#1712 |
WINCE: Disapearing clock
|
SF/arisme
|
defect
|
blocker
|
Port: WinCE
|
|
#1744 |
DIG: Crash during intro
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1745 |
FT: Xlib async errors in INSANE sequences
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1834 |
GUI: Starting games in fullscreen doesn't work
|
cyxx
|
defect
|
blocker
|
Ports
|
|
#2056 |
ALL: list.h doesn't compile with CodeWarrior
|
fingolfin
|
defect
|
blocker
|
Port: PalmOS
|
|
#2344 |
INDY3 Crash when unlocking Nazi uniform
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2426 |
FARMDEMO MAC MD5
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2563 |
SCUMM: HE Game variants broken
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2577 |
ALL: Crash on Win32 when starting a game
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2679 |
HE71-73: Fails to load mouse data (Endian issue?)
|
fingolfin
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2710 |
ALL: Linker error due to link order / savefiles vtable
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2711 |
SYMBIAN: SCUMM scroll bug / crash
|
anotherguest
|
defect
|
blocker
|
Port: Symbian
|
|
#2770 |
FF: Dock Crash - decompressData error
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#3099 |
ZAK FM-TOWNS: Crash when entering Hostel from outside
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3113 |
GUI: Switching options dialog between 1x and 2x
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3169 |
WIN32: Document the windows config file location change
|
Kirben
|
defect
|
blocker
|
Port: Win32
|
|
#3192 |
DETECTOR: Launching undefined target adds launcher entry
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3206 |
NIPPON: Crash on exit
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3222 |
GUI: Classic themes need to be updated
|
sev-
|
defect
|
blocker
|
GUI
|
|
#3250 |
All: Module player unstable, with Protracker
|
DrMcCoy
|
defect
|
blocker
|
Audio
|
|
#3298 |
SYMBIAN UIQ3: All AGOS hang on startup
|
anotherguest
|
defect
|
blocker
|
Engine: AGOS
|
|
#3303 |
WINCE: The Dig crashes just after the press conference
|
SF/knakos
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3347 |
NIPPON: Keyboard shortcut for quit fails
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3382 |
NIPPON: Protection Code Screen
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3393 |
GOB3: Data file fails to open, lockup
|
agent-q
|
defect
|
blocker
|
Engine: Gob
|
|
#3430 |
PALMOS: not accepting ENTER properly
|
SF/chrilith
|
defect
|
blocker
|
Port: PalmOS
|
|
#3455 |
WINCE: Save games have incorrect time & date
|
SF/knakos
|
defect
|
blocker
|
Port: WinCE
|
|
#3459 |
NIPPON: Location switch to final part fails (Amiga)
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#3473 |
LURE: Hangs while examining the torch
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3482 |
MACOSX 10.2.8: sqrtf undefined
|
fingolfin
|
defect
|
blocker
|
Port: Mac OS X
|
|
#3490 |
LURE: Assertion with Ratpouch(?)
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3525 |
FT: Crash/hangup at Corley Motor factory
|
cyxx
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3531 |
LURE: Saving in a conversation crashes when loading
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3549 |
lure crashes when waiting for patrol
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#3746 |
ALL: On-the-fly targets are written to the config file
|
fingolfin
|
defect
|
blocker
|
GUI
|
|
#3794 |
DRASCULA: No Spaces in SaveGames Names
|
sev-
|
defect
|
blocker
|
Engine: Drascula
|
|
#3815 |
FW: broken compatibility with 0.11.1 saves
|
SF/buddha_
|
defect
|
blocker
|
Engine: Cine
|
|
#3817 |
WOODRUFF: Wrong placement of Sprites after loading a game
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#3818 |
PS2: trunk not compilable because a missing module
|
sev-
|
defect
|
blocker
|
Port: PS2
|
|
#3823 |
MONKEY2: Misplaced Text
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3866 |
FW: Impossible to survive entering monastery (regression)
|
SF/buddha_
|
defect
|
blocker
|
Engine: Cine
|
|
#3869 |
DRASCULA: can't use inventory objects
|
bluegr
|
defect
|
blocker
|
Engine: Drascula
|
|
#3914 |
MM: Charset out of bounds!
|
eriktorbjorn
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3964 |
PS2: Wrong audio pitch, higher than normal
|
sunmax
|
defect
|
blocker
|
Port: PS2
|
|
#4057 |
LAUNCHER: "(Mass) Add" buttons + built-in GUI = buggy
|
SF/tanoku
|
defect
|
blocker
|
GUI
|
|
#4085 |
DIG: slower animations on 0.12
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4101 |
TINSEL: DW1 corrupted savegame problem
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#4314 |
SAM: Charset fail after loading savegame
|
lordhoto
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4389 |
DETECTOR: Atlantis CD sets wrong gui options
|
Kirben
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4406 |
SAM: crash at the end of credits sequence
|
wjp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4432 |
GUI: unable to select subtitles and speech for Simon 2
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#4438 |
GOB1: Game "hangs" after first level
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4468 |
DRASCULA: Crash when smashing church window.
|
eriktorbjorn
|
defect
|
blocker
|
Engine: Drascula
|
|
#4470 |
IPHONE: CRUISE: more problems with click event
|
vinterstum
|
defect
|
blocker
|
Engine: Cruise
|
|
#4498 |
PSP: Crash upon launching
|
SF/tanoku
|
defect
|
blocker
|
Port: PSP
|
|
#4542 |
PSP: T7G poor performance
|
|
defect
|
blocker
|
Engine: Groovie
|
|
#4609 |
GUI: GMM crashes when running in 320x200 and 320x240
|
lordhoto
|
defect
|
blocker
|
GUI
|
|
#4610 |
GOB2: Hotspots get screwed in amoniak throne room
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4616 |
GOB3: Lock up at grocery
|
tsoliman
|
defect
|
blocker
|
Engine: Gob
|
|
#4621 |
GOB3: Cannot continue in game
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4720 |
DRAGON: Crash in Intro
|
rspalek
|
defect
|
blocker
|
Engine: Draci
|
|
#4808 |
NIPPON: Save/Load dialog empty
|
peres
|
defect
|
blocker
|
Engine: Parallaction
|
|
#4929 |
SCUMM: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#4930 |
SWORD2: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: Sword2
|
|
#4931 |
SWORD1: Mute setting does not work
|
sev-
|
defect
|
blocker
|
Engine: Sword1
|
|
#4932 |
DW2: Mute is not respected on startup
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#4933 |
DW: Mute setting does not work
|
dreammaster
|
defect
|
blocker
|
Engine: Tinsel
|
|
#5108 |
HOYLE4: Not working
|
lskovlun
|
defect
|
blocker
|
Engine: SCI
|
|
#5278 |
MOTHERGOOSE CD: Tommy Tucker lock-up
|
bluegr
|
defect
|
blocker
|
Engine: SCI
|
|
#5302 |
MMNES: Garage Door Won't Open
|
sev-
|
defect
|
blocker
|
Engine: SCUMM
|
|
#5306 |
SCI: Mute setting does not work
|
m-kiewitz
|
defect
|
blocker
|
Engine: SCI
|
|
#5340 |
LURE: Ratpouch is continuously leaving/re-entering rooms 7/8
|
dreammaster
|
defect
|
blocker
|
Engine: Lure
|
|
#5342 |
AGI: PCjr Mode Not Default for DOS Games
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#5344 |
i18n: Translations are not found
|
criezy
|
defect
|
blocker
|
GUI: Translations
|
|
#5348 |
CASTLE/BRAIN: Save/Restore in room 380 breaks puzzle
|
m-kiewitz
|
defect
|
blocker
|
Engine: SCI
|
|
#5475 |
T7G: App Crashes Attempting To Save
|
spookypeanut
|
defect
|
blocker
|
Engine: Groovie
|
|
#5480 |
AGI: Misaligned message box in BC, SQ1, SQ2
|
sev-
|
defect
|
blocker
|
Engine: AGI
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
bluegr
|
defect
|
blocker
|
Engine: Mohawk
|
|
#5920 |
SCI: LSL5 memory.drv (Password) file issues
|
Kirben
|
defect
|
blocker
|
Engine: SCI
|
|
#5958 |
TINSEL: DW1 Crash When Loading Savegame
|
csnover
|
defect
|
blocker
|
Engine: Tinsel
|
|
#5972 |
BASS: Save game corruption on Android (and other platforms?)
|
wjp
|
defect
|
blocker
|
Engine: Sky
|
|
#6024 |
TINSEL: DW1 Static instead of correct SFX running on OSX
|
|
defect
|
blocker
|
Engine: Tinsel
|
|
#6025 |
TUCKER: crash after intro on PPC Mac OSX 10.3
|
|
defect
|
blocker
|
Engine: Tucker
|
|
#6038 |
xcode.cpp needs a license clarification
|
wjp
|
defect
|
blocker
|
Tools
|
|
#6128 |
Android: Full Throttle Fcs when switching to ride sequence
|
dafioram
|
defect
|
blocker
|
Engine: SCUMM
|
|
#6185 |
ANDROID: Crash when (un)plug keyboard on Asus Transformer
|
dafioram
|
defect
|
blocker
|
Port: Android
|
|
#6272 |
ZAK AMIGA: Audio crash
|
csnover
|
defect
|
blocker
|
Engine: SCUMM
|
|
#6468 |
Possible buffer overflow bug in VectorRendererSpec.cpp
|
csnover
|
defect
|
blocker
|
GUI
|
|
#6548 |
COMPOSER: Gregory French Crash
|
sev-
|
defect
|
blocker
|
Engine: Composer
|
|
#6551 |
TONY: Assertion on Fish Description Mouse Over
|
csnover
|
defect
|
blocker
|
Engine: Tony
|
|
#6568 |
WME: Hamlet - Error in Intro
|
lolbot-iichan
|
defect
|
blocker
|
Engine: Wintermute
|
|
#6618 |
RINGWORLD2: Game can hang when restoring savegame
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6638 |
RINGWORLD2: Game sometimes hangs in flup tube system (may affect other TsAGE games as well)
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6736 |
TSAGE: R2R - Crash on exit Vampire Lair
|
dreammaster
|
defect
|
blocker
|
Engine: TsAGE
|
|
#6748 |
TINSEL: Discworld II Save Naming Crash
|
csnover
|
defect
|
blocker
|
Engine: Tinsel
|
|
#6820 |
Crash to console collecting last stones under church
|
csnover
|
defect
|
blocker
|
Engine: Dreamweb
|
|
#6999 |
SWORD25: Segfault on loading Broken Sword 2.5 savegame
|
wjp
|
defect
|
blocker
|
Engine: Sword25
|
|
#7011 |
RINGWORLD2: Deadlock in the sound code
|
csnover
|
defect
|
blocker
|
Engine: TsAGE
|
|
#7018 |
SWORD25: use of uninitialised memory when saving a game
|
bgK
|
defect
|
blocker
|
Engine: Sword25
|
|
#7031 |
WIN32: Crash on Audio Device Disconnection
|
criezy
|
defect
|
blocker
|
Port: Win32
|
|