#2441 |
GOB1: 64-bit crash at load screen
|
|
sev-
|
defect
|
high
|
Engine: Gob
|
#2465 |
SCUMM: MD5 based game target system broken
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#2508 |
ALL: Targets are case sensitive
|
|
fingolfin
|
defect
|
high
|
--Other--
|
#2533 |
Picodrive
|
|
sev-
|
defect
|
high
|
--Other--
|
#2574 |
DC: "no valid games" error.
|
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
#2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
#2590 |
KYRA1: menu triggers assertion
|
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
#2596 |
KYRA1: Crash as I repair the fountain
|
|
vinterstum
|
defect
|
high
|
Engine: Kyra
|
#2608 |
SIMON1DOS/TALKIE: Game Crash at Swampling\'s
|
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#2611 |
SPYFOX1: Problem with dial buttons
|
script
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
#2632 |
GUI: Default graphics mode not committing
|
|
sev-
|
defect
|
high
|
GUI
|
#2642 |
0.9.0 from SVN does not build on Solaris 10
|
|
sev-
|
defect
|
high
|
Port: Solaris
|
#2643 |
GOB: crash in level 16
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#2670 |
encode_dxa: Suspect behaviour
|
|
Kirben
|
defect
|
high
|
Tools
|
#2780 |
SIMON1 (French): Text wrongly displayed
|
original
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#2788 |
ALL: Engine creates launcher entry when failing to launch
|
|
bgK
|
defect
|
high
|
GUI
|
#2864 |
PS2: Scumm seems to lock on exit
|
|
lavosspawn
|
defect
|
high
|
Port: PS2
|
#2865 |
PS2: FOTAQ crashes on save
|
|
lavosspawn
|
defect
|
high
|
Engine: Queen
|
#2943 |
PALMOS/DOTT: Crash when Laverne goes in the Jury room
|
script
|
SF/chrilith
|
defect
|
high
|
Engine: SCUMM
|
#2950 |
GUI: Game with no description vanishes from list
|
|
eriktorbjorn
|
defect
|
high
|
GUI
|
#2975 |
COMI: Music/Speech cause crash
|
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
#2993 |
PSP: SVN does not compile
|
|
joostp
|
defect
|
high
|
Port: PSP
|
#3006 |
WINCE: Crash maybe related to size of .ini file
|
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
#3071 |
MANIAC/ZAK: Music does not stop when pausing (regression)
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3073 |
SCUMM: MIDI music is broken
|
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
#3081 |
VORBIS: .sou and .bun file regressions
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3135 |
BASS: Crash when changing scalers during intro
|
|
fingolfin
|
defect
|
high
|
Engine: Sky
|
#3172 |
GUI: Button overlapping
|
|
sev-
|
defect
|
high
|
GUI
|
#3174 |
GOB3: Idol scroll
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3217 |
NIPPON: Missing spotlight in demo
|
|
peres
|
defect
|
high
|
Engine: Parallaction
|
#3263 |
TOOLS: compress_san cuts out parts of speech
|
|
aquadran
|
defect
|
high
|
Tools
|
#3266 |
PSP: Simon the Sorcerer slow down
|
|
joostp
|
defect
|
high
|
Engine: AGOS
|
#3277 |
MI: Saved game from the credits sequence fails to load
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#3301 |
SYMBIAN UIQ3: DoTT scrolling problems
|
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
#3315 |
DOTT: loading game leads to assertion
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3318 |
PS2: Scummvm.ini problem
|
script
|
sunmax
|
defect
|
high
|
Port: PS2
|
#3319 |
PS2: Crash when push "quit" button
|
script
|
sunmax
|
defect
|
high
|
Port: PS2
|
#3320 |
SCUMM: Regression in sound code
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3350 |
COMI: Crash in SVN but not in 0.X.0
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3385 |
PS2: THE DIG: Random freezes
|
|
sunmax
|
defect
|
high
|
Engine: SCUMM
|
#3394 |
SYMBIAN: DIG crashes on Nokia N73
|
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
#3446 |
NIPPON: Dino walking on-spot without moving (Amiga)
|
|
peres
|
defect
|
high
|
Engine: Parallaction
|
#3499 |
COMI: Speech drops out, causing crash/freeze
|
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
|
BLooperZ
|
defect
|
high
|
Engine: SCUMM
|
#3595 |
MANIACNES: Music not played when loading game
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#3596 |
MANIACNES: Crash when game ends
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#3624 |
SYMBIAN: The Dig crashes on Symbian 9.1 FP1
|
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
#3640 |
IHNM: "hairy" little L letter
|
|
wjp
|
defect
|
high
|
Engine: SAGA
|
#3641 |
DIG: text borders/shadows glitches (with 0.9.0 savegame)
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#3643 |
PS2: Black Screen of Death
|
|
sunmax
|
defect
|
high
|
Port: PS2
|
#3651 |
SWORD1: Save game naming inappropriate
|
|
bluegr
|
defect
|
high
|
Engine: Sword1
|
#3658 |
WINCE: Delayed sound effects and voice
|
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
#3716 |
NDS: Left click "auto fire"
|
|
agent-q
|
defect
|
high
|
Engine: SCUMM
|
#3735 |
IHNM: Psychic Profile problem
|
|
sev-
|
defect
|
high
|
Engine: SAGA
|
#3739 |
ALL: config manager crashes when reading too long lines
|
|
fingolfin
|
defect
|
high
|
--Other--
|
#3740 |
IHNM: No Load Game Confirmation
|
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
#3742 |
WOODRUFF: Bluxtre nut gone when left on the ground
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3752 |
WINCE: change of "Modern Style" will fail
|
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
#3753 |
SWORD1: Subtitles missing (German version)
|
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword1
|
#3770 |
BASS: wrong displayed 2 line text
|
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
#3771 |
BASS: BG Sound stopped on opening item list
|
|
eriktorbjorn
|
defect
|
high
|
Engine: Sky
|
#3772 |
FOTAQ: Some effects have long delays
|
|
cyxx
|
defect
|
high
|
Engine: Queen
|
#3778 |
ALL: broken --list-games
|
|
jvprat
|
defect
|
high
|
--Other--
|
#3781 |
WII: Save game overwriting and "Invalid Savegame" issues
|
|
dhewg
|
defect
|
high
|
Port: Wii
|
#3805 |
GOB3:'A Bell' button hotspot disappears
|
original
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3806 |
FW: crash with italian amiga version
|
script
|
SF/buddha_
|
defect
|
high
|
Engine: Cine
|
#3809 |
DRASCULA: Typing is slow when you save a game
|
|
sev-
|
defect
|
high
|
Engine: Drascula
|
#3811 |
WINCE: build does not run on CE 5.2 (WM 6.1)
|
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
#3816 |
MMNES : Incorrect detection (US/GB)
|
detection
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#3867 |
FW: Music is not restarted when loading a saved game
|
|
sev-
|
defect
|
high
|
Engine: Cine
|
#3951 |
ANY: Failed assertion on invalid save path
|
|
fingolfin
|
defect
|
high
|
--Other--
|
#4004 |
GUI: Crash in GMM when changing scale factor
|
|
fingolfin
|
defect
|
high
|
GUI
|
#4027 |
DW2: Voices cut off
|
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#4049 |
GUI: SCUMM games in-game gui crash
|
|
SF/tanoku
|
defect
|
high
|
GUI
|
#4069 |
LURE: Skorl doesn't follow Minnow into cellar
|
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
#4088 |
DW2: Crash due to endian issue
|
|
joostp
|
defect
|
high
|
Engine: Tinsel
|
#4090 |
GOB: Savegame incompatibility between Wii and x86 Linux
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#4098 |
WII: DW1 cutted subtitles
|
|
dhewg
|
defect
|
high
|
Engine: Tinsel
|
#4115 |
AGI: Ingame F6 hotkey used by GMM
|
|
Kirben
|
defect
|
high
|
Engine: AGI
|
#4116 |
AGI: Using GMM to load causes graphics glitches
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4118 |
AGI: No reloading after you die
|
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#4121 |
AGI: loading from launcher disables hotkeys
|
|
bluegr
|
defect
|
high
|
Engine: AGI
|
#4156 |
TUCKER: Sprite error
|
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
#4157 |
TUCKER: Sprite glitch
|
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
#4183 |
GUI: Game name overwrites scroll bar
|
|
SF/tanoku
|
defect
|
high
|
GUI
|
#4194 |
TUCKER: Text Dialogue is out of sync
|
script
|
cyxx
|
defect
|
high
|
Engine: Tucker
|
#4209 |
ALL: various Stream::seek(SEEK_END impls differs from docs
|
|
fingolfin
|
defect
|
high
|
--Other--
|
#4233 |
FT: Overlapping voice/music in cutscenes
|
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
#4320 |
DW: Music won't play on savegame load
|
|
dreammaster
|
defect
|
high
|
Engine: Tinsel
|
#4323 |
PS2: COMI: game freezes
|
|
sunmax
|
defect
|
high
|
Engine: SCUMM
|
#4343 |
Automatic savegame fails if directory not present
|
|
wjp
|
defect
|
high
|
Engine: SCUMM
|
#4358 |
AGI: larry 1 doesn't restart after dying
|
|
sev-
|
defect
|
high
|
Engine: AGI
|
#4363 |
WOODRUFF: Yellow screen after using tobozon and then crash
|
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#4364 |
WII: FT crash during intro
|
|
dhewg
|
defect
|
high
|
Engine: SCUMM
|
#4366 |
LURE: NPC character got an excess number of pending actions
|
|
dreammaster
|
defect
|
high
|
Engine: Lure
|
#4372 |
DC: AGOS graphics issue
|
|
Kirben
|
defect
|
high
|
Port: Dreamcast
|
#4373 |
DC: Cannot play AGI Fanmade games
|
|
zeldin
|
defect
|
high
|
Engine: AGI
|
#4377 |
SYMBIAN: Problem with saving game with lowercase characters
|
|
anotherguest
|
defect
|
high
|
Engine: SCUMM
|
#4380 |
BASS: "showgrid" enabled triggers an assert
|
|
joostp
|
defect
|
high
|
Engine: Sky
|
(more results for this group on next page)
|