#4555 |
WAXWORKS: Can't go down corridor in pyramid
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
|
#4588 |
DW1: Act 2 Amazon dialog skipping
|
|
defect
|
high
|
Engine: Tinsel
|
|
#4596 |
DRASCULA: Glitch when using cross on vampire guard
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4627 |
RTZ: crash when take a photo from Molly (German version)
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
#4661 |
NIPPON: Music Missing in credits
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4662 |
NIPPON: Only one tune seems to play everywhere
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4669 |
NIPPON: No Elder
|
bluegr
|
defect
|
high
|
Engine: Parallaction
|
|
#4699 |
DW1: psychiatrist scene isn't playing (German version)
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4712 |
GUI Tools: cannot use lame with compress_scumm_sou
|
criezy
|
defect
|
high
|
Tools
|
|
#4748 |
DRASCULA: Graphic Glitches
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4756 |
ARM: gfxarm.s is not updated for new 16 bit palette support
|
agent-q
|
defect
|
high
|
Ports
|
|
#4768 |
GUI: Caret blink shaves pixels from the letter underneath
|
lordhoto
|
defect
|
high
|
GUI
|
|
#4769 |
HE (16Bit): Inventory items (Cursors) have wrong color
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#4774 |
MADE: Screen effects sometimes look wrong/bad
|
johndoe123
|
defect
|
high
|
Engine: MADE
|
|
#4795 |
HE SAM1: Music in kitchen slightly off (regression)
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
#4806 |
NIPPON: Crash in Intro
|
lordhoto
|
defect
|
high
|
Engine: Parallaction
|
|
#4807 |
NIPPON: Kos sprite broken (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
#4811 |
NIPPON: Assertion at Dough's House (regression)
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#4812 |
DW2: Weird "PC SPEAKER-like" sound distortion.
|
fingolfin
|
defect
|
high
|
Engine: Tinsel
|
|
#4835 |
DRACI: Segfault Crash When Leaving Inventory
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
#4840 |
NIPPON: Crash at character introduction (regression)
|
Kirben
|
defect
|
high
|
Engine: Parallaction
|
|
#4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4884 |
FF: Crackling/static popping
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#4891 |
LURE: Goewin stuck at the counter
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4895 |
WAXWORKS: Save games don't track completed waxworks
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4896 |
WAXWORKS: Crash retrieving spear from the crocodile carcass
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4897 |
WAXWORKS: Doors remain open after loading earlier save game
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4898 |
WAXWORKS: Tomb visitors check in, they don't check out
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#4904 |
AGI: No music with the new MIDI patch
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4908 |
AGI: PQ1: Flickering newspaper
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5058 |
KQ4SCI Early: Stuck on door
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#5273 |
BS2: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword2
|
|
#5274 |
BS1: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
|
#5288 |
LB2Floppy: Game hangs loading 2nd tunnel after boiler room
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#5311 |
SQ1 AGI: keyboard special keys are not functioning properly
|
eriktorbjorn
|
defect
|
high
|
Engine: AGI
|
|
#5325 |
WINCE: broken sword 2 game crash
|
CeRiAl
|
defect
|
high
|
Engine: Sword2
|
|
#5356 |
ITE demo: patched sound at intro is not played correctly
|
eriktorbjorn
|
defect
|
high
|
Engine: SAGA
|
|
#5357 |
DRACI: Inventory word are truncated
|
rspalek
|
defect
|
high
|
Engine: Draci
|
|
#5372 |
DRASCULA: no subtitles in scene with "von Braun"
|
criezy
|
defect
|
high
|
Engine: Drascula
|
|
#5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5453 |
GUI: Choosing a theme bypasses Cancel/Ok
|
lordhoto
|
defect
|
high
|
GUI
|
|
#5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5567 |
BASS: Invalid Mode when giving shades to travel agent
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
#5588 |
FOA: Wrong colors in the Amiga version
|
lordhoto
|
defect
|
high
|
Engine: SCUMM
|
|
#5622 |
TOON: Palette problems
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
#5643 |
ScummTools do not compress monster.sou of german fdd-version
|
criezy
|
defect
|
high
|
Tools
|
|
#5648 |
SCI: QFG2 can't buy healing pills
|
wjp
|
defect
|
high
|
Engine: SCI
|
|
#5662 |
SCI: HOYLE4: Cribbage bug
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#5674 |
AGI: SQ2: Gfx glitch at intro logo "Chapter 2"
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5693 |
SCI: LB1 (Amiga) - Intro stuck
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#5831 |
MACOSX: Language auto-detection does not work correctly
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#5843 |
MACOSX: SystemStubs library no longer available on 10.7.
|
criezy
|
defect
|
high
|
Port: Mac OS X
|
|
#5858 |
AGI: Manhunter - No ENTER key after Launcher Load
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5914 |
IPHONE: swipe to simulate arrow keys doesn't work
|
criezy
|
defect
|
high
|
Port: iOS
|
|
#5922 |
TINSEL: DW Crash in Subtitle Menu
|
bluegr
|
defect
|
high
|
Engine: Tinsel
|
|
#5962 |
ANDROID: Texture corruption when not in full-screen
|
fuzzie
|
defect
|
high
|
Port: Android
|
|
#5977 |
LB: Mouse events processed when they shouldn't be
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
|
#5986 |
AGOS: Simon1 Amiga CD32 Verb Area missing
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#6049 |
TOON: Russian Version Crash at Voice Scanner
|
sylvaintv
|
defect
|
high
|
Engine: Toon
|
|
#6084 |
TSAGE: Blue Force - Character stuck on animation loop
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#6091 |
COMPOSER: Leftover sprites remain
|
fuzzie
|
defect
|
high
|
Engine: Composer
|
|
#6112 |
DREAMWEB: Crash after Intro on OS X
|
criezy
|
defect
|
high
|
Engine: Dreamweb
|
|
#6211 |
EOB1: Door Buttons Don't Work
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6244 |
TOLTECS: Invalid opcode 128!
|
johndoe123
|
defect
|
high
|
Engine: Toltecs
|
|
#6277 |
EOB2: Ending sequence
|
athrxx
|
defect
|
high
|
Engine: Kyra
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
sluicebox
|
defect
|
high
|
Engine: Mohawk
|
|
#6476 |
DC: Soltys (CGE) crashes at start up
|
zeldin
|
defect
|
high
|
Engine: CGE
|
|
#6639 |
TUCKER: Punk sprite freeze, second sprite appears
|
bonki
|
defect
|
high
|
Engine: Tucker
|
|
#6798 |
HUGO: SCRIPT.FON not closed on RTL
|
ccawley2011
|
defect
|
high
|
Engine: Hugo
|
|
#6873 |
FARM: Crash at the end of trivia minigame on easy
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#6977 |
Broken Sword 2.5 After a while, saves cannot be re-loaded
|
wjp
|
defect
|
high
|
Engine: Sword25
|
|
#6978 |
SWORD25: Title menu movie freezes/starts flickering
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6979 |
Broken Sword 2.5 Crashes when the time-bomb on train should go off
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6980 |
SWORD25: Not released resources after closing game in menu
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6981 |
High CPU usage on one core
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6983 |
SWORD25: long saving time
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#6997 |
LAB: Generic item responses (Scene 0) not triggering
|
wjp
|
defect
|
high
|
Engine: Lab
|
|
#7002 |
SHERLOCK: mixed text languages in german version
|
m-kiewitz
|
defect
|
high
|
Engine: Sherlock
|
|
#7015 |
LAB: Scene 80 resets music
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#7016 |
SHERLOCK: Crash when closing the shed door on the docks
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7020 |
SHERLOCK: crash when remove the wax cylinder from gramophone
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#7126 |
SCUMM: The Dig Taiwanese Subtitles Not Correct
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#7127 |
GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing
|
sev-
|
defect
|
high
|
GUI
|
|
#7262 |
XMI support
|
SF/jamieson630
|
feature request
|
high
|
Audio
|
|
#8947 |
Tucker: Resource files in subdirectories are not found
|
joostp
|
patch
|
high
|
Engine: Tucker
|
|
#9603 |
RINGWORLD2: Intro only draws topmost line
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#9611 |
SCI32: lsl6hires crashes on day/night transitions
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9613 |
SCI32: lsl6hires crashes during ending cutscenes
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9628 |
Reading sign in rocket cockpit freezes ScummVM
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#9675 |
SCI: GK2: Crash in Chapter 6 Grotto
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9696 |
SCI: KQ7: Harp in Etheria hangs game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#9753 |
Distorted sounds in MADE games
|
criezy
|
defect
|
high
|
Engine: MADE
|
|
#9761 |
SCI: GK1: Failed assert at start of day 6
|
csnover
|
defect
|
high
|
Engine: SCI
|
|