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Ticket Summary Owner Type Priority Component Version
#4756 ARM: gfxarm.s is not updated for new 16 bit palette support agent-q defect high Ports
#4768 GUI: Caret blink shaves pixels from the letter underneath lordhoto defect high GUI
#4769 HE (16Bit): Inventory items (Cursors) have wrong color Kirben defect high Engine: SCUMM
#4774 MADE: Screen effects sometimes look wrong/bad johndoe123 defect high Engine: MADE
#4795 HE SAM1: Music in kitchen slightly off (regression) lordhoto defect high Engine: SCUMM
#4806 NIPPON: Crash in Intro lordhoto defect high Engine: Parallaction
#4807 NIPPON: Kos sprite broken (regression) Kirben defect high Engine: Parallaction
#4811 NIPPON: Assertion at Dough's House (regression) peres defect high Engine: Parallaction
#4812 DW2: Weird "PC SPEAKER-like" sound distortion. fingolfin defect high Engine: Tinsel
#4835 DRACI: Segfault Crash When Leaving Inventory rspalek defect high Engine: Draci
#4840 NIPPON: Crash at character introduction (regression) Kirben defect high Engine: Parallaction
#4866 WOODRUFF: Reproducible crash creating Intuition formula DrMcCoy defect high Engine: Gob
#4884 FF: Crackling/static popping eriktorbjorn defect high Engine: AGOS
#4891 LURE: Goewin stuck at the counter dreammaster defect high Engine: Lure
#4895 WAXWORKS: Save games don't track completed waxworks Kirben defect high Engine: AGOS
#4896 WAXWORKS: Crash retrieving spear from the crocodile carcass Kirben defect high Engine: AGOS
#4897 WAXWORKS: Doors remain open after loading earlier save game Kirben defect high Engine: AGOS
#4898 WAXWORKS: Tomb visitors check in, they don't check out Kirben defect high Engine: AGOS
#4904 AGI: No music with the new MIDI patch sev- defect high Engine: AGI
#4908 AGI: PQ1: Flickering newspaper bluegr defect high Engine: AGI
#4928 AGI: SQ2 : Falling Off Log Almost Immediate m-kiewitz defect high Engine: AGI
#5058 KQ4SCI Early: Stuck on door m-kiewitz defect high Engine: SCI
#5273 BS2: Detects games in wrong places bluegr defect high Engine: Sword2
#5274 BS1: Detects games in wrong places bluegr defect high Engine: Sword1
#5288 LB2Floppy: Game hangs loading 2nd tunnel after boiler room m-kiewitz defect high Engine: SCI
#5311 SQ1 AGI: keyboard special keys are not functioning properly eriktorbjorn defect high Engine: AGI
#5325 WINCE: broken sword 2 game crash CeRiAl defect high Engine: Sword2
#5356 ITE demo: patched sound at intro is not played correctly eriktorbjorn defect high Engine: SAGA
#5357 DRACI: Inventory word are truncated rspalek defect high Engine: Draci
#5372 DRASCULA: no subtitles in scene with "von Braun" criezy defect high Engine: Drascula
#5386 AGI LSL1: TAB stops working after restart bluegr defect high Engine: AGI
#5397 AGI Mother Goose: No text in speech bubble m-kiewitz defect high Engine: AGI
#5398 AGI Mother Goose: White bar in intro bluegr defect high Engine: AGI
#5453 GUI: Choosing a theme bypasses Cancel/Ok lordhoto defect high GUI
#5523 AGI FAN Beyond the Titanic 2: Crash on Item Viewing bluegr defect high Engine: AGI
#5567 BASS: Invalid Mode when giving shades to travel agent joostp defect high Engine: Sky
#5588 FOA: Wrong colors in the Amiga version lordhoto defect high Engine: SCUMM
#5622 TOON: Palette problems sylvaintv defect high Engine: Toon
#5643 ScummTools do not compress monster.sou of german fdd-version criezy defect high Tools
#5648 SCI: QFG2 can't buy healing pills wjp defect high Engine: SCI
#5662 SCI: HOYLE4: Cribbage bug bluegr defect high Engine: SCI
#5674 AGI: SQ2: Gfx glitch at intro logo "Chapter 2" m-kiewitz defect high Engine: AGI
#5693 SCI: LB1 (Amiga) - Intro stuck bluegr defect high Engine: SCI
#5831 MACOSX: Language auto-detection does not work correctly criezy defect high Port: Mac OS X
#5843 MACOSX: SystemStubs library no longer available on 10.7. criezy defect high Port: Mac OS X
#5858 AGI: Manhunter - No ENTER key after Launcher Load m-kiewitz defect high Engine: AGI
#5914 IPHONE: swipe to simulate arrow keys doesn't work criezy defect high Port: iOS
#5922 TINSEL: DW Crash in Subtitle Menu bluegr defect high Engine: Tinsel
#5962 ANDROID: Texture corruption when not in full-screen fuzzie defect high Port: Android
#5977 LB: Mouse events processed when they shouldn't be fuzzie defect high Engine: Mohawk
#5986 AGOS: Simon1 Amiga CD32 Verb Area missing Kirben defect high Engine: AGOS
#6049 TOON: Russian Version Crash at Voice Scanner sylvaintv defect high Engine: Toon
#6084 TSAGE: Blue Force - Character stuck on animation loop dreammaster defect high Engine: TsAGE
#6091 COMPOSER: Leftover sprites remain fuzzie defect high Engine: Composer
#6112 DREAMWEB: Crash after Intro on OS X criezy defect high Engine: Dreamweb
#6211 EOB1: Door Buttons Don't Work athrxx defect high Engine: Kyra
#6244 TOLTECS: Invalid opcode 128! johndoe123 defect high Engine: Toltecs
#6277 EOB2: Ending sequence athrxx defect high Engine: Kyra
#6476 DC: Soltys (CGE) crashes at start up zeldin defect high Engine: CGE
#6639 TUCKER: Punk sprite freeze, second sprite appears bonki defect high Engine: Tucker
#6798 HUGO: SCRIPT.FON not closed on RTL ccawley2011 defect high Engine: Hugo
#6873 FARM: Crash at the end of trivia minigame on easy Kirben defect high Engine: SCUMM
#6977 Broken Sword 2.5 After a while, saves cannot be re-loaded wjp defect high Engine: Sword25
#6978 SWORD25: Title menu movie freezes/starts flickering sev- defect high Engine: Sword25
#6979 Broken Sword 2.5 Crashes when the time-bomb on train should go off sev- defect high Engine: Sword25
#6980 SWORD25: Not released resources after closing game in menu sev- defect high Engine: Sword25
#6981 High CPU usage on one core sev- defect high Engine: Sword25
#6983 SWORD25: long saving time sev- defect high Engine: Sword25
#6997 LAB: Generic item responses (Scene 0) not triggering wjp defect high Engine: Lab
#7002 SHERLOCK: mixed text languages in german version m-kiewitz defect high Engine: Sherlock
#7015 LAB: Scene 80 resets music sev- defect high Engine: Lab
#7016 SHERLOCK: Crash when closing the shed door on the docks dreammaster defect high Engine: Sherlock
#7020 SHERLOCK: crash when remove the wax cylinder from gramophone dreammaster defect high Engine: Sherlock
#7107 TOLTECS: Wrong "Cancel" behaviour sev- defect high Engine: Toltecs
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct sev- defect high Engine: SCUMM
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing sev- defect high GUI
#7262 XMI support SF/jamieson630 feature request high Audio
#8947 Tucker: Resource files in subdirectories are not found joostp patch high Engine: Tucker
#9603 RINGWORLD2: Intro only draws topmost line dreammaster defect high Engine: TsAGE
#9611 SCI32: lsl6hires crashes on day/night transitions csnover defect high Engine: SCI
#9613 SCI32: lsl6hires crashes during ending cutscenes csnover defect high Engine: SCI
#9628 Reading sign in rocket cockpit freezes ScummVM eriktorbjorn defect high Engine: ADL
#9675 SCI: GK2: Crash in Chapter 6 Grotto csnover defect high Engine: SCI
#9696 SCI: KQ7: Harp in Etheria hangs game csnover defect high Engine: SCI
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) sev- defect high Engine: NGI
#9753 Distorted sounds in MADE games criezy defect high Engine: MADE
#9761 SCI: GK1: Failed assert at start of day 6 csnover defect high Engine: SCI
#9763 SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState csnover defect high Engine: SCI
#9765 SCI: Hoyle 1: Crash at startup reading vocab 0 csnover defect high Engine: SCI
#9773 SCI: Laura Bow 2 CD - Distorted Digital Sound Effects csnover defect high Engine: SCI
#9776 SCI: Torin: Crash in Escarpa csnover defect high Engine: SCI
#9780 SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room csnover defect high Engine: SCI
#9788 SCI: PHANT1: Chapter 7 - Palette glitch in chapel csnover defect high Engine: SCI
#9789 SCI: KQ7: No music for quest in Etheria csnover defect high Engine: SCI
#9810 SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs csnover defect high Engine: SCI
#9811 SCI: LSL6HIRES: Using washcloth crashes game csnover defect high Engine: SCI
#9836 SCI: TORIN: Game becomes stuck when using worm-Boogle in cave csnover defect high Engine: SCI
#9837 SCI: TORIN: Keyboard shortcuts are not working csnover defect high Engine: SCI
#9867 Titanic: Starship Titanic: _lockCount Assertion fail dreammaster defect high Engine: Titanic
#9880 TITANIC: Starship Titanic: Deskbot crash on return respond dreammaster defect high Engine: Titanic
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