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Ticket Summary Owner Type Priority Component Version
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port defect normal Engine: SCUMM
#15157 SKY: BASS cursor disappeared defect normal Engine: Sky
#15158 MYST3: Spider Spinner animation does not reset correctly defect normal Engine: Myst3
#15161 SCI: EcoQuest 1 from "Sierra's School House" is reported as corrupt (and maybe it is!) defect normal Engine: SCI
#15162 TITANIC: Using the word "that" when talking to a character causes a segfault defect normal Engine: Titanic
#15163 Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity feature request normal Engine: BBVS
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working defect normal Engine: Director
#15179 AGS: lzwexpand SIGBUS on strict-alignment archs defect normal Engine: AGS
#15180 WII: DRAGONS: Immediate crash at start-up defect normal Port: Wii
#15181 WII: BLADERUNNER: Crash when triggering the virtual keyboard twice defect normal Port: Wii
#15182 ACCESS: Reduced performance with the DS port defect normal Engine: Access
#15183 COMMON: Automatically handle RISC OS files with NFS extensions defect normal Common
#15184 VIDEO: Indeo 3 playback is very slow defect normal Video
#15185 CGE2: Reduced performance with the DS port defect normal Engine: CGE2
#15186 CGE: Reduced performance with the DS port defect normal Engine: CGE
#15189 CINE: Reduced performance with the DS port defect normal Engine: Cine
#15191 CRYO: Reduced performance during cutscenes with the DS port defect normal Engine: Cryo
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers defect normal Engine: Cryo
#15194 DS: Switching to an unsupported resolution should return an error defect normal Port: NDS
#15196 DS: Limited virtual keyboard support defect normal Port: NDS
#15198 VIDEO: Smacker playback is slow defect normal Video
#15199 MADS: Demos are not supported feature request normal Engine: MADS
#15204 DS: Improve touch screen input defect normal Port: NDS
#15206 SCI: KQ4: Text Boxes Clear Too Quickly defect normal Engine: SCI
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking defect normal GUI
#15214 SAGA: IHNM: Cannot proceed to endgame segment defect normal Engine: SAGA
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 AndywinXp defect normal Engine: SCUMM
#15217 MD5: GLK: Unknown game variant (Staub) dreammaster defect normal Engine: GLK: Glulxe
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] defect normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop defect normal Engine: Dragons
#15238 ZVISION: ZGI: Proper Dolby Digital 5.1 support feature request normal Engine: ZVision
#15239 GRAPHICS: Support double height resolutions feature request normal Graphics
#15240 DIRECTOR: D8 game (and possibly others) misdetected as D1 defect normal Engine: Director
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press defect normal Engine: SCI
#15248 AGS: Support the french translations of KQ1/2 AGDI remakes feature request normal Engine: AGS
#15249 MM: XEEN: Protection From Elements Bug defect normal Engine: MM: Xeen
#15250 Space Quest 6 - crashes on loading saved games defect normal Engine: SCI
#15251 Segfault with disable-16bit defect normal Graphics
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing defect normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely defect normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro defect normal Engine: Gob
#15262 GUI: Options dialog show incorrect default options defect normal GUI
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes defect normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only defect normal Graphics
#15272 TINYGL: triangle fan produces less triangles than expected? defect normal Graphics
#15279 SCI: Some Macintosh games are very slow to start defect normal Engine: SCI
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version defect normal Engine: Grim
#15282 DEMOS: Versailles demo is missing components for original executable defect normal Web
#15283 DEMOS: Toonstruck English demo is missing original executable defect normal Web
#15284 TOON: Support running in 320x200 modes feature request normal Engine: Toon
#15293 AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages defect normal Engine: AGI
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] defect normal Engine: AGS
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation defect normal Engine: Myst3
#15301 ADL: Mystery House: Barely seen title screen defect normal Engine: ADL
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) defect normal Engine: SCI
#15305 GLK: Crash when saving a game dreammaster defect normal Engine: GLK: Glulxe
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese defect normal Engine: Tinsel
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary defect normal Engine: AGS
#15311 In-App keyboard not available when using bluetooth mouse defect normal Port: Android
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up feature request normal Engine: Stark
#15316 MTROPOLIS: Undetected mTropolis Titles defect normal --Other--
#15317 DIRECTOR: LEGO Racers - SuperSonic RC brakes ScummVM Detection defect normal Engine: Director
#15320 SCI: KQ6: Volume settings do not change the volume of videos defect normal Engine: SCI
#15324 Unknown game variant for sword2 defect normal Engine: Sword2
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius defect normal Engine: SCI
#15328 GUI: Some strings missing French translation defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version defect normal Engine: Ultima
#15343 NANCY: The Vampire Diaries cannot be completed defect normal Engine: Nancy
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands neuromancer defect normal Engine: Hypno
#15347 HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six neuromancer defect normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu feature request normal Engine: ZVision
#15356 AGS: Implement custom keymapper for a selection of games feature request normal Engine: AGS
#15357 WII: SCUMM: Wrong colors for cursor objects in COMI on Wii defect normal Port: Wii
#15358 SCI: SQ6: GMM Saving not loadable defect normal Engine: SCI
#15361 MD5: GLK: Unknown game (?) defect normal Engine: GLK: ZCode
#15362 Unknown game variant for director defect normal Engine: Director
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly defect normal Engine: SCI
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds defect normal Engine: SCUMM
#15367 MD5: SCI: Space Quest 6 Unknown Variant defect normal Engine: SCI
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect defect normal Engine: SCUMM
#15370 PORT: PS3: Thimbleweed Park engine not available in PS3 build scemino defect normal Engine: TWP
#15371 PORT: PS3: Grim Fandango not running on PS3 build defect normal Engine: Grim
#15372 Unknown game variant for Broken Sword 1 defect normal Engine: Sword1
#15373 ULTIMA8: Original Cheats Not Available defect normal Engine: Ultima
#15374 ANDROID: Log Debug level is reset when force closing the app defect normal Port: Android
#15375 SCI: SQ4 Korean text not rendered after refactor defect normal Engine: SCI
#15377 Unknown game variant for sci (KQ5 EGA German) defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page feature request normal --Unset--
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM
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