Custom Query (987 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (201 - 300 of 987)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Owner Type Priority Component Version
#11182 GUI Dialog for missing Roland MT-32 support feature request normal Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully feature request normal Audio
#11245 CLOUD: Saves sync triggered twice in a row after saving defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? defect normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports defect normal Engine: SCUMM
#11369 GNAP: Can't move car defect normal Engine: GNAP
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 defect normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game defect normal Ports
#11418 SCI: QfG3 - enhance game with keyboard shortcuts feature request normal Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger defect normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS feature request normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference defect normal Engine: SCI
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support feature request normal Audio
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) defect normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game defect normal Engine: Gob
#11462 IOS: Apple Magic Keyboard support feature request normal Port: iOS
#11487 ULTIMA6: German patch version is not in German language defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) feature request normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues defect normal Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display defect normal Engine: GLK
#11520 ScummGlk has no text configuration options feature request normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden defect normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload defect normal Engine: Gob
#11539 CRUISE: Add Amiga sound support feature request normal Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version feature request normal Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio defect normal Engine: Titanic
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants dreammaster defect normal Engine: GLK: Glulxe
#11629 DRAGONS: Wrong aspect ratio defect normal Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped feature request normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read sev- defect normal Engine: Illusions
#11643 Blazing Dragons: Thumbwrestling too easy feature request normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible defect normal Engine: Dragons
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest defect normal Engine: AGOS
#11697 MM: XEEN: Wrong sounds played defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change defect normal Engine: AGOS
#11719 ULTIMA: Galloping in Combat defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse defect normal Engine: Ultima
#11729 GLK: Wrong colors and missing color changes defect normal Engine: GLK
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games defect normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro defect normal Engine: MM: Xeen
#11773 CINE: OS (Atari ST) - Incorrect intro speed defect normal Engine: Cine
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players defect normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach defect normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar defect normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible defect normal Engine: Grim
#11799 EMI: PS2, the menu has no background defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen defect normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to defect normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low defect normal Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane defect normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder defect normal Engine: Grim
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.