#7569 |
AGI: Add the function keys to the keymap
|
keymapper
|
|
feature request
|
normal
|
Engine: AGI
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
#7602 |
Expose game hotspots to backend
|
|
|
feature request
|
normal
|
--Other--
|
#7603 |
iPhone: Pie menu for keyboard input?
|
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
#7605 |
Different game description according to language
|
|
|
feature request
|
normal
|
GUI
|
#7649 |
ALL: visible warning when CD music missing
|
|
bluegr
|
feature request
|
normal
|
--Other--
|
#7700 |
Wii: Support Sound Settings
|
|
dhewg
|
feature request
|
normal
|
Port: Wii
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
|
defect
|
normal
|
Engine: AGOS
|
#7720 |
GUI: default option
|
|
sev-
|
feature request
|
normal
|
GUI
|
#7722 |
GUI: volume and subtitles speed sliders
|
|
|
feature request
|
normal
|
GUI
|
#7793 |
AGI: Better mapping for mouse buttons
|
|
|
feature request
|
normal
|
Engine: AGI
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
|
|
defect
|
normal
|
Engine: TeenAgent
|
#7813 |
Dreamcast SD card support
|
|
|
feature request
|
normal
|
Port: Dreamcast
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
|
|
feature request
|
normal
|
Engine: AGI
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
mt32 gm
|
|
feature request
|
normal
|
Engine: Cruise
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
sci32, pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
|
|
defect
|
normal
|
Engine: SCI
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
|
|
defect
|
normal
|
Engine: Sherlock
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
|
|
defect
|
normal
|
Engine: AGOS
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
|
|
defect
|
normal
|
Engine: SCI
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
portable
|
|
feature request
|
normal
|
Port: Win64
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
|
|
defect
|
normal
|
Engine: NGI
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
|
|
defect
|
normal
|
Engine: Wintermute
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
|
|
defect
|
normal
|
Engine: Wintermute
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
sci32, pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
sci32, pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
sci32, pathfinding
|
|
defect
|
normal
|
Engine: SCI
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
|
|
defect
|
normal
|
Engine: SAGA
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
|
|
defect
|
normal
|
Engine: SAGA
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
|
|
defect
|
normal
|
Engine: Tinsel
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
|
defect
|
normal
|
GUI
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
|
|
defect
|
normal
|
Ports
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
|
|
defect
|
normal
|
Engine: Titanic
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
audio
|
|
defect
|
normal
|
Engine: Sherlock
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
|
|
defect
|
normal
|
Engine: NGI
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
audio
|
|
defect
|
normal
|
Engine: Sherlock
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
|
|
defect
|
normal
|
Engine: NGI
|
#10404 |
SCI: LSL7: parser behavior improvement
|
sci32
|
|
feature request
|
normal
|
Engine: SCI
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
|
|
defect
|
normal
|
Port: Wii
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
|
|
defect
|
normal
|
Port: Dreamcast
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
|
defect
|
normal
|
--Other--
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
|
|
defect
|
normal
|
GUI
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
|
|
defect
|
normal
|
Port: Mac OS X
|
#10476 |
XEEN: Clouds/Darkside flag not properly saved when restarting a new game
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
|
defect
|
normal
|
Engine: AGOS
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
original
|
|
defect
|
normal
|
Engine: Mohawk
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
|
|
defect
|
normal
|
Engine: Mohawk
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
sRGB Display P3 color gamut iMac
|
|
defect
|
normal
|
Port: Mac OS X
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
original
|
|
defect
|
normal
|
Engine: Mohawk
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
CD32 foreign subtitles
|
|
defect
|
normal
|
Engine: AGOS
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
ZGI GOG getting_stuck
|
|
defect
|
normal
|
Engine: ZVision
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
feature request virtual keyboard obstruction
|
|
feature request
|
normal
|
Engine: Titanic
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
|
|
defect
|
normal
|
Engine: Wintermute
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
aspect correction SDL
|
|
feature request
|
normal
|
Graphics
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
aspect correction SDL
|
|
defect
|
normal
|
Graphics
|
#11181 |
ZVISION Audio is clipping
|
zork zvision audio clipping
|
|
defect
|
normal
|
Engine: ZVision
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
|
|
feature request
|
normal
|
Audio: MT32
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
Cloud Saves
|
|
defect
|
normal
|
Ports
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
|
|
defect
|
normal
|
Port: PSP Vita
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
|
|
feature request
|
normal
|
Audio
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
|
|
defect
|
normal
|
Cloud
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
|
|
defect
|
normal
|
Cloud
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
|
|
defect
|
normal
|
Engine: Toltecs
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
"Other" input
|
sev-
|
defect
|
normal
|
Engine: SCI
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
|
|
defect
|
normal
|
Engine: Neverhood
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
saving fails, macOS Catalina
|
|
defect
|
normal
|
Engine: Bladerunner
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
unknown-game
|
|
defect
|
normal
|
Engine: MADE
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
flee, waypoint, pathfinding
|
|
defect
|
normal
|
Engine: Bladerunner
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
|
|
defect
|
normal
|
Engine: SCI
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
stereo audio hourglasses
|
|
defect
|
normal
|
Engine: SCI
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
bug loop prison entrance intro
|
|
defect
|
normal
|
Engine: Parallaction
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
|
|
defect
|
normal
|
Engine: SCI
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
|
|
defect
|
normal
|
Ports
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
monkey island, scrolling, cursor, segacd, mi1
|
|
defect
|
normal
|
Engine: SCUMM
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
|
|
defect
|
normal
|
Port: PSP Vita
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#11369 |
GNAP: Can't move car
|
GNAP, Android
|
|
defect
|
normal
|
Engine: GNAP
|
#11376 |
BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1
|
Blade Runner, Wii, freeze
|
|
defect
|
normal
|
Port: Wii
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
audio
|
|
defect
|
normal
|
Ports
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
shortcuts
|
|
feature request
|
normal
|
Engine: SCI
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
money
|
|
defect
|
normal
|
Engine: SCI
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
saving, platform dependant I/O access
|
|
defect
|
normal
|
Port: Mac OS X
|
#11428 |
macOS: Change default savegame location for macOS
|
saving
|
|
feature request
|
normal
|
Port: Mac OS X
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
|
|
defect
|
normal
|
Engine: SCI
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
King's Quest 4 Amiga sounds and Munt Support
|
|
feature request
|
normal
|
Audio
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
|
|
defect
|
normal
|
Engine: MADE
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
amiga
|
|
defect
|
normal
|
Engine: Gob
|
#11462 |
IOS: Apple Magic Keyboard support
|
magic keyboard, touchpad, ipad
|
|
feature request
|
normal
|
Port: iOS
|
#11487 |
ULTIMA6: German patch version is not in German language
|
Ultima
|
|
defect
|
normal
|
Engine: Ultima
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
lock screen play time
|
|
defect
|
normal
|
Engine: Voyeur
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
7th guest 25th anniversary
|
|
feature request
|
normal
|
Engine: Groovie
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
iigs 2gs cycle
|
|
defect
|
normal
|
Engine: AGI
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11518 |
GLK: ZCode - status line has no left margin
|
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11519 |
GLK: text is low resolution on macOS retina display
|
MacOSX
|
|
defect
|
normal
|
Engine: GLK
|
#11520 |
ScummGlk has no text configuration options
|
|
|
feature request
|
normal
|
Engine: GLK
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
|
|
defect
|
normal
|
Port: PSP Vita
|
(more results for this group on next page)
|