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Ticket Summary Owner Type Priority Component Version
#10433 AGI: Gold Rush - not detected in nightly build sev- defect normal Engine: AGI
#10434 sword25: ERROR: IDAT: chunk data is too large! sev- defect normal Engine: Sword25
#10435 Shown unknown game variant message in GUI rootfather feature request normal GUI
#10436 Allow using the ScummVM built-in file browser on macOS criezy feature request normal Port: Mac OS X
#10437 Add a Help menu in the ScummVM menubar on mac to access documentation ccawley feature request normal Port: Mac OS X
#10438 SCI: Lighthouse - Screenshots (German version) bonki patch normal Screenshots
#10443 GOB: Croustibat - Screenshot (DOS/Portuguese) digitall patch normal Screenshots
#10446 COMMON: Allow Save/Load functions when interrupting action sequences. sev- feature request normal --Other--
#10447 SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour AndywinXp defect normal Engine: SCUMM
#10448 README: liberation-fonts package URL broken bonki defect normal --Other--
#10449 Gabriel Knight 1 ENG Win CD game in debug mode? csnover defect normal Engine: SCI
#10450 SCUMMVM cannot "find game" Starship Titanic on CD dreammaster defect normal Engine: Titanic
#10452 TUCKER: Glitch when using map in part 3-mall without location change bonki defect normal Engine: Tucker
#10453 SCI: Patch file conventions should not be version agnostic sluicebox defect normal Engine: SCI
#10454 XEEN: character sheet stats don't update properly dreammaster defect normal Engine: MM: Xeen
#10455 XEEN: Sometimes when searching, the "nothing here" message disappear too quickly dreammaster defect normal Engine: MM: Xeen
#10456 XEEN: world status not properly reset when quitting to main menu and starting a new game dreammaster defect normal Engine: MM: Xeen
#10457 XEEN: when returning to main menu, the currently active music keeps playing dreammaster defect normal Engine: MM: Xeen
#10458 XEEN: characters cut off in the "loot" dialog dreammaster defect normal Engine: MM: Xeen
#10459 XEEN: broken rendering of the "EQUIP" icon in the inventory screen dreammaster defect normal Engine: MM: Xeen
#10460 XEEN: Not able to "use" items in inventory screen dreammaster defect normal Engine: MM: Xeen
#10461 XEEN: Inventory list of Accessories is wrong dreammaster defect normal Engine: MM: Xeen
#10462 XEEN: Wrong case in item lists dreammaster defect normal Engine: MM: Xeen
#10463 XEEN: Mouse clicks and other actions should be "buffered" dreammaster defect normal Engine: MM: Xeen
#10465 XEEN: the "hint face" in the viewport's frame get switched around dreammaster defect normal Engine: MM: Xeen
#10466 XEEN: "Buff" display in the character sheet missing dreammaster defect normal Engine: MM: Xeen
#10467 Renewal of the CLI parameter --list-games sev- feature request normal --Other--
#10468 "Cancellable" Error Message Not Cancellable bonki defect normal GUI
#10470 XEEN: cancelling spellcasting not working correctly in combat dreammaster defect normal Engine: MM: Xeen
#10471 SFINX: ScummVM crashing during projector cutscene criezy defect normal Engine: CGE2
#10472 MOHAWK: MYST: Initial flyover of Myst Island shown before the Myst book opens bgK defect normal Engine: Mohawk
#10473 SCUMM: COMI - Barbery Coast theme starts before the introductory theme finishes AndywinXp defect normal Engine: SCUMM
#10474 MOHAWK: MYST: Clicking through books in Myst library doesn't work bgK defect normal Engine: Mohawk
#10475 XEEN: Darkside: Miles the Cartographer's script not working dreammaster defect normal Engine: MM: Xeen
#10478 SCUMM: MI2 - Graphical issues and no MT-32 music (FM-Towns, patched) athrxx defect normal Engine: SCUMM
#10479 XEEN: Tooltip for HP goes to UINT_MAX if HP is negative dreammaster defect normal Engine: MM: Xeen
#10480 XEEN: Deselecting items/equipment not possible dreammaster defect normal Engine: MM: Xeen
#10484 LSL6 Hi-res: Oil lamp with spigot freezes the game sluicebox defect normal Engine: SCI
#10491 TINSEL: DW1: Crash when loading Temple saved games dreammaster defect normal Engine: Tinsel
#10492 Using an item on temple hammer locks up game dreammaster defect normal Engine: Tinsel
#10495 TINSEL: DW1: Prunes disappear if used without putting in inventory dreammaster defect normal Engine: Tinsel
#10496 TUCKER: Panel background off by one pixel bonki defect normal Engine: Tucker
#10498 MOHAWK: MYST: Channelwood Achenar door shown half open bgK defect normal Engine: Mohawk
#10500 BACKENDS: iOS - Could not initialize color format (Broken Sword 2.5) larsamannen defect normal Port: iOS
#10501 MOHAWK: MYST: Crash on exit when a page is held bgK defect normal Engine: Mohawk
#10502 MOHAWK: MYST: Crash when exiting while age is loading bgK defect normal Engine: Mohawk
#10503 MOHAWK: MYST: Atrus video stutters bgK defect normal Engine: Mohawk
#10504 XEEN: Crash when clicking other options after cancelling load dreammaster defect normal Engine: MM: Xeen
#10505 Series LSL crashes bluegr defect normal Engine: SCI
#10506 Series LSL crashes bluegr defect normal Engine: SCI
#10507 Series LSL crashes bluegr defect normal Engine: SCI
#10508 Series LSL crashes bluegr defect normal Engine: SCI
#10509 SCI: Font errors in Polish games sluicebox defect normal Engine: SCI
#10511 XEEN: CD-ROM animation incorrect dreammaster defect normal Engine: MM: Xeen
#10512 AGOS - SIMON2 25th Anniversary Edition unsupported sev- feature request normal Engine: AGOS
#10513 Crash on save & corrupted savegame dreammaster defect normal Engine: MM: Xeen
#10514 XEEN: Low framerate dreammaster defect normal Engine: MM: Xeen
#10515 SCI game "Manic Mansion" doesn't work on current build digitall defect normal Engine: SCI
#10517 XEEN: Incorrect rewards from defeated enemies dreammaster defect normal Engine: MM: Xeen
#10518 XEEN: Viewport animations run too quickly when Options dialog open dreammaster defect normal Engine: MM: Xeen
#10521 MOHAWK: Riven: Prison island music puzzle responsiveness bgK defect normal Engine: Mohawk
#10524 Thread safety issue with MemoryPool criezy defect normal --Other--
#10526 MOHAWK: MYST ME: Crash when opening the map while using the Fortress Simulator bgK defect normal Engine: Mohawk
#10529 SPY FOX 3 GERMAN: Voices do not work at all sev- defect normal Engine: SCUMM
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending AndywinXp defect normal Engine: SCUMM
#10531 MOHAWK: MYST: Crash when opening map mech age brother rooms bgK defect normal Engine: Mohawk
#10533 WME: .ogg files from .dcp packages are unknown bonki defect normal Engine: Wintermute
#10534 MADE: RTZ - Failure to manually extract necessary files from GOG release results in assertion without further explanation bonki defect normal Engine: MADE
#10535 DOCS: Update style guide for naming of functions and template types sev- feature request normal Documentation
#10537 GUI: Ability to resize window bonki defect normal GUI
#10538 SCI: Lighthouse: Crash when loading a save from the cmd line bluegr defect normal Engine: SCI
#10539 MOHAWK: Just Me and My Mom support bonki feature request normal Engine: Mohawk
#10540 Tonka - All Games - Tonka Search & Rescue, Tonka Garage, etc. dafioram defect normal --Other--
#10541 Arthur's Pet Chase bonki defect normal --Other--
#10542 My Little Pet Shop bonki defect normal --Other--
#10543 Little People's Christmas Activity Center bonki defect normal --Other--
#10544 BusyTown Best Christmas Ever Richard Scary bonki defect normal --Other--
#10545 BusyTown Best Christmas Ever Richard Scary dafioram defect normal --Other--
#10546 ANDROID: Destruction Derby not completable in Full Throttle antoniou79 defect normal Port: Android
#10556 XEEN: Subtitles resume if cutscene skipped and replayed dreammaster defect normal Engine: MM: Xeen
#10558 SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression) raziel- defect normal Engine: SCUMM
#10559 SCUMM: Distorted speech on submarine in Indy4 bonki defect normal Engine: SCUMM
#10560 SCUMM: Add mousewheel support to the inventory raziel- feature request normal Engine: SCUMM
#10561 SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice bonki defect normal Engine: SCUMM
#10562 MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect state from specific screen bgK defect normal Engine: Mohawk
#10563 MOHAWK: Title fails to start with no audio device present bgK defect normal Engine: Mohawk
#10565 ZVISION: ZGI: Soft-lock when igniting figurine dafioram defect normal Engine: ZVision
#10566 ZVISION: ZGI: Adding DVD version shows windows engine id sev- defect normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock bluegr defect normal Engine: ZVision
#10569 FULLPIPE: Unrecognized version of Full Pipe sev- defect normal Engine: NGI
#10570 SCI: PHANT2: Missing implementation of kInputText[4b] crashes obscure easter eggs sluicebox defect normal Engine: SCI
#10571 SCUMM: MI1 - Object 907 stopped with active cutscene/override! BenCastricum defect normal Engine: SCUMM
#10573 MOHAWK: MYST: Channelwood 2nd level lever animation plays twice bgK defect normal Engine: Mohawk
#10576 MOHAWK: MYST: Random crash occurs using planetarium controls bgK defect normal Engine: Mohawk
#10577 MOHAWK: MYST: New menu UI graphic appears over top of buttons/animations bgK defect normal Engine: Mohawk
#10579 MOHAWK: RIVEN: Jungle Island Fireflies out of bounds Crash bgK defect normal Engine: Mohawk
#10580 MOHAWK: MYST: Crash occurs turning left at myst island boiler room door bgK defect normal Engine: Mohawk
#10581 MADS: Save game loading assertion bonki defect normal Engine: MADS
#10582 SCI: KQ6: AmigaOS4: Cursors broken raziel- defect normal Engine: SCI
#10583 SCI: LS6: AmigaOS: Hourglass cursor cut off raziel- defect normal Engine: SCI
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