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Results (6701 - 6800 of 14412)

Ticket Summary Owner Type Priority Component Version
#6586 WME: The Kite - Unknown version (1.3.e) somaen defect normal Engine: Wintermute
#6587 WME: The Kite - Unknown version (1.2.i) - Italian somaen defect normal Engine: Wintermute
#6588 WME: The Kite - Unknown version (1.2.r) - Russian somaen defect normal Engine: Wintermute
#6590 HOPKINS-PL: Crash using computer in office digitall defect normal Engine: Hopkins
#6591 HOPKINS-PL: SFX missing/out of sync in bank heist cutscene Strangerke defect normal Engine: Hopkins
#6592 SCUMM: ZAK - Read Ticket is too fast to read. Kirben defect normal Engine: SCUMM
#6593 VOYEUR: Actor names are jumping in the intro dreammaster defect normal Engine: Voyeur
#6594 WME: Bickadoodle - Assertion on climbing the mountain tobiatesan defect normal Engine: Wintermute
#6595 WME: Oknytt - Unknown version somaen defect normal Engine: Wintermute
#6596 SCI: Mixed-up Fairy Tales DOS EGA MD5 digitall defect normal Engine: SCI
#6597 SCI: HOYLE1 DOS MD5 m-kiewitz defect normal Engine: SCI
#6598 SCI: HOYLE2 DOS MD5 digitall defect normal Engine: SCI
#6599 SCI: ECOQUEST1 DOS MD5 digitall defect normal Engine: SCI
#6600 SCI: Castle of Dr Brain - kUnLoad error after loading a game bluegr defect normal Engine: SCI
#6601 SCI: HOYLE4 - Uninitialized read in Bridge m-kiewitz defect normal Engine: SCI
#6602 SCI: HOYLE4 - Uninitialized read in Euchre m-kiewitz defect normal Engine: SCI
#6603 SCI: HOYLE4 - Uninitialized read when using ENTER key m-kiewitz defect normal Engine: SCI
#6604 SCI: HOYLE4 - kDeleteKey error m-kiewitz defect normal Engine: SCI
#6605 SCI: HOYLE4 - year is wrong in Time menu m-kiewitz defect normal Engine: SCI
#6606 SCI: HOYLE1 - About menu displayed too high bluegr defect normal Engine: SCI
#6607 SCI: Parser: pronouns not recognized wjp defect normal Engine: SCI
#6608 SCI Parser - apostrophes not recognized bluegr defect normal Engine: SCI
#6610 WME: Oknytt - Unknown version (v1.12) somaen defect normal Engine: Wintermute
#6611 WME: Vsevolod (DEMO) - Unknown version somaen defect normal Engine: Wintermute
#6612 WME: Vsevolod (DEMO) - Crash in Intro defect normal Engine: Wintermute
#6613 WME: Vsevolod (DEMO) - Assertion on taking the dagger defect normal Engine: Wintermute
#6614 SCI: HOYLE4 - textbox in wrong position m-kiewitz defect normal Engine: SCI
#6615 SCI: LB2 - End-of-Act-IV transition music not playing wjp defect normal Engine: SCI
#6616 spelling-error-in-binary wjp defect normal --Other--
#6619 RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned Strangerke defect normal Engine: TsAGE
#6620 RINGWORLD2: F5 to save doesn't work the first time defect normal Engine: TsAGE
#6621 Compilation warning : array subscript is above array bounds digitall defect normal Engine: TsAGE
#6622 SYMBIAN: CRUISE: warning: `ASSERT' redefined lordhoto defect normal Engine: Cruise
#6623 SYMBIAN: Warning "'noreturn' function does return" in error lordhoto defect normal Port: Symbian
#6624 SYMBIAN: WINTERMUTE: Warnings in base_package.cpp lordhoto defect normal Engine: Wintermute
#6625 SYMBIAN: WINTERMUTE: Symbian Compilation Warnings lordhoto defect normal Engine: Wintermute
#6626 SYMBIAN: WINTERMUTE: script.cpp:491: warning: dereferencing type-punned pointer will break strict-aliasing rules digitall defect normal Engine: Wintermute
#6630 SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing AndywinXp defect normal Engine: SCUMM
#6631 DRASCULA: Music doesn't play from original directory structure bluegr defect normal Engine: Drascula
#6634 WME: Vsevolod (DEMO) - Font too big(?) somaen defect normal Engine: Wintermute
#6635 RINGWORLD2: Arrow keys don't work in Miranda's maze dreammaster defect normal Engine: TsAGE
#6636 RINGWORLD2: Drawing glitch (transparency?) in flup tube system dreammaster defect normal Engine: TsAGE
#6637 RINGWORLD2: Flup tube map not redrawn on loading save dreammaster defect normal Engine: TsAGE
#6640 TUCKER: Royston leaves a trail of black bobs sev- defect normal Engine: Tucker
#6641 TUCKER: Bubbles in the Plugs Shop not always visible sev- defect normal Engine: Tucker
#6642 TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet bonki defect normal Engine: Tucker
#6643 TUCKER: Missing a "down" animation on the boat (Docks) sev- defect normal Engine: Tucker
#6644 TUCKER: Lola teleported to table bonki defect normal Engine: Tucker
#6645 TUCKER: Ego walks "through" closed cellar door bonki defect normal Engine: Tucker
#6646 DRACI: Some speech doesn't play correctly tag2015 defect normal Engine: Draci
#6647 WME: 5MA - main menu cat doesn't scream when clicked on somaen defect normal Engine: Wintermute
#6648 WME: 5MA - music doesn't loop properly somaen defect normal Engine: Wintermute
#6650 WME: 5MA - volume settings not preserved somaen defect normal Engine: Wintermute
#6651 WME: white chamber - language / savegame issue somaen defect normal Engine: Wintermute
#6654 WME: white chamber - some keys don't work somaen defect normal Engine: Wintermute
#6655 WME: Dead City - hotspot text issue somaen defect normal Engine: Wintermute
#6656 SCUMM: LOOM VGA - After dragon, can not cast EMPTY draft on pool defect normal Engine: SCUMM
#6657 INDY3: Wrong sound when opening/closing doors (AdLib regression) lordhoto defect normal Engine: SCUMM
#6658 GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels lordhoto defect normal GUI
#6659 INDY3: Rare assertion in AdLib player lordhoto defect normal Engine: SCUMM
#6660 Freddi Fish 3 UK MD5 Kirben defect normal Engine: SCUMM
#6661 NEVERHOOD: Uninitialized variable during car ride johndoe123 defect normal Engine: Neverhood
#6662 The Neverhood random crash in Hall of Chronicles johndoe123 defect normal Engine: Neverhood
#6663 NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables) johndoe123 defect normal Engine: Neverhood
#6664 SIMON1: Music in floppy version starts only after soundeffect Kirben defect normal Engine: AGOS
#6665 SIMON1: Music in floppy does not loop after sound-effect Kirben defect normal Engine: AGOS
#6666 IRIX: configure mistakenly detects $_host_alias-strings digitall defect normal Port: IRIX
#6667 VOYEUR: Pan-out video played twice when loading from launcher dreammaster defect normal Engine: Voyeur
#6668 VOYEUR: Mouse cursor hidden after loading a savegame dreammaster defect normal Engine: Voyeur
#6669 VOYEUR: assert error when clicking on a window dreammaster defect normal Engine: Voyeur
#6670 TSAGE: RINGWORLD - unknown message error dreammaster defect normal Engine: TsAGE
#6671 RINGWORLD2: Crash during final (?) confrontation dreammaster defect normal Engine: TsAGE
#6672 NEVERHOOD: Too many simultaneous sound effects in "memory" puzzle bluegr defect normal Engine: Neverhood
#6675 ANDROID: SCUMM MI2 - Music Audio Distorted csnover defect normal Engine: SCUMM
#6676 GOB: Duplicate Detection Entries For Ween/DOS/English DrMcCoy defect normal Engine: Gob
#6677 BinkDecoder::loadStream is using too much stack. wjp defect normal Port: Symbian
#6678 SCUMM: LOOM Mac - Steam version exits immediately with error() criezy defect normal Port: Mac OS X
#6679 INDY3 DOS-EGA: book of maps graphic glitch bluegr defect normal Engine: SCUMM
#6680 SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald) athrxx defect normal Engine: SCUMM
#6681 MORTEVIELLE: No Synthesized Voices bluegr defect normal Engine: Mortevielle
#6682 GUI: Builtin Theme: Failed to load localized font lordhoto defect normal GUI
#6683 SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate bluegr defect normal Engine: SCUMM
#6684 SAGA: ITE - Intro speech lacks pauses between phrases. bluegr defect normal Engine: SAGA
#6686 SCI: General MIDI using SC-55 misses instruments ZvikaZ defect normal Engine: SCI
#6687 SCI: Quitting while MIDI plays causes hanging notes raziel- defect normal Engine: SCI
#6688 UBUNTU: Build failure due to Unity Taskbar defect normal Port: Linux
#6689 SWORD1: Unable to examine and notice toilet brush used by kebab seller defect normal Engine: Sword1
#6690 TOLTECS: English DOS Version not detected bluegr defect normal Engine: Toltecs
#6691 SCI: QFG3: Crash when loading Pool of Peace save wjp defect normal Engine: SCI
#6692 QFG3: Crash when speaking at the top of the giant tree bluegr defect normal Engine: SCI
#6693 SCI: QFG3: Walking out of bounds at tree bluegr defect normal Engine: SCI
#6694 iOS: GUI problem criezy defect normal Port: iOS
#6695 Script hangs at start Mordack fight bluegr defect normal Engine: SCI
#6697 BUILD: make test doesn't work OOTB lordhoto defect normal Port: Linux
#6699 FOTAQ: Graphical Glitch on Hotel Room Door digitall defect normal Engine: Queen
#6700 FOTAQ: Weird Response Glitches bluegr defect normal Engine: Queen
#6703 SCI: QFG1 VGA - Can't CTRL+S to access statistics csnover defect normal Engine: SCI
#6704 SCI: QFG1 VGA - Dryad Music does not play wjp defect normal Engine: SCI
#6705 SCI: QFG1 VGA - Combat Music does not play when battling saurus wjp defect normal Engine: SCI
#6707 SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated wjp defect normal Engine: SCI
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