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Results (14601 - 14700 of 15495)

Status: new (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#7569 AGI: Add the function keys to the keymap keymapper feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#7605 Different game description according to language feature request normal GUI
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7720 GUI: default option sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse mt32 gm feature request normal Engine: Cruise
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery sci32, pathfinding defect normal Engine: SCI
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) portable feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect normal Engine: Wintermute
#9749 SCI: SQ6: Shuttle Bay Entrance bug sci32, pathfinding defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls sci32, pathfinding defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues sci32, pathfinding defect normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling audio defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected audio defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE
#10397 FULLPIPE: Memory leak when loading a saved game defect normal Engine: NGI
#10404 SCI: LSL7: parser behavior improvement sci32 feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game dreammaster defect normal Engine: MM: Xeen
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS
#10574 MOHAWK: MYST ME: Held pages look off in a few ages original defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays sRGB Display P3 color gamut iMac defect normal Port: Mac OS X
#10728 MOHAWK: MYST: ES: Marker instructions wrong original defect normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs CD32 foreign subtitles defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') ZGI GOG getting_stuck defect normal Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail defect normal Engine: GLK: ZCode
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games feature request virtual keyboard obstruction feature request normal Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend aspect correction SDL feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb aspect correction SDL defect normal Graphics
#11181 ZVISION Audio is clipping zork zvision audio clipping defect normal Engine: ZVision
#11182 GUI Dialog for missing Roland MT-32 support feature request normal Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting Cloud Saves defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully feature request normal Audio
#11245 CLOUD: Saves sync triggered twice in a row after saving defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game "Other" input sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? defect normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina saving fails, macOS Catalina defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant unknown-game defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery flee, waypoint, pathfinding defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle stereo audio hourglasses defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset bug loop prison entrance intro defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) monkey island, scrolling, cursor, segacd, mi1 defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports defect normal Engine: SCUMM
#11369 GNAP: Can't move car GNAP, Android defect normal Engine: GNAP
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 Blade Runner, Wii, freeze defect normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game audio defect normal Ports
#11418 SCI: QfG3 - enhance game with keyboard shortcuts shortcuts feature request normal Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger money defect normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder saving, platform dependant I/O access defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS saving feature request normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference defect normal Engine: SCI
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support King's Quest 4 Amiga sounds and Munt Support feature request normal Audio
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) defect normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game amiga defect normal Engine: Gob
#11462 IOS: Apple Magic Keyboard support magic keyboard, touchpad, ipad feature request normal Port: iOS
#11487 ULTIMA6: German patch version is not in German language Ultima defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time lock screen play time defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) 7th guest 25th anniversary feature request normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues iigs 2gs cycle defect normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display MacOSX defect normal Engine: GLK
#11520 ScummGlk has no text configuration options feature request normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden defect normal Port: PSP Vita
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