#15156 |
SCUMM: Skipped dialogue in Full Throttle with the DS port
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15157 |
SKY: BASS cursor disappeared
|
|
defect
|
normal
|
Engine: Sky
|
|
#15158 |
MYST3: Spider Spinner animation does not reset correctly
|
|
defect
|
normal
|
Engine: Myst3
|
|
#15161 |
SCI: EcoQuest 1 from "Sierra's School House" is reported as corrupt (and maybe it is!)
|
|
defect
|
normal
|
Engine: SCI
|
|
#15162 |
TITANIC: Using the word "that" when talking to a character causes a segfault
|
|
defect
|
normal
|
Engine: Titanic
|
|
#15163 |
Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity
|
|
feature request
|
normal
|
Engine: BBVS
|
|
#15169 |
DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working
|
|
defect
|
normal
|
Engine: Director
|
|
#15179 |
AGS: lzwexpand SIGBUS on strict-alignment archs
|
|
defect
|
normal
|
Engine: AGS
|
|
#15180 |
WII: DRAGONS: Immediate crash at start-up
|
|
defect
|
normal
|
Port: Wii
|
|
#15181 |
WII: BLADERUNNER: Crash when triggering the virtual keyboard twice
|
|
defect
|
normal
|
Port: Wii
|
|
#15182 |
ACCESS: Reduced performance with the DS port
|
|
defect
|
normal
|
Engine: Access
|
|
#15183 |
COMMON: Automatically handle RISC OS files with NFS extensions
|
|
defect
|
normal
|
Common
|
|
#15184 |
VIDEO: Indeo 3 playback is very slow
|
|
defect
|
normal
|
Video
|
|
#15185 |
CGE2: Reduced performance with the DS port
|
|
defect
|
normal
|
Engine: CGE2
|
|
#15186 |
CGE: Reduced performance with the DS port
|
|
defect
|
normal
|
Engine: CGE
|
|
#15189 |
CINE: Reduced performance with the DS port
|
|
defect
|
normal
|
Engine: Cine
|
|
#15191 |
CRYO: Reduced performance during cutscenes with the DS port
|
|
defect
|
normal
|
Engine: Cryo
|
|
#15192 |
CRYO: Mouse input doesn’t work well with touchscreens and controllers
|
|
defect
|
normal
|
Engine: Cryo
|
|
#15194 |
DS: Switching to an unsupported resolution should return an error
|
|
defect
|
normal
|
Port: NDS
|
|
#15196 |
DS: Limited virtual keyboard support
|
|
defect
|
normal
|
Port: NDS
|
|
#15198 |
VIDEO: Smacker playback is slow
|
|
defect
|
normal
|
Video
|
|
#15199 |
MADS: Demos are not supported
|
|
feature request
|
normal
|
Engine: MADS
|
|
#15204 |
DS: Improve touch screen input
|
|
defect
|
normal
|
Port: NDS
|
|
#15206 |
SCI: KQ4: Text Boxes Clear Too Quickly
|
|
defect
|
normal
|
Engine: SCI
|
|
#15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
|
defect
|
normal
|
GUI
|
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
|
defect
|
normal
|
Engine: SAGA
|
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15217 |
MD5: GLK: Unknown game variant (Staub)
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
|
defect
|
normal
|
Engine: AGS
|
|
#15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
|
defect
|
normal
|
Engine: Dragons
|
|
#15238 |
ZVISION: ZGI: Proper Dolby Digital 5.1 support
|
|
feature request
|
normal
|
Engine: ZVision
|
|
#15239 |
GRAPHICS: Support double height resolutions
|
|
feature request
|
normal
|
Graphics
|
|
#15240 |
DIRECTOR: D8 game (and possibly others) misdetected as D1
|
|
defect
|
normal
|
Engine: Director
|
|
#15247 |
SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press
|
|
defect
|
normal
|
Engine: SCI
|
|
#15248 |
AGS: Support the french translations of KQ1/2 AGDI remakes
|
|
feature request
|
normal
|
Engine: AGS
|
|
#15249 |
MM: XEEN: Protection From Elements Bug
|
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#15250 |
Space Quest 6 - crashes on loading saved games
|
|
defect
|
normal
|
Engine: SCI
|
|
#15251 |
Segfault with disable-16bit
|
|
defect
|
normal
|
Graphics
|
|
#15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
|
defect
|
normal
|
Engine: Gob
|
|
#15262 |
GUI: Options dialog show incorrect default options
|
|
defect
|
normal
|
GUI
|
|
#15265 |
TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
|
defect
|
normal
|
Graphics
|
|
#15272 |
TINYGL: triangle fan produces less triangles than expected?
|
|
defect
|
normal
|
Graphics
|
|
#15279 |
SCI: Some Macintosh games are very slow to start
|
|
defect
|
normal
|
Engine: SCI
|
|
#15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
|
defect
|
normal
|
Engine: Grim
|
|
#15282 |
DEMOS: Versailles demo is missing components for original executable
|
|
defect
|
normal
|
Web
|
|
#15283 |
DEMOS: Toonstruck English demo is missing original executable
|
|
defect
|
normal
|
Web
|
|
#15284 |
TOON: Support running in 320x200 modes
|
|
feature request
|
normal
|
Engine: Toon
|
|
#15293 |
AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages
|
|
defect
|
normal
|
Engine: AGI
|
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
|
defect
|
normal
|
Engine: AGS
|
|
#15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
|
defect
|
normal
|
Engine: Myst3
|
|
#15301 |
ADL: Mystery House: Barely seen title screen
|
|
defect
|
normal
|
Engine: ADL
|
|
#15303 |
SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?)
|
|
defect
|
normal
|
Engine: SCI
|
|
#15305 |
GLK: Crash when saving a game
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
|
defect
|
normal
|
Engine: AGS
|
|
#15311 |
In-App keyboard not available when using bluetooth mouse
|
|
defect
|
normal
|
Port: Android
|
|
#15313 |
STARK: TLJ: April should run when double-clicking on action icon in pop-up
|
|
feature request
|
normal
|
Engine: Stark
|
|
#15316 |
MTROPOLIS: Undetected mTropolis Titles
|
|
defect
|
normal
|
--Other--
|
|
#15317 |
DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection
|
|
defect
|
normal
|
Engine: Director
|
|
#15320 |
SCI: KQ6: Volume settings do not change the volume of videos
|
|
defect
|
normal
|
Engine: SCI
|
|
#15324 |
Unknown game variant for sword2
|
|
defect
|
normal
|
Engine: Sword2
|
|
#15327 |
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
|
|
defect
|
normal
|
Engine: SCI
|
|
#15328 |
GUI: Some strings missing French translation
|
|
defect
|
normal
|
GUI: Translations
|
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
|
feature request
|
normal
|
Engine: Groovie
|
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
|
feature request
|
normal
|
Engine: Groovie
|
|
#15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
|
defect
|
normal
|
Engine: SCI
|
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
|
defect
|
normal
|
GUI
|
|
#15342 |
ULTIMA8: Problem with fonts substitution in spanish version
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
|
defect
|
normal
|
Engine: Nancy
|
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#15348 |
BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1
|
|
defect
|
normal
|
Ports
|
|
#15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
|
defect
|
normal
|
Engine: ZVision
|
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
|
feature request
|
normal
|
Engine: ZVision
|
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
|
feature request
|
normal
|
Engine: AGS
|
|
#15357 |
WII: SCUMM: Wrong colors for cursor objects in COMI on Wii
|
|
defect
|
normal
|
Port: Wii
|
|
#15358 |
SCI: SQ6: GMM Saving not loadable
|
|
defect
|
normal
|
Engine: SCI
|
|
#15361 |
MD5: GLK: Unknown game (?)
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15362 |
Unknown game variant for director
|
|
defect
|
normal
|
Engine: Director
|
|
#15363 |
SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly
|
|
defect
|
normal
|
Engine: SCI
|
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15367 |
MD5: SCI: Space Quest 6 Unknown Variant
|
|
defect
|
normal
|
Engine: SCI
|
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15370 |
PORT: PS3: Thimbleweed Park engine not available in PS3 build
|
scemino
|
defect
|
normal
|
Engine: TWP
|
|
#15371 |
PORT: PS3: Grim Fandango not running on PS3 build
|
|
defect
|
normal
|
Engine: Grim
|
|
#15372 |
Unknown game variant for Broken Sword 1
|
|
defect
|
normal
|
Engine: Sword1
|
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15374 |
ANDROID: Log Debug level is reset when force closing the app
|
|
defect
|
normal
|
Port: Android
|
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
|
defect
|
normal
|
Engine: SCI
|
|
#15377 |
Unknown game variant for sci (KQ5 EGA German)
|
|
defect
|
normal
|
Engine: SCI
|
|
#15378 |
Show Engine & required Version on the game list front page
|
|
feature request
|
normal
|
--Unset--
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
joostp
|
defect
|
low
|
Engine: Sky
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
|
defect
|
low
|
Engine: SCUMM
|
|