Custom Query (15487 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (601 - 700 of 15487)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Status: closed (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#6112 DREAMWEB: Crash after Intro on OS X criezy defect high Engine: Dreamweb
#6114 AGOS: Feeble Files - Can't go left in Interrogation eriktorbjorn defect high Engine: AGOS
#6211 EOB1: Door Buttons Don't Work script athrxx defect high Engine: Kyra
#6244 TOLTECS: Invalid opcode 128! script johndoe123 defect high Engine: Toltecs
#6277 EOB2: Ending sequence script athrxx defect high Engine: Kyra
#6356 AGOS: Simon1 Crash in Dwarf Cave bluegr defect high Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French script sluicebox defect high Engine: Mohawk
#6476 DC: Soltys (CGE) crashes at start up zeldin defect high Engine: CGE
#6516 ScummVM-Tools: Compile error with C++98 SF/mthreepwood defect high Tools
#6639 TUCKER: Punk sprite freeze, second sprite appears bonki defect high Engine: Tucker
#6698 DREAMWEB: Crash after intro on OSX 10.9.4 lordhoto defect high Engine: Dreamweb
#6749 A situation where Ellen can not progress eriktorbjorn defect high Engine: SAGA
#6785 FW: Looping samples don't loop in PC version (theoretically) lordhoto defect high Engine: Cine
#6798 HUGO: SCRIPT.FON not closed on RTL ccawley2011 defect high Engine: Hugo
#6873 FARM: Crash at the end of trivia minigame on easy Kirben defect high Engine: SCUMM
#6977 Broken Sword 2.5 After a while, saves cannot be re-loaded wjp defect high Engine: Sword25
#6978 SWORD25: Title menu movie freezes/starts flickering sev- defect high Engine: Sword25
#6979 Broken Sword 2.5 Crashes when the time-bomb on train should go off sev- defect high Engine: Sword25
#6980 SWORD25: Not released resources after closing game in menu sev- defect high Engine: Sword25
#6981 High CPU usage on one core sev- defect high Engine: Sword25
#6983 SWORD25: long saving time sev- defect high Engine: Sword25
#6991 AMAZON: GofE Chap 8 : Jason cannot move across cabin dreammaster defect high Engine: Access
#6994 LAB: Can skip intro sequence early and with no fadeout sev- defect high Engine: Lab
#6997 LAB: Generic item responses (Scene 0) not triggering wjp defect high Engine: Lab
#7002 SHERLOCK: mixed text languages in german version m-kiewitz defect high Engine: Sherlock
#7015 LAB: Scene 80 resets music sev- defect high Engine: Lab
#7016 SHERLOCK: Crash when closing the shed door on the docks dreammaster defect high Engine: Sherlock
#7020 SHERLOCK: crash when remove the wax cylinder from gramophone dreammaster defect high Engine: Sherlock
#7027 ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor sev- defect high Engine: ZVision
#7107 TOLTECS: Wrong "Cancel" behaviour sev- defect high Engine: Toltecs
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct sev- defect high Engine: SCUMM
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing sev- defect high GUI
#7241 SIMON: No music in Linux SF/jamieson630 feature request high Engine: AGOS
#7262 XMI support SF/jamieson630 feature request high Audio
#7442 Third-party translations sev- feature request high Engine: SCUMM
#7677 SCUMMVM on Symbian S60 v5 Touch phones csnover feature request high Port: Symbian
#7891 REWORK ASPECT RATIO correction (like DOSBOX) csnover feature request high Engine: SCUMM
#7931 Windows GDI port SF/ender patch high Port: Win32
#8517 BASS: Memory leak, patch included fingolfin patch high Engine: Sky
#8606 AGOS: alignment problems Kirben patch high Engine: AGOS
#8947 Tucker: Resource files in subdirectories are not found joostp patch high Engine: Tucker
#9012 Fix MSVC dists to include new necessary files fingolfin patch high Port: Win32
#9603 RINGWORLD2: Intro only draws topmost line dreammaster defect high Engine: TsAGE
#9611 SCI32: lsl6hires crashes on day/night transitions sci32 csnover defect high Engine: SCI
#9613 SCI32: lsl6hires crashes during ending cutscenes sci32 csnover defect high Engine: SCI
#9628 Reading sign in rocket cockpit freezes ScummVM eriktorbjorn defect high Engine: ADL
#9675 SCI: GK2: Crash in Chapter 6 Grotto sci32 csnover defect high Engine: SCI
#9696 SCI: KQ7: Harp in Etheria hangs game sci32 csnover defect high Engine: SCI
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) sev- defect high Engine: NGI
#9730 Crash on entering costime shop csnover defect high Engine: Toon
#9753 Distorted sounds in MADE games digital sound distortion criezy defect high Engine: MADE
#9761 SCI: GK1: Failed assert at start of day 6 sci32 csnover defect high Engine: SCI
#9763 SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState sci32 csnover defect high Engine: SCI
#9765 SCI: Hoyle 1: Crash at startup reading vocab 0 csnover defect high Engine: SCI
#9773 SCI: Laura Bow 2 CD - Distorted Digital Sound Effects digital sound distortion csnover defect high Engine: SCI
#9776 SCI: Torin: Crash in Escarpa sci32 csnover defect high Engine: SCI
#9780 SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room sci32 csnover defect high Engine: SCI
#9788 SCI: PHANT1: Chapter 7 - Palette glitch in chapel sci32 csnover defect high Engine: SCI
#9789 SCI: KQ7: No music for quest in Etheria sci32 csnover defect high Engine: SCI
#9810 SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs sci32 csnover defect high Engine: SCI
#9811 SCI: LSL6HIRES: Using washcloth crashes game sci32 csnover defect high Engine: SCI
#9836 SCI: TORIN: Game becomes stuck when using worm-Boogle in cave sci32 csnover defect high Engine: SCI
#9837 SCI: TORIN: Keyboard shortcuts are not working sci32 csnover defect high Engine: SCI
#9867 Titanic: Starship Titanic: _lockCount Assertion fail dreammaster defect high Engine: Titanic
#9880 TITANIC: Starship Titanic: Deskbot crash on return respond dreammaster defect high Engine: Titanic
#9903 TITANIC: Double Lock Navigation Crash dreammaster defect high Engine: Titanic
#9905 MOHAWK: Riven: Temple Island Chair Crash bgK defect high Engine: Mohawk
#9912 MOHAWK: Myst: Piano Puzzle Crash bgK defect high Engine: Mohawk
#9921 MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues bgK defect high Engine: Mohawk
#9957 SCI: PHANT1: Chapter 7 - Palette glitch in basement sci32 csnover defect high Engine: SCI
#9973 SCI: Phant1: Can't get Glass Shard sci32 csnover defect high Engine: SCI
#9975 SCI: Phant1: Graphics and Cursor Freezing During Final Chase sci32 csnover defect high Engine: SCI
#10001 TITANIC: MaitreD Random Crashes wjp defect high Engine: Titanic
#10045 LAUNCHER: Record / Playback crashes the app sev- defect high --Other--
#10095 TITANIC: SGT Stateroom Puzzle deviations dreammaster defect high Engine: Titanic
#10109 TITANIC: Music room puzzle has no sound dreammaster defect high Engine: Titanic
#10118 MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn. bgK defect high Engine: Mohawk
#10139 TITANIC: Parrot does not return dreammaster defect high Engine: Titanic
#10178 TITANIC: Hitting stop on Restaurant player causes crash dreammaster defect high Engine: Titanic
#10200 SCI: Shivers1: Sound Crash in Gods and Godessess Room sci32 dafioram defect high Engine: SCI
#10204 Feature Request: Texture Replacement (Texture Dumping and Loading), HD Mod Support csnover feature request high --Other--
#10206 TITANIC: Can't get hose after looking away from empty pellerator dreammaster defect high Engine: Titanic
#10218 SCI: QFG2: Crash when exiting multiple Jackalmen carnage script-bug m-kiewitz defect high Engine: SCI
#10240 SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino m-kiewitz defect high Engine: SCI
#10248 MT-32 emulator music stutters badly (many if not all games) csnover defect high Audio: MT32
#10301 SCI: KQ7 FR: Video playback crash sci32 csnover defect high Engine: SCI
#10316 FULLPIPE: Return to launcher does not work reproducible, has-pull-request sev- defect high Engine: NGI
#10353 Cursor glitching around when mouse is locked into screen or program is full screen csnover defect high Port: Win32
#10362 Test Results form does not accept ScummVM versions greater than 2.0 csnover defect high Web
#10405 Building on MSYS2/Mingw-w64 currently completely broken rootfather defect high Port: Win64
#10440 SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources bluegr defect high Engine: SCI
#10442 TITANIC: Game crashes on Floor 38 dafioram defect high Engine: Titanic
#10493 TITANIC: Game crash when choosing floor in elevator Game Crash dreammaster defect high Engine: Titanic
#10528 SPY FOX 3 GERMAN: Crash in the Hair Dressing Room. Spy Fox Crash German svenmeier defect high Engine: SCUMM
#10619 LAB: Gui load crash dafioram defect high Engine: Lab
#10640 Starship Titanic: Russian version causes crash at start dreammaster defect high Engine: Titanic
#10644 SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function orgads defect high Engine: SCUMM
#10651 Blade runner save state support sev- defect high Engine: Bladerunner
#10683 MOHAWK: MYST: Assertion failure due to recent cos/sin table changes dafioram defect high Engine: Mohawk
#10704 MYST ME (gog version) Crash bgK defect high Engine: Mohawk
(more results for this group on next page)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.