#6586 |
WME: The Kite - Unknown version (1.3.e)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6587 |
WME: The Kite - Unknown version (1.2.i) - Italian
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6588 |
WME: The Kite - Unknown version (1.2.r) - Russian
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6590 |
HOPKINS-PL: Crash using computer in office
|
digitall
|
defect
|
normal
|
Engine: Hopkins
|
|
#6591 |
HOPKINS-PL: SFX missing/out of sync in bank heist cutscene
|
Strangerke
|
defect
|
normal
|
Engine: Hopkins
|
|
#6592 |
SCUMM: ZAK - Read Ticket is too fast to read.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6593 |
VOYEUR: Actor names are jumping in the intro
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6594 |
WME: Bickadoodle - Assertion on climbing the mountain
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6595 |
WME: Oknytt - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6596 |
SCI: Mixed-up Fairy Tales DOS EGA MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6597 |
SCI: HOYLE1 DOS MD5
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6598 |
SCI: HOYLE2 DOS MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6599 |
SCI: ECOQUEST1 DOS MD5
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6600 |
SCI: Castle of Dr Brain - kUnLoad error after loading a game
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6601 |
SCI: HOYLE4 - Uninitialized read in Bridge
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6602 |
SCI: HOYLE4 - Uninitialized read in Euchre
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6603 |
SCI: HOYLE4 - Uninitialized read when using ENTER key
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6604 |
SCI: HOYLE4 - kDeleteKey error
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6605 |
SCI: HOYLE4 - year is wrong in Time menu
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6606 |
SCI: HOYLE1 - About menu displayed too high
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6607 |
SCI: Parser: pronouns not recognized
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6608 |
SCI Parser - apostrophes not recognized
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6610 |
WME: Oknytt - Unknown version (v1.12)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6611 |
WME: Vsevolod (DEMO) - Unknown version
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6612 |
WME: Vsevolod (DEMO) - Crash in Intro
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6613 |
WME: Vsevolod (DEMO) - Assertion on taking the dagger
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6614 |
SCI: HOYLE4 - textbox in wrong position
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#6615 |
SCI: LB2 - End-of-Act-IV transition music not playing
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6616 |
spelling-error-in-binary
|
wjp
|
defect
|
normal
|
--Other--
|
|
#6619 |
RINGWORLD2: Glitch when Nej rises/crouches after guard is stunned
|
Strangerke
|
defect
|
normal
|
Engine: TsAGE
|
|
#6620 |
RINGWORLD2: F5 to save doesn't work the first time
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#6621 |
Compilation warning : array subscript is above array bounds
|
digitall
|
defect
|
normal
|
Engine: TsAGE
|
|
#6622 |
SYMBIAN: CRUISE: warning: `ASSERT' redefined
|
lordhoto
|
defect
|
normal
|
Engine: Cruise
|
|
#6623 |
SYMBIAN: Warning "'noreturn' function does return" in error
|
lordhoto
|
defect
|
normal
|
Port: Symbian
|
|
#6624 |
SYMBIAN: WINTERMUTE: Warnings in base_package.cpp
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6625 |
SYMBIAN: WINTERMUTE: Symbian Compilation Warnings
|
lordhoto
|
defect
|
normal
|
Engine: Wintermute
|
|
#6626 |
SYMBIAN: WINTERMUTE: script.cpp:491: warning: dereferencing type-punned pointer will break strict-aliasing rules
|
digitall
|
defect
|
normal
|
Engine: Wintermute
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6631 |
DRASCULA: Music doesn't play from original directory structure
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#6634 |
WME: Vsevolod (DEMO) - Font too big(?)
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6635 |
RINGWORLD2: Arrow keys don't work in Miranda's maze
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6636 |
RINGWORLD2: Drawing glitch (transparency?) in flup tube system
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6637 |
RINGWORLD2: Flup tube map not redrawn on loading save
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6640 |
TUCKER: Royston leaves a trail of black bobs
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6641 |
TUCKER: Bubbles in the Plugs Shop not always visible
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6642 |
TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6643 |
TUCKER: Missing a "down" animation on the boat (Docks)
|
sev-
|
defect
|
normal
|
Engine: Tucker
|
|
#6644 |
TUCKER: Lola teleported to table
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6645 |
TUCKER: Ego walks "through" closed cellar door
|
bonki
|
defect
|
normal
|
Engine: Tucker
|
|
#6646 |
DRACI: Some speech doesn't play correctly
|
tag2015
|
defect
|
normal
|
Engine: Draci
|
|
#6647 |
WME: 5MA - main menu cat doesn't scream when clicked on
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6648 |
WME: 5MA - music doesn't loop properly
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6650 |
WME: 5MA - volume settings not preserved
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6651 |
WME: white chamber - language / savegame issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6654 |
WME: white chamber - some keys don't work
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6655 |
WME: Dead City - hotspot text issue
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6656 |
SCUMM: LOOM VGA - After dragon, can not cast EMPTY draft on pool
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6657 |
INDY3: Wrong sound when opening/closing doors (AdLib regression)
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6658 |
GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6659 |
INDY3: Rare assertion in AdLib player
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6660 |
Freddi Fish 3 UK MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6661 |
NEVERHOOD: Uninitialized variable during car ride
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6662 |
The Neverhood random crash in Hall of Chronicles
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6663 |
NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables)
|
johndoe123
|
defect
|
normal
|
Engine: Neverhood
|
|
#6664 |
SIMON1: Music in floppy version starts only after soundeffect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6665 |
SIMON1: Music in floppy does not loop after sound-effect
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6666 |
IRIX: configure mistakenly detects $_host_alias-strings
|
digitall
|
defect
|
normal
|
Port: IRIX
|
|
#6667 |
VOYEUR: Pan-out video played twice when loading from launcher
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6668 |
VOYEUR: Mouse cursor hidden after loading a savegame
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6669 |
VOYEUR: assert error when clicking on a window
|
dreammaster
|
defect
|
normal
|
Engine: Voyeur
|
|
#6670 |
TSAGE: RINGWORLD - unknown message error
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6671 |
RINGWORLD2: Crash during final (?) confrontation
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#6672 |
NEVERHOOD: Too many simultaneous sound effects in "memory" puzzle
|
bluegr
|
defect
|
normal
|
Engine: Neverhood
|
|
#6675 |
ANDROID: SCUMM MI2 - Music Audio Distorted
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#6676 |
GOB: Duplicate Detection Entries For Ween/DOS/English
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6677 |
BinkDecoder::loadStream is using too much stack.
|
wjp
|
defect
|
normal
|
Port: Symbian
|
|
#6678 |
SCUMM: LOOM Mac - Steam version exits immediately with error()
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6679 |
INDY3 DOS-EGA: book of maps graphic glitch
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6680 |
SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald)
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#6681 |
MORTEVIELLE: No Synthesized Voices
|
bluegr
|
defect
|
normal
|
Engine: Mortevielle
|
|
#6682 |
GUI: Builtin Theme: Failed to load localized font
|
lordhoto
|
defect
|
normal
|
GUI
|
|
#6683 |
SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6684 |
SAGA: ITE - Intro speech lacks pauses between phrases.
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#6686 |
SCI: General MIDI using SC-55 misses instruments
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#6687 |
SCI: Quitting while MIDI plays causes hanging notes
|
raziel-
|
defect
|
normal
|
Engine: SCI
|
|
#6688 |
UBUNTU: Build failure due to Unity Taskbar
|
|
defect
|
normal
|
Port: Linux
|
|
#6689 |
SWORD1: Unable to examine and notice toilet brush used by kebab seller
|
|
defect
|
normal
|
Engine: Sword1
|
|
#6690 |
TOLTECS: English DOS Version not detected
|
bluegr
|
defect
|
normal
|
Engine: Toltecs
|
|
#6691 |
SCI: QFG3: Crash when loading Pool of Peace save
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6692 |
QFG3: Crash when speaking at the top of the giant tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6693 |
SCI: QFG3: Walking out of bounds at tree
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6694 |
iOS: GUI problem
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#6695 |
Script hangs at start Mordack fight
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6697 |
BUILD: make test doesn't work OOTB
|
lordhoto
|
defect
|
normal
|
Port: Linux
|
|
#6699 |
FOTAQ: Graphical Glitch on Hotel Room Door
|
digitall
|
defect
|
normal
|
Engine: Queen
|
|
#6700 |
FOTAQ: Weird Response Glitches
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#6703 |
SCI: QFG1 VGA - Can't CTRL+S to access statistics
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#6704 |
SCI: QFG1 VGA - Dryad Music does not play
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6705 |
SCI: QFG1 VGA - Combat Music does not play when battling saurus
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#6707 |
SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|