#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11833 |
EMI: Only left shift makes guybrush run
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
new
|
|
feature request
|
normal
|
Graphics
|
#11863 |
STARK: April looking in the wrong direction at mole people village
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11868 |
STARK: April marked as usable object
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
aquadran
|
defect
|
high
|
Engine: Grim
|