#14965 |
Orion Burger: hard crash when entering house of granny
|
dreammaster
|
defect
|
blocker
|
Engine: M4
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
Le Philousophe <lephilousophe@…>
|
defect
|
blocker
|
Engine: Grim
|
|
#15067 |
SCUMM: DIG (PT-BR): Crash when credits are about to begin
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#15097 |
NANCY: SKC: Assertion on very first shuffle puzzle
|
fracturehill
|
defect
|
blocker
|
Engine: Nancy
|
|
#15123 |
WME: "1/2 Ritter" broken in latest snapshot
|
|
defect
|
blocker
|
Engine: Wintermute
|
|
#15187 |
CGE: Missing keymapper bindings
|
bluegr
|
defect
|
blocker
|
Engine: CGE
|
|
#15188 |
CGE2: Missing keymapper bindings
|
bluegr
|
defect
|
blocker
|
Engine: CGE2
|
|
#15242 |
some sierra sci games, the later ones only i think, are crashing scummvm
|
athrxx
|
defect
|
blocker
|
Engine: SCI
|
|
#15244 |
Windows buildbot daily builds are broken; do not start
|
gabberhead
|
defect
|
blocker
|
Port: Win32
|
|
#15337 |
CLOUD: OneDrive storage doesn't work at all
|
Tkachov
|
defect
|
blocker
|
Cloud
|
|
#79 |
Music speed problems
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#95 |
Indy4 - Monte Carlo bug.
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#142 |
MI2 Bug, Cant Borrow Books :)
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#148 |
DOTT won't go past intro
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#208 |
Indy4 death screen
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#216 |
Script race in mystery vortex
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#241 |
MI2 crash
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#289 |
Simon 1 Dos -> 1641.VGA
|
SF/ender
|
defect
|
high
|
Engine: AGOS
|
|
#379 |
ALL: Clicking sounds
|
fingolfin
|
defect
|
high
|
Audio
|
|
#537 |
DOTT: heavy "white" bug
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#538 |
DIG: Unwanted scrolling
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#560 |
INDY3: can't board the zeppelin
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#593 |
MI2 : not completable (lock up in the fortress)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#600 |
FT: regression segfault in minefield
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#603 |
SAM: Sam talks forever inside BOTs diner
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#670 |
FOA: Crash when using sausage with ribcage
|
SF/khalek
|
defect
|
high
|
Engine: SCUMM
|
|
#733 |
DIG: Can't exit room!
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#753 |
INDY3: plane dissapears
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#889 |
SIMON1: Scene stays black on MAC
|
fingolfin
|
defect
|
high
|
Engine: AGOS
|
|
#895 |
COMI: Cannot get past "singing pirates" scene
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1020 |
ZAK: bad camera position during meeting with Guru
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1030 |
ZAK: Pushing Sarcophagous feet on Mars
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1031 |
ZAK: Lotto numbers never picked
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1034 |
MM: another walk in place (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1052 |
INDY3: problems in Berlin with Hitler
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1063 |
DOTT: Hanging notes (regression?)
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1100 |
BASS gets stuck
|
lavosspawn
|
defect
|
high
|
Engine: Sky
|
|
#1154 |
Indy3VGA - Access violation with PC Speaker "travel" music
|
SF/jamieson630
|
defect
|
high
|
Engine: SCUMM
|
|
#1314 |
FOA: Assertion failed crash at lava pit
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1348 |
Smush audio streaming
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1408 |
COMI: Guybrush appears above tomb
|
cyxx
|
defect
|
high
|
Engine: SCUMM
|
|
#1413 |
BS2: Cutscene problems in demo version
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword2
|
|
#1426 |
FT: Sound/Music/speech (almost) mute (0.6.0 critical)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1447 |
FT: Error when escing smush scene
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1480 |
INDY3: Game can crash if you pull chairs too fast
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1511 |
ALL: Mouse glitches and crashes (Regression)
|
fingolfin
|
defect
|
high
|
Port: Win32
|
|
#1546 |
FT: Crash at junkyard
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1559 |
BS1: talking to Pearl in Siria
|
lavosspawn
|
defect
|
high
|
Engine: Sword1
|
|
#1575 |
BS1: 'Freeze' at hospital
|
lavosspawn
|
defect
|
high
|
Engine: Sword1
|
|
#1587 |
DIG: Large delay in 'library' room
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1588 |
FM-TOWNS: Wrong text position (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1594 |
TOOLS: Problems with extract & LAME 3.95
|
fingolfin
|
defect
|
high
|
Tools
|
|
#1601 |
SAM: Inventory masking regression
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1603 |
COMI: Crash in insult fights
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1604 |
COMI: crashes when leaving Skull Island
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1607 |
FOA: Game crashes when clicking statue part (Sentry Statue)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1619 |
DC/COMI: crash on startup movie
|
zeldin
|
defect
|
high
|
Engine: SCUMM
|
|
#1623 |
COMI: Crash starting the chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1624 |
COMI: Crash when you choose Rottingham as your first oponent
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1631 |
SCUMM: FT - Frequent crashing
|
lotharsm
|
defect
|
high
|
Engine: SCUMM
|
|
#1632 |
DIG: SDL parachutes in power room
|
|
defect
|
high
|
Engine: SCUMM
|
|
#1654 |
COMI: Crash when talking with Rottingham (starting Chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1689 |
ALL: saving is not possible ?!
|
SF/ender
|
defect
|
high
|
Port: Win32
|
|
#1690 |
DOTT: (German) Crash in 2nd intro. sequence (Regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1696 |
BS1: Crash when talking about the Ghost "Maguire"
|
|
defect
|
high
|
Engine: Sword1
|
|
#1709 |
DIG: Scummvm freezes
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#1738 |
LOOM: Cursor hotspot is wrong (regression)
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#1752 |
COMI: Regression in conversation with many choices
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1778 |
INDY3-VGA: actors walking in wrong places
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1785 |
ALL: Transition FX not working anymore
|
fingolfin
|
defect
|
high
|
Graphics
|
|
#1792 |
INSANE: Wrong pitch of actors (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1807 |
ALL: Bug in File class
|
sev-
|
defect
|
high
|
--Other--
|
|
#1827 |
DIG: Parallax scrolling in library semi-broken
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1830 |
DC: Backend needs to be update for FilesystemNode changes
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1858 |
DIG: Starting new games takes a long time (regression)
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1870 |
DIG (MAC): No voices with mac version
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1874 |
ALL: Build fails on non-i386 archs if nasm is installed
|
sev-
|
defect
|
high
|
Ports
|
|
#1882 |
TOOLS/OSX: compress_san endian bug
|
aquadran
|
defect
|
high
|
Tools
|
|
#1890 |
DIG/FT: Crash, possibly due to lack of sound
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1923 |
COMI: crash when loading saved game
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1951 |
COMI: cloneTofadeTrackId() Can't find free fade track
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2026 |
MI1VGA: Guybrush turns into a rowboat
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#2028 |
MANIAC64: crash after using hunk-o-matic and pressing ESC
|
cyxx
|
defect
|
high
|
Engine: SCUMM
|
|
#2069 |
MT32Emu does not compile with gcc4/fc4
|
eriktorbjorn
|
defect
|
high
|
Audio: MT32
|
|
#2086 |
SAGA: Fails to compile with gcc4.0
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2130 |
ITE: Subtitles get striped
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2209 |
ITE: Game detection is broken
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2245 |
ITE: Freeze during storm
|
SF/h00ligan
|
defect
|
high
|
Engine: SAGA
|
|
#2246 |
GOB1 ega: lock up when game is over
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2363 |
HE Games: Unknown versions
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#2441 |
GOB1: 64-bit crash at load screen
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2465 |
SCUMM: MD5 based game target system broken
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#2508 |
ALL: Targets are case sensitive
|
fingolfin
|
defect
|
high
|
--Other--
|
|
#2574 |
DC: "no valid games" error.
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2590 |
KYRA1: menu triggers assertion
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2596 |
KYRA1: Crash as I repair the fountain
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
|
#2611 |
SPYFOX1: Problem with dial buttons
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|