#10428 |
BACKENDS: Android - SCUMMVM 2.0 does not start on ACER ICONIA TAB
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|
lephilousophe
|
defect
|
normal
|
Port: Android
|
#10429 |
SCI: SQ1 VGA Russian crashes on start
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|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10430 |
TUCKER: Bud animation glitch in front of museum
|
original
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
#10431 |
SCI: Shivers: Access Violation rendering picture under RetroPie
|
sci32
|
dafioram
|
defect
|
normal
|
Engine: SCI
|
#10432 |
WME: Carol Reed Mysteries hint system not working
|
has-pull-request
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
#10433 |
AGI: Gold Rush - not detected in nightly build
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|
sev-
|
defect
|
normal
|
Engine: AGI
|
#10434 |
sword25: ERROR: IDAT: chunk data is too large!
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|
sev-
|
defect
|
normal
|
Engine: Sword25
|
#10435 |
Shown unknown game variant message in GUI
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|
rootfather
|
feature request
|
normal
|
GUI
|
#10436 |
Allow using the ScummVM built-in file browser on macOS
|
macOS
|
criezy
|
feature request
|
normal
|
Port: Mac OS X
|
#10437 |
Add a Help menu in the ScummVM menubar on mac to access documentation
|
macOS
|
ccawley
|
feature request
|
normal
|
Port: Mac OS X
|
#10438 |
SCI: Lighthouse - Screenshots (German version)
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|
bonki
|
patch
|
normal
|
Screenshots
|
#10443 |
GOB: Croustibat - Screenshot (DOS/Portuguese)
|
Croustibat
|
digitall
|
patch
|
normal
|
Screenshots
|
#10446 |
COMMON: Allow Save/Load functions when interrupting action sequences.
|
|
sev-
|
feature request
|
normal
|
--Other--
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
scumm, monkey-sega-jp, monkey
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#10448 |
README: liberation-fonts package URL broken
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|
bonki
|
defect
|
normal
|
--Other--
|
#10449 |
Gabriel Knight 1 ENG Win CD game in debug mode?
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|
csnover
|
defect
|
normal
|
Engine: SCI
|
#10450 |
SCUMMVM cannot "find game" Starship Titanic on CD
|
Installation
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10452 |
TUCKER: Glitch when using map in part 3-mall without location change
|
original
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
#10453 |
SCI: Patch file conventions should not be version agnostic
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|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10454 |
XEEN: character sheet stats don't update properly
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10455 |
XEEN: Sometimes when searching, the "nothing here" message disappear too quickly
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10456 |
XEEN: world status not properly reset when quitting to main menu and starting a new game
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10457 |
XEEN: when returning to main menu, the currently active music keeps playing
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
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#10458 |
XEEN: characters cut off in the "loot" dialog
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dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10459 |
XEEN: broken rendering of the "EQUIP" icon in the inventory screen
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10460 |
XEEN: Not able to "use" items in inventory screen
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10461 |
XEEN: Inventory list of Accessories is wrong
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10462 |
XEEN: Wrong case in item lists
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|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10463 |
XEEN: Mouse clicks and other actions should be "buffered"
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10465 |
XEEN: the "hint face" in the viewport's frame get switched around
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10466 |
XEEN: "Buff" display in the character sheet missing
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10467 |
Renewal of the CLI parameter --list-games
|
games-list, cli, game-id, datafiles
|
sev-
|
feature request
|
normal
|
--Other--
|
#10468 |
"Cancellable" Error Message Not Cancellable
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|
bonki
|
defect
|
normal
|
GUI
|
#10470 |
XEEN: cancelling spellcasting not working correctly in combat
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10471 |
SFINX: ScummVM crashing during projector cutscene
|
|
criezy
|
defect
|
normal
|
Engine: CGE2
|
#10472 |
MOHAWK: MYST: Initial flyover of Myst Island shown before the Myst book opens
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10473 |
SCUMM: COMI - Barbery Coast theme starts before the introductory theme finishes
|
imuse digital
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#10474 |
MOHAWK: MYST: Clicking through books in Myst library doesn't work
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10475 |
XEEN: Darkside: Miles the Cartographer's script not working
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10478 |
SCUMM: MI2 - Graphical issues and no MT-32 music (FM-Towns, patched)
|
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#10479 |
XEEN: Tooltip for HP goes to UINT_MAX if HP is negative
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10480 |
XEEN: Deselecting items/equipment not possible
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10484 |
LSL6 Hi-res: Oil lamp with spigot freezes the game
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|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10491 |
TINSEL: DW1: Crash when loading Temple saved games
|
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
#10492 |
Using an item on temple hammer locks up game
|
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
#10495 |
TINSEL: DW1: Prunes disappear if used without putting in inventory
|
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
#10496 |
TUCKER: Panel background off by one pixel
|
original
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
#10498 |
MOHAWK: MYST: Channelwood Achenar door shown half open
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10500 |
BACKENDS: iOS - Could not initialize color format (Broken Sword 2.5)
|
Could not initialize color format Unsupported color mode
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
#10501 |
MOHAWK: MYST: Crash on exit when a page is held
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|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10502 |
MOHAWK: MYST: Crash when exiting while age is loading
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10503 |
MOHAWK: MYST: Atrus video stutters
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10504 |
XEEN: Crash when clicking other options after cancelling load
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10505 |
Series LSL crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10506 |
Series LSL crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10507 |
Series LSL crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10508 |
Series LSL crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10509 |
SCI: Font errors in Polish games
|
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10511 |
XEEN: CD-ROM animation incorrect
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10512 |
AGOS - SIMON2 25th Anniversary Edition unsupported
|
|
sev-
|
feature request
|
normal
|
Engine: AGOS
|
#10513 |
Crash on save & corrupted savegame
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10514 |
XEEN: Low framerate
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10515 |
SCI game "Manic Mansion" doesn't work on current build
|
|
digitall
|
defect
|
normal
|
Engine: SCI
|
#10517 |
XEEN: Incorrect rewards from defeated enemies
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10518 |
XEEN: Viewport animations run too quickly when Options dialog open
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10521 |
MOHAWK: Riven: Prison island music puzzle responsiveness
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10524 |
Thread safety issue with MemoryPool
|
has-pull-request
|
criezy
|
defect
|
normal
|
--Other--
|
#10526 |
MOHAWK: MYST ME: Crash when opening the map while using the Fortress Simulator
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10529 |
SPY FOX 3 GERMAN: Voices do not work at all
|
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
FM-Towns
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#10531 |
MOHAWK: MYST: Crash when opening map mech age brother rooms
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10533 |
WME: .ogg files from .dcp packages are unknown
|
has-pull-request, regression
|
bonki
|
defect
|
normal
|
Engine: Wintermute
|
#10534 |
MADE: RTZ - Failure to manually extract necessary files from GOG release results in assertion without further explanation
|
|
bonki
|
defect
|
normal
|
Engine: MADE
|
#10535 |
DOCS: Update style guide for naming of functions and template types
|
|
sev-
|
feature request
|
normal
|
Documentation
|
#10537 |
GUI: Ability to resize window
|
|
bonki
|
defect
|
normal
|
GUI
|
#10538 |
SCI: Lighthouse: Crash when loading a save from the cmd line
|
sci32
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10539 |
MOHAWK: Just Me and My Mom support
|
|
bonki
|
feature request
|
normal
|
Engine: Mohawk
|
#10540 |
Tonka - All Games - Tonka Search & Rescue, Tonka Garage, etc.
|
|
dafioram
|
defect
|
normal
|
--Other--
|
#10541 |
Arthur's Pet Chase
|
|
bonki
|
defect
|
normal
|
--Other--
|
#10542 |
My Little Pet Shop
|
|
bonki
|
defect
|
normal
|
--Other--
|
#10543 |
Little People's Christmas Activity Center
|
|
bonki
|
defect
|
normal
|
--Other--
|
#10544 |
BusyTown Best Christmas Ever Richard Scary
|
|
bonki
|
defect
|
normal
|
--Other--
|
#10545 |
BusyTown Best Christmas Ever Richard Scary
|
|
dafioram
|
defect
|
normal
|
--Other--
|
#10546 |
ANDROID: Destruction Derby not completable in Full Throttle
|
Android, controls, minigame, keymapper
|
antoniou79
|
defect
|
normal
|
Port: Android
|
#10556 |
XEEN: Subtitles resume if cutscene skipped and replayed
|
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
#10558 |
SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression)
|
|
raziel-
|
defect
|
normal
|
Engine: SCUMM
|
#10559 |
SCUMM: Distorted speech on submarine in Indy4
|
has-pull-request, original
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
#10560 |
SCUMM: Add mousewheel support to the inventory
|
|
raziel-
|
feature request
|
normal
|
Engine: SCUMM
|
#10561 |
SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice
|
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
#10562 |
MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect state from specific screen
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10563 |
MOHAWK: Title fails to start with no audio device present
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10565 |
ZVISION: ZGI: Soft-lock when igniting figurine
|
|
dafioram
|
defect
|
normal
|
Engine: ZVision
|
#10566 |
ZVISION: ZGI: Adding DVD version shows windows engine id
|
|
sev-
|
defect
|
normal
|
Engine: ZVision
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
#10569 |
FULLPIPE: Unrecognized version of Full Pipe
|
|
sev-
|
defect
|
normal
|
Engine: NGI
|
#10570 |
SCI: PHANT2: Missing implementation of kInputText[4b] crashes obscure easter eggs
|
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10571 |
SCUMM: MI1 - Object 907 stopped with active cutscene/override!
|
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
#10573 |
MOHAWK: MYST: Channelwood 2nd level lever animation plays twice
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10576 |
MOHAWK: MYST: Random crash occurs using planetarium controls
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10577 |
MOHAWK: MYST: New menu UI graphic appears over top of buttons/animations
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
(more results for this group on next page)
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