#11182 |
GUI Dialog for missing Roland MT-32 support
|
|
feature request
|
normal
|
Audio: MT32
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
|
defect
|
normal
|
Ports
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
|
feature request
|
normal
|
Audio
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
|
defect
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
|
defect
|
normal
|
Cloud
|
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
|
defect
|
normal
|
Engine: Toltecs
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
sev-
|
defect
|
normal
|
Engine: SCI
|
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
|
defect
|
normal
|
Engine: Neverhood
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
|
defect
|
normal
|
Engine: MADE
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
|
defect
|
normal
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
|
defect
|
normal
|
Engine: SCI
|
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
|
defect
|
normal
|
Engine: SCI
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
|
defect
|
normal
|
Ports
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11369 |
GNAP: Can't move car
|
|
defect
|
normal
|
Engine: GNAP
|
|
#11376 |
BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1
|
|
defect
|
normal
|
Port: Wii
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
|
defect
|
normal
|
Ports
|
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
|
feature request
|
normal
|
Engine: SCI
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
|
defect
|
normal
|
Engine: SCI
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11428 |
macOS: Change default savegame location for macOS
|
|
feature request
|
normal
|
Port: Mac OS X
|
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
|
defect
|
normal
|
Engine: SCI
|
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
|
feature request
|
normal
|
Audio
|
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
|
defect
|
normal
|
Engine: MADE
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
|
defect
|
normal
|
Engine: Gob
|
|
#11462 |
IOS: Apple Magic Keyboard support
|
|
feature request
|
normal
|
Port: iOS
|
|
#11487 |
ULTIMA6: German patch version is not in German language
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
|
defect
|
normal
|
Engine: Voyeur
|
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
|
feature request
|
normal
|
Engine: Groovie
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
|
defect
|
normal
|
Engine: AGI
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
|
defect
|
normal
|
Engine: GLK
|
|
#11520 |
ScummGlk has no text configuration options
|
|
feature request
|
normal
|
Engine: GLK
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
|
defect
|
normal
|
Engine: Cruise
|
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
|
defect
|
normal
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
|
defect
|
normal
|
Engine: Gob
|
|
#11539 |
CRUISE: Add Amiga sound support
|
|
feature request
|
normal
|
Engine: Cruise
|
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
|
feature request
|
normal
|
Engine: Tony
|
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
|
defect
|
normal
|
Engine: Titanic
|
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#11629 |
DRAGONS: Wrong aspect ratio
|
|
defect
|
normal
|
Engine: Dragons
|
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#11633 |
ULTIMA: iOS needs better mouse control
|
|
defect
|
normal
|
Port: iOS
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#11644 |
DRAGONS: Splash screen font background too visible
|
|
defect
|
normal
|
Engine: Dragons
|
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11653 |
GLK: JACL: Problems with running older games
|
|
defect
|
normal
|
Engine: GLK: JACL
|
|
#11655 |
GLK: QUEST - Crashing games report
|
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#11665 |
ULTIMA: Spell Sounds
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11675 |
PRINCE: Overlapping text (English translation)
|
|
defect
|
normal
|
Engine: Prince
|
|
#11677 |
PRINCE: Text missing when using examine (english translation)
|
|
defect
|
normal
|
Engine: Prince
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11697 |
MM: XEEN: Wrong sounds played
|
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11707 |
AGOS: Feeble - Background color change
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11719 |
ULTIMA: Galloping in Combat
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
|
defect
|
normal
|
Engine: Ultima
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
|
defect
|
normal
|
Engine: GLK
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#11765 |
MM: XEEN: English names in German Clouds intro
|
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
|
defect
|
normal
|
Engine: Cine
|
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
|
defect
|
normal
|
Engine: Grim
|
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
|
defect
|
normal
|
Engine: Grim
|
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
|
defect
|
normal
|
Engine: Grim
|
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
|
defect
|
normal
|
Engine: Grim
|
|
#11787 |
EMI: Guybrush walks through the dart players
|
|
defect
|
normal
|
Engine: Grim
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
|
defect
|
normal
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
|
defect
|
normal
|
Engine: Grim
|
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
|
defect
|
normal
|
Engine: Grim
|
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
|
defect
|
normal
|
Engine: Grim
|
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
|
defect
|
normal
|
Engine: Grim
|
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
|
defect
|
normal
|
Engine: Grim
|
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
|
defect
|
normal
|
Engine: Grim
|
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
|
defect
|
normal
|
Engine: Grim
|
|
#11799 |
EMI: PS2, the menu has no background
|
|
defect
|
normal
|
Engine: Grim
|
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
|
defect
|
normal
|
Engine: Grim
|
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
|
defect
|
normal
|
Engine: Grim
|
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
|
defect
|
normal
|
Engine: Grim
|
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
|
defect
|
normal
|
Engine: Grim
|
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
|
defect
|
normal
|
Engine: Grim
|
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
|
defect
|
normal
|
Engine: Grim
|
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
|
defect
|
normal
|
Engine: Grim
|
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
|
defect
|
normal
|
Engine: Grim
|
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
|
defect
|
normal
|
Engine: Grim
|
|
#11814 |
EMI: The diving judges signs show through the desk
|
|
defect
|
normal
|
Engine: Grim
|
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
|
defect
|
normal
|
Engine: Grim
|
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
|
defect
|
normal
|
Engine: Grim
|
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
|
defect
|
normal
|
Engine: Grim
|
|