#5016 |
PQ1VGA: No map when loading a save while patrolling
|
original
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5017 |
kq6-win: more crashes on rats in catacombs
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5018 |
PQ1VGA - ERROR: picture resource 42 not found!
|
|
|
defect
|
normal
|
Engine: SCI
|
#5019 |
QG2: Error entering first alley
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5020 |
SCI: Fanmade (Checksums)
|
detection
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5021 |
Middle Mouse Button does not work in SCI1 games
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5022 |
PQ1VGA - Poker Game crashes at random moments on the script
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5023 |
EQ1CD: right at the credits VM hangs
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5024 |
FOTAQ : PSP won't load save game
|
|
bluddy
|
defect
|
normal
|
Engine: Queen
|
#5025 |
LB2CD: Disappearing Journal Entries
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5026 |
LB2CD: Crash in Police Station, asking about Ziggy
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5027 |
LB2CD: Missing audio entry
|
original
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5028 |
LB2CD: Crash in Docks, actor animation
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5029 |
LB2CD: Game Hangs at Speakeasy
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5030 |
LB2Floppy & LB2CD: Game does not advance at docks
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5031 |
KQ5: Floppy version crashes after title
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5032 |
SQ1VGA: Timing issues with drinking water on Kerona
|
original
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5033 |
QFG3: Crash when talking to King Rajah
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5034 |
LSL2: Crash at the ship
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5035 |
LONGBOW: Druid hand code brings up ScummVM console
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5036 |
LONGBOW: Looping script during green man riddles
|
original
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#5037 |
RTZ: Installed V1.2 MD5
|
detection
|
sev-
|
defect
|
normal
|
Engine: MADE
|
#5038 |
QFG1 VGA: Combat buttons work only sometimes
|
original
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5039 |
HOYLE3 Demo: Missing Animations
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5040 |
HOYLE3 Demo: Bad Dialog Priorities
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5041 |
ECOQUEST2: Adam moving very fast in village
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5042 |
HOYLE3: Uninitialized read for temp 1
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5043 |
HOYLE3: Blurry dice in backgammon
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5045 |
KQ4SCI demo: Menu crash
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5046 |
King's Questions MD5
|
detection
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5047 |
KQ5 EGA (0.000.055 & 0.000.062) Crash on Startup
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5048 |
MD5 Checksum for KQ5 VGA v0.000.051
|
detection
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5049 |
KQ5 VGA: Crash after being tied in the Inn's basement
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5050 |
Mixed Up Fairy-Tales EGA & VGA Crash: no free channels
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5051 |
LSL2: Long cutscene
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5052 |
LSL2: Crash at the airport
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5053 |
MD5 Checksum for Jones in the Fast Lane VGA
|
detection
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5054 |
Jones in the Fast Lane EGA - fails to start
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5055 |
ECOQUEST2: Text vanishes too quickly for shaman puzzle
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5056 |
ECOQUEST2: Graphical fade-outs act oddly
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5057 |
PEPPER: Quiz crash
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5059 |
PHARKAS: "Score" sound doesn't play
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5060 |
PHARKAS: Mouse and hotspot errors
|
original
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5061 |
LSL1VGA Polish version crash
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5062 |
QFG1 VGA: kAbs signature mismatch
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5063 |
QFG1 VGA: Game crashes entering Tower Room in Erasmus's Hous
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5064 |
PQ3: Sound when exiting the Locker Room in Police Station
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5065 |
SCI: ECOQUEST2: Gonzales Dance Movement
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5066 |
ECOQUEST2: Squawk crash
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5067 |
ECOQUEST2: Graphical glitch
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5068 |
SQ5: Game crash during scrubbing
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5069 |
SCI: General issue with loading from ScummVM menu
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5070 |
ICEMAN: Russian ship kills you immediately
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5071 |
LB2Floppy: Oversized Character
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5072 |
LB2Floppy: No SFX
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5073 |
LB2Floppy: Crash in Docks, actor animation (Redux)
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5074 |
LB1: Crash on any dialogue
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5075 |
PQ3 : Game crashing when taking Officer Morales to the Mall
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5076 |
SCI: some actors teleport around (KQ5, SQ5, etc.)
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5077 |
KQ5: Crispin's chest doesn't stay open
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5078 |
KQ5: Music not fading when brigands leave temple
|
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#5079 |
KQ4: Crash reading message in the bottle (whale mouth)
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5080 |
PQ2 : Restoring in Scuba Van causes Parser Issues
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5081 |
QFG1(EGA) Crash when leaving/entering east of antwerp
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5083 |
SQ5: Missing title bar after restore
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5084 |
LB1: Crash when you walk up the main stairs
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5085 |
LSL2, LSL3, LSL5, LSL6 polish version detection
|
detection
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5086 |
FREDDYPHARKAS: AUDIO subfolder not recognized
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5087 |
SQ4: Crash at the spaceport when entering timepod
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5088 |
ISLANDBRAIN: Crash when breeding second-generation hybrid
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5089 |
ISLANDBRAIN: No coloured text
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5091 |
SCI1.1: High cpu usage when a textbox is displayed
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5092 |
Changing OpenGL graphics mode from normal to 2x or 3x result
|
|
sev-
|
defect
|
normal
|
Graphics: Scalers
|
#5093 |
SQ4: Pterodactyl flight
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5094 |
Unknown Castle of Dr. Brain version (Still adds and runs)
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5095 |
PQ3 : Graphical Glitch with White Mercedes on Freeway
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5096 |
QFG2: Crash during import dialog after time (import works)
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5097 |
SQ1: Acid Drop voice clip cut off
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5098 |
SCI: Garbled Colors during some transitions
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5099 |
PQ3 : Engine Abort While Plotting Crimes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5100 |
QG3: Restoring from opening screen breaks game
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5101 |
MOTHERGOOSE: Crash at the castle
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5102 |
QG3: Importing does not seem to work (MacOS- related?)
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5103 |
LSL6: Uninitialized read on electric fence
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5105 |
LSL6: Can't change text speed ingame
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5106 |
QFG2: crash when exiting streets in Shapier
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5109 |
HOYLE1: Crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5110 |
QFG3: Spastic Flames in Temple of Sekhmet
|
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#5111 |
QFG3: Using MT-32 "no free channels"
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5112 |
SQ5 : Engine Abort on SCS Eureka Captain Console
|
script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
#5113 |
SCI Fanmade - Circus Quest: Crash when starting
|
script
|
lskovlun
|
defect
|
normal
|
Engine: SCI
|
#5114 |
SCI: FM-TOWNS Checksums
|
detection
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5115 |
SCI: Missing music instruments
|
midi
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
#5116 |
SCI Fanmade - Cascade Quest: Crash when using the glossary
|
script
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5117 |
Jones in the Fast Lane: EGA
|
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5118 |
SCI Fanmade - Cascade Quest: Crash when restoring a game
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5119 |
HOYLE3: EGA/VGA Crashes
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5120 |
SCI Fanmade - Demo Quest: ScummVM hangs with typo
|
script
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#5121 |
SCI Fanmade - Cascade Quest: "Take all" takes too much
|
original
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
#5122 |
EQ1CD: Graphics glitch at Cetus head
|
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
(more results for this group on next page)
|