#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
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new
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DrMcCoy
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defect
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Engine: Gob
|
high
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#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
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new
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vinterstum
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defect
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Port: iOS
|
high
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#10659 |
TINSEL: DW1: Act4 hidden city guards crash
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new
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defect
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Engine: Tinsel
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high
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#10714 |
GOB: Woodruff - Couldn't talk to the Beast
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new
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|
defect
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Engine: Gob
|
high
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#11240 |
CRYO: Misuse of packed structs
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new
|
|
defect
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Engine: Cryo
|
high
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#11483 |
ZVISION: ZGI: Music broke
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new
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defect
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Engine: ZVision
|
high
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#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
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pending
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defect
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Engine: Grim
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high
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#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
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pending
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|
defect
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Engine: Grim
|
high
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#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
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new
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|
defect
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Engine: Parallaction
|
high
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#13594 |
CHEWY: Dialog canceled by subtitles
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pending
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bluegr
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defect
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Engine: Chewy
|
high
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#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
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new
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aquadran
|
defect
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Port: Wii
|
high
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#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
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new
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|
defect
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Port: Wii
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high
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#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
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new
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|
defect
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Engine: Tetraedge
|
high
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#14390 |
BACKENDS: WII: Wii crashes on Daily Build
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new
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digitall
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defect
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Port: Wii
|
high
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#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
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new
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|
defect
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Cloud
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high
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#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
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new
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dwatteau
|
defect
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Engine: Stark
|
high
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#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
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pending
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lephilousophe
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defect
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Port: PSP
|
high
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#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
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new
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sev-
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feature request
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Ports
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high
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#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
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Engine: Tony
|
high
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#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
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new
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fracturehill
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defect
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Engine: AGS
|
high
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#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
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new
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|
defect
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Engine: CGE2
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high
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#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
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new
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|
defect
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Engine: Tinsel
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high
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#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
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new
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|
defect
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Engine: Sword2
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high
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#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
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new
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neuromancer
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defect
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Engine: Hypno
|
high
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#14863 |
PRIVATE: use original cursors from the exe
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new
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neuromancer
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feature request
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Engine: Private
|
high
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#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
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new
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|
defect
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Engine: Nancy
|
high
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#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
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new
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|
defect
|
Audio
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high
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#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
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new
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|
defect
|
Audio
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high
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#15086 |
GROOVIE: Clandestiny final cutscene crashes
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new
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|
defect
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Engine: Groovie
|
high
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#15134 |
MD5: ADL: Unknown game variant for hires2
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new
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|
defect
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Engine: ADL
|
high
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#15157 |
SKY: BASS cursor disappeared
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new
|
|
defect
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Engine: Sky
|
high
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#15190 |
CINE: Operation Stealth demo hangs on the DS
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new
|
|
defect
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Engine: Cine
|
high
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#15197 |
HUGO: Icon bar gets stuck with the DS port
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new
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|
defect
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Engine: Hugo
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high
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#15226 |
MD5: DIRECTOR: Undetected Polish games
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new
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tag2015
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defect
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Engine: Director
|
high
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#15343 |
NANCY: The Vampire Diaries cannot be completed
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new
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|
defect
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Engine: Nancy
|
high
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#15356 |
AGS: Implement custom keymapper for a selection of games
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new
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|
feature request
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Engine: AGS
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high
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#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
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new
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|
defect
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Engine: ADL
|
high
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#15424 |
SWORD25: at the York Airport the background sfx just stops
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new
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|
defect
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Engine: Sword25
|
high
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#15488 |
AGS: The Crimson Diamond can crash on quitting
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new
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|
defect
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Engine: AGS
|
high
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#15489 |
SAGA: IHNM fails to start on the 3DS
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new
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|
defect
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Engine: SAGA
|
high
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#15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
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pending
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AndywinXp
|
defect
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Engine: SCUMM
|
high
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#15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
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new
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|
defect
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Engine: Gob
|
high
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#15517 |
BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu.
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new
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defect
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Port: 3DS
|
high
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