#15281 |
SCUMM: Loom: Crash when loading savegame from launcher
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15285 |
TWP: Unable to exchange Willy's wallet
|
apoikos
|
defect
|
normal
|
Engine: TWP
|
|
#15288 |
SCI: CAMELOT: Counting your money incorrectly reports your purse as empty
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15289 |
SCUMM: INDY3 (EGA): Wrong text color in the ending when indy dies
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#15296 |
MYST3: Autosave thumbnail is incorrect
|
macca8
|
defect
|
normal
|
Engine: Myst3
|
|
#15298 |
SCUMM: FT: End game console puzzles, flashing text not visible
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15299 |
DIRECTOR: Non-Director game detected as a Director game
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15300 |
AGS: Various updates + "Zap & Andy: Get Outta Hell" entry
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15302 |
AGS: Running unknown games fails with path error
|
antoniou79
|
defect
|
normal
|
Engine: AGS
|
|
#15308 |
ULTIMA6: Pathfinding fails to detect some doors
|
PushmePullyu <127053144+PushmePullyu@…>
|
defect
|
normal
|
Engine: Ultima
|
|
#15309 |
KQ1 SCI keeps crashing on recent dev builds
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#15310 |
STARK: Build failure in --disable-bink builds
|
dwatteau
|
defect
|
normal
|
Engine: Stark
|
|
#15312 |
error when compiling latest trunk on Ubuntu 23.04 - Sonivox library outdated
|
dwatteau
|
defect
|
normal
|
Audio
|
|
#15314 |
An English Haunting variant for AGS
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15315 |
French patched variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#15321 |
BLADERUNNER: Asking Izo quickly the final question can soft lock the game
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#15322 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15323 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15325 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15329 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15330 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15336 |
SCI: KQ6: ScummVM closes when trying to load a game save
|
athrxx
|
defect
|
normal
|
Engine: SCI
|
|
#15338 |
Excavation of hob's barrow - Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15354 |
DIRECTOR - Spycrqaft: The Great Game (D4) loading issues
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15359 |
Unknown game variant for ags Simon the Sorcerer 1 Demo Text Adventure
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15361 |
MD5: GLK: Unknown game (?)
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15362 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#15365 |
Unknown game variant for glk
|
tag2015
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15368 |
SCUMM: MONKEY1: Text regression in SegaCD cutscenes
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15376 |
Unknown game variant for sword1
|
sev-
|
defect
|
normal
|
Engine: Sword1
|
|
#15377 |
MD5: SCI: Unknown game variant (KQ5 EGA German)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15381 |
MD5: SCI: Space Quest 3 (Spanish) Unknown version
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#15383 |
TWINE: LBA: Asking about pirate recipes results in stuck dialogue
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15385 |
TWINE: LBA: Magic Bar in Twinsen stats never fills completely
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15386 |
TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15387 |
TWINE: LBA: Skeletons hitboxes may be glitched
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15401 |
TWINE: LBA - Twinsen drawning plays wrong animation (regression)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15402 |
TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15407 |
TWINE: foundObject animation doesn't show correct the second time
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15411 |
TWINE: Glitched background during main menu idle credits (Regression, Sort of)
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#15419 |
AGI: option to disable "predictive input keyboard dialog popup"
|
antoniou79
|
feature request
|
normal
|
Engine: AGI
|
|
#15421 |
CRAB: Unrest crashes on startup
|
sev-
|
defect
|
normal
|
Engine: CRAB
|
|
#15440 |
Primordia variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#15441 |
Gemini Rue variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#52 |
Sam and Max: Inventory Hack (FIXME)
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#84 |
indy4: transition error leaving canal
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#135 |
Room entry: Actor Direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#196 |
LOOM: Bobbin walks backwards
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#197 |
CD audio/mp3 plays in pause mode
|
fingolfin
|
defect
|
low
|
Audio
|
|
#198 |
CD audio/mp3 music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#200 |
MI2: Verbs shadows missing
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#201 |
Bad cutscene graphic in MI1
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#202 |
Command line parsing
|
SF/bbrox
|
defect
|
low
|
--Other--
|
|
#207 |
MI2: mojo music not played correctly
|
SF/chuzwuzza
|
defect
|
low
|
Engine: SCUMM
|
|
#212 |
Bad graphics in screen transition
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#215 |
FOA: Jerky movement in car chase
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#220 |
DOTT: Item takes time to leave inventory
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#229 |
You don't load the correct files?
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#244 |
Dirt between game graphics and verbs
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#258 |
DOTT: Inventory items not changing name
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#264 |
SAM: iMuse transition/lockup problems
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#269 |
SAM: Dinosaur does not stop properly
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#286 |
DOTT: Flickering Chron-O-John
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#291 |
LOOM: Wrong default cursor
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#307 |
simon1dos: linux path case sensitive bug
|
SF/ender
|
defect
|
low
|
Engine: AGOS
|
|
#316 |
MI2 (Amiga Version): Actor sprites incorrectly drawn
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#323 |
SIMON: german umlauts
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#339 |
MI2: Guybrush facing wrong direction
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#353 |
ZAK256: counter door
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#360 |
MI1VGA: more graphical glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#389 |
ALL: GUI makes objects disappear
|
fingolfin
|
defect
|
low
|
GUI
|
|
#416 |
FT: crash right after loading.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#426 |
MI1VGA: the last few glitches
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#431 |
ALL: key translation
|
fingolfin
|
defect
|
low
|
GUI
|
|
#462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#465 |
ZAK256: Looping ambient sounds ignore start/end loop pos.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#484 |
MONKEYVGA: no longer appears in launcher
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#491 |
dig: endless anim when clicking too fast
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#493 |
DIG: Crash on Korean version
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#514 |
DIG: Inventory icon stutters
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#521 |
MI2: All percussion sounds under native MIDI
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#528 |
DIG: No object descriptions shown
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#532 |
MONKEYVGA: Text position wrong
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#548 |
MI1VGA/INDY3: Music does not loop
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#550 |
DIG: Bomp regressions
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#551 |
LOOM: fade in / fade out
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#552 |
LOOM: Bobbin seems to walk
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#561 |
INDY3: indy climbs lattice incorrectly
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#562 |
INDY3: actors drawn below desk
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#563 |
INDY3: Indy dissapears in intro
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#579 |
DIG: Pig deploy animation glitch
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#584 |
MI1CD: inventory item text not right
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#610 |
MI1&Mi2: unable to win the game (cheat)
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#619 |
SAM: Bad Colors in first Room
|
cyxx
|
defect
|
low
|
Engine: SCUMM
|
|
#640 |
MI2: Headless Guybrush in opening credit
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#651 |
INDY3: Spanish version does not work at all.
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#713 |
GUI: Dir selector bug on triple-click
|
fingolfin
|
defect
|
low
|
GUI
|
|
#719 |
FT: German ß (ß) is too high
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#732 |
DIG: Text corrupted when scrolling
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#738 |
ZAK256: Walkbox locking bug
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|