Custom Query (58 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Ticket Summary Status Owner Type Priority Component
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect normal Engine: Grim
#11799 EMI: PS2, the menu has no background new defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new defect normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new defect normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new defect normal Engine: Grim
#11832 EMI: Some lines are not spoken new defect normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run new defect normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new defect normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new defect normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new defect normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new defect normal Engine: Grim
#11843 GRIM: Num Lock problem new defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new defect normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new defect normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new defect normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new defect normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new defect normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics
#11863 STARK: April looking in the wrong direction at mole people village new defect normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new defect normal Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new defect normal Engine: Stark
#11868 STARK: April marked as usable object new defect normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect normal Engine: Stark
#11876 STARK/TLJ: Camera pans too fast new defect normal Engine: Stark
#11880 STARK: April floating on the raft is not in sync with background sea new defect normal Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new defect normal Engine: Grim
#11885 STARK: chapter 4 - Strange creature wont talk new defect normal Engine: Stark
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect normal Engine: GLK: ZCode
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending aquadran defect high Engine: Grim
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.