#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
high
|
Engine: Groovie
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
high
|
Engine: AGS
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13580 |
GUI: File browser should start from selected path
|
new
|
|
feature request
|
normal
|
GUI
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
normal
|
GUI
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
defect
|
normal
|
--Other--
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
defect
|
normal
|
GUI
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
defect
|
normal
|
GUI
|
#15384 |
TWINE: LBA: Dark museum has side-effects on the same session
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15400 |
TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#15445 |
ANDROID: Gesture for middle click (three fingers tap) in direct touch mode
|
pending
|
antoniou79
|
defect
|
normal
|
Port: Android
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
|
|
defect
|
low
|
Engine: Sword25
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#13371 |
SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15177 |
SCI: LSL5: Drawing issues when using the "?" icon
|
new
|
|
defect
|
low
|
Engine: SCI
|