#1133 |
Adlib music stops when mousing over inventory
|
|
|
defect
|
normal
|
Engine: Sky
|
#1134 |
Frozen game in final scene
|
|
|
defect
|
normal
|
Engine: Sky
|
#1135 |
COMI: Lockup/crash on Skull Island
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1137 |
DC: System Reset after getting virus from Linc Space
|
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
#1138 |
Game freezes when you press the call button
|
|
|
defect
|
normal
|
Engine: Sky
|
#1139 |
FOA - FISTS, script crash in Crete
|
script
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
#1140 |
Agent Eduardo Dialogue doesn't appear - game unfinishable
|
|
|
defect
|
normal
|
Engine: Sky
|
#1141 |
Warning message when first meeting Lamb
|
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
#1142 |
Background sound stops in pipe factory
|
|
|
defect
|
normal
|
Engine: Sky
|
#1143 |
Background sounds are not restarted when loading saved game
|
|
|
defect
|
normal
|
Engine: Sky
|
#1144 |
FOA: No keys assigned to fighting
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1145 |
BASS runs but nothing happens.Actor locked in elevator
|
|
SF/ender
|
defect
|
normal
|
Engine: Sky
|
#1146 |
DOTT: no custom cursor
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1147 |
MI2: win game cheat on cursor key
|
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
#1149 |
SAM: Crash when using retriever on Max
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
#1150 |
CD/MP3/OGG: No music after loading savegame.
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1152 |
MI2: Overlapping music
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1153 |
MI1: No music with Mac Monkey 1 CD
|
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
#1155 |
Walk glitch
|
|
lavosspawn
|
defect
|
normal
|
Engine: Sky
|
#1156 |
ScummVM 0.5.1 for Dreamcast
|
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#1157 |
MI1: SFX crash regression with native midi
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1158 |
FOA: Game Crashes In Atlantis
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1159 |
MI1: Amiga version hangs with black screen
|
script
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1160 |
SAM: Mounted Binoculars does not display cursor
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1161 |
SAM: reproducable crash
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1162 |
SAM: missing subtitles in Conroy Bumpus' song
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1163 |
DC: Stutter in game/sound in some games
|
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#1164 |
DC: Sound problems
|
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#1165 |
DC: Intro problems
|
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#1166 |
DC: COMI crashes
|
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
#1167 |
DC: DIG crashes
|
|
zeldin
|
defect
|
normal
|
Engine: SCUMM
|
#1168 |
Simon The Sorcerer 1 WIN/DOS detection problem
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#1169 |
save/restore in Dreamcast port
|
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
#1170 |
Screen-flipping unavailable
|
|
SF/arisme
|
defect
|
normal
|
Engine: Sky
|
#1171 |
Inability to get to inventory
|
|
SF/arisme
|
defect
|
normal
|
Engine: Sky
|
#1172 |
SIMON2: two Simons at loan office
|
original
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#1173 |
BASS crashes after entering 4th room.
|
|
|
defect
|
normal
|
Engine: Sky
|
#1174 |
COMI: Sound que buffer overflow
|
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
#1175 |
SCUMM_NEED_ALIGNMENT detection bogus
|
|
fingolfin
|
defect
|
normal
|
Ports
|
#1176 |
ZAK: Ugly chars instead of german umlauts
|
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
#1177 |
M1 CD ITA: Room error
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1178 |
MI1: intro asynchronity regression
|
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
#1179 |
configure/Makefile --disable options will not work
|
|
SF/khalek
|
defect
|
normal
|
--Other--
|
#1180 |
Sword2 engine won't compile with older g++
|
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
#1181 |
SAM: crash when entering mammoth area in dinosaur park
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1182 |
SAM: Unstability after getting the tar from dinosaur tar pit
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1183 |
SAM: Crash after first conversation in first bigfoot room
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1184 |
Down at the furnace looking at the camera (voice problems)
|
|
|
defect
|
normal
|
Engine: Sky
|
#1186 |
DIG: Subtitle vanishes far too fast
|
script
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1187 |
DIG: Critter puzzle bug
|
script
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
#1188 |
DIG: Spires' names disappear bug
|
script
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1189 |
DIG: Alternate ending bug.
|
script
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
#1190 |
DIG: Custom cursor bug (?)
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1191 |
MI1: Crash on church entry
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1192 |
LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1193 |
MI1: background color regression
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1194 |
MI1demo: plank behind the kitchen
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1195 |
COMI: wrong text position
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
#1196 |
COMI: strange light pixels
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1197 |
COMI: text display off screen
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1198 |
Sam: Game not displaying in ce scumm loader
|
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
#1199 |
just borrow your SEVEN mintues please
|
|
|
defect
|
normal
|
--Other--
|
#1200 |
DOTTDEMO: does not start regression
|
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
#1202 |
"82.lfl not found..."
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1203 |
MONKEYVGA: No fourth part / hangs at music
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1204 |
FT: demolition car moves in wrong direction
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1205 |
MI1: Palette cycling issues
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1206 |
LOOMCD: Voice problems
|
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
#1208 |
LOOM: Crashes very close to the end
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1209 |
ALL: SFX changes CD audio volume regression
|
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
#1210 |
ALL: mouse lag in full screen mode regression
|
|
fingolfin
|
defect
|
normal
|
GUI
|
#1211 |
MI1: no adlib with monkey target (regression)
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
#1212 |
LOOM: German EGA FD doesn't start, not found 82.lfl
|
script
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1213 |
SIMON1: Copy protection for german version still there
|
script
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#1214 |
ALL: Ctrl+alt+b opengl switch
|
|
Kirben
|
defect
|
normal
|
Graphics
|
#1215 |
LOOMCD: Sound lock up
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1216 |
MI1: Crash at the beginning of Part 2
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1217 |
COMI: Text draw problem (first dialogue with Murray)
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1218 |
COMI: Sound problem with Win2K
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1219 |
COMI: Text cut off
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1220 |
Dott: crash when use the stamp with the contract (WinXP)
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1221 |
MONKEY1VGA Game crashes when using yellow flower with meat
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1222 |
COMI: Failed assertion when starting the game (regression)
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1223 |
FT: multiple musics playing at the same time
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1224 |
MI2: Music stops in LeChuck's fortress
|
|
SF/jamieson630
|
defect
|
normal
|
Engine: SCUMM
|
#1225 |
INDY3/LOOM AMIGA: Music is inaccurate
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1226 |
ZAK256: bypassing counter door on TPC
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1227 |
DOTT: sfx is worse in 0.5.1+
|
|
|
defect
|
normal
|
Engine: SCUMM
|
#1228 |
Notes left on when quitting game
|
|
SF/jamieson630
|
defect
|
normal
|
Engine: Sky
|
#1229 |
FOA: Fighting impossible
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1230 |
SWORD2: text colouring is incorrect
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
#1231 |
LOOM EGA Demo: native midi (regression)
|
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#1232 |
PALM: crash after credits MemoryMgr.c Line 3552
|
|
SF/chrilith
|
defect
|
normal
|
Engine: SCUMM
|
#1233 |
MINGW: Build failure with recent CVS
|
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
#1235 |
MANIAC64: Sound echoes
|
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
#1236 |
SIMON2MAC: Game not working
|
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#1237 |
INDY3: Lockup in Berlin
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1238 |
COMI: Guybrush disappears before Hotel on Blood Island
|
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1239 |
MI2: Fisherman doesn't count as a person
|
script
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
#1240 |
ALL: missing instruments with native MT-32
|
|
SF/jamieson630
|
defect
|
normal
|
Audio: MT32
|
(more results for this group on next page)
|