#14296 |
ACCESS: Amazon - add support for Super VGA
|
|
feature request
|
normal
|
Engine: Access
|
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
|
defect
|
normal
|
Engine: SAGA
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
|
defect
|
normal
|
Engine: GLK: Archetype
|
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
|
feature request
|
normal
|
Engine: Tetraedge
|
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
|
feature request
|
normal
|
Engine: Tetraedge
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
|
defect
|
normal
|
Graphics
|
|
#14350 |
iOS Pencil Support
|
|
feature request
|
normal
|
Port: iOS
|
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
|
defect
|
normal
|
Port: 3DS
|
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
|
defect
|
normal
|
Port: Wii
|
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
|
feature request
|
normal
|
GUI
|
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
|
defect
|
normal
|
--Other--
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
|
defect
|
normal
|
Engine: SCI
|
|
#14391 |
BACKENDS: PSP 2.7.0 black screen on startup
|
|
defect
|
normal
|
Port: PSP
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
|
defect
|
normal
|
Engine: Lure
|
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
|
feature request
|
normal
|
Port: 3DS
|
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
|
feature request
|
normal
|
Port: Android
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
|
defect
|
normal
|
Engine: Director
|
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
|
defect
|
normal
|
Graphics
|
gsoc
|
#14446 |
ANDROID: Add Chromecast support
|
|
feature request
|
normal
|
Port: Android
|
|
#14450 |
MYST3: Mass add duplicates languages in myst 3 dvd
|
|
defect
|
normal
|
Engine: Myst3
|
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
|
defect
|
normal
|
GUI
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
|
defect
|
normal
|
Engine: Hugo
|
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
|
feature request
|
normal
|
GUI
|
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
|
defect
|
normal
|
Engine: AGI
|
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
|
feature request
|
normal
|
Engine: SCI
|
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
|
defect
|
normal
|
Engine: SCI
|
|
#14586 |
STARK: Sound buggy on Linux
|
|
defect
|
normal
|
Engine: Stark
|
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
|
defect
|
normal
|
Engine: SCI
|
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
|
defect
|
normal
|
Engine: SCI
|
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting
|
AndywinXp
|
defect
|
normal
|
Engine: Director
|
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
|
feature request
|
normal
|
Port: Android
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
|
defect
|
normal
|
Engine: AGS
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
|
defect
|
normal
|
Engine: CGE2
|
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
|
defect
|
normal
|
Engine: MM: MM1
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
|
defect
|
normal
|
Cloud
|
|
#14692 |
ANDROID: Discworld volume settings don't affect sound, except mute all.
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
|
feature request
|
normal
|
Port: Android
|
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14704 |
BACKENDS: IOS: On Screen control can obstruct the global settings
|
|
defect
|
normal
|
Port: iOS
|
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
|
feature request
|
normal
|
Engine: Tinsel
|
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
|
feature request
|
normal
|
Common
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
|
defect
|
normal
|
Engine: AGS
|
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
|
feature request
|
normal
|
Engine: Kyra
|
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
|
defect
|
normal
|
Engine: Director
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
|
defect
|
normal
|
Engine: AGS
|
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
|
feature request
|
normal
|
Port: iOS
|
|
#14789 |
BACKENDS: WIN64 - ini file got reset shortly after using v2.8.0
|
|
defect
|
normal
|
Port: Win64
|
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
|
feature request
|
normal
|
Engine: Ultima
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
|
defect
|
normal
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
|
defect
|
normal
|
Engine: SCI
|
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
|
defect
|
normal
|
Engine: Pink
|
|
#14819 |
DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu
|
lotharsm
|
defect
|
normal
|
Engine: Director
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
|
defect
|
normal
|
Engine: SCI
|
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
|
defect
|
normal
|
Engine: SCI
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
|
defect
|
normal
|
Common
|
|
#14854 |
DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting
|
|
defect
|
normal
|
Engine: Director
|
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
|
feature request
|
normal
|
Engine: Kyra
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
|
defect
|
normal
|
Engine: SCI
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
|
defect
|
normal
|
Port: Win32
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
|
defect
|
normal
|
Common
|
|
#14880 |
SCUMM: Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
|
defect
|
normal
|
Ports
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
|
defect
|
normal
|
Engine: AGS
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
|
defect
|
normal
|
Engine: SCI
|
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
|
feature request
|
normal
|
Engine: Mohawk
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
|
defect
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
|
feature request
|
normal
|
Graphics
|
|
#14963 |
MD5: TEENAGENT: TeenAgent Czech Language support not working
|
|
feature request
|
normal
|
Engine: TeenAgent
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
|
defect
|
normal
|
Graphics: Scalers
|
|