#9521 |
Updated Belarusian (be_BY) translation for version 1.8.0
|
sev-
|
patch
|
normal
|
GUI: Translations
|
|
#9522 |
Return to Ringworld : Screenshots (English)
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9523 |
Sherlock Holmes: The Case of the Serrated Scalpel - Screenshots (DOS/German)
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9524 |
Swedish (se_SE) translation for 1.8.0
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9525 |
SHERLOCK: The Case of the Rose Tattoo (CD/DOS/German)
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9526 |
gl_ES Translation - ScummVM 1.8.0 GUI update
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9527 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9528 |
ScummVM Dutch translation file
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9529 |
Sword 2.5: Broken Sword 2.5: The Return of the Templars
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9530 |
Updated Belarusian (be_BY) and Russian (ru_RU) translations for 1.8.0
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9531 |
Updated Swedish (se_SE) translation for 1.8.0
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9532 |
SAGA: IHNM checksums - German fan translation
|
sev-
|
patch
|
normal
|
Engine: SAGA
|
|
#9533 |
MORTEVIELLE: Mortville Manor (DOS/German) - Screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9534 |
NEBULAR: Rex Nebular - Screenshot
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9535 |
ZGI: Zork Grand Inquisitor - Screenshot
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9536 |
ZNEMESIS: Zork Nemesis: The Forbidden Lands - Screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9537 |
WINTERMUTE: Chivalry is Not Dead - Screenshot
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9538 |
WINTERMUTE: Rosemary - Screenshot
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9539 |
WINTERMUTE: Escape from the Mansion - Screenshot
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9540 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9541 |
IHNM: I Have No Mouth - Screenshot (German fan-made)
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9542 |
MOHAWK: Myst Masterpiece Edition - Screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9543 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9544 |
GOB: Bambou Le Sauveur de la Jungle Screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9545 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9546 |
Gnap: (Windows/English) screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#9547 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9548 |
SHERLOCK: Inventory problem
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9549 |
SCUMM: Game looking for DAT rather than DXA
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#9550 |
Discworld game won't run
|
csnover
|
defect
|
normal
|
Engine: Tinsel
|
|
#9551 |
SDL2/WIN10: Segfault after locking/unlocking the computer
|
rootfather
|
defect
|
normal
|
Ports
|
|
#9552 |
Holmes 1 "Serrated Scalpel" Tabacco Shop Crashes
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9553 |
SHERLOCK: Cleopatra's Needle graphic glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9554 |
Build: GUI part build fails
|
criezy
|
defect
|
normal
|
Tools
|
|
#9555 |
Sherlock: Journal problem
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9557 |
LOL: Unknown German Floppy version
|
Mataniko
|
feature request
|
normal
|
Engine: Kyra
|
|
#9558 |
SCI: QFG1VGA: Dagger Range script bug freezes game or reanimates the dead
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#9559 |
Crash when repeatedly going in and out of full screen on OS X
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#9560 |
Hi-Res Adventure 1 Mystery House - corrupt savegames
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9561 |
ADL: hires4 detection failed
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9562 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9563 |
Alt + enter only works once
|
angstsmurf
|
defect
|
normal
|
Ports
|
|
#9564 |
SCI: QFG1VGA: Game freeze caused by baby antwerps
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9565 |
MOHAWK: Flies are not displayed in Forest Island and Map Island
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9566 |
MSVC 2015 cannot build fullpipe/director in x64, SCUMM_64BITS missing
|
Templier
|
defect
|
normal
|
Port: Win64
|
|
#9573 |
SDL1/2: Different rendering/filtering?
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9575 |
Hi-Res Adventure Endings
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9576 |
SCI: Resource manager should stream audio
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#9577 |
SCI: MGDX: ResourceManager::changeAudioDirectory is broken
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9578 |
SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9579 |
SCI: Music volume at zero still plays music very softly
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#9580 |
SCI: GK2: Improve bad AV sync in GK2 VMDs
|
sev-
|
feature request
|
normal
|
Engine: SCI
|
|
#9581 |
SCI: GK2: Ambient audio does not restart properly after loading a save game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9582 |
SCI: SCI32 save/load dialogue arrows are drawn incorrectly
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9583 |
SCI32: Views from the previous scene are drawn into the next frame after a transition
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9584 |
SCI32: Implement HShutterIn transition show style
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9585 |
SCI: Phant1: Top of dialogue box decoration is missing
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9586 |
SCI: Phant1: Missing room backgrounds when reviewing chase
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9587 |
SCI: Phant1: Bad positioning and early display of chase “try again” dialogue
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9588 |
SCI: GK1: Motorcycle video is misaligned in hires Windows
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9590 |
SCI: SQ6: Screen transitions are too slow after room 500
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: ZAK (FM-Towns): Intro animation runs faster than intro music
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#9592 |
SDL2: Small graphics distortion in fullscreen mode
|
rootfather
|
defect
|
normal
|
Ports
|
|
#9594 |
Myst: Mouse cursor hangs while animations are played
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9595 |
Myst: Crackling sound issue after short sounds are played
|
rootfather
|
defect
|
normal
|
Engine: Mohawk
|
|
#9597 |
SHERLOCK: Picked up items remain
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9599 |
ScummVM GUI Hungarian translation
|
rootfather
|
patch
|
normal
|
GUI: Translations
|
|
#9600 |
Swedish Translation for 1.9.0
|
criezy
|
feature request
|
normal
|
GUI: Translations
|
|
#9601 |
WME: Helga Deep in Trouble - graphics glitch
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#9602 |
WME: The Kite - Game screen shifted to the right
|
raziel-
|
defect
|
normal
|
Engine: Wintermute
|
|
#9605 |
SCI: QFG3 (GOG): Uninitialized read on stats screen in Simbani bridge room
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9606 |
Kickstart 1.3 Topaz font for Amiga Sierra AGI Games
|
m-kiewitz
|
feature request
|
normal
|
Engine: AGI
|
|
#9607 |
AGI: Animation and timers too fast with OpenGL backend
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#9608 |
ZVision games crashing on launch
|
dreammaster
|
defect
|
normal
|
Engine: ZVision
|
|
#9609 |
SDL: Crash with displayMessageOnOSD called from separate thread in cloud code
|
criezy
|
defect
|
normal
|
--Other--
|
|
#9614 |
SCI32: Space quest 6 scummvm freeze during the injection scene
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9615 |
SCI32: Space quest 6 crash when rapidly clicking on blockage
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9616 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9617 |
Alt+Enter and other hotkeys are too sensitive
|
|
defect
|
normal
|
Port: Linux
|
|
#9618 |
GUI: Could not load widget position for ''!
|
criezy
|
defect
|
normal
|
GUI
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#9620 |
SPARKLE: Update Error! An error occurred while extracting the archive.
|
sev-
|
defect
|
normal
|
Port: Mac OS X
|
|
#9621 |
1.9.0 android can't add games for non-rooted android systems
|
dafioram
|
defect
|
normal
|
Port: Android
|
|
#9622 |
Android functionality problems
|
dafioram
|
defect
|
normal
|
Port: Android
|
|
#9623 |
Mouse capture causes cursor to jump erratically
|
rootfather
|
defect
|
normal
|
GUI
|
|
#9624 |
SCI: Unknown KQ5 checksums
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9625 |
TINSEL: DW2 - out of sound reels
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#9626 |
SCI: unknown SQ3 Version
|
csnover
|
feature request
|
normal
|
Engine: SCI
|
|
#9630 |
SDL2: Crashes when using MT-32 emulation
|
wjp
|
defect
|
normal
|
Ports
|
|
#9631 |
Crash on startup of Rex Nebular on Android
|
wjp
|
defect
|
normal
|
Engine: MADS
|
|
#9632 |
SCI: KQ7 1.51: Arithmetic error when trying to restore a save game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9633 |
Hi-Res Adventure #6 - The Dark Crystal freezes
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9634 |
Hi-Res Adventure #6 - The Dark Crystal crash in wilderness
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#9635 |
ScummVM GUI Hungarian translation
|
criezy
|
patch
|
normal
|
GUI: Translations
|
|
#9636 |
MOHAWK: Myst crashes sometimes
|
csnover
|
defect
|
normal
|
Engine: Mohawk
|
|
#9637 |
SCI: GK1: Speech settings reset when loading game
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9638 |
SCI: GK1: Wrong cursor in Jackson Square park
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#9639 |
SCI: GK1: Font rendering issues & truncation
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9640 |
SCI: GK1: Mime crash in Jackson Square
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9641 |
SCI: Shivers: Bulls and Cows puzzle, incorrect display of master tiles
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|