#10289 |
TITANIC: Can’t interact, but no wait cursor, during Succ-U-Bus use animation
|
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10290 |
SCUMM: Loom: Unknown version
|
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
#10292 |
TITANIC: Make it easier to see letter for bomb puzzle
|
|
dreammaster
|
feature request
|
normal
|
Engine: Titanic
|
#10293 |
TITANIC/DE: Missing "Umlaute" (ä,ö,ü,ß) in text output
|
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10294 |
Lighthouse: alert at start: missing or corrupt files
|
|
bgK
|
defect
|
normal
|
Engine: SCI
|
#10297 |
SCI: QFG1VGA: Wrong instruments play at Erana's Peace
|
midi
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
#10298 |
CRYO: Lost Eden: Saved game is not shown visually
|
|
csnover
|
defect
|
normal
|
Engine: Cryo
|
#10299 |
BACKENDS: Retropie: SDL Cursor flashes in corner
|
|
sev-
|
defect
|
normal
|
Ports
|
#10302 |
Titanic Starship french version
|
|
dreammaster
|
feature request
|
normal
|
Engine: Titanic
|
#10303 |
Reporting MD5s for unknown versions of games
|
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
#10304 |
SCI: QFG3: Night palette no longer loads after Storyteller event
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#10306 |
incorrect font in status window.
|
|
digitall
|
defect
|
normal
|
GUI
|
#10307 |
CGE: Bug with pig in game "Sołtys"
|
|
digitall
|
defect
|
normal
|
Engine: CGE
|
#10308 |
TITANIC: Compiler error
|
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10312 |
WIN: "WARNING: unknown gfx mode -1!"
|
|
csnover
|
defect
|
normal
|
Port: Win32
|
#10313 |
GUI: Please clarify expected behaviour of 'Apply' button.
|
|
sev-
|
feature request
|
normal
|
GUI
|
#10314 |
iOS: LSL7: Unable to open Xqwsts’ locker on iOS
|
sci32
|
criezy
|
defect
|
normal
|
Port: iOS
|
#10317 |
FULLPIPE: Save game metadata is missing
|
reproducible
|
sev-
|
defect
|
normal
|
Engine: NGI
|
#10318 |
ScummVM: Program crashes on Exit
|
win32
|
ctoroman
|
defect
|
normal
|
Ports
|
#10319 |
FULL THROTTLE: Not understandable language in pause mode
|
|
criezy
|
defect
|
normal
|
Engine: SCUMM
|
#10320 |
TOOLS: Compiler error in "extract_prince"
|
|
wjp
|
defect
|
normal
|
Tools
|
#10323 |
FULLPIPE: Main menu, use after free
|
has-backtrace
|
sev-
|
defect
|
normal
|
Engine: NGI
|
#10325 |
FULLPIPE: New game does not put back already picked up items
|
|
sev-
|
defect
|
normal
|
Engine: NGI
|
#10326 |
Crash a few seconds after Rex is put into the cell
|
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
#10327 |
RINGWORLD2: Demo version intro graphical glitch
|
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#10328 |
Ps vita uma0 support
|
|
sev-
|
feature request
|
normal
|
Port: PSP Vita
|
#10331 |
Redirect scummvm.sf.net to new site
|
|
criezy
|
defect
|
normal
|
Web
|
#10333 |
BACKENDS: Android - Unable to browse the storage
|
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
#10334 |
CMD: Strange behaviour when trying to launch a game by gameid
|
|
bonki
|
defect
|
normal
|
--Other--
|
#10335 |
Dreamweb SDL/OpenGL fullscreen mode broken in Linux
|
|
bgK
|
defect
|
normal
|
Engine: Dreamweb
|
#10336 |
Android: Build with virtual keyboard enabled
|
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
#10337 |
Android: Must drag cursor
|
|
csnover
|
defect
|
normal
|
Port: Android
|
#10338 |
ScummVM crashes if compiled with virtual keyboard enabled.
|
|
bgK
|
defect
|
normal
|
--Other--
|
#10339 |
SCI: MGDX: Horse clips through fountain in Banbury Cross cutscene
|
sci32
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10340 |
PS3: Freeze Playing COMI
|
|
bgK
|
defect
|
normal
|
Port: PS3
|
#10341 |
Android: No modern renderers
|
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
#10342 |
SCUMM: UB & type system undermining in save/load code
|
has-pull-request
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
#10343 |
SCI: KQ7: Demo crashes on startup
|
|
csnover
|
defect
|
normal
|
Engine: SCI
|
#10344 |
SCI: RAMA Demo: "Script 44 not found" after click on HUD element
|
original
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10345 |
Pegasus: Support for the dvd mac version
|
|
dafioram
|
defect
|
normal
|
Engine: Pegasus
|
#10346 |
Horse clips through fountain in Banbury Cross cutscene
|
|
wjp
|
defect
|
normal
|
Engine: SCI
|
#10347 |
Pegasus: Unknown version of Pegasus prime
|
|
sev-
|
feature request
|
normal
|
Engine: Pegasus
|
#10352 |
MOHAWK: Riven: Key mapping can't rattle locked gate on exit.
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10354 |
TSAGE: Error when Miranda crawls in cell vent-hole
|
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#10355 |
TINSEL: Discworld russian PRCA (Old-Games.RU) translation support
|
|
Corak667
|
feature request
|
normal
|
Engine: Tinsel
|
#10357 |
TSAGE: Save option from game menu doesn.t work
|
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
#10358 |
TITANIC DE: Crash when tapping bomb glass
|
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10359 |
SCI: Lighthouse: missing version (German)
|
sci32
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10360 |
FARM: Unknown Version
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#10361 |
SCI: LSL6 Hi-res: Electric fence death opens console.
|
|
csnover
|
defect
|
normal
|
Engine: SCI
|
#10364 |
QUEEN: Support Amiga German Translation
|
md5
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
#10366 |
SDL: Reacquire joystick when reconnected
|
|
bgK
|
defect
|
normal
|
--Other--
|
#10367 |
WIN32: WinSparkle is missing line breaks in the CHANGELOG
|
Win32, sparkle
|
rootfather
|
defect
|
normal
|
Port: Win32
|
#10368 |
WIN32: WinSparkle doesn't terminate ScummVM.exe before launching the installer
|
updater
|
sluicebox
|
defect
|
normal
|
Port: Win32
|
#10369 |
SAGA: ITE: Alamma Door hotspot difficulties
|
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#10370 |
BACKENDS: MacOSX - PPC 2.0.0 release has MT-32 stutter issue
|
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
#10372 |
SCI: Lighthouse: Items lost in iron tools factory
|
sci32
|
dafioram
|
defect
|
normal
|
Engine: SCI
|
#10373 |
SCI: Lighthouse: Cannot return to lighthouse
|
sci32
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
#10374 |
SCI: Backend assertion failure sending data to closed MIDI driver on exit
|
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10375 |
Forum doesn't support HTTPS
|
|
Mataniko
|
defect
|
normal
|
Web
|
#10376 |
GUI: Enable aspect ratio correction by default
|
|
sev-
|
feature request
|
normal
|
GUI
|
#10377 |
Bladerunner ITA
|
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
#10378 |
SCI: SQ6 Screenshots (German version)
|
|
digitall
|
patch
|
normal
|
Screenshots
|
#10379 |
SCI: SQ6 (German version) Wilco walking in the air
|
|
csnover
|
defect
|
normal
|
Engine: SCI
|
#10380 |
MOHAWK: Riven: no in game console
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10381 |
Blade Runner French: ScummVM crashed at launch
|
|
csnover
|
defect
|
normal
|
Engine: Bladerunner
|
#10385 |
Language SPANISH, not English: Tony Tough
|
Language
|
dreammaster
|
feature request
|
normal
|
Engine: Tony
|
#10386 |
Spanish Return to ringworld
|
Add
|
dreammaster
|
feature request
|
normal
|
Engine: TsAGE
|
#10387 |
English detected: Rex Nebular
|
Spanish add
|
dreammaster
|
feature request
|
normal
|
Engine: MADS
|
#10388 |
SCI: Rama: (French version): assertion failure playing video at the iceport
|
|
|
defect
|
normal
|
Engine: SCI
|
#10389 |
MOHAWK: Riven: Boiler FMV Skip Issue
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
#10390 |
MOHAWK: Riven: Key Mapping
|
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
#10391 |
SCI32: Phant2: computer scrolling crash.
|
sci32 original
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
#10393 |
SCI: PQ4 Screenshots (German version)
|
|
digitall
|
patch
|
normal
|
Screenshots
|
#10394 |
FULLPIPE: Saved game playtime resets on restart
|
|
bonki
|
defect
|
normal
|
Engine: NGI
|
#10395 |
FULLPIPE: Stuck when teleportating to foot
|
|
sev-
|
defect
|
normal
|
Engine: NGI
|
#10396 |
FULLPIPE: Rolling bridge is a wrong state
|
|
r41k0u
|
defect
|
normal
|
Engine: NGI
|
#10399 |
Darby the Dragon French Version is Unsupported
|
darby, composer
|
digitall
|
defect
|
normal
|
Engine: Composer
|
#10400 |
BACKENDS: Linux - Ubuntu port is missing FluidSynth
|
|
lephilousophe
|
defect
|
normal
|
Port: Linux
|
#10401 |
Incorrect cursor movement when using keyboard
|
|
tsoliman
|
defect
|
normal
|
Engine: Tinsel
|
#10402 |
SCI: Torin's Passage Screenshots (German version)
|
|
digitall
|
patch
|
normal
|
Screenshots
|
#10403 |
PLUMBERS: Plumbers Don't Wear Ties! - Screenshots
|
|
digitall
|
patch
|
normal
|
Screenshots
|
#10406 |
TITANIC: Stuck in Barbot loop
|
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
#10407 |
Lipsync not working in Full Throttle
|
|
rsn8887
|
defect
|
normal
|
Engine: SCUMM
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
#10412 |
Hoyle 4: Sound effects not playing in ScummVM
|
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10413 |
TUCKER: EN: Text in sentence bar not vertically centered
|
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
#10414 |
TUCKER: Regression: Pause info and game hints in sentence bar missing
|
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
#10415 |
PQ4 CD - Game Crashes On Entering Bitty Kitty Club
|
|
tomlee80
|
defect
|
normal
|
Engine: SCI
|
#10416 |
SCI: LB2: Spanish floppy detection
|
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
#10417 |
TUCKER: Ingame save/load dialog doesn't warn when no savegames are available
|
|
sev-
|
feature request
|
normal
|
Engine: Tucker
|
#10418 |
QFG4: Crash when entering the Gipsy camp
|
sci32
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10419 |
QFG4: Crash when hitting a Necrotaur
|
sci32
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10420 |
QFG4: Crash when using the Glide spell
|
sci32
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10421 |
QFG4: Crash at the end of Tanya's resurrection cut scene
|
sci32
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
#10422 |
TUCKER: Subtitles mangled on right edge of screen
|
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
#10423 |
TUCKER: Grey blob (part of a background shadow) visible in front of ego
|
original
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
#10425 |
SKY: BaSS - invalid mode debug window/crash
|
|
|
defect
|
normal
|
Engine: Sky
|
#10426 |
RIVEN: Game crashes in Map Island
|
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
(more results for this group on next page)
|