#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
|
defect
|
normal
|
Engine: Sword25
|
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
|
defect
|
normal
|
Engine: Stark
|
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
|
defect
|
normal
|
Engine: DGDS
|
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
|
defect
|
normal
|
Engine: DGDS
|
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
|
defect
|
normal
|
Engine: DGDS
|
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
|
defect
|
normal
|
Engine: DGDS
|
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
|
defect
|
normal
|
Engine: DGDS
|
|
#15444 |
ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
|
|
defect
|
normal
|
Engine: AGS
|
|
#15449 |
ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android
|
|
defect
|
normal
|
Engine: NGI
|
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15458 |
SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
|
feature request
|
normal
|
Engine: AGS
|
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15474 |
MD5: Unknown game variant for freescape
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
|
defect
|
normal
|
Engine: Sword2
|
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
|
defect
|
normal
|
Engine: Director
|
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
|
defect
|
normal
|
Graphics
|
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
|
defect
|
normal
|
Port: 3DS
|
|
#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#15496 |
GUI: Text glitches in low resolution mode
|
|
defect
|
normal
|
GUI
|
|
#15499 |
TINYGL: Support paletted textures
|
|
feature request
|
normal
|
Graphics
|
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15511 |
Patched game variant for ultima VI with german translation
|
|
patch
|
normal
|
Engine: Ultima
|
|
#15512 |
IMGUI Backend OpenGL2 ?
|
|
feature request
|
normal
|
Ports
|
|
#15513 |
M4: black screen (BE/MORPHOS)
|
|
defect
|
normal
|
Engine: M4
|
|
#15514 |
SCI: KQ5CD Issue with the audio when adding text dialogues multilingual
|
|
defect
|
normal
|
Engine: SCI
|
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
|
defect
|
normal
|
Engine: Touche
|
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
|
defect
|
normal
|
GUI
|
|
#15519 |
Unknown game variant for kyra
|
|
defect
|
normal
|
Engine: Kyra
|
|
#15520 |
SCUMM: MACGUI: Disabling Original GUI in mid-playthrough causes black square cursor
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
joostp
|
defect
|
low
|
Engine: Sky
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
|
defect
|
low
|
Engine: AGOS
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
|
defect
|
low
|
Engine: SCUMM
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#6310 |
HOPKINS: Credits roll flickering
|
|
defect
|
low
|
Engine: Hopkins
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
|
defect
|
low
|
Engine: Sword1
|
|
#6721 |
WME: The Kite - Overlapping bug
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
|
defect
|
low
|
Engine: Access
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
|
feature request
|
low
|
Audio
|
|
#7647 |
KYRA3: add subtitles in VQA videos
|
|
feature request
|
low
|
Engine: Kyra
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
|
feature request
|
low
|
Audio
|
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
|
feature request
|
low
|
Engine: Kyra
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
|
defect
|
low
|
Ports
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
|
defect
|
low
|
Engine: AGI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
|
defect
|
low
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
|
defect
|
low
|
Engine: SCI
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
|
defect
|
low
|
Engine: Prince
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
|
defect
|
low
|
Engine: Sky
|
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
feature request
|
low
|
Engine: AGOS
|
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
|
feature request
|
low
|
GUI
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
|
defect
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
|
defect
|
low
|
Engine: Gob
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
|
defect
|
low
|
Engine: Sky
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
|
defect
|
low
|
Engine: AGI
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
|
defect
|
low
|
Engine: Titanic
|
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
|
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
|
defect
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
|
defect
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
|
defect
|
low
|
Engine: SCI
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
|
defect
|
low
|
Engine: SCI
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
|
defect
|
low
|
Engine: Tinsel
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
|
defect
|
low
|
Engine: Wintermute
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
|
defect
|
low
|
Engine: SCI
|
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
|
defect
|
low
|
GUI
|
|
#11693 |
DRAGONS: dust cloud in library
|
|
defect
|
low
|
Engine: Dragons
|
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
|
defect
|
low
|
Engine: Dragons
|
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
|
defect
|
low
|
Engine: Dragons
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
|
defect
|
low
|
Engine: Sword25
|
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
|
defect
|
low
|
Engine: Grim
|
|
#11790 |
EMI: Some text is split incorrectly
|
|
defect
|
low
|
Engine: Grim
|
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
|
defect
|
low
|
Engine: Grim
|
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
|
defect
|
low
|
Engine: Grim
|
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
|
defect
|
low
|
Engine: Grim
|
|
#11804 |
GRIM: Issue with Toto
|
|
defect
|
low
|
Engine: Grim
|
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
|
defect
|
low
|
Engine: Grim
|
|
#11822 |
EMI: Guybrush walks through tourist body
|
|
defect
|
low
|
Engine: Grim
|
|