efry@…>
DARKSEED: More progress on player walking.
9:56 PM Changeset [a355322e] by Eric Fry <efry@…>
DARKSEED: Player walking around.
9:56 PM Changeset [a41b8144] by Eric Fry <efry@…>
DARKSEED: Added basic support for sprite scaling.
9:56 PM Changeset [3d92aeb9] by Eric Fry <efry@…>
DARKSEED: Working on room transition animations
9:56 PM Changeset [dc7d9c5b] by Eric Fry <efry@…>
DARKSEED: Continuing with player movement logic.
9:56 PM Changeset [d3eb5abf] by Eric Fry <efry@…>
DARKSEED: Work on player movement logic.
9:56 PM Changeset [78739f45] by Eric Fry <efry@…>
DARKSEED: Work on logic to handle player direction changes
9:56 PM Changeset [f0ce43de] by Eric Fry <efry@…>
DARKSEED: Work on player animations. Added initial bed wake animation.
9:56 PM Changeset [86dc3f5b] by Eric Fry <efry@…>
DARKSEED: Started work on animations. Added start of Player class.
9:56 PM Changeset [1e658f7e] by Eric Fry <efry@…>
DARKSEED: Add start of in-game text console.
9:56 PM Changeset [bfec4f80] by Eric Fry <efry@…>
DARKSEED: Add logic for determining walkable locations in each room
9:56 PM Changeset [416f1050] by Eric Fry <efry@…>
DARKSEED: Change rooms by left clicking while in pointer mode.
9:56 PM Changeset [82e4d5f2] by Eric Fry <efry@…>
DARKSEED: Added basic room and cursor support
9:56 PM Changeset [41ca7522] by Eric Fry <efry@…>
DARKSEED: Added support for loading NSP files
9:56 PM Changeset [a005efba] by Eric Fry <efry@…>
DARKSEED: Added support for loading PIC files
9:56 PM Changeset [c0003007] by Eric Fry <efry@…>
Darkseed: More work on title sequence
9:56 PM Changeset [15ec5140] by Eric Fry <efry@…>
Darkseed: Added tostext. starting on Img file loading.
9:48 PM Changeset [197ba8cb] by ccawley2011
BACKENDS: Remove leftover GP2X references
7:28 PM Changeset [cc605dd3] by Weblate <noreply@…>
I18N: Update translations templates
7:28 PM Changeset [759cadd8] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: STARK: Fix typo in initKeymaps
7:28 PM Changeset [e533413c] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: Fix typo in helpTabs Touch Controls
7:28 PM Changeset [ae27985e] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: Fix typo in main
7:28 PM Changeset [92ad64cf] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: GUI: Fix typos in launcher
7:28 PM Changeset [a844a6b5] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: SCUMM: MOONBASE: Fix typos in MapGeneratorDialog
7:28 PM Changeset [1724ce92] by tunnelsociety <150493071+tunnelsociety@…>
JANITORIAL: FREESCAPE: Fix typo in metaengine
6:34 PM Changeset [43eaac66] by dreammaster
M4: RIDDLE: Finished room 608 parser
5:49 PM Changeset [8f38e67a] by neuromancer
FREESCAPE: initial implementation of hercules support for driller
3:58 PM Changeset [53da0d10] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 73.0% (1737 …
3:26 PM Changeset [ca4b64be] by sev-
BACKENDS: SURFACESDL: Fix image generation for ImGui. Courtesy of …
3:10 PM Changeset [6d6b48ab] by Le Philousophe <lephilousophe@…>
COMMON: Fix typo in string Reported by @tunnelsociety
3:08 PM Changeset [7a69ccc4] by Le Philousophe <lephilousophe@…>
JANITORIAL: Cleanup whitespaces problems
3:04 PM Changeset [b88bf2db] by Weblate <noreply@…>
I18N: Update translations templates
3:04 PM Changeset [1d2d0816] by Le Philousophe <lephilousophe@…>
CREATE_PROJECT: Enable ImGui SDL Renderer support
3:04 PM Changeset [2813582f] by Le Philousophe <lephilousophe@…>
BACKENDS: SDL: Remove superfluous version checks The code is already …
3:04 PM Changeset [af8ce0e2] by Le Philousophe <lephilousophe@…>
QDENGINE: Use Common API to create ImGui images
3:04 PM Changeset [93039045] by Le Philousophe <lephilousophe@…>
DIRECTOR: Use Common API to create ImGui images
3:04 PM Changeset [f04f248f] by Le Philousophe <lephilousophe@…>
BACKENDS: SDL: Implement ImGui API to load images
3:04 PM Changeset [27c7a646] by Le Philousophe <lephilousophe@…>
COMMON: Add ImGui API to create images
3:04 PM Changeset [2eebb5db] by Le Philousophe <lephilousophe@…>
BACKENDS: SDL: Add SDL2 Renderer support for ImGui Some adaptations …
2:22 PM Changeset [df435b2d] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 71.7% (1707 …
2:14 PM Changeset [f3f8f520] by sev-
QDENGINE: Added more text rendering debug output
2:14 PM Changeset [b668795f] by sev-
QDENGINE: Added debug output for text rendering
1:55 PM Changeset [c69b5201] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 71.0% (1690 …
1:40 PM Changeset [8c2619df] by ccawley2011
TESTBED: Add an ImGui test
1:31 PM Changeset [ae280c60] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 69.5% (1655 …
10:24 AM Changeset [95abc65d] by Steven Don <shd@…>
FREESCAPE: Fix RLE decoding Simplified binary image RLE decoding, …
9:35 AM Ticket #15387 (TWINE: LBA: Skeletons hitboxes may be glitched) created by antoniou79
This is on Windows 10, ScummVM 2.9.0git (recent build from master …
8:27 AM Changeset [89f2e13e] by phcoder
SDL: Remove needless typedef's
8:27 AM Changeset [0e27f1b8] by phcoder
SDL: Open virtual keyboard on three-finger tap
7:40 AM Changeset [95787613] by neuromancer
FREESCAPE: avoid uninitialized local variables in drawRiddle
7:14 AM Changeset [b5241de0] by neuromancer
FREESCAPE: removed assert
7:03 AM Changeset [1de1caf4] by neuromancer
FREESCAPE: correct parsing and rendering of riddles in castle
7:03 AM Changeset [bf92c793] by neuromancer
FREESCAPE: improved riddle rendering for castle zx
7:03 AM Changeset [f467275b] by neuromancer
FREESCAPE: basic implementation of ghost effect for castle dos
5:06 AM Changeset [ac970e9f] by dreammaster
M4: RIDDLE: In progress room 608 parser

Sep 28, 2024:

11:19 PM Changeset [ec53c5ea] by ccawley2011
GRAPHICS: Simplify the generic blending routines
11:19 PM Changeset [c41edfd2] by ccawley2011
GRAPHICS: Some optimisations for the alpha blending routines
11:19 PM Changeset [433d6804] by ccawley2011
GRAPHICS: Make the blend structs into objects on the stack
11:10 PM Changeset [5fce0f7f] by Weblate <noreply@…>
I18N: Update translations templates
11:10 PM Changeset [48835348] by phcoder
SDL, COMMON: Support screen rotation
9:08 PM Changeset [e264dc4e] by AndywinXp
SCUMM: Fix uninit use of _generateRandomMaps Fixes a GUI crash when …
8:12 PM Changeset [a32c5ffc] by Weblate <noreply@…>
I18N: Update translations templates
8:12 PM Changeset [f9e43981] by Torbjörn Andersson <eriktorbjorn@…>
ADL: Keep screen updated while playing music
7:54 PM Ticket #15386 (TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door) created by antoniou79
This is on Windows 10, ScummVM 2.9.0git (recent build from master …
4:39 PM Ticket #15385 (TWINE: LBA: Magic Bar in Twinsen stats never fills completely) created by antoniou79
This is on Windows 10, ScummVM 2.9.0git (recent build from master …
4:31 PM Ticket #15384 (TWINE: LBA: Dark museum has side-effects on the same session) created by antoniou79
This is on Windows 10, ScummVM 2.9.0git (recent build from master …
2:34 PM Ticket #15383 (TWINE: LBA: Asking about pirate recipes results in stuck dialogue) created by antoniou79
This is tested on Windows 10, on ScummVM 2.9.0git (from recent master …
5:08 AM Changeset [1baf4413] by dreammaster
M4: RIDDLE: Finished room 608 parser
Note: See TracTimeline for information about the timeline view.