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Ticket Summary Status Owner Type Priority Component
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
#11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest
#11895 MYST3: Invisible font on save/load screen/book new defect normal Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back new defect normal Engine: Grim
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new defect normal Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new defect normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new defect normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new defect normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new defect normal Engine: Parallaction
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new defect normal Engine: Tucker
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect normal Cloud
#14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers
#14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? new defect normal Port: AmigaOS4
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction
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