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Ticket Summary Status Owner Priority Component Version
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new normal Engine: SCI
#13229 BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new normal Engine: Prince
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13424 BACKENDS: PSP: PETKA: Crash starting a new game new normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13429 BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new normal Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- normal Graphics
#13464 BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new normal Engine: Toon
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new normal Engine: Pegasus
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new normal Engine: Parallaction
#13613 BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new normal Port: RISC OS
#13614 BACKENDS: RISC OS Scumm 2.6.0 abuses user choices new normal Port: RISC OS
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new normal Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new normal Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new normal Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#13731 TWINE: The movement of the meca penguin is different from dos version new normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new normal Graphics
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13785 REMORSE: mouse rotation doesn't work new normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new normal Engine: Director
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new normal Engine: SCI
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new normal Engine: TsAGE
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#13843 SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
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