#10273 |
TITANIC: DE: Deskbot doesn't respond to "Ja" or "Yes"
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10275 |
TITANIC: Instrument video is not in sync with music playback
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10276 |
TITANIC: End of music room song is cut off
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10277 |
TITANIC: Use of uninitialised variable
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10278 |
TITANIC: Maître d' does not respond to anything
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10281 |
TITANIC: DE: Can't disarm bomb
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10282 |
TITANIC: Can enter bed in any SGT state room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10283 |
TITANIC: Transition video starts on wrong frame?
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10284 |
TITANIC: Pressing pellerator button for current destination causes pellerator movement sound to play forever
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10285 |
TITANIC: Wrong ambient audio played back after restoring save game
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10287 |
TITANIC: Buffer overflow talking to Barbot
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10289 |
TITANIC: Can’t interact, but no wait cursor, during Succ-U-Bus use animation
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10290 |
SCUMM: Loom: Unknown version
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#10293 |
TITANIC/DE: Missing "Umlaute" (ä,ö,ü,ß) in text output
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10297 |
SCI: QFG1VGA: Wrong instruments play at Erana's Peace
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#10299 |
BACKENDS: Retropie: SDL Cursor flashes in corner
|
sev-
|
defect
|
normal
|
Ports
|
|
#10303 |
Reporting MD5s for unknown versions of games
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#10304 |
SCI: QFG3: Night palette no longer loads after Storyteller event
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#10308 |
TITANIC: Compiler error
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10312 |
WIN: "WARNING: unknown gfx mode -1!"
|
csnover
|
defect
|
normal
|
Port: Win32
|
|
#10313 |
GUI: Please clarify expected behaviour of 'Apply' button.
|
sev-
|
feature request
|
normal
|
GUI
|
|
#10314 |
iOS: LSL7: Unable to open Xqwsts’ locker on iOS
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#10317 |
FULLPIPE: Save game metadata is missing
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10318 |
ScummVM: Program crashes on Exit
|
ctoroman
|
defect
|
normal
|
Ports
|
|
#10320 |
TOOLS: Compiler error in "extract_prince"
|
wjp
|
defect
|
normal
|
Tools
|
|
#10323 |
FULLPIPE: Main menu, use after free
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10325 |
FULLPIPE: New game does not put back already picked up items
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10326 |
Crash a few seconds after Rex is put into the cell
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#10327 |
RINGWORLD2: Demo version intro graphical glitch
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10331 |
Redirect scummvm.sf.net to new site
|
criezy
|
defect
|
normal
|
Web
|
|
#10333 |
BACKENDS: Android - Unable to browse the storage
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
|
#10335 |
Dreamweb SDL/OpenGL fullscreen mode broken in Linux
|
bgK
|
defect
|
normal
|
Engine: Dreamweb
|
|
#10336 |
Android: Build with virtual keyboard enabled
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#10338 |
ScummVM crashes if compiled with virtual keyboard enabled.
|
bgK
|
defect
|
normal
|
--Other--
|
|
#10339 |
SCI: MGDX: Horse clips through fountain in Banbury Cross cutscene
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10340 |
PS3: Freeze Playing COMI
|
bgK
|
defect
|
normal
|
Port: PS3
|
|
#10341 |
Android: No modern renderers
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#10342 |
SCUMM: UB & type system undermining in save/load code
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#10343 |
SCI: KQ7: Demo crashes on startup
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10344 |
SCI: RAMA Demo: "Script 44 not found" after click on HUD element
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10347 |
Pegasus: Unknown version of Pegasus prime
|
sev-
|
feature request
|
normal
|
Engine: Pegasus
|
|
#10354 |
TSAGE: Error when Miranda crawls in cell vent-hole
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10357 |
TSAGE: Save option from game menu doesn.t work
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10358 |
TITANIC DE: Crash when tapping bomb glass
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10359 |
SCI: Lighthouse: missing version (German)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10360 |
FARM: Unknown Version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#10361 |
SCI: LSL6 Hi-res: Electric fence death opens console.
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10364 |
QUEEN: Support Amiga German Translation
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
|
#10366 |
SDL: Reacquire joystick when reconnected
|
bgK
|
defect
|
normal
|
--Other--
|
|
#10367 |
WIN32: WinSparkle is missing line breaks in the CHANGELOG
|
rootfather
|
defect
|
normal
|
Port: Win32
|
|
#10368 |
WIN32: WinSparkle doesn't terminate ScummVM.exe before launching the installer
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
|
#10369 |
SAGA: ITE: Alamma Door hotspot difficulties
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#10374 |
SCI: Backend assertion failure sending data to closed MIDI driver on exit
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10375 |
Forum doesn't support HTTPS
|
Mataniko
|
defect
|
normal
|
Web
|
|
#10376 |
GUI: Enable aspect ratio correction by default
|
sev-
|
feature request
|
normal
|
GUI
|
|
#10377 |
Bladerunner ITA
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10378 |
SCI: SQ6 Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10389 |
MOHAWK: Riven: Boiler FMV Skip Issue
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10390 |
MOHAWK: Riven: Key Mapping
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#10391 |
SCI32: Phant2: computer scrolling crash.
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10393 |
SCI: PQ4 Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10394 |
FULLPIPE: Saved game playtime resets on restart
|
bonki
|
defect
|
normal
|
Engine: NGI
|
|
#10395 |
FULLPIPE: Stuck when teleportating to foot
|
sev-
|
defect
|
normal
|
Engine: NGI
|
|
#10396 |
FULLPIPE: Rolling bridge is a wrong state
|
r41k0u
|
defect
|
normal
|
Engine: NGI
|
|
#10399 |
Darby the Dragon French Version is Unsupported
|
digitall
|
defect
|
normal
|
Engine: Composer
|
|
#10401 |
Incorrect cursor movement when using keyboard
|
tsoliman
|
defect
|
normal
|
Engine: Tinsel
|
|
#10402 |
SCI: Torin's Passage Screenshots (German version)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10403 |
PLUMBERS: Plumbers Don't Wear Ties! - Screenshots
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10406 |
TITANIC: Stuck in Barbot loop
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10407 |
Lipsync not working in Full Throttle
|
rsn8887
|
defect
|
normal
|
Engine: SCUMM
|
|
#10412 |
Hoyle 4: Sound effects not playing in ScummVM
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10413 |
TUCKER: EN: Text in sentence bar not vertically centered
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#10414 |
TUCKER: Regression: Pause info and game hints in sentence bar missing
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#10416 |
SCI: LB2: Spanish floppy detection
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#10417 |
TUCKER: Ingame save/load dialog doesn't warn when no savegames are available
|
sev-
|
feature request
|
normal
|
Engine: Tucker
|
|
#10418 |
QFG4: Crash when entering the Gipsy camp
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10419 |
QFG4: Crash when hitting a Necrotaur
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10420 |
QFG4: Crash when using the Glide spell
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10421 |
QFG4: Crash at the end of Tanya's resurrection cut scene
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#10422 |
TUCKER: Subtitles mangled on right edge of screen
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10423 |
TUCKER: Grey blob (part of a background shadow) visible in front of ego
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10426 |
RIVEN: Game crashes in Map Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10429 |
SCI: SQ1 VGA Russian crashes on start
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#10430 |
TUCKER: Bud animation glitch in front of museum
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10432 |
WME: Carol Reed Mysteries hint system not working
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#10433 |
AGI: Gold Rush - not detected in nightly build
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#10435 |
Shown unknown game variant message in GUI
|
rootfather
|
feature request
|
normal
|
GUI
|
|
#10436 |
Allow using the ScummVM built-in file browser on macOS
|
criezy
|
feature request
|
normal
|
Port: Mac OS X
|
|
#10437 |
Add a Help menu in the ScummVM menubar on mac to access documentation
|
ccawley
|
feature request
|
normal
|
Port: Mac OS X
|
|
#10438 |
SCI: Lighthouse - Screenshots (German version)
|
bonki
|
patch
|
normal
|
Screenshots
|
|
#10443 |
GOB: Croustibat - Screenshot (DOS/Portuguese)
|
digitall
|
patch
|
normal
|
Screenshots
|
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#10448 |
README: liberation-fonts package URL broken
|
bonki
|
defect
|
normal
|
--Other--
|
|
#10452 |
TUCKER: Glitch when using map in part 3-mall without location change
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#10454 |
XEEN: character sheet stats don't update properly
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10455 |
XEEN: Sometimes when searching, the "nothing here" message disappear too quickly
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10456 |
XEEN: world status not properly reset when quitting to main menu and starting a new game
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10457 |
XEEN: when returning to main menu, the currently active music keeps playing
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10458 |
XEEN: characters cut off in the "loot" dialog
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#10459 |
XEEN: broken rendering of the "EQUIP" icon in the inventory screen
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|