#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
normal
|
Engine: SCI
|
|
#13229 |
BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
normal
|
Port: PSP Vita
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
normal
|
GUI
|
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
normal
|
Engine: Toon
|
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
normal
|
Engine: Trecision
|
|
#13261 |
SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
normal
|
Engine: NGI
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
normal
|
Engine: Ultima
|
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
normal
|
Engine: Mortevielle
|
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
normal
|
Engine: Toon
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
normal
|
Engine: ZVision
|
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
normal
|
Engine: Prince
|
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
normal
|
Port: Linux
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
normal
|
Engine: Dragons
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
normal
|
Documentation
|
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
normal
|
Engine: Myst3
|
|
#13424 |
BACKENDS: PSP: PETKA: Crash starting a new game
|
new
|
|
normal
|
Engine: Petka
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13429 |
BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
normal
|
Graphics
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
normal
|
Common
|
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
normal
|
Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
normal
|
Engine: Stark
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
normal
|
Engine: Grim
|
|
#13461 |
BACKENDS: OPENGLSDL: Stretched in full screen
|
pending
|
sev-
|
normal
|
Graphics
|
|
#13464 |
BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
|
normal
|
Graphics
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
normal
|
Engine: Tucker
|
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
normal
|
Engine: Toon
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
normal
|
GUI
|
|
#13504 |
SWORD25: wrong shading in library
|
new
|
|
normal
|
Engine: Sword25
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
normal
|
Cloud
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
normal
|
Engine: Wintermute
|
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
normal
|
Engine: Toon
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
normal
|
Engine: Chewy
|
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
|
normal
|
Engine: Director
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
normal
|
Engine: Chewy
|
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
|
normal
|
Port: NDS
|
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
new
|
|
normal
|
Engine: Pegasus
|
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13613 |
BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
new
|
|
normal
|
Port: RISC OS
|
|
#13614 |
BACKENDS: RISC OS Scumm 2.6.0 abuses user choices
|
new
|
|
normal
|
Port: RISC OS
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
normal
|
Engine: Groovie
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
normal
|
Engine: Chewy
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
normal
|
Engine: TwinE
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
normal
|
Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
normal
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
normal
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
normal
|
Engine: Chewy
|
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
normal
|
Engine: SLUDGE
|
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
normal
|
Engine: TwinE
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
normal
|
Engine: Grim
|
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
normal
|
Engine: SCI
|
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
normal
|
Engine: SCI
|
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
normal
|
GUI
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
normal
|
Graphics
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
normal
|
Engine: Ultima
|
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
normal
|
Engine: Director
|
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
normal
|
Engine: Stark
|
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
normal
|
Engine: SCI
|
|
#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
normal
|
Engine: TsAGE
|
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
normal
|
Port: PSP
|
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
normal
|
Engine: SCI
|
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
normal
|
Engine: SCI
|
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
normal
|
Engine: SCI
|
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
normal
|
Engine: SCI
|
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
normal
|
Engine: Director
|
|
#13843 |
SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
normal
|
Audio
|
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
normal
|
Engine: Ultima
|
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
normal
|
Engine: SAGA
|
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
normal
|
Engine: Director
|
|
#13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
normal
|
Engine: Director
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|