#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
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new
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defect
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high
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Engine: Tetraedge
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#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
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new
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defect
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high
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Engine: Grim
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#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
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new
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peres
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defect
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normal
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Engine: Parallaction
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#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
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new
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Strangerke
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defect
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normal
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Engine: Hugo
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#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
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new
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Strangerke
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defect
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normal
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Engine: Hugo
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#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
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new
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defect
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normal
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Engine: Tinsel
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#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
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new
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defect
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normal
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Engine: Wintermute
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#6569 |
WME: Rhiannon - Animation freeze of the final outtro
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new
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defect
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normal
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Engine: Wintermute
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#6722 |
WME: The Kite - Script runtime errors
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new
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somaen
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defect
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normal
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Engine: Wintermute
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#6836 |
TONY: Pathfinding bug/Tony walking in place
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new
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defect
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normal
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Engine: Tony
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#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
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new
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defect
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normal
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Engine: Sherlock
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#10348 |
SHERLOCK: Music setting by in-game option is not respected
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new
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defect
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normal
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Engine: Sherlock
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#11007 |
WME: 1 1/2 Ritter - Menu font problem
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new
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defect
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normal
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Engine: Wintermute
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#11267 |
TOLTECS: Sprite residues left behind on ego walking
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new
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defect
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normal
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Engine: Toltecs
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#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
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new
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defect
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normal
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Engine: Gob
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#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
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new
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defect
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normal
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Engine: Gob
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#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
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new
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defect
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normal
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Engine: GLK: AGT
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#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
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new
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dreammaster
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defect
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normal
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Engine: GLK: Glulxe
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#11653 |
GLK: JACL: Problems with running older games
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new
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defect
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normal
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Engine: GLK: JACL
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#11655 |
GLK: QUEST - Crashing games report
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new
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defect
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normal
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Engine: GLK: Quest
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#11895 |
MYST3: Invisible font on save/load screen/book
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new
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defect
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normal
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Engine: Myst3
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#11896 |
GRIM: Grinder gfx shift to the left when placed back
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new
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defect
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normal
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Engine: Grim
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#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
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new
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defect
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normal
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Engine: Parallaction
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#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
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new
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defect
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normal
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Engine: Parallaction
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#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
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new
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defect
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normal
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Engine: Parallaction
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#13444 |
PARALLACTION: Nippon - Scene initialization bug
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new
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defect
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normal
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Engine: Parallaction
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#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
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new
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defect
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normal
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Engine: Parallaction
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#13446 |
PARALLACTION: Nippon - Hotspot bug
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new
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defect
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normal
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Engine: Parallaction
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#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
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new
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defect
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normal
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Engine: Tucker
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#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
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new
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defect
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normal
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Cloud
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#14505 |
MYST3: Endian issue on graphics
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new
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defect
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normal
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Engine: Myst3
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#14506 |
GRAPHICS: Shaders broken(?)
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new
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defect
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normal
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Graphics: Scalers
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#14530 |
BACKENDS: SDL2: Regression with software mode
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new
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defect
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normal
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GUI
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#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
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new
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defect
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normal
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Common
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#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
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new
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defect
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normal
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--Unset--
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#15053 |
BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform?
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new
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defect
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normal
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Port: AmigaOS4
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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new
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DrMcCoy
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defect
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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new
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DrMcCoy
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defect
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low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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new
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DrMcCoy
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defect
|
low
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Engine: Gob
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#6721 |
WME: The Kite - Overlapping bug
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new
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lolbot-iichan
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defect
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low
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Engine: Wintermute
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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defect
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low
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Engine: Access
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#13441 |
PARALLACTION: Nippon - Flickering objects
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new
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defect
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low
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Engine: Parallaction
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