#6622 |
SYMBIAN: CRUISE: warning: `ASSERT' redefined
|
lordhoto
|
defect
|
normal
|
Engine: Cruise
|
|
#6624 |
SYMBIAN: WINTERMUTE: Warnings in base_package.cpp
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6625 |
SYMBIAN: WINTERMUTE: Symbian Compilation Warnings
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6631 |
DRASCULA: Music doesn't play from original directory structure
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#6635 |
RINGWORLD2: Arrow keys don't work in Miranda's maze
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6636 |
RINGWORLD2: Drawing glitch (transparency?) in flup tube system
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6637 |
RINGWORLD2: Flup tube map not redrawn on loading save
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6640 |
TUCKER: Royston leaves a trail of black bobs
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6641 |
TUCKER: Bubbles in the Plugs Shop not always visible
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6642 |
TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6643 |
TUCKER: Missing a "down" animation on the boat (Docks)
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6644 |
TUCKER: Lola teleported to table
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6645 |
TUCKER: Ego walks "through" closed cellar door
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6646 |
DRACI: Some speech doesn't play correctly
|
tag2015
|
defect
|
normal
|
Engine: Draci
|
|
#6647 |
WME: 5MA - main menu cat doesn't scream when clicked on
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6648 |
WME: 5MA - music doesn't loop properly
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6650 |
WME: 5MA - volume settings not preserved
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6651 |
WME: white chamber - language / savegame issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6654 |
WME: white chamber - some keys don't work
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6655 |
WME: Dead City - hotspot text issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6657 |
INDY3: Wrong sound when opening/closing doors (AdLib regression)
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6658 |
GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6659 |
INDY3: Rare assertion in AdLib player
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6660 |
Freddi Fish 3 UK MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6661 |
NEVERHOOD: Uninitialized variable during car ride
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6663 |
NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables)
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6664 |
SIMON1: Music in floppy version starts only after soundeffect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6665 |
SIMON1: Music in floppy does not loop after sound-effect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6666 |
IRIX: configure mistakenly detects $_host_alias-strings
|
digitall
|
defect
|
normal
|
Port: IRIX
|
|
#6667 |
VOYEUR: Pan-out video played twice when loading from launcher
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6668 |
VOYEUR: Mouse cursor hidden after loading a savegame
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6669 |
VOYEUR: assert error when clicking on a window
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6670 |
TSAGE: RINGWORLD - unknown message error
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6671 |
RINGWORLD2: Crash during final (?) confrontation
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6672 |
NEVERHOOD: Too many simultaneous sound effects in "memory" puzzle
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6676 |
GOB: Duplicate Detection Entries For Ween/DOS/English
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6677 |
BinkDecoder::loadStream is using too much stack.
|
wjp
|
defect
|
normal
|
Port: Symbian
|
|
#6678 |
SCUMM: LOOM Mac - Steam version exits immediately with error()
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6679 |
INDY3 DOS-EGA: book of maps graphic glitch
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6680 |
SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6683 |
SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6686 |
SCI: General MIDI using SC-55 misses instruments
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#6688 |
UBUNTU: Build failure due to Unity Taskbar
|
|
defect
|
normal
|
Port: Linux
|
|
#6691 |
SCI: QFG3: Crash when loading Pool of Peace save
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6692 |
QFG3: Crash when speaking at the top of the giant tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6693 |
SCI: QFG3: Walking out of bounds at tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6695 |
Script hangs at start Mordack fight
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6700 |
FOTAQ: Weird Response Glitches
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#6703 |
SCI: QFG1 VGA - Can't CTRL+S to access statistics
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#6704 |
SCI: QFG1 VGA - Dryad Music does not play
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6705 |
SCI: QFG1 VGA - Combat Music does not play when battling saurus
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6707 |
SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6708 |
SCI: QFG1 VGA - combat escape music does not play with cheetaur
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6709 |
SAGA: IHNM - Ellen disappears sometimes when loading a save
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6714 |
SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6717 |
SCI fallback detection assert failure
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6719 |
SCUMM: In-game help missing line of text on 2nd help screen
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6720 |
SWORD1: Speech cluster file endian detection fails in some Mac variants
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#6723 |
SCI: Jones - Main Menu items disabled after saved game load
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6724 |
SCUMM: Freddi Fish 1 Crash in Russian Version
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6725 |
SCI: LSL5 Mac doesn't launch with MT-32 music
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6727 |
KYRA (LOL): Engine assertion at various dialogues if no items in inventory
|
digitall
|
defect
|
normal
|
Engine: Kyra
|
|
#6728 |
BS1: Crash loading a save game using ScummVM menu while in Bull's head location
|
criezy
|
defect
|
normal
|
Engine: Sword1
|
|
#6729 |
SCI32: GK1 - Can not give Clay Mold to Sam
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6731 |
The Dig Demo (Mac) detection is broken
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6732 |
SFINX: Unable to use non-flying carpet
|
|
defect
|
normal
|
Engine: CGE2
|
|
#6733 |
SFINX: Sfx volume setting not working properly
|
uruk
|
defect
|
normal
|
Engine: CGE2
|
|
#6734 |
Not possible to use the scanner and arrow keys
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6735 |
WME: Bickadoodle - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6737 |
AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6739 |
SCUMM: Strings from resources are not translated
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6740 |
Wii: Enter key on USB keyboard does not work for SCI games.
|
digitall
|
defect
|
normal
|
Port: Wii
|
|
#6741 |
ANDROID: AssetFdStream deletes ref too early
|
SF/mthreepwood
|
defect
|
normal
|
Port: Android
|
|
#6742 |
PJGAMES: Crash upon playing Happy Fun Squares on Hard
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6744 |
SCI: Camelot - Textbox glitch on Map after loading
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6745 |
MOHAWK: Two unknown Living Book game variants...
|
digitall
|
defect
|
normal
|
Engine: Mohawk
|
|
#6750 |
KQ6CD: no speech during Lord Azure and Lady Aeriel scenes
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6751 |
SCI: Longbow - Invalid arithmetic operation
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6755 |
ScummVM Crashes in OS X after multiple full screen changes
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6760 |
ZVISION: German version of ZGI doesn't work - no game found
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
|
#6761 |
ZVISION: Missing sounds when using the knocker in Zork: Nemesis
|
RichieSams
|
defect
|
normal
|
Engine: ZVision
|
|
#6762 |
ZGI crashes when attempting to enter alternative inventory screens.
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6763 |
ZGI crashes when attempting to examine mug in inventory
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6765 |
Wrong error code if directory missing
|
digitall
|
defect
|
normal
|
--Other--
|
|
#6767 |
ZVISION: Ambient sounds keep playing after leaving the relevant area
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6768 |
ZVISION: Game will not save during prison sequence
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6769 |
Inset video location/size error in alchemical display
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6770 |
ZVISION: Control lever still visible after opening Perils of Magic time tunnel
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6771 |
ZVISION: Unable to leave room after loading saved game
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6772 |
ZVISION: Wrong characters in subtitles (Unicode issue?)
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6773 |
ALL: Infinite loop showing error dialog when engine missing
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
|
#6774 |
ZVISION: Spell book broken after getting "glorf" spell
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#6775 |
ZVISION: Core dump when starting Zork Nemesis
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6776 |
ZVISION: Nothing happens when I click on the rope in the bell room
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6780 |
ZVISION: Non-working, game-breaking hotspot at bottom of tower
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6783 |
ZVISION: Earth pavilion door puzzle missing sound effects
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#6784 |
ZVISION: Earth pavilion door puzzle inset videos out of alignment
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|