#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
high
|
Ports
|
|
16 months
|
#14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
high
|
Engine: Private
|
|
10 months
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
high
|
Engine: AGS
|
|
3 months
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
|
normal
|
Engine: SCUMM
|
|
17 years
|
#6716 |
Implement descriptive error message on save failure
|
|
normal
|
--Other--
|
|
10 years
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
|
normal
|
Engine: SCUMM
|
|
9 years
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
|
normal
|
Engine: TsAGE
|
|
9 years
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
zeldin
|
normal
|
Port: Dreamcast
|
|
21 years
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
normal
|
Audio: MT32
|
|
21 years
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
normal
|
Audio: MT32
|
|
20 years
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
|
normal
|
Engine: Gob
|
|
19 years
|
#7546 |
SCUMM: Keymapper support for Sam and Max
|
agent-q
|
normal
|
Engine: SCUMM
|
|
18 years
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
18 years
|
#7569 |
AGI: Add the function keys to the keymap
|
|
normal
|
Engine: AGI
|
|
17 years
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
sev-
|
normal
|
Engine: SAGA
|
|
17 years
|
#7602 |
Expose game hotspots to backend
|
|
normal
|
--Other--
|
|
17 years
|
#7603 |
iPhone: Pie menu for keyboard input?
|
vinterstum
|
normal
|
Port: iOS
|
|
17 years
|
#7605 |
Different game description according to language
|
|
normal
|
GUI
|
|
17 years
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
normal
|
--Other--
|
|
16 years
|
#7700 |
Wii: Support Sound Settings
|
dhewg
|
normal
|
Port: Wii
|
|
15 years
|
#7720 |
GUI: default option
|
sev-
|
normal
|
GUI
|
|
15 years
|
#7722 |
GUI: volume and subtitles speed sliders
|
|
normal
|
GUI
|
|
15 years
|
#7793 |
AGI: Better mapping for mouse buttons
|
|
normal
|
Engine: AGI
|
|
14 years
|
#7813 |
Dreamcast SD card support
|
|
normal
|
Port: Dreamcast
|
|
14 years
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
|
normal
|
Engine: AGI
|
|
13 years
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
|
normal
|
Engine: Cruise
|
|
12 years
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
|
normal
|
Port: Win64
|
|
8 years
|
#10404 |
SCI: LSL7: parser behavior improvement
|
|
normal
|
Engine: SCI
|
|
7 years
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
|
normal
|
Engine: Titanic
|
|
5 years
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
|
normal
|
Graphics
|
|
5 years
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
|
normal
|
Audio: MT32
|
|
5 years
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
|
normal
|
Audio
|
|
5 years
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
|
normal
|
Engine: SCI
|
|
5 years
|
#11428 |
macOS: Change default savegame location for macOS
|
|
normal
|
Port: Mac OS X
|
|
5 years
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
|
normal
|
Audio
|
|
5 years
|
#11462 |
IOS: Apple Magic Keyboard support
|
|
normal
|
Port: iOS
|
|
5 years
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
|
normal
|
Engine: Groovie
|
|
4 years
|
#11520 |
ScummGlk has no text configuration options
|
|
normal
|
Engine: GLK
|
|
4 years
|
#11539 |
CRUISE: Add Amiga sound support
|
|
normal
|
Engine: Cruise
|
|
4 years
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
|
normal
|
Engine: Tony
|
|
4 years
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
|
normal
|
Engine: Dragons
|
|
4 years
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
|
normal
|
Engine: Dragons
|
|
4 years
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
|
normal
|
Graphics
|
|
4 years
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
|
normal
|
Engine: Mohawk
|
|
4 years
|
#11917 |
TEENAGENT: French Translation Support Patch
|
|
normal
|
Engine: TeenAgent
|
|
4 years
|
#11932 |
Android TV support
|
|
normal
|
Port: Android
|
|
4 years
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
|
normal
|
Engine: Grim
|
|
4 years
|
#11986 |
MM: XEEN: Chinese version support
|
|
normal
|
Engine: MM: Xeen
|
|
4 years
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
|
normal
|
Engine: SCUMM
|
|
4 years
|
#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
|
normal
|
Engine: SCUMM
|
|
4 years
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
|
normal
|
Engine: AGS
|
|
4 years
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
Kurufinwe21
|
normal
|
Engine: Trecision
|
|
3 years
|
#12713 |
STARTREK enable alternative path for voc files
|
|
normal
|
Engine: Startrek
|
|
3 years
|
#12839 |
DIRECTOR: Implement "return to launcher" feature for Director games
|
|
normal
|
Engine: Director
|
|
3 years
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
|
normal
|
Ports
|
|
3 years
|
#12996 |
SCUMM: Restore unused item animation frames?
|
|
normal
|
Engine: SCUMM
|
|
3 years
|
#13030 |
Option to Disable Status Window
|
|
normal
|
Tools
|
|
3 years
|
#13200 |
Separate Full Screen setting for GUI and Games
|
|
normal
|
GUI
|
|
3 years
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
|
normal
|
GUI
|
|
3 years
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
|
normal
|
GUI: Translations
|
|
3 years
|
#13240 |
Improvement of subtitle visualization.
|
|
normal
|
Graphics: Scalers
|
|
3 years
|
#13260 |
Support the composite palette for PC Engine
|
|
normal
|
Engine: SCUMM
|
|
3 years
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
|
normal
|
GUI
|
|
3 years
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
|
normal
|
Engine: SCUMM
|
|
3 years
|
#13386 |
Add a "clear" command to the general debugger
|
|
normal
|
Tools
|
|
3 years
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
|
normal
|
Engine: GLK: Magnetic
|
|
3 years
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
|
normal
|
Engine: SCUMM
|
|
3 years
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
|
normal
|
Common
|
|
3 years
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
|
normal
|
Engine: GLK
|
|
3 years
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
|
normal
|
Audio
|
|
3 years
|
#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
|
|
normal
|
Screenshots
|
|
3 years
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
|
normal
|
Engine: Queen
|
|
3 years
|
#13467 |
Built in Point & Click Support for GRIM Games
|
|
normal
|
Engine: Grim
|
|
3 years
|
#13480 |
AGS: Support existing Fan Translations with extra EXEs (AGDI (KQ1-3/AlEmmo) and Infamous (SQ2))
|
|
normal
|
Engine: AGS
|
|
3 years
|
#13495 |
TEENAGENT: Spanish patch support
|
|
normal
|
Engine: TeenAgent
|
|
3 years
|
#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
|
|
normal
|
GUI
|
|
2 years
|
#13580 |
GUI: File browser should start from selected path
|
|
normal
|
GUI
|
|
2 years
|
#13609 |
CHEWY: Set game speed in ScummVM menu
|
|
normal
|
Engine: Chewy
|
|
2 years
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
|
normal
|
Engine: SCUMM
|
|
2 years
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
|
normal
|
Engine: SCUMM
|
|
2 years
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
|
normal
|
Engine: SCUMM
|
|
2 years
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
|
normal
|
Engine: SCUMM
|
|
2 years
|
#13718 |
Add support for '.bf' based cryo games.
|
|
normal
|
Engine: Cryo
|
|
2 years
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
|
normal
|
Engine: SCUMM
|
|
2 years
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
neuromancer
|
normal
|
Engine: Hypno
|
|
2 years
|
#13855 |
XEEN: Support General Midi in Xeen games
|
|
normal
|
Engine: MM: Xeen
|
|
2 years
|
#13911 |
Gracefully handle multiple controllers
|
|
normal
|
Common
|
|
2 years
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
|
normal
|
GUI
|
|
23 months
|
#14000 |
BACKENDS: Add Build for Windows on ARM64
|
|
normal
|
Port: Win64
|
|
23 months
|
#14011 |
ULTIMA8: Optional stacks automerging
|
|
normal
|
Engine: Ultima
|
|
23 months
|
#14071 |
The ability to mass remove games
|
|
normal
|
GUI
|
|
22 months
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
|
normal
|
Engine: SCI
|
|
22 months
|
#14175 |
Support for Atari ST mono rendering
|
|
normal
|
Engine: SCUMM
|
|
21 months
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
|
normal
|
Engine: Access
|
|
21 months
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
|
normal
|
Engine: Tetraedge
|
|
21 months
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
|
normal
|
Engine: Tetraedge
|
|
21 months
|
#14350 |
iOS Pencil Support
|
|
normal
|
Port: iOS
|
|
20 months
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
|
normal
|
GUI
|
|
20 months
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
|
normal
|
Port: 3DS
|
|
20 months
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
|
normal
|
Port: Android
|
|
19 months
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
|
normal
|
Engine: SCUMM
|
|
19 months
|
#14446 |
ANDROID: Add Chromecast support
|
|
normal
|
Port: Android
|
|
19 months
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
|
normal
|
GUI
|
|
17 months
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
|
normal
|
Engine: SCUMM
|
|
17 months
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
|
normal
|
Engine: SCI
|
|
16 months
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
neuromancer
|
normal
|
Engine: Freescape
|
|
14 months
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
|
normal
|
Port: Android
|
|
14 months
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
|
normal
|
Port: Android
|
|
12 months
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
|
normal
|
Engine: Tinsel
|
|
12 months
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
|
normal
|
Engine: MM: Xeen
|
|
12 months
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
|
normal
|
Common
|
|
12 months
|
#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
|
|
normal
|
Engine: SCUMM
|
|
12 months
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
|
normal
|
Engine: Kyra
|
|
11 months
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
|
normal
|
Port: iOS
|
|
11 months
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
|
normal
|
Engine: Ultima
|
|
11 months
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
neuromancer
|
normal
|
Engine: Freescape
|
|
11 months
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
|
normal
|
Engine: Kyra
|
|
10 months
|
#14880 |
SCUMM: Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
|
normal
|
Engine: SCUMM
|
|
10 months
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
|
normal
|
Engine: AGS
|
|
10 months
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
|
normal
|
Engine: Mohawk
|
|
10 months
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
|
normal
|
Graphics
|
|
9 months
|
#14963 |
MD5: TEENAGENT: TeenAgent Czech Language support not working
|
|
normal
|
Engine: TeenAgent
|
|
9 months
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
|
normal
|
Engine: SCUMM
|
|
8 months
|
#15044 |
FREESCAPE: C64 releases are not supported
|
neuromancer
|
normal
|
Engine: Freescape
|
|
8 months
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
neuromancer
|
normal
|
Engine: Freescape
|
|
8 months
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
|
normal
|
Engine: Tetraedge
|
|
8 months
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
|
normal
|
Engine: SCUMM
|
|
7 months
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
7 months
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
|
normal
|
Engine: Ultima
|
|
7 months
|
#15124 |
Option to lock the window size
|
|
normal
|
Common
|
|
6 months
|
#15163 |
BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity
|
|
normal
|
Engine: BBVS
|
|
5 months
|
#15183 |
COMMON: Automatically handle RISC OS files with NFS extensions
|
|
normal
|
Common
|
|
5 months
|
#15196 |
DS: Limited virtual keyboard support
|
|
normal
|
Port: NDS
|
|
5 months
|
#15199 |
MADS: Demos are not supported
|
|
normal
|
Engine: MADS
|
|
5 months
|
#15204 |
DS: Improve touch screen input
|
|
normal
|
Port: NDS
|
|
5 months
|
#15238 |
ZVISION: ZGI: Proper Dolby Digital 5.1 support
|
|
normal
|
Engine: ZVision
|
|
5 months
|
#15239 |
GRAPHICS: Support double height resolutions
|
|
normal
|
Graphics
|
|
5 months
|
#15284 |
TOON: Support running in 320x200 modes
|
|
normal
|
Engine: Toon
|
|
4 months
|
#15313 |
STARK: TLJ: April should run when double-clicking on action icon in pop-up
|
|
normal
|
Engine: Stark
|
|
3 months
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
|
normal
|
Engine: Groovie
|
|
3 months
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
|
normal
|
Engine: Groovie
|
|
3 months
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
neuromancer
|
normal
|
Engine: Hypno
|
|
3 months
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
|
normal
|
Engine: ZVision
|
|
3 months
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
|
normal
|
Engine: Ultima
|
|
2 months
|
#15378 |
Show Engine & required Version on the game list front page
|
|
normal
|
--Unset--
|
|
2 months
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
|
normal
|
GUI
|
|
5 weeks
|
#15422 |
CRAB: Resolution option is non-functional
|
|
normal
|
Engine: CRAB
|
|
4 weeks
|
#15458 |
SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions
|
|
normal
|
Engine: SCUMM
|
|
2 weeks
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
|
normal
|
Engine: AGS
|
|
2 weeks
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
neuromancer
|
normal
|
Engine: Freescape
|
|
2 weeks
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
|
normal
|
Engine: SCUMM
|
|
7 days
|
#15499 |
TINYGL: Support paletted textures
|
|
normal
|
Graphics
|
|
5 days
|
#15512 |
IMGUI Backend OpenGL2 ?
|
|
normal
|
Ports
|
|
2 days
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
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low
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Audio
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21 years
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#7647 |
KYRA3: add subtitles in VQA videos
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low
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Engine: Kyra
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16 years
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#7762 |
OPL: Real OPL support for AdLib audio
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low
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Audio
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15 years
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#7818 |
LOL: Support subtitles in "Lore of the Lands"
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low
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Engine: Kyra
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13 years
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#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
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low
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Engine: AGOS
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7 years
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#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
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low
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GUI
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7 years
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#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
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dreammaster
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low
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Engine: Tinsel
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5 years
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#12316 |
Configurable quick buttons for the Android and IOS ports
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low
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GUI
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4 years
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#12537 |
AUDIO: Support hardware OPL on Windows
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low
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Audio
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4 years
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#12565 |
PRIVATE: Casebook inaccesible
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neuromancer
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low
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Engine: Private
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4 years
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#12778 |
Crusader: No Remorse - Num Pad Keys do not change with capslock
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low
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Engine: Ultima
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3 years
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#12890 |
CLOUD: NextCloud Support
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low
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Cloud
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3 years
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#13127 |
GRIM: Grim Fandango - change default controller keys
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low
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Engine: Grim
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3 years
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#13232 |
Use scaler to mouse cursor
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low
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Graphics: Scalers
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3 years
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#13371 |
SCUMM: Loom (EGA) - (Original bug) Overlay glitch with edge of distaff in woodbin
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low
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Engine: SCUMM
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3 years
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#13611 |
Retrowave is not enabled on 2.6 Windows Build
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low
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Audio
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2 years
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#13618 |
SCUMM: MM (NES) - No start splash screen nor LFG-logo
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low
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Engine: SCUMM
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2 years
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#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
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low
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Web
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2 years
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#13938 |
RISCOS: Investigate support for building with EABI toolchains?
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low
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Port: RISC OS
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2 years
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#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
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low
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Common
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22 months
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#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
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low
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Engine: Ultima
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21 months
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#14316 |
ULTIMA8: Enable cheater room teleport
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low
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Engine: Ultima
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21 months
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#14441 |
BACKENDS: Add abstraction for read/write locks
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low
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Ports
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19 months
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#15202 |
PARALLACTION: In-application help for the manual protection
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low
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Engine: Parallaction
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5 months
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#15462 |
ULTIMA6: Remove obsolete options from Nuvie options menu
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low
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Engine: Ultima
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2 weeks
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