#2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2363 |
HE Games: Unknown versions
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2441 |
GOB1: 64-bit crash at load screen
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2465 |
SCUMM: MD5 based game target system broken
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#2508 |
ALL: Targets are case sensitive
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#2574 |
DC: "no valid games" error.
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2590 |
KYRA1: menu triggers assertion
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2596 |
KYRA1: Crash as I repair the fountain
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2611 |
SPYFOX1: Problem with dial buttons
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2632 |
GUI: Default graphics mode not committing
|
sev-
|
defect
|
high
|
GUI
|
|
#2642 |
0.9.0 from SVN does not build on Solaris 10
|
sev-
|
defect
|
high
|
Port: Solaris
|
|
#2643 |
GOB: crash in level 16
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#2670 |
encode_dxa: Suspect behaviour
|
Kirben
|
defect
|
high
|
Tools
|
|
#2780 |
SIMON1 (French): Text wrongly displayed
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#2788 |
ALL: Engine creates launcher entry when failing to launch
|
bgK
|
defect
|
high
|
GUI
|
|
#2865 |
PS2: FOTAQ crashes on save
|
lavosspawn
|
defect
|
high
|
Engine: Queen
|
|
#2975 |
COMI: Music/Speech cause crash
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2993 |
PSP: SVN does not compile
|
joostp
|
defect
|
high
|
Port: PSP
|
|
#3006 |
WINCE: Crash maybe related to size of .ini file
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3071 |
MANIAC/ZAK: Music does not stop when pausing (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3073 |
SCUMM: MIDI music is broken
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#3081 |
VORBIS: .sou and .bun file regressions
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3135 |
BASS: Crash when changing scalers during intro
|
fingolfin
|
defect
|
high
|
Engine: Sky
|
|
#3172 |
GUI: Button overlapping
|
sev-
|
defect
|
high
|
GUI
|
|
#3174 |
GOB3: Idol scroll
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#3217 |
NIPPON: Missing spotlight in demo
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#3263 |
TOOLS: compress_san cuts out parts of speech
|
aquadran
|
defect
|
high
|
Tools
|
|
#3266 |
PSP: Simon the Sorcerer slow down
|
joostp
|
defect
|
high
|
Engine: AGOS
|
|
#3277 |
MI: Saved game from the credits sequence fails to load
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3315 |
DOTT: loading game leads to assertion
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3318 |
PS2: Scummvm.ini problem
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3319 |
PS2: Crash when push "quit" button
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3320 |
SCUMM: Regression in sound code
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3350 |
COMI: Crash in SVN but not in 0.X.0
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3446 |
NIPPON: Dino walking on-spot without moving (Amiga)
|
peres
|
defect
|
high
|
Engine: Parallaction
|
|
#3499 |
COMI: Speech drops out, causing crash/freeze
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
BLooperZ
|
defect
|
high
|
Engine: SCUMM
|
|
#3595 |
MANIACNES: Music not played when loading game
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3596 |
MANIACNES: Crash when game ends
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3624 |
SYMBIAN: The Dig crashes on Symbian 9.1 FP1
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
|
#3640 |
IHNM: "hairy" little L letter
|
wjp
|
defect
|
high
|
Engine: SAGA
|
|
#3643 |
PS2: Black Screen of Death
|
sunmax
|
defect
|
high
|
Port: PS2
|
|
#3651 |
SWORD1: Save game naming inappropriate
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
|
#3716 |
NDS: Left click "auto fire"
|
agent-q
|
defect
|
high
|
Engine: SCUMM
|
|
#3735 |
IHNM: Psychic Profile problem
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#3739 |
ALL: config manager crashes when reading too long lines
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#3740 |
IHNM: No Load Game Confirmation
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
|
#3753 |
SWORD1: Subtitles missing (German version)
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword1
|
|
#3770 |
BASS: wrong displayed 2 line text
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
|
#3771 |
BASS: BG Sound stopped on opening item list
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
|
#3772 |
FOTAQ: Some effects have long delays
|
cyxx
|
defect
|
high
|
Engine: Queen
|
|
#3778 |
ALL: broken --list-games
|
jvprat
|
defect
|
high
|
--Other--
|
|
#3781 |
WII: Save game overwriting and "Invalid Savegame" issues
|
dhewg
|
defect
|
high
|
Port: Wii
|
|
#3806 |
FW: crash with italian amiga version
|
SF/buddha_
|
defect
|
high
|
Engine: Cine
|
|
#3809 |
DRASCULA: Typing is slow when you save a game
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#3816 |
MMNES : Incorrect detection (US/GB)
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#3867 |
FW: Music is not restarted when loading a saved game
|
sev-
|
defect
|
high
|
Engine: Cine
|
|
#3951 |
ANY: Failed assertion on invalid save path
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#4004 |
GUI: Crash in GMM when changing scale factor
|
fingolfin
|
defect
|
high
|
GUI
|
|
#4027 |
DW2: Voices cut off
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4049 |
GUI: SCUMM games in-game gui crash
|
SF/tanoku
|
defect
|
high
|
GUI
|
|
#4069 |
LURE: Skorl doesn't follow Minnow into cellar
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4088 |
DW2: Crash due to endian issue
|
joostp
|
defect
|
high
|
Engine: Tinsel
|
|
#4090 |
GOB: Savegame incompatibility between Wii and x86 Linux
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4115 |
AGI: Ingame F6 hotkey used by GMM
|
Kirben
|
defect
|
high
|
Engine: AGI
|
|
#4116 |
AGI: Using GMM to load causes graphics glitches
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4121 |
AGI: loading from launcher disables hotkeys
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4156 |
TUCKER: Sprite error
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4157 |
TUCKER: Sprite glitch
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4183 |
GUI: Game name overwrites scroll bar
|
SF/tanoku
|
defect
|
high
|
GUI
|
|
#4194 |
TUCKER: Text Dialogue is out of sync
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
|
#4209 |
ALL: various Stream::seek(SEEK_END impls differs from docs
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#4320 |
DW: Music won't play on savegame load
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4323 |
PS2: COMI: game freezes
|
sunmax
|
defect
|
high
|
Engine: SCUMM
|
|
#4343 |
Automatic savegame fails if directory not present
|
wjp
|
defect
|
high
|
Engine: SCUMM
|
|
#4358 |
AGI: larry 1 doesn't restart after dying
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4363 |
WOODRUFF: Yellow screen after using tobozon and then crash
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4366 |
LURE: NPC character got an excess number of pending actions
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
|
#4372 |
DC: AGOS graphics issue
|
Kirben
|
defect
|
high
|
Port: Dreamcast
|
|
#4377 |
SYMBIAN: Problem with saving game with lowercase characters
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
|
#4380 |
BASS: "showgrid" enabled triggers an assert
|
joostp
|
defect
|
high
|
Engine: Sky
|
|
#4382 |
DC: Bargon Attack, virtual keyboard non-responsive
|
zeldin
|
defect
|
high
|
Engine: Gob
|
|
#4400 |
DIG: Cutscene does not stop existing music before playing
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#4403 |
GUI: "Help" dialog causes crash @ 320x200
|
sev-
|
defect
|
high
|
GUI
|
|
#4404 |
DW2: disappearing cursor
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4408 |
CRUISE: Inactive cursor click in Cruise
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#4409 |
DIG: Skipping planetarium animation disables F5 menu
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#4414 |
DW1: Taking book early causes dead end
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
|
#4423 |
CRUISE: Crash on most any action (OSX)
|
joostp
|
defect
|
high
|
Engine: Cruise
|
|
#4430 |
AGI: PQ1 help not showing the first time you press F1
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4431 |
AGI: PQ1 All function keys are broken after restart
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#4465 |
DRASCULA: Text wrapping error
|
eriktorbjorn
|
defect
|
high
|
Engine: Drascula
|
|
#4466 |
DRASCULA: Cursor GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4467 |
DRASCULA: Graveyard GFX error
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#4487 |
AGI: KQ1: ScummVM Crash
|
SF/buddha_
|
defect
|
high
|
Engine: AGI
|
|
#4516 |
GOB3: Scrolling locked after cutscene
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4522 |
GUI: Incorrect behavior of sliders
|
lordhoto
|
defect
|
high
|
GUI
|
|
#4539 |
PSP: AGI games are unbearably slow
|
sev-
|
defect
|
high
|
Engine: AGI
|
|