#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
defect
|
normal
|
Graphics: Scalers
|
#14992 |
Application window GUI not resized on Linux
|
new
|
|
defect
|
normal
|
Port: Linux
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
defect
|
normal
|
GUI
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
defect
|
normal
|
Common
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
defect
|
normal
|
--Unset--
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
defect
|
normal
|
GUI
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
defect
|
normal
|
Port: PS3
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#15026 |
SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
defect
|
normal
|
Tools
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15053 |
BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform?
|
new
|
|
defect
|
normal
|
Port: AmigaOS4
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
defect
|
normal
|
Audio
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
new
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
defect
|
normal
|
Engine: mTropolis
|
#15093 |
MYST3: Support original DVD layout
|
new
|
|
feature request
|
normal
|
Engine: Myst3
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
defect
|
normal
|
Common
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15099 |
SWORD1: Unknown game variant for sword1
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#15112 |
TWINE: Unknown game variant for twine
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15113 |
TWINE: Unknown game variant for twine
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
|
new
|
|
defect
|
normal
|
Web
|
#15124 |
Option to lock the window size
|
new
|
|
feature request
|
normal
|
Common
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15135 |
DIRECTOR: Fisher-Price: Learning in Toyland [D5] not playable
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15139 |
Implement engine for Media Station, Inc. games
|
new
|
|
feature request
|
normal
|
--Other--
|
#15143 |
SCUMM: Options dialog lists the wrong Music devices
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15144 |
FSR/DLSS/XeSS Upscaling
|
new
|
|
feature request
|
normal
|
Graphics: Scalers
|
#15145 |
AGI: SQ2: Text Boxes Moving Too Quickly
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15147 |
GUI: Strange error messages with incorrectly set extras path
|
new
|
|
defect
|
normal
|
GUI
|
#15148 |
M4: Orion Burger: Crash on strict-alignment architectures
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15149 |
PINK: Hokus Pokus Pink game crashes right after the girl turns into a mermaid
|
new
|
|
defect
|
normal
|
Engine: Pink
|
#15154 |
DIRECTOR: Interactive Bible For Kids [D5] Menu Buttons not working
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15156 |
SCUMM: Skipped dialogue in Full Throttle with the DS port
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15157 |
SKY: BASS cursor disappeared
|
new
|
|
defect
|
normal
|
Engine: Sky
|
#15158 |
MYST3: Spider Spinner animation does not reset correctly
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#15161 |
SCI: EcoQuest 1 from "Sierra's School House" is reported as corrupt (and maybe it is!)
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15162 |
TITANIC: Using the word "that" when talking to a character causes a segfault
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#15163 |
Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity
|
new
|
|
feature request
|
normal
|
Engine: BBVS
|
#15169 |
DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15179 |
AGS: lzwexpand SIGBUS on strict-alignment archs
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15180 |
WII: DRAGONS: Immediate crash at start-up
|
new
|
|
defect
|
normal
|
Port: Wii
|
#15181 |
WII: BLADERUNNER: Crash when triggering the virtual keyboard twice
|
new
|
|
defect
|
normal
|
Port: Wii
|
#15182 |
ACCESS: Reduced performance with the DS port
|
new
|
|
defect
|
normal
|
Engine: Access
|
#15183 |
COMMON: Automatically handle RISC OS files with NFS extensions
|
new
|
|
defect
|
normal
|
Common
|
#15184 |
VIDEO: Indeo 3 playback is very slow
|
new
|
|
defect
|
normal
|
Video
|
#15185 |
CGE2: Reduced performance with the DS port
|
new
|
|
defect
|
normal
|
Engine: CGE2
|
#15186 |
CGE: Reduced performance with the DS port
|
new
|
|
defect
|
normal
|
Engine: CGE
|
#15189 |
CINE: Reduced performance with the DS port
|
new
|
|
defect
|
normal
|
Engine: Cine
|
#15191 |
CRYO: Reduced performance during cutscenes with the DS port
|
new
|
|
defect
|
normal
|
Engine: Cryo
|
#15192 |
CRYO: Mouse input doesn’t work well with touchscreens and controllers
|
new
|
|
defect
|
normal
|
Engine: Cryo
|
#15194 |
DS: Switching to an unsupported resolution should return an error
|
new
|
|
defect
|
normal
|
Port: NDS
|
#15195 |
INDY3: Restore content in German versions (dos/amiga ega and dos/vga)
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
#15196 |
DS: Limited virtual keyboard support
|
new
|
|
defect
|
normal
|
Port: NDS
|
#15198 |
VIDEO: Smacker playback is slow
|
new
|
|
defect
|
normal
|
Video
|
#15199 |
MADS: Demos are not supported
|
new
|
|
feature request
|
normal
|
Engine: MADS
|
#15204 |
DS: Improve touch screen input
|
new
|
|
defect
|
normal
|
Port: NDS
|
#15206 |
SCI: KQ4: Text Boxes Clear Too Quickly
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
defect
|
normal
|
GUI
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#15217 |
MD5: GLK: Unknown game variant (Staub)
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#15238 |
ZVISION: ZGI: Proper Dolby Digital 5.1 support
|
new
|
|
feature request
|
normal
|
Engine: ZVision
|
#15239 |
GRAPHICS: Support double height resolutions
|
new
|
|
feature request
|
normal
|
Graphics
|
#15240 |
DIRECTOR: D8 game (and possibly others) misdetected as D1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15247 |
SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15248 |
AGS: Support the french translations of KQ1/2 AGDI remakes
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15249 |
MM: XEEN: Protection From Elements Bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#15250 |
Space Quest 6 - crashes on loading saved games
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15251 |
Segfault with disable-16bit
|
new
|
|
defect
|
normal
|
Graphics
|