Custom Query (15487 matches)

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Results (2501 - 2600 of 15487)

Status: closed (100 matches)

Ticket Summary Keywords Owner Type Priority Component
#1711 WINCE: Fullscreen Bug SF/arisme defect normal Port: WinCE
#1713 FT: sound pauses between dialogue fingolfin defect normal Engine: SCUMM
#1714 FM-Towns version crashes at start-up Kirben defect normal Engine: SCUMM
#1715 ALL: White screen on loading game on Windows fingolfin defect normal Port: Win32
#1717 MI1VGA: Guybrush not scaled properly Kirben defect normal Engine: SCUMM
#1718 DIG: Subtitle glitches and unstable (Regression) fingolfin defect normal Engine: SCUMM
#1719 DIG: No subtitles in demo and unstable (Regression) fingolfin defect normal Engine: SCUMM
#1720 FT: scummvm crashes after exploding 3 bunnies in minefield fingolfin defect normal Engine: SCUMM
#1721 DIG: Cursor disappears/game unplayable after adjusting lens script Kirben defect normal Engine: SCUMM
#1722 COMI: Scummvm didn't find CD on extra path defect normal Engine: SCUMM
#1723 LAUNCHER: Doesn't distinguish monkey and monkey1 fingolfin defect normal Engine: SCUMM
#1724 scummvm crashes in first dialogue at sophia's flat Kirben defect normal Engine: SCUMM
#1725 COMI: WARNING: SO_VERB_LINE_SPACING 24: not yet implemented! fingolfin defect normal Engine: SCUMM
#1726 DIG: Subtitle position in Asteroid Lander game (Regression) fingolfin defect normal Engine: SCUMM
#1727 FOTAQ: NULL pointer dereference in Talk::defaultAnimation cyxx defect normal Engine: Queen
#1728 DOTT: Stamp-on-contract crash (again) defect normal Engine: SCUMM
#1729 FT: Plane computer screen choices layered over one another Kirben defect normal Engine: SCUMM
#1730 Unable to continue game script fingolfin defect normal Engine: SCUMM
#1732 kernel32.dll error in Windows 95 fingolfin defect normal Port: Win32
#1733 BS2: German version doesn't start defect normal Engine: Sword2
#1736 DC: Graphical Garbage in Intro zeldin defect normal Engine: Sky
#1737 FOTAQ: DC: Crash when talking to Bellboy zeldin defect normal Engine: Queen
#1739 FOA (FM-Towns): wrong target? Kirben defect normal Engine: SCUMM
#1740 COMI: There's only background behind dialogue lines fingolfin defect normal Engine: SCUMM
#1741 FOTAQ: DC: Can't Navigate Pointer in Journal Menu cyxx defect normal Engine: Queen
#1742 Pitchbend is not reset between tunes eriktorbjorn defect normal Engine: Sky
#1743 saving problems defect normal Engine: Sky
#1746 BS1: German version crashes. Speech-related? eriktorbjorn defect normal Engine: Sword1
#1747 ZAK256: Using wrench in kitchen causes hang defect normal Engine: SCUMM
#1748 Loom CD Talkie: Font upside down / flipped horizontally fingolfin defect normal Engine: SCUMM
#1749 SAM: no voices Kirben defect normal Engine: SCUMM
#1751 DIG: Weird lockup, no input possible Kirben defect normal Engine: SCUMM
#1753 COMI: Graphic glitches in ship-to-ship fight fingolfin defect normal Engine: SCUMM
#1754 ALL: Valgrind warning in vorbis.cpp defect normal Audio
#1755 Memory leak in vorbis.cpp? fingolfin defect normal Audio
#1756 ALL: Wrong cursor colour in NewGui lordhoto defect normal GUI
#1757 DIG: Crash after exiting the blue room aquadran defect normal Engine: SCUMM
#1758 DOTT: Crash in intro Kirben defect normal Engine: SCUMM
#1759 FMTowns doesn't talk in 0.6.1b sev- defect normal Engine: SCUMM
#1761 MI1 (Amiga): Wrong actor size (Regression) Kirben defect normal Engine: SCUMM
#1762 Impossible to start directly with a save game SF/ender defect normal Engine: SCUMM
#1764 COMI: Does not start defect normal Engine: SCUMM
#1766 FT: DC: Flight of the Valkaries Bunny Scene Causes Crash zeldin defect normal Port: Dreamcast
#1767 No inventory SF/ender defect normal Engine: Sky
#1768 FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag. Kirben defect normal Engine: SCUMM
#1772 FOA: Graphical corruption and possible crash in Atlantis Map fingolfin defect normal Engine: SCUMM
#1774 broken compilation fingolfin defect normal Engine: SAGA
#1775 FM-TOWNS MI1: Kanji version not recognized sev- defect normal Engine: SCUMM
#1777 I4/ZAK/MM: amiga games not detected properly defect normal Engine: SCUMM
#1779 FT: Bug in Jet Kirben defect normal Engine: SCUMM
#1780 SCUMM: Invalid write when drawing charset to background defect normal Engine: SCUMM
#1781 SCUMM: Inalid read/writes in Gdi::drawStripToScreen eriktorbjorn defect normal Engine: SCUMM
#1782 FOTAQ: Cutscene termination doesn't end speech cyxx defect normal Engine: Queen
#1783 FOTAQ: Speech/Lip animation out of sync cyxx defect normal Engine: Queen
#1784 COMI: Invalid write in NutRenderer Kirben defect normal Engine: SCUMM
#1787 MANIAC: v1 intro glitches Kirben defect normal Engine: SCUMM
#1788 ALL: Inventory not displayed (regression) Kirben defect normal Engine: SCUMM
#1790 SCUMM/SMUSH: Ugly palette change when video finishes cyxx defect normal Engine: SCUMM
#1791 COMI: Subtitles positioned incorrect cyxx defect normal Engine: SCUMM
#1793 This is just an observation that I have made on BASS... joostp defect normal Engine: Sky
#1794 WINCE: Savepath does not work script SF/arisme defect normal Port: WinCE
#1795 Reply to joostp joostp defect normal Engine: Sky
#1796 sam: no mouse control on revolving binoculars fingolfin defect normal Engine: SCUMM
#1797 SAMNMAX: crashes during intro (regression) eriktorbjorn defect normal Engine: SCUMM
#1798 Frame rate is changed when switching to Fullscreen Mode Kirben defect normal Port: Win32
#1799 DIG: No more input possible after activating crystal eriktorbjorn defect normal Engine: SCUMM
#1800 INDY3: Crash at FM Towns Version into Kirben defect normal Engine: SCUMM
#1801 SNMDEMO not recognized fingolfin defect normal Engine: SCUMM
#1802 DIG: Graphics glitch when scrolling fingolfin defect normal Engine: SCUMM
#1803 COMI : demo doesn't run cyxx defect normal Engine: SCUMM
#1804 game hangs when foster path busy defect normal Engine: Sky
#1806 WINCE: iPaq time display problem SF/arisme defect normal Port: WinCE
#1808 SCUMM: Sfx volume problem defect normal Engine: SCUMM
#1809 FT: Highway 9 Crash sev- defect normal Engine: SCUMM
#1810 FOA: Regression in Adlib music fingolfin defect normal Engine: SCUMM
#1811 COMI: Banjo duel timing problem script fingolfin defect normal Engine: SCUMM
#1812 ALL: Compiling fails under MinGW eriktorbjorn defect normal Port: Win32
#1813 FOA: No keyboard shortcuts for dialogs fingolfin defect normal Engine: SCUMM
#1814 COMI: Trunk is not open in theatre defect normal Engine: SCUMM
#1815 COMI: Guybrush dissapears after cut scene Kirben defect normal Engine: SCUMM
#1816 INDY4: Different Versions? defect normal Engine: SCUMM
#1818 WINCE SAM: Speech during part of the circus sequence SF/arisme defect normal Engine: SCUMM
#1819 MIVGA: Sticky cutscene text eriktorbjorn defect normal Engine: SCUMM
#1820 MI1CD: Intro crash (regression) Kirben defect normal Engine: SCUMM
#1822 Pressing no at the remove confirmation prompt removes it. eriktorbjorn defect normal GUI
#1823 Joe doesn't come into the elevator lavosspawn defect normal Engine: Sky
#1825 COMI: Actor redraw glitch fingolfin defect normal Engine: SCUMM
#1826 DOTT: Hang after entering the copy protection code (PALM) SF/chrilith defect normal Engine: SCUMM
#1828 BS1: no detected on Dreamcast zeldin defect normal Engine: Sword1
#1829 INDY3: Bug in the Castle of Brunwald script Kirben defect normal Engine: SCUMM
#1831 DOTT/Disk: Can't get teeth (reopen 576884) script fingolfin defect normal Engine: SCUMM
#1832 BS1: Distorted Fullscreen Image fingolfin defect normal Engine: Sword1
#1833 GUI: "go up"-button doesn't return to drive selection eriktorbjorn defect normal GUI
#1836 ALL: Sound is out of sync fingolfin defect normal Audio
#1837 OSX: Can't add games or change paths defect normal Port: Mac OS X
#1838 GUI: ScummVM returns to window mode automatically fingolfin defect normal GUI
#1839 MM V2 (German): incorrect text presentation fingolfin defect normal Engine: SCUMM
#1840 INDY3: Uniform error Kirben defect normal Engine: SCUMM
#1842 ALL: Linkage errors of backends/ and sound/ fingolfin defect normal Port: Win32
#1844 SKY: Three compile warnings build defect normal Engine: Sky
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